mysticstarlightduck - ✨majestic✨
✨majestic✨

1279 posts

(bg3) I Just Have One Question... WHY THO - ?

(bg3) I Just Have One Question... WHY THO - ?

(bg3) I just have one question... WHY THO - ?

At least we saved Rolan, but still.

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More Posts from Mysticstarlightduck

1 year ago

Happy Worldbuilding Wednesday, Sam!

What is the most otherwordly/strange/ethereal (positively or negatively) location in the world of your WIP? Is it somewhere anyone can have access to at some point or is it restricted/unreachable in some way? + What makes that place so unique?

Hi @mysticstarlightduck, happy belated WBW💜

I'm going to talk about the Sun King's Palace in the Clouds here.

It is very much otherworldly in that it has been created initially as a palace on an artificial floating island, made by the Dancer, the King's spouse, who was the most powerful Elemental Dancer in history. It was a show of her mastery, the pinnacle of what can be achieved with human hands.

With time, people's beliefs took hold of it and raised it higher and higher, until it was pushed out of the earthly plane and became another dimension entirely. Nowadays, only those with level of power comparable to a dragon can reach it. Also, they need to have means of flying.

It's said to be a place of incredible beauty, a land of eternal summer, where there's no death or illness. The Sun King and the Dancer live there with their honour guard.


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1 year ago

Last Line Tag!

I was tagged by @tabswrites here! Thank you so much for the Tag! (:

The Last Snippet I wrote for Realms of Loss -

She saw the young man standing on the edge of the small cliff, looking out over the ashen snow covering the mountain below. His fingers traced the beak of the blood plague mask strapped in the belt at his side, and he spoke through gritted teeth, "This Mask is my coffin, and soon it will be theirs."

Tagging - @rickie-the-storyteller, @autumnalwalker, @crowandmoonwriting, @jasperygrace, @oh-no-another-idea, @sm-writes-chaos, @writernopal, @meerawrites, @clairelsonao3 and @elshells


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1 year ago

Realms of Loss - Character Aesthetic

I was tagged by the amazing @rickie-the-storyteller to make this aesthetic moodboard for one of my characters.

Rules: Search for the name of one of your OCs on Pinterest, and add "core" to it. Pick 9 of the first pictures you see and make a board. Then state whether or not the overall aesthetic fits your character!

So here's the moodboard for the character Kassien Vann, from my WIP, Realms of Loss!

Realms Of Loss - Character Aesthetic

I had to dig a little deeper on the Pinterest search (especially since the app wasn't properly recognizing the name lmao😭) to find pictures that fit a more medieval aesthetic while following the rules and here it goes! I rather like how this turned out, I think it does fit this character's aesthetic surprisingly well!

Tagging: @writernopal, @meerawrites, @steh-lar-uh-nuhs, @exquisitecrow, @clairelsonao3, @oh-no-another-idea and @tabswrites


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1 year ago

Happy Worldbuilding Wednesday!

How are arts and crafts treated in your setting? Is it a common hobby? A communal activity? Do people do it for fun? Or is it reserved for only a certain group which does it for a significant reason?

Happy WBW, Sam! Thank you so much for the Ask, @sam-glade!

I'll answer this ask for my WIPs Realms of Loss and Tales of Wilted Flowers, because these two books have been haunting my brain for the past few days!

How are arts and crafts treated in your setting? Is it a common hobby? A communal activity? Do people do it for fun? Or is it reserved for only a certain group which does it for a significant reason?

Realms of Loss

Well, the answer for that depends on where you are in the setting because Avillore and Sarythea - the main kingdoms in this world - differ majorly from one another. And since life in that continent is very much dedicated to survival, arts take a whole different meaning.

In Sarythea, arts and crafts are both a hobby for people of higher standing who have time to dedicate themselves to it, as it is an act of faith. Sarythea still holds on to their rites from the time the Old Gods were alive, and those beliefs - and the symbolism that comes with them - bleed into their craft. Art is a part of their daily lives as a way to connect to the hope that one day the gods will return and also a way to keep their culture alive despite the war outside their walls.

Craftwork is also economically important for both of the kingdoms, as it is a big part of the trade between allied provinces and helps the economy of the realms keep flowing within their territories. Trained artisans are very valued in both kingdoms for this reason, and often become powerful merchants.

Art is also one of the many things that distinguish the kingdoms from one another, as each kingdom has specific colors and symbols/designs that identify them.

Avillore, however, is slightly different. Known as the Fortress Kingdom, Avillore is deeply invested in its military developments, and as such, warfare is a huge part of its culture*. As such, much of their art is centered on themes of war, might, and power, as a way to exalt their values. People in Avillore don't view art or crafts as a simple hobby, as another way to perfect themselves and showcase their might.

(*The difference is that, though both kingdoms have been trapped in bloody combat for centuries now, and are equally matched when it comes to military prowess, the "art of war" is revered in Avillore, while to Sarythea war is a necessary evil to survive. This is one of the many differences in points of view).

Notes - The Outer Cities and the Izuhyn People

OUTER CITIES -

Context -The outer cities are the remains of kingdoms and provinces that were ravaged in the ongoing wars, which surround both of the kingdoms in outposts and villages. It's also the home to most of the population of both of the kingdoms and is situated beyond the protective walls that keep the actual capitals safe. Neglected, those outposts are a ruthless place and those who are unlucky enough to be stuck there must do what it takes to survive both the constant war and the encroaching curse that destroyed the lands beyond it*.

*The area beyond the outer cities and around the Far Reach (the wall that divides the territories of the continent in two) is a desolate freezing wasteland known as the Lost Lands, where the First Battle took place and the ancient capital of the realm (which was once unified, not divided into two) once stood - in the Lost Lands, the betrayal curse runs rampant and is the home to the first figments of what is known as forgotten magic.

Answer - As such, arts and crafts are not seen as something very valuable in these places, as survival comes first. But it does serve a few purposes, whether it is by identifying different gangs of the Guild - a network of spies and thieves that runs the outer cities from the underworld - or allowing for trade whenever a merchant dares pass through these outposts.

IZUHYN PEOPLE -

Context - The Izuhyn People are the inhabitants of an empire beyond the curse that has isolated Sarythea and Avillore. They're descendants of the Archguardians - young gods born of the ashes left behind by the Old Gods - and have very unique culture, magic, and beliefs (for reference, they're the closest thing this setting has to elves or demigods, but not quite) They've never taken part in the wars that ravaged their neighboring kingdoms (until, of course, the beginning of the book when the war literally came to them) as they consider war as a vile and unnecessary spilling of blood.

Answer - They're very connected to nature - and the magic within it - and art is one of the main ways they express that connection as well as being a great part of their culture. Art is also specifically tied to their magic and the way they cast spells, as magic is viewed as a form of art, like a tapestry or a mosaic, and as such, they're known for their intricate amulets.

Tales of Wilted Flowers -

Ravaryn - the continent where the story takes place - has many different kingdoms and species that inhabit it. The main kingdoms relevant to the story are Wenhorn (the most powerful and famous kingdom as their royal family is a descendant of one of the Called, a hero that helped save the realm a few centuries ago), Thysfire (a smaller kingdom - that's actually a duchy - on the western mountains that are known specifically for its trade of magical goods and its artistic tendencies), and Allanar (the kingdom of the Seelie Courts, which has, obviously, a population that's majorly elven or faery).

Okay, onto the answers!

Wenhorn -

As the main hub of quite frankly most of the activity in Ravaryn (be it economical, military, religious, or artistic), Wenhorn serves as a melting pot for different cultures, species, and beliefs, which come together in the city. This means that many different types of arts and crafts can also be found here - be intricate elven jewelry, to beautiful human paintings and handcrafted dwarven metal goods, just to name a few.

For the people of Wenhorn art can be equally a form of expression of their personal culture as it can be a religious activity done within a community and a form of economy. Some people do arts for fun as a part-time hobby, while others become masters in their chosen craft - Wenhorn is known for some of the best painters, architects, and jewel smiths. Being the heart of trade in the realms, artisanal goods are always in high demand in Wenhorn's bustling marketplaces, and many people come to the city just to buy - or learn - those arts.

In Wenhorn, also, inventions are considered a form of art that can be mastered. Many people travel to the kingdom to become apprentices in the royal academies and hone their skills as Inventors, joining magic with science in the mechanical gears of their creations.

Thysfire -

A duchy nestled in the edge of the western mountains of Ravaryn, with a vastly human and dwarven (magically talented or not) population, Thysfire is known for its magical exports - artisanal goods that are often crafted with or imbued with magic they source from the heart of the mountain. Art and crafts, therefore for them is viewed as their main trade and the heart of their economy.

During the famous Summertide Festival, arts are also a communal activity, when the people from the city create new decorations and art just for the event, which is deeply important for them and their culture. Many people - including royalty and nobility from other kingdoms - come to Thysfire for the festival every year, so it is a great opportunity for Thysfirans to sell their crafts and showcase their traditional art.

Allanar -

To the elves and faeries of Allanar, art serves a purpose - more than its beauty, art is a form of remembrance, a way to connect with their ancestors and keep the past alive. Some specific forms of art can be deeply important for some families and the community as a whole - intricate necklaces and jewelry often hold important symbolic meaning to individuals. There are plenty of religious rites in Allanar that strongly revolve around arts as a way to connect with their gods, such as Ildaras Day, a holiday for the elves that honors one of their gods - where one of the many celebrations, other than symbolic sports, also involves intricate and artistic dancing, and singing. The inhabitants of Allanar highly value the beauty and balance that art can create, and their city - one of, if not the most beautiful in all Ravaryn - is a reflection of that. Allanar is also known for having some of the best musicians and sculptors in the entirety of Ravaryn. Arts are also a way for their people to praise and honor the almost immortal Seelie royal family that rules their kingdom - something that often brings their people together.


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