merelymatt - Merely Matt
Merely Matt

Creator/writer of I Need A Miracle, host of Merely Roleplayers. (Those are podcasts.) He/him.

1362 posts

Today: Planned Another Monster Of The Week Session For @merelyroleplayers

Today: planned another Monster of the Week session for @merelyroleplayers

Tomorrow: planning a two-shot of Heart: The City Beneath for Actual Play UK

Wednesday: GMing my first session of Lancer (not for public consumption)

You give me a week off dayjob work and I fill it wall to wall with RPGs 😇

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More Posts from Merelymatt

1 year ago
Some Of My Favourite Sign Fails
Some Of My Favourite Sign Fails
Some Of My Favourite Sign Fails
Some Of My Favourite Sign Fails
Some Of My Favourite Sign Fails
Some Of My Favourite Sign Fails
Some Of My Favourite Sign Fails
Some Of My Favourite Sign Fails
Some Of My Favourite Sign Fails
Some Of My Favourite Sign Fails

some of my favourite sign fails <3

1 year ago

Flying Circus

Flying Circus is a game that looks extremely normal on the surface.

Okay, sure, there are biplanes and dragons. But the overall cover aesthetic evokes red box D&D, and there's barely a hint of the wild design choices lurking beneath.

Flying Circus is also a pbta game. This means Powered By The Apocalypse---broadly, a group of ttrpgs that are more narrative-y and story-game-y and collaborative in play.

So the last thing you'd expect here would be pages and pages of highly detailed biplane aviation physics and moves that model the affect of G-strain on the pilot and fuel burning at different rates at different altitudes.

Right?

Flying Circus is a game about running a biplane company in a post-WWI Hayao Miyazaki aesthetic german countryside. And like a Miyazaki movie, it's not non-violent. There's conflict and dragons and and ancient technology and horrifying things beyond comprehension---but there's also rolling hills and swaying grain fields and the overbearing beauty of a world un-industrialized.

Every player plays a pilot, builds their own plane (out of a *lot* of different component parts,) manages their stress levels between sorties, and engages in highly technical, heavily researched biplane combat where altitude is a currency and there's a million ways your plane can stall out, crash, and explode.

To say that Flying Circus is audacious is underselling it.

This is a high crunch game wearing the shell of a zero crunch game like an octopus in a coconut.

But it's tightly built, *very* comprehensive in what it lets you do while flying a plane, and tricky to learn but fun to try and master.

I am not smart enough for it, but I think it might be one of my favorite games I've read this year.

Flying Circus - Core Rulebook - Newstand Press | Anime-Themed Games | Flying Circus | DriveThruRPG.com
drivethrurpg.com
Flying Circus - Core Rulebook - Flying Circus is an in-depth, highly detailed Powered by the Apocalypse-derived roleplaying game of aviation
1 year ago
Ghost Fire Knight By Dominik Mayer

Ghost Fire Knight by Dominik Mayer


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1 year ago

so embarrassing when i forget im checking someone's blog and i start scrolling through and liking and reblogging shit as if it's just my dash. it feels like wandering into someone else's apartment and not noticing and making myself lunch