
Creator/writer of I Need A Miracle, host of Merely Roleplayers. (Those are podcasts.) He/him.
1362 posts
Not To Be A Luvvie, But Annette Badland: What A Pro.
Not to be a luvvie, but Annette Badland: what a pro.
It's Audio Drama Sunday!
Here's a glimpse of what's coming up in this week's episode, starring Annette Badland (Ted Lasso, Doctor Who) as the Philosopher.
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More Posts from Merelymatt
The button line of this episode is one I knew I had to use in an episode. With the setting being what it is, it's impossible that no one would sign off their prayers that way.
In your benevolence,
hear the Observer's plea for the meaning of Low Extremes.
Episode 7 of I Need A Miracle is out now. Search podcast apps for I Need A Miracle or visit www.foggyoutline.com/ineedamiracle for more ways to listen.
Starring Nathan Blades @theneoncaster as Wrenfrew, the Observer
Written by @merelymatt
Directed by Robert Valentine
Recorded at Jukebox Studios
With broadcast assistance from Teresa Milewski
Sound design by Sarah Buchynski
Music by Katharine Seaton
Produced by Sarah Golding for @wirelesstheatreco
Cover art by Dionysis Livanis
Last Chance to pre-order BURNAWAY!

hello there! It's been nearly a year since the successful crowdfunding of BURNAWAY: A ttrpg about Loss and Hope from the Ashes. A lot of writing, editing, layout and logistics have happened since then, and the result is going to be even better than I had been hoping for. Genuinely, this book is gonna look dope. If you missed out on backing BURNAWAY last year, or are just hearing about it now, here's one more chance to pledge for a digital pdf, a lovely softcover physical edition, and/or one of three limited 8x10 posters!

BURNAWAY is a lightweight, self-contained roleplaying game for three to five players. In the darkening days of a possible near-future, fire is still a common cause of lost homes and tragic deaths. However, not every spark is started by a flicked cigarette or a faulty wire. Some wandering spirits, whose sorrows lash them tight to this world, can become so distraught that their very ectoplasm combusts, starting a blaze wherever they seek to haunt; we call these troublesome phantoms embergeists. Regular firefighters aren’t trained to deal with this supernatural threat; extinguishing one fire means little when an irate ghost kindles many more at the same time.
Enter the Burnaways. A Burnaway is a professional, for lack of any other unifying factor, contracted by a private company to swoop in as soon as a report of an embergeist comes through. Burnaways come from all walks of life, though most are trying to leave dark pasts behind. Exceptional danger for unexceptional pay is a hard sell for anyone save those individuals motivated by desperation, personal atonement, or something else that’s worth walking through fire for. Disparate backgrounds bring together a team with all the skills needed to maneuver through blazing buildings, locate and rescue victims, and even exorcise an arson-inclined specter.
This is a game is about loss.
Fire destroys things we can’t ever recover, whether they be treasured possessions or beloved lives. Regardless of how much we try to prepare for it, we all inevitably lose things we care for, as lights that are snuffed out, leaving our lives darker in the void.

This is also a game about confronting and processing that loss.
When we suffer loss, we fill that void with grief. Sometimes, grief props us up and pushes us forward. Other times, grief threatens to pin us down until our pain buries us. But grief is an emotion, one which fades with time and care. Our relationship with grief determines what grief leaves us with when it’s gone. Grief gives purpose. Grief gives wisdom. Grief gives scars.
As a Burnaway, you are a thief entering the house of Death and snatching back its claim. However, what you leave behind is just as significant as what you choose to take. This is a game about choices; do you rescue the executive or the janitor? The priceless hard drive or the poodle dog? Do you leave your comrade bleeding out to banish the geist and save many others? Or do you leave it all in order to save yourself?
Finally, and just as importantly, this is a game about hope.

When we encounter situations in which we feel powerless or that suffering is inevitable, despair is a rational response, while hope seems illogical. Fortunately, human minds are illogical things, and thus we can find ways to carry on and heal even after an unbearable ordeal, even knowing there are more to come in our future. This is a game that encourages the exploration of these familiar feelings and experiences without denying ourselves the light that always returns from the darkness.



A huge thanks to all who have supported this project from the concept stage three years ago to this point of being a real ttrpg! And again, if this looks cool to you, you can jump on board here!
Audiodrama Hub Podfest is Back!
November 2nd! The Riverside Club, High Wycombe (UK not Pennsylvania)! This year we have a focus on sound design and production - featuring:
Big Finish Head Dude and Emperor of the Daleks NICHOLAS BRIGGS as Keynote speaker
Sound Design and Fundraising Panels and Workshops
Voice Acting Workshop with Sarah Golding and Karim Kronfli
Speed Dating Networking
Evening live shows! (Pitch form below)
IF YOU ARE IN THE UK (and can get to High Wycombe)!
Tickets can be found here;
Not a podcaster and just want to see some audiodramas live? Evening only tickets are available
Are a podcaster and want to do a live show? Pitch form is here:
IF YOU CANNOT GET TO HIGH WYCOMBE!
But members of your cast can and would like to do a live show? Pitch form is still here
Are you a sound designer who wants a challenge? Why not try the SFX/BREATH/MUSIC/SILENCE competition! Show off your sound design skills with 60-90 seconds with no voices on the theme of "The Secret"
Will there be streaming only tickets? Uhhh that is currently being ascertained by the tech team but WE HOPE SO. FULL SCHEDULE:

Hope to see you there!
MONSTER GUTS 2e Cover Reveal

I just got the new cover for MONSTER GUTS 2e from Evangeline Gallagher, and it just looks incredible.
You want to own a kick-ass ttrpg about scavengers in an ecologically ruined world hunting big bio-engineered behemoths for their bits with this on the front? Join the Hunt!
So, when I was showing the cover off to my friends, one of them commented that I kinda look like the person on the cover, and I jokingly replied that if the campaign raised 10k, I'd do a cosplay and film me smashing open a paper mache monster loaded up with canned soup.
That's pretty far from our 3k goal, but as a tumblr special, if I can get this to 10k reblogs, I'll at least do the cosplay.
And hey, if you want to maybe see some nerd break open a big paper mache monster and get absolutely splattered with canned soup, the BackerKit's right here.
Oh, and to help get this post there, what's a monster you'd love to hunt and make armor out of?