Creator/writer of I Need A Miracle, host of Merely Roleplayers. (Those are podcasts.) He/him.
1362 posts
Today: Planned Another Monster Of The Week Session For @merelyroleplayers
Today: planned another Monster of the Week session for @merelyroleplayers
Tomorrow: planning a two-shot of Heart: The City Beneath for Actual Play UK
Wednesday: GMing my first session of Lancer (not for public consumption)
You give me a week off dayjob work and I fill it wall to wall with RPGs 😇
-
wealmostaneckbeard liked this · 1 year ago
-
internetlancelot liked this · 1 year ago
-
fuckitfireeverything liked this · 1 year ago
More Posts from Merelymatt
some of my favourite sign fails <3
Flying Circus
Flying Circus is a game that looks extremely normal on the surface.
Okay, sure, there are biplanes and dragons. But the overall cover aesthetic evokes red box D&D, and there's barely a hint of the wild design choices lurking beneath.
Flying Circus is also a pbta game. This means Powered By The Apocalypse---broadly, a group of ttrpgs that are more narrative-y and story-game-y and collaborative in play.
So the last thing you'd expect here would be pages and pages of highly detailed biplane aviation physics and moves that model the affect of G-strain on the pilot and fuel burning at different rates at different altitudes.
Right?
Flying Circus is a game about running a biplane company in a post-WWI Hayao Miyazaki aesthetic german countryside. And like a Miyazaki movie, it's not non-violent. There's conflict and dragons and and ancient technology and horrifying things beyond comprehension---but there's also rolling hills and swaying grain fields and the overbearing beauty of a world un-industrialized.
Every player plays a pilot, builds their own plane (out of a *lot* of different component parts,) manages their stress levels between sorties, and engages in highly technical, heavily researched biplane combat where altitude is a currency and there's a million ways your plane can stall out, crash, and explode.
To say that Flying Circus is audacious is underselling it.
This is a high crunch game wearing the shell of a zero crunch game like an octopus in a coconut.
But it's tightly built, *very* comprehensive in what it lets you do while flying a plane, and tricky to learn but fun to try and master.
I am not smart enough for it, but I think it might be one of my favorite games I've read this year.
Update on the 'Twin Suns' comic
so embarrassing when i forget im checking someone's blog and i start scrolling through and liking and reblogging shit as if it's just my dash. it feels like wandering into someone else's apartment and not noticing and making myself lunch