Creator/writer of I Need A Miracle, host of Merely Roleplayers. (Those are podcasts.) He/him.
1362 posts
The Lads At The Skate Park Cant Believe My Latest Stunt: Pop Shove-it While Cracking A Creme Brulee.
The lads at the skate park cant believe my latest stunt: pop shove-it while cracking a creme brulee. “teach us the Amelie”, they beg. i wont
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More Posts from Merelymatt
It's launch week and I'm freaking out (paralysed and fretting)
Can any world survive a benevolent god?
@foggyoutline presents:
Cover art by Dionysis Livanis
Produced by @wirelesstheatre
In this original audio drama podcast, each episode is a prayer, some prayers are answered, and a prayer granted can upend the world.
For fans of
Each episode of I Need A Miracle is a short monologue. A new character every episode. Never the same character twice. Always addressing a plea to a listening deity – which never makes a sound.
Play god
You, the listener, stand in for a silently listening god. Hear brazen demands for divine intervention and vulnerable, secret pleas for deliverance. Whose requests would you grant and why? Does anyone deserve a miracle?
Play detective
Which pleas are granted? How does the listening being decide? What are the Upheavals that regularly wrack this world? What threatens to rise from the Depths? And can any being with ultimate power truly be benevolent?
Play the heartstrings
I Need A Miracle is all about the many kinds of wanting, and the many ways of asking for help. How would you make your case to an omnipotent being who grants some miracles but not others, based on ineffable criteria?
Coming August 2024
Stay tuned for trailers, release dates and more:
here on tumblr by following @inyourbenevolence
(you can also follow writer @merelymatt, producers @wirelesstheatre and publishers @foggyoutline for completism)
on instagram @ in.your.benevolence
And find cast and crew credits at the show homepage:
what a good day to listen to a 20 episode crossover fanfiction inspired podcast where shadow the hedgehog gets a full emotional arc and also fights shigeo "mob" kageyama in one on one arena combat
It's here! The trailer for Metropolis, an Audio Drama!
Take your first step into the city of dreams, city of nightmares.
To say I'm excited to unveil this to the world is... yep, an understatement. A really big dang understatement.
Thank you to all of the incredible people who helped make this happen. There are thousands.
Coming September 30th, 2024 to all podcasting platforms. Thirteen episodes, releasing bi-weekly. Follow along at luxradium.org!
Saddie DeRoso disappeared ten years ago, leaving behind the charred remains of a home. Now, her brother, podcaster Nicholas DeRoso, thinks he's finally found her -- in an infinite suburb beyond material reality. Will he find her? And how far will he go to try?
Shelterwood: A Suburban Gothic is out now.
#RPGaDay2024
RPG which is easy to use
I keep meaning to write up a full review of this game, but The Hunted by Chris Bisette is one of the best, most well-presented one-shot rpgs I’ve ever read. It helps that it is in my wheelhouse re: horror. But it’s simply dynamite.
The Hunted takes inspiration from things like The Ritual, Midnight Mass, Blair Witch, and more. Basically you have a group of character archetypes going to a place and beginning to realize that something’s pursuing them. It uses a Forged in the Dark resolution system, but with some tweaks from other games. In particular it incorporates developing backstory into the mechanics.
Several things make it great and easy to use. We have four playbooks and they’re tightly connected to each other and to the world. They each have a niche but there’s enough room on each of them to make them your own. There’s a good and clear explanation of what they’re about and a simple set of choices.
You then collaboratively decide on the setting you’ve gone to, why you came to this place together, and what happened once you got here. There’s suggestions for each and you can roll if you want to randomly generate it. With these things in place the Guide directs each player to answer a question deepening the details. Finally we have two collaborative questions which set the obstacles: what has gone wrong and what mystery do you need to solve.
Then play kicks off with the Guide spending a resource to make a move with the Hunter and kicks things off. The building process is great, builds on the details of character creation, and rolls seamlessly into play.
There’s a loose structure to the play at this point– but we have a flag for a shift. Once players have dealt with one of the two obstacles it becomes the end of Act Two. This introduces a twist– which the table gets to decide together. The book has three ideas, each with questions players will answer. Then you roll into Act Three.
The game moves through all of this quickly and it is easy to play and pick up. There’s great structural advice about how to run it (like working to make Act 3 half as long as Act 2). The mechanics don’t get in the way. Despite the pause of building a dice pool, it puts weight and gravity on every significant action.
It’s a little thing but I also appreciate games which include the details of the playbooks in the rules themselves, rather than just on the character sheets.
The Hunted is 33 pages of tight, easy to get into writing. It’s a wonderful game and really worth picking up and playing. You can see a session I ran here: