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Reblog And Put In The Tags That ONE Video Game Series Youve Played More Than Any Other
Reblog and put in the tags that ONE video game series you’ve played more than any other
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More Posts from Mysticstarlightduck
Happy STS!
Has anyone given you a compliment on an aspect of your writing that you personally weren’t fond of or didn’t think you were good at? What was it and how did you react?
Happy Storytelling Saturday! Thank you for the wonderful Ask, @clairelsonao3!
Has anyone given you a compliment on an aspect of your writing that you personally weren’t fond of or didn’t think you were good at? What was it and how did you react?
Yes. While I usually like the things I write, I sometimes tend to feel uncertain about certain things, dialogue being one of those in the past. I received many positive comments from my writing friends about the way I write dialogue, and it's become one of my favorite parts of my writing now, as I see it in a different light!
hey if i can tag you in tag games can you interact with this post? i don't want to bother anyone with tag games if they're not interested. i do have quite a few tag games to do though and idk who to tag.
please comment or reblog so i can know! I'll use this post as reference for later. tysm.
Happy WBW! 🧙 - If your world has magic users, can anyone use magic or is it something they are born with?
Happy Worldbuild Wednesday! Thank you so much for the Ask, @pluttskutt!
Happy WBW! 🧙 - If your world has magic users, can anyone use magic or is it something they are born with?
Oh, boy, do I have an answer for this! In my main WIP, The Last Wrath, magic - and therefore multiple forms of spellcasting - is something integral to the continent of Agrannor, where the story takes place.
Let's start from the beginning:
In the dark fantasy world of TLW, the lands of Agrannor, magical talent is a very varied concept.
For Mageborn (humans born with magical blood): They are born with pure magic in their blood, which means they have a natural connection to the ancient magic sources that once flowed freely throughout the lands. Those spellcasters are much more powerful and innately talented than any human sorcerer can ever hope to be naturally. Also, they are rather different from humans in many cultural traits, but also in their physical appearance (eye color, hair color, etc.), especially when it comes to the striking Mageborn "runic markings" that naturally occur the more a mage practices their power. Their magic comes from within them and rarely requires the assistance of external means. Since their magic is an inherent part of their blood - something they're born with, they can use their magic without the need for casting runes (though some, more tricky, spells require the use of rune casting) and usually have a connection with a specific type of magic they use to power their spells
E.g. You can be a Nightshaper, a mage who harnesses their magic from the power of the night - the darkness, the stars, the moon, the cold, etc - to cast their spells. In TLW, Vallerius Zyndrosar is a Nightshaper mage.
You can be an Icebringer, a mage who harnesses their magic from the power of winter - the ice, the wind, the stillness, etc - to cast their spells. In TLW, Cyprian Naras is an Icebringer.
You can be a Naturemorph, harnessing your powers from nature itself - from plants to stone, the very dirt you walk on and the heartbeat of earth, etc. In TLW, Myrah Faron is a Naturemorph.
Among many other types of mages.
For the Non-Magical People of Agrannor: Humans are not born magically talented, having little to no natural connection to the ancient magic sources (though some have what is called a "magical affinity" which means they have a slight connection the the Sources, and more chance to succeed should they choose to follow that path). They can, however, become sorcerers or wizards. In Agrannor, a sorcerer relies on an external source of magical powers (usually an artifact, a magically imbued runic weapon, potions or an artificial rune-engraved tattoo/marking) to harness and use magic, and it will never be a natural part of them like it would be for a mage.
Usually, in Agrannor, most of the magic for said artifacts is harnessed from natural sources, such as magical crystals, or magically rich environments, without causing harm to anyone. A talented sorcerer can have a magically imbued tattoo/marking engraved in their skin - usually in their arm - giving them free access to their trained powers anytime they need them. Zephyr Tellian is the most notable human sorcerer in Agrannor, born in the Fallen Kingdom of Eldon, Zephyr was a remarkably magically-talented child, with a strong magical affinity, and got his runic mark early on from the Eldonian Order of Sorcerers, before being forced to flee the fallen kingdom. Yuna Thyren is also a sorcerer in TLW, and her powers come from her runic weapons - crafted by herself - and her mystical heritage.
UNFORTUNATELY - There is a darker side of (some) Human Spellcasting (which some villains in TLW seem to fall under): Recently, some human sorcerers started wanting more power than their artificial magic (artifacts, potions, markings, etc) ould give them. In the Morosyn Empire (one of the regions of Agrannor), the Temple of Radiance enforces the Radiant Hunts, which capture mages to harness the magic from their blood - a cruel and vile initiative that is deeply despised outside of the Morosyn lands. Such Hunts also go after Elves, Faeborn (Faeries), and Merfolk, basically targetting anyone talented enough (according to the Temple's doctrine, the more powerful the spellcaster, the more power can be harnessed from their blood). The Bloodharvest Rituals always kill the captured mages, but the Temple doesn't care - as long as it gets what it is looking for. Such is the reality for many magically talented people in the Morosyn Empire. Most of the Imperial human sorcerers often use this cruel system to become more powerful through artificial magic created from the Bloodharvest. most of the Imperial army is equipped with advanced weaponry powered by the magic harvested from the crooked hunts.
Another important distinction:
Pure Magic - the magic carried by the Mageborn and the other sentient magical species of Agrannor. Being something they're born with, it is completely natural and stems from the nature around them and the ancient sources.
Artificial Magic - The magic used by most of the human sorcerers and magic warriors in Agrannor. It can have two origins:
It can be harvested from nature (usually from some of the sources itself) - Taken from the ancient natural sources, this magic is usually carefully collected from the environment and used to power the sorcerer's runic tattoos, artifacts/amulets/runic weapons, and power-inducing potions. Being derived from pure magic, it is usually good and does not harm others in the process it takes to achieve it.
Blood Magic - Also known as "vile magic", artificial blood magic is the one harnessed from actual people, a practice enforced by the imperial Temple of Radiance. It gives the user a much more dangerous and raw power, creating much more deadly runic weaponry. Due to its cruel and despicable origins, causing inexcusable harm to innocent people, it is an inherently evil form of artificial magic.
Dark/Corrupted Magic - Dark magic is a form of natural/Pure magic, derived from the corruption of the natural ancient magic sources and of magical phenomena around the continent. The corruption of magic is caused by the actions of the Secret Court (an ancient order of corrupted sorcerers who seek to rewrite the world in blood), and is extremely dangerous, unstable, and deadly. It also causes the existence of Fallen Ones - mageborn, faeborn, elves, etc - who are born with the natural magic already tainted by darkness, for the source with which they were connected was corrupted before their birth.
For other sentient (non-human) magical races in Agrannor - Elves, Merfolk, Vampires/Dhampirs, and Faeborn are all born with an inherent connection to the magic around them, being made from it, and have to train their spellcasting skills like any mage seeking to improve their innate abilities.
There are magical academies and orders that exist to train magically talented people - be it mages or sorcerers - and all of them have different approaches to the learning/teaching process and what kind of spellcasters they'll train.
NOTE:
The Secret Court - Formed during the Ancient Wars - a vast conflict that tore the continent apart millennia before the current story even takes place - they sought to learn how to control and utilize the strangely occurring dark magic phenomena around them, creating the most dangerous form of magic that would late serve as their weapon of war against the continent. Even after their perceived defeat by Dawn Knight Abavven Ashiren, all those years ago, they continued working from the shadows - corrupting the ancient sources and twisting the minds of the weakwilled - until their return in the current age of Agrannor. Anyone can become a member of the Secret Court, if tainted by dark magic, and become just as - if not more - powerful than any untainted mage. Dark magic twists the very nature of a being, becoming one with them. It is an extremely vile and dangerous practice that is outlawed - for good reason - in all regions of Agrannor.
So, in short:
Mageborn - humans born with a natural magic affinity to the ancient sources of magic in nature.
Sorcerers - non-magic humans who use artificial means to gain access to magical powers.
Blood Sorcerers (and Hunters) - non-magical human spellcasters who harness their powers from the blood of magically talented individuals. A cruel and unforgivable practice.
Other Sentient Magical Species - Elves, Faeborn (faeries), Vampires & Dhampirs and Merfolk. Non-human species who are naturally born with a connection to magic.
Fallen Ones - mages (or other sentient magical species) who are born with dark magic powers, because the magical source they or their parents were connected to was corrupted unknowingly before their birth. An accidental aftermath of the unholy work of the Secret Court, they can be good people, though their powers often consume them.
The Secret Court - Dark Sorcerers and Mages who choose to use corrupted/tainted magic as their source of magical power. Also unforgivable.
The thing I remember you most for is the tragic backstory of Nethen and Elain, and how it relates to the relations between elves and humans in general in your world!
Thank you, @clairelsonao3! I love that part of my WIP, and among the many backstories of The Last Wrath, it is one of the most compelling -despite its tragic nature. Also, I love using backstory as a storytelling tool to bring forth worldbuilding, so I am glad to hear that my attempts to do this paid off! (As in, I'm glad Elain and Nethen's past showcases the relationships between their species in Agrannor, as such is the intention of their story!)
I'm very happy that you remember this part of the story so vividly and that you liked this backstory! (:
Happy Worldbuilding Wednesday!
In the world of your WIP, what is the family structure that is considered "typical"? Why? As for the MCs in the story, would their family be considered atypical or different in any way, or do they come from a background considered "standard" in the world of your WIP?
ty for the great question!! klairva (the city of clocked out) is unique in that, since so much of it is already randomized and sort of "patchwork" - family structure is also varied, and many different types are common throughout the city. in the residential apartment areas, i'd say it's most common to have some combination of parent(s)/guardian(s) + kid(s) within each apartment room. also depends on socioeconomic status - richer neighborhoods will see more "nuclear" families with 2 parents + 2 children whereas the poorer neighborhoods will have all types of eclectic structures (single grandparent + 3 kids, an adult couple + their 2 friends, adult siblings + their baby niece, etc etc). mostly due to the frequent occurrence of adults "clocking out" due to running out of time on their watch. it's also more common to find households with more people in poorer neighborhoods than richer ones.
in lola's case, her family was: her mom, her dad, and her sister, peri. this was pretty normal for her neighborhood of snakesborough, if not somewhat uncommon, since both parents were alive. buuut her dad does clock out before the story begins soo... that definitely made her family structure more "typical" for the area LOL