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My Words Into Potions Intro!
My Words Into Potions Intro!
The Event (@moon-and-seraph)
I'll be working on two WIPs this March - my goal will be to attempt to finish Enchanted Illusion's first draft and give Of Starlight and Beasts a good headstart!
Title: OF STARLIGHT AND BEASTS
Genre - High Fantasy (medieval) Adventure/Dark Fairy Tale (with a tad of romance, that's a subplot)
Summary - In an ancient enchanted kingdom, Corah, the daughter of their land's most renowned adventurer, seeks to become the best knight that has ever lived. However, after meeting a young man with strange magic and no memories lost in the woods, Corah finds herself thrust into an unexpected quest when the once-thought-dead Queen returns to enact her revenge on their peaceful kingdom - and now it falls to Corah and her mysterious new friend to prevent destruction from reaching their land, if she wants to achieve her dream to be knighted. But are things quite what they seem?
POV - Dual POV (for now?), with some occasional POVs from important side characters.
Lenght - Novel/Book
Tags/Hashtag - #wip: of starlight and beasts, #wip of starlight and beasts
WIP Soundtrack - Of Starlight and Beasts Playlist
Snippet/Excerpt -
[...] Corah climbed the sandy stone wall, expertly weaving her way up towards the broken ramparts despite the weight of her armor straining her arms. Her hands reached the ledge, and she was able to fling her leg onto the walkway, pulling the rest of her body upwards.
Taking a moment to catch her breath, she wiped the dust off of her hands onto her trousers, waiting for her friends to reach her. Arammys' sunny locks were the first to peek through the ramparts, though, in his struggle to get a grip on the stone, his hands nearly slipped - she lunged, grabbing hold of his wrist just in time, and helping him heave himself the rest of the way up.
Behind him, Eidan followed suit, pulling himself over the wall nearly effortlessly. Arammys stared at him, impressed and annoyed at the same time.
Turning around as the duo started to bicker, Corah rolled her eyes, looking down to the city below, the sprawling sea just barely visible through the white stone buildings was filled with trading ships from near and far, the sky seemingly filled with colorful flags and banners. But she knew better than to trust the city's apparent normalcy - the Crimson Queen's soldiers were already here, just waiting to catch them on the streets down below.
"We'll need to figure out another plan, it seems" She winced, sighting a suspiciously familiar hooded figure just out of the rampart's gate ahead. Her hand instinctively went to the hilt of her sword.
Just as she was about to back away, Arammys popped up beside her, not noticing the enemy just below. Corah pulled Arammys behind a pillar just in time before the person looked up, nearly spotting him. She whispered through gritted teeth, exasperated. "Do you seriously have a death wish?"
"I didn't notice that the guy was there!" Arammys replied, an indignant remark spoken through a whisper as he pulled the hood of his cloak meticulously over his head, obscuring his hair and face. He peered over the pillar, this time more carefully, onto the street below, noticing more and more of the Queen's men. "Gods, the city is really crawling with them. How are we supposed to reach the docks? They'll kill us!"
"No, they won't." Eidan broke his silence, motioning with his metallic arm for the duo to follow him, "I know a way in. But you're really not gonna like it." [...]
Title: ENCHANTED ILLUSIONS
Genre - Victorian-inspired Dark Fantasy/Mystery
Summary - The brutal war between humans and mythical creatures came to an end 100 years ago, with a peace treaty being achieved and the rival nations finally coexisting peacefully in the capital city of Ansburke. Now, however, a crooked secret organization - dubbed the Hemlock Society - seeks to plunge the city into civil war, preying on the prejudices left over from the previous centuries of warfare to feed the uneasiness between humans and Myths once more. Now, as tensions reach a boiling point, a group of misfits and outcasts must work together to thwart the Hemlock Society's dreadful plans before civil war erupts, in a race against time to save both the people of Ansburke and their own lives, as they dive deep into the world of intrigues and secrets that lay just beneath the city's perfect surface.
POV - 5 Main POVS, with occasional POVs from important side characters.
Lenght - Novel/Book Series
Tags/Hashtag - #wip: enchanted illusions, #wip enchanted illusions
WIP Soundtrack - Enchanted Illusions Playlist
Snippet/Excerpt -
Augustus and Harriet walked down the cramped alleyway, following their unexpected guide. Whilst the necromancer maintained his usual unphased composure - hands behind his back, chin held up high, relaxed smile - Harriet could not help but look over her shoulder once every few seconds. Every shadow seemed to be someone ready to jump at them, to drag them to the deepest bowels of this town and never return.
She pushed the intrusive thoughts down, scoffing at the outlandish notion. Still, the sky was unnaturally covered by smog - smoke continuously billowing from the foundries' skyscraping chimneys, mixing with the cloudy mist - and the lamplit streets were a cramped maze of shops, tents and intricate buildings, metal being the most prevalent sight. Nothing like Ansburke, she thought.
The quicker they find what they're looking for, the sooner they'll return home. And hopefully, stop this madness from unfolding. There was an unwelcome, fiery chill in the air and people bustled through the street around them. She inched closer to Augustus, their shoulders brushing - and tried to convince herself it was simply so she wouldn't get lost in this industrial maze, not to sate the pit of uneasiness that had taken hold of her chest since they reached the gates of the city. Ahead, the eccentric young man leading them whirled around.
"Alright, if ya guys wanna blend in and find out more about that scumbag of a Mayor, you'll need to get some local clothes - not that there's nothing wrong with," He gestured to their dapper attires, now slightly torn and dusty after their ordeal at the train ride, which stood out like a sore thumb when compared to the crowds around them "that, but you two scream 'Ansburke' just by existing." [...]
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Last Line Tag
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From The Queen of Lies:
She had let herself believe for a few inconsequential days that she was the plucky, dauntless heroine of a novel who could carve out her own happy end.
A writer’s guide to forests: traveling through the woods
Getting from point A to point B is something that both people in real life and the characters of your story will have to figure out. Whether as a means to get to a plot point, or as a part of the plot itself, travel presents opportunities for the writer.
Hack ‘n slash- Where paths are nonexistent, your characters will literally have to blaze a trail (the ‘blaze’ in this case has nothing to do with fire. Instead it is a trail marker made by carving a mark into a tree. The mark resembles the white patch seen on the forehead of mammals, most often horses.) Being the pioneer is slow going, especially if the undergrowth is thick and requires clearing. Cut bamboo can go through the foot, poison oak and poison ivy can give a nasty rash, and biting insects can make life miserable. And then there is the matter of marking the trail. A character on the run will not want to advertise their location and will do their best to keep their trail hidden. But for others, they will want to mark the trail. Stone cairns, arrows, blaze marks in trees, and even sticks and knotted grass can point out the path to other travelers. This can be helpful to others, but it can also present a danger. Thieves and outlaws can create false trails that lead travelers into a trap or ambush.
Game trails- Animals have their habits. They like to take the same path between places. Over time these develop into trails that crisscross the forest floor. For a character on the run, or those who needs to make haste, these are a tempting choice to follow. But be careful. Some animals are able to traverse terrain too difficult for humans (narrow ledges, near vertical faces, and the gaps underneath fallen trees are not fun places to be). And your characters may encounter more than deer or rabbits. Predator species hang out around game trails as they can be fruitful hunting grounds.
Existing paths and roads- Roads can range from simple dirt paths to paved highways. These will be the most direct routes between the principle settlements in your story. Prosperous areas will have well maintained roads with travelers and patrols using them frequently. Characters may also encounter watchtowers, farms, and inns along the way. Poorer regions, those affected by war, or more remote regions will have less well maintained roads, fewer travelers, and few to no amenities between towns. And if your characters can use the roads, expect hostile armies, outlaws, and highwaymen to use them as well. And where the roads go may be limited to the most populated regions, forcing your characters to leave the path if they want to get to isolated villages, caves, temples, or even a wizard’s tower.
Use the water- Of course, you can have your characters forgo land transportation and use the rivers, lakes, and seas. Rafts, ferry boats, and ocean going ships are all viable options. It should be noted that these are not perfect solutions. Rapids and waterfalls will force characters back onto land until they find gentler waters. Storms can delay or sink vessels, and cold winters will freeze water over. Of course, a frozen river or lake is just an excuse to get out the ice skates. Droughts will dry up streams and small lakes, and recent rains can turn placid waters into unsurvivable whitewater.
Up in the trees- Hate to burst your bubble here, but swinging from vines is something that only exists in fiction. If you try to do this in real life, it will not work out well…provided you can even find sufficient vines or fig roots. Of course, in your story, you are free to do what you want. Nothing is going to stop you…well except maybe for your readers and the critics who will pan you for using what may be considered an overused and unoriginal trope. Other options include bridges, cable cars, or even zip lines.
Taking flight- Of course, the forest will not pose an obstacle if your characters can simply fly. This can be achieved by characters that possess wings of some sort. They could have a winged mount, or they could hitch a ride on a vehicle like a helicopter or ultralight plane.
Underground- If in doubt, take a cue from moles and dwarves. Tunnels can serve the same function as roads, with all the benefits and drawbacks included. Of course your characters will also have to be aware that cave-ins are a real and present danger. These can be natural, or deliberate sabotage. And your characters best hope all the recent tunneling hasn’t awaken any ancient evils from long ago…

Once more for those in the back.

Rage as Whump
Pain, fear, sadness - these are at the core of whump, but anger holds an equally important place. I don't just mean defiance towards whumper as an aspect of the narrative, I mean rage itself as a source of suffering.
Whumpee is shaking/screaming/sobbing with rage but unable to lash out at their target.
Whumpee has gone through years of resentment alone while the person who wronged them walks free, loved by everyone.
Whumpee being forced to act perfectly calm and content while socializing with the person they hate most.
Whumpee blacking out from rage.
Whumpee hysterical from rage.
Whumpee is capable of going berserk (either through supernatural powers or through just normal human force of will) and lashing out recklessly in a way that destroys their own body.
Whumpee risking their life for vengeance because it's all they have left.
Whumpee has a powerful sense of justice, and constantly feels a sense of "wrongness" about the way things are. It's always there, gnawing at the back of their mind.
Caretaker is going to help them get revenge.