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Mysticstarlightduck - ✨majestic✨

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More Posts from Mysticstarlightduck
Pyrite for the writer's meme! (Could your protag and antag ever be friends?)
Thank you so much for this ask, @littleladymab!
The Tag Game
Pyrite: Could the antagonist and protagonist ever be friends?
(I'll answer this one for some of the POV characters of my WIPs Enchanted Illusions and Of Starlight and Beasts)
I've got some pretty evil/screwed up villains in my WIPs, so the answer for most of my POV cast would mostly be a resounding no, for various reasons, but let's see why!
Enchanted Illusions
Augustus Grimmure: No, they would not be friends, not in a million years. Augustus may be a dangerous necromancer who has no qualms about killing his enemies, but he has a strict moral compass - everything he does is to protect himself, his friends, and the innocent people of the city of Ansburke. His methods may be unorthodox, but in the end, he has good reasons to do morally grey things. The villains of this story, on the other hand, are prejudiced, power-hungry people who prey on the innocent - they're exactly everything Augustus despises and swore to destroy. They would never be friends.
Agatha Greenwoods: If the situation was dire enough, she could pretend to be friends with/on the same side of the antagonists, if it meant she could discover more about their plans and find a better way to destroy their secret society for good. But she wouldn't be true friends with the antagonists, she would only pretend in order to achieve her goals and in the name of the greater good.
Evangeline Daemitya: Given that the woman who is responsible for most of her childhood trauma is affiliated with the antagonists' secret society (the Hemlock Society), I would say that never in a million years would Evie befriend those villains. Plus she is such a pure, kind-hearted girl, that I literally can't see any situation where she would even consider such an alliance!
Harriet Sharppe: Never. I think that Harriet's moral sense of justice, along with her extremely good heart, would never let her ally herself to the Duke or any of the members of the Hemlock Society, unless - and even then with extreme reservations - the lives and safety of her loved ones were at stake. Harriet would burn the world to keep her family, friends and her love interest (Augustus) safe from harm, and would even (if the situation was really, really screwed up and extreme) genuinely consider and accept a temporary alliance with some of the less screwed up antagonists in order to save her loved ones. But only in such a situation. When everything went back to normal and her loved ones were safe again she would immediately betray that "alliance" with the antagonists.
Thaddeus Lockhill: His whole life and purpose have centered around leading a secret revolutionary effort against that same Hemlock society. His cause has become the most important thing in the world to him - its what gives him his purpose in life. So allying himself with the villains would be a resounding no in any situation. He'd rather die a martyr than make such a "friendship". He might consider working with less than-moral people as informants or in order to achieve a certain mission, but he would never ally himself to the actual antagonists of the story.
Of Starlight and Beasts:
Corah Stormryder - As a knight, saving the realm and following her personal oaths is everything for her, it is her mission to defeat the Crimson Queen and keep her from killing innocent people. Corah can understand the circumstances that led Meira (the Crimson Queen) to become so vengeful, cold and cruel, but she knows that nothing can excuse what that woman has become, after so many innocent lives lost. Nothing in this world could make Corah even pretend to be friends with that woman.
Maryon Haell - As the daughter of the most influential man in their corner of the realm (a man known as the Serpent of the Frosts, due to his network of spies that leads to him knowing everything that happens within his domain), Maryon was raised to seize opportunities when they arise - I can see her definitely using whatever she can to her advantage to stop the Crimson Queen, even pretending to be her ally or something similar (much like Agatha from Enchanted Illusions), only to betray her later to save her people. She is opportunistic, but she also has a strict moral code, so I don't see her actually becoming friends with any antagonists unless: 1. she is faking it to achieve her goals (as mentioned before), 2. the antagonist in question truly has a redemption arc
Arammys Lochlain - The most forgiving and kind-hearted character in the book, Arammys believes that anyone deserves a second chance. Due to his memories of his past having been magically stolen, and his own tempestuous magic, the Crimson Queen could use a promise of "helping him get his past back" to try and lure him into a false friendship - but Arammys is very clever, and I can hardly imagine that he would fall for her scheme. While he believes anyone deserves second chances, that person needs to prove they truly want to redeem themselves, something Meira is not about to do, so they really wouldn't be friends.
"must a story have conflict?" yes. hope this helps <3
Just wanted to clear this thing up
Friendly reminder that if I haven’t answered your ask the same day, it means either:
I want to treasure that ask forever
I dont feel up to social interaction
I didnt have time, and ended up forgetting about it
What it does NOT mean:
I dont like getting asks
You’re bothering me by sending asks
SAME APPLIES FOR UNANSWERED TAG GAMES!
Cheat Code #4 for accommodating disabled characters in sci-fi/fantasy:
If you want to show a character's personality in the aids they use, you need to add customization, accessories, and/or specializations.
i.e.: You'll have a more three-dimensional character design if you take the time to consider what you can make unique about an aid; it should be as much a part of your design thoughts as the clothes they wear or the hairstyle they keep, and there are several ways to go about it. For example:
Customization would be things like colors and lights. A prosthetic arm can have colored guards that slide in and latch; a rich person might have those guards gilded, while a scientist might have a whiteboard arm panel to scribble notes on, and a stage performer could have theirs painted black with a bone on it to give the appearance of a skeletal window. A visor that replaces vision could have a screen that shows expressive pixel eyes for a happy-go-lucky hacker, or a practical black shield for someone in strict uniform. ⠀ To customize: make yourself a base, then take that base and imagine what each character you apply it to would WANT it to look like; prioritize aesthetics or practicality based on their personal preference. ⠀
Accessories are add-ons to your aid, rather than part of it. A cane could have ribbons wound around it if it's used by a magical girl, or a secret compartment stopper to hide notes in for a paranoid detective. A wheelchair might come with paragliding wings that open with a pullstring for a daredevil, canvas bags full of tools for a mechanic, or hubcaps that detach and can be thrown as weapons for a soldier. ⠀ For accessories, you're not necessarily thinking of "what can I add to this aid to make it special?" The process is better defined as "what would they want to have, and how can I merge the two in a way that's easy to use?" ⠀
Specializations are sort of a deeper combination of the two above features. They're a more advanced way of making your aids stand out, down to the materials they're comprised of or their intrinsic properties, that uniquely suit your character. They're typically hard to come by without being specially made, and can't be quickly modded in. ⠀ A spine brace being made of magic, living wood that grows to fill gaps when damaged would be available to a wood elf, and probably specially given to a warrior who WOULD damage it. A wheelchair made of magic-resistant metal could have use for a battlemage that can't turn to deflect spells quickly, or a witch hunter who wants immunity from the mages they're hunting. A cane that lights up when it senses radiation would be useful to a planetary explorer or warp drive mechanic, but not to a marine xenobiologist studying the starwhale population, who instead has a whalecall whistle built into theirs. ⠀ A specialized aid takes into account not only your character's wants and needs, but also their profession, their common risks, and occasionally their class—especially if you're using rare materials.
When you want to design an aid to be unique to your character, go through this checklist:
What do they want it to look like?
What would they want to add to it, and how do I make it convenient?
What would their setting offer them for their job or status?
What modifications would they have to seek out themselves, and would/could they?
Ask yourself these, and you're well on your way to making your disabled characters as varied as your abled ones.
Cheat code 1: How to avoid eliminating disability in your setting
Cheat Code 2: What kinds of aid to use to accommodate disability
Cheat Code 3: How to make your setting itself disability-friendly