A Lot Of People Talk About Actual Play Podcasts Giving Unrealistic Expectations For TTRPGs (Surprise!
A lot of people talk about Actual Play podcasts giving unrealistic expectations for TTRPGs (Surprise! Trained Actors improv differently from your average player, and even for indie APs, playing for an audience is completely different from playing among friends)
But I absolutely think that watching other people play CAN inspire new ways to play, in a way you can’t really get elsewhere.
It wasn’t until I listened to Friends at the Table and listened to how Austin Walker narrates the games they play that I considered the potential of treating a TTRPG less like the kind of collaborative improv we normally treat it as, and more like storyboarding.
The major difference being: Austin regularly talks about ‘the camera’. It is practically its own character with how much attention it gets.
“So I’m imagining this like one of those shots where everything kinda freezes in place, and the character is still moving to show the out of body experience they are having right now, and when the scene cuts back, these are the parts that are different.”
“Oh yeah, you open the box, and it’s like that scene in Pulp Fiction. Where we just see this golden glow from what’s coming inside. Your characters know what’s in there now, but I have no idea, we haven’t gotten to that point yet. We will come back to it.”
“Okay you see this symbol, and your character wasn’t there for it so they don’t know what it was, but we the audience can immediately connect it back to this one cult we were dealing with.”
At one point just blatantly goes “Oh man, actually should we change it to this, for a better thematic parallel to what happened in that other session? That might be a really good resolution for your character.”
It’s such an INCREDIBLE example of what you can do by treating the fiction so casually, and like the work in progress it actually is. Genuinely one of the best GM practices I have ever seen, and something that very quickly became a tool I make heavy use of in my campaigns.
The story isn’t a finished product, and it turns out treating it like a draft instead of a finished product makes the game able to do SO MUCH more cool shit.
-
space-stegosaurus liked this · 6 months ago
-
spectrolitha liked this · 6 months ago
-
quietarchivist liked this · 6 months ago
-
redcanoli reblogged this · 6 months ago
-
redcanoli liked this · 6 months ago
-
dogs4ge liked this · 6 months ago
-
adooooora liked this · 6 months ago
-
cartoonghosts liked this · 7 months ago
-
loveisworry liked this · 7 months ago
-
papercomet liked this · 7 months ago
-
maxime-cpt liked this · 7 months ago
-
bastardjpeg reblogged this · 7 months ago
-
bastardjpeg liked this · 7 months ago
-
haledamage liked this · 7 months ago
-
decentluck13 liked this · 7 months ago
-
thederangedsolicitor reblogged this · 7 months ago
-
thederangedsolicitor liked this · 7 months ago
-
mercilessperciless reblogged this · 7 months ago
-
fabmab reblogged this · 7 months ago
-
grimweathers liked this · 7 months ago
-
mossydecadence liked this · 7 months ago
-
oscarwildethot liked this · 7 months ago
-
sleepingechoes liked this · 7 months ago
-
blysse-and-blunder liked this · 7 months ago
-
caiternate reblogged this · 7 months ago
-
impossibletruths reblogged this · 7 months ago
-
tosailuponthesea reblogged this · 7 months ago
-
sartanhair reblogged this · 7 months ago
-
samule-is-gender reblogged this · 8 months ago
-
fsodancer reblogged this · 8 months ago
-
fsodancer liked this · 8 months ago
-
quicksilvermaid liked this · 8 months ago
-
atrocioussample liked this · 8 months ago
-
heywintertimes liked this · 8 months ago
-
juxhex liked this · 8 months ago
-
that-sure-is-a-person liked this · 8 months ago
-
comicallysmallcereals liked this · 8 months ago
-
effortlessly-emily liked this · 8 months ago
-
falloutcoys liked this · 9 months ago
-
the-paracosmic liked this · 9 months ago
-
extrabloggggggggg reblogged this · 9 months ago
-
inscrutable-thinking reblogged this · 9 months ago
-
posthypermodern liked this · 9 months ago
-
deoxys314 liked this · 9 months ago
-
knode-garden reblogged this · 9 months ago
-
bagf1sh reblogged this · 9 months ago
-
bagf1sh liked this · 9 months ago
-
proletariatramen reblogged this · 9 months ago
More Posts from Noddsoc
What is up gamerz, We are NoDDsoc, (Not Only Dungeons and Dragons), the University of Sheffield’s TTRPG society. We run both campaigns and one-shots, both online and person, and also run a social discord sever and other social events, all of which are available to both students and not students, including those outside of Sheffield. Link to our social server: (which includes links to most of our other sites) https://noddsoc.co.uk/SocialDiscord
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣤⣤⣤⣤⣤⣶⣦⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⡿⠛⠉⠙⠛⠛⠛⠛⠻⢿⣿⣷⣤⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⠋⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⠈⢻⣿⣿⡄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣸⣿⡏⠀⠀⠀⣠⣶⣾⣿⣿⣿⠿⠿⠿⢿⣿⣿⣿⣄⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣿⣿⠁⠀⠀⢰⣿⣿⣯⠁⠀⠀⠀⠀⠀⠀⠀⠈⠙⢿⣷⡄⠀ ⠀⠀⣀⣤⣴⣶⣶⣿⡟⠀⠀⠀⢸⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣷⠀ ⠀⢰⣿⡟⠋⠉⣹⣿⡇⠀⠀⠀⠘⣿⣿⣿⣿⣷⣦⣤⣤⣤⣶⣶⣶⣶⣿⣿⣿⠀ ⠀⢸⣿⡇⠀⠀⣿⣿⡇⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠀ ⠀⣸⣿⡇⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠉⠻⠿⣿⣿⣿⣿⡿⠿⠿⠛⢻⣿⡇⠀⠀ ⠀⣿⣿⠁⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣧⠀⠀ ⠀⣿⣿⠀⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⠀⠀ ⠀⣿⣿⠀⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⠀⠀ ⠀⢿⣿⡆⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⡇⠀⠀ ⠀⠸⣿⣧⡀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⠃⠀⠀ ⠀⠀⠛⢿⣿⣿⣿⣿⣇⠀⠀⠀⠀⠀⣰⣿⣿⣷⣶⣶⣶⣶⠶⠀⢠⣿⣿⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠀⠀⠀⠀⣿⣿⡇⠀⣽⣿⡏⠁⠀⠀⢸⣿⡇⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠀⠀⠀⠀⣿⣿⡇⠀⢹⣿⡆⠀⠀⠀⣸⣿⠇⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢿⣿⣦⣄⣀⣠⣴⣿⣿⠁⠀⠈⠻⣿⣿⣿⣿⡿⠏⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠈⠛⠻⠿⠿⠿⠿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
thank you very cool
TTRPGs for Trans Rights in Florida
y'all there is an absolutely bonkers deal going on at itch.io right now

You can get over 500 rpgs for only *five dollars* right now. That's right, over $2000 worth of games for only five fucking dollars. It's insane. It's unreal. It's totally worth more than any dollar amount you're going to throw at it. And it's all going towards charities that work with trans folx on the ground: specifically Zebra Youth and Transinclusive Group. If you donate more than $10 you get a special bonus - the creators of Action Fiction will send you a PDF copy of the 5E supplement "Monsters of Murka: Chromatic Gamut." Go check it out now!!! Offer lasts until April 6!
More people need to know about We Are But Worms; A One Word RPG (free on itch by riverhouse games). I am constantly thinking about this. (desc in alt)


A piece of advice that I THINK comes from the Blades in the Dark rulebook (but I'm not sure because I've read so many TTRPG rulebooks in the last year or so) but that I think could be applied to a lot of other TTRPGs is that a roll shouldn't make a competent character look incompetent.
Like, I think most players and GMs (especially those of us that come from the D&D paradigm) tend to think of the dice roll as representing how well the character does the thing. This seems intuitive, but it tends to make a character's perceived level of competency at the things they're supposed to be good at weirdly swingy, which might be undesirable unless you're aiming for a slapstick tone.
Like, your stats/skills/modifyiers/whatever the hell the game you're playing has/ already represent how good/bad your character is at doing certain stuff. So the die roll, being a luck-based number unrelated to these skills, probably shouldn't ALSO represent how well your character does the thing, but instead represent outside factors that influence the outcome of your action, such as something distravting your hero, the enemy jumping away to avoid the swing, or the lock you're trying to pick having a bit of rust that's giving you trouble.
In practical terms, what I'm saying is that if your thief with a decent sneak skill is trying to stealthily follow a guard, but you get a disastrous dice roll that causes you to be discovered, that dice roll probably shouldn't represent your thief suddenly stumbling over and making a lot of noise, but the guard suddenly remembering he left something in his quarters and turning around at the worst possible moment. Mechanically both get you the same result, but one of them doesn't have the unintended of effect of making it seem like your thief suddenly forgot how to sneak.