officialauthorofanotherworld - Author of Another World
Author of Another World

I am an aspiring author. My biggest dream in life is to publish my book and be able to make a happy living as a fantasy novelist. I have been writing a high-fantasy character driven novel known as Party of Three for five years now. It is almost done. Here in this blog, I hope to record my progress and talk about the thing I have the most passion for in life, my book. This is a place for me to talk about lore and other fun things, promote my book, and just rant about writing and whatever is on my mind. Thank you for viewing my page!My RoyalRoad: https://www.royalroad.com/profile/310331

32 posts

ROAW Stuff - Weekly Writing Post #1 (spoilers)

ROAW Stuff - Weekly Writing Post #1 (spoilers)

Hello!

Since this is just the first real post i've made that isn't an introduction, I won't talk about any lore stuff this time. The reason im doing weekly is because having a schedule feels better than doing it randomly, and also because i didnt know what to title this post. Maybe I will do it randomly anyway, we'll see. It just depends.

For future context, the series title is Record of Another World, abbreviated as ROAW. The "collection" title (encompassing the "main" series) is Party of Three. The first book will likely also be called Party of Three. idk if that makes sense.

So I suppose like how you have A Song of Ice and Fire - Game of Thrones, or A Song of Ice and Fire - A Tale of Dunk and Egg, you have Record of Another World - Book 1, Party of Three, Party of Three(?) idk lol

In any case, in this post I wanted to go over who the people in my book are in a bit more detail, as that feels like an appropriate first "real" post, to me.

Taka

Starting off with our main POV, we have Taka. When he was born, his parents didn't want to deal with the burden of a child, so they gave him up to a lizardfolk who had been a part of their party for a very long time. This lizardfolk, named Dane, became Taka's adoptive parent. At the beginning of book 1, Taka has just turned fifteen, the age of majority in Kommodia (and the age one is allowed to register as an adventurer) and wants to experience the world for himself.

He may have seen a lot of the world traveling on Dane's ship (Dane is a captain with his very own port, and at a certain point became responsible for the Advent Route, which is the sea path from ports to adventurer-centric towns.) but he wants to see it on his own two legs, of his own volition. He wants to explore, and meet new people, try new things. He wants to live, and satisfy the intense wanderlust he'd harbored for so long.

Even still, he is very young at fifteen, and has a lot of anxiety and worries.

Taka is neurodivergent, like most people in my book are in some way. He has ADHD and Autism.

Soon enough, Taka finds himself wrapped up in a world of adventure, surrounded by people he never thought he'd meet, friends with people he never could have possibly thought he'd befriend.

Beriyl

Next up is Beriyl! He is a half-elf who hails from a very prestigious noble family. While he can come off as abrasive and even incendiary at times, he has his moments of genuine caring and warmth. He connects with Taka on a very deep level, I think.

Beriyl is probably one of my favorites to write because he's a know-it-all, he possesses a very large vocabulary and REALLY wants to show it off. He's spent so much time cooped up reading, his brain is a literal vault of random tidbits and facts. He is a textbook bookworm, and he *will *make sure you know it. He's very snarky and sarcastic and I find some of his exchanges with Taka really funny. Their dynamic, although it softens with time, is one of my favorite things ever. Not unlike Taka, I believe Beriyl also has Autism.

Arthur

Last of team Lucky Seven, Arthur.

When we first meet him, he's incredibly depressed, giving off this awful vibe of a man who has all but given up. He hasn't slept in days, probably hasn't eaten or drank much either. His eyes dark pits of horrible despair, but gradually he learns to live again, to love and forgive himself.

The rest is a bit spoiler-y, revealed within the first half of the book. I will be spoiler marking it, but just so you all know! (The stuff at the end about Rend is never revealed, so that counts as lore i guess)

Anyway, pretty big spoilers actually, and i cant hide them because tumblr doesnt have a spoiler text feature for some reason, and i cant figure it out with html or anything. All of this is revealed at roughly 55% through the book or so, so i guess it is pretty massive spoilers. Don't read the stuff about Arthur, skip down to the Advent Route if you don't want to be spoiled on Arthur's backstory and my read on his mental state.

Arthur is a sufferer of extreme PTSD, he likely has DID. When he tells Taka and Beriyl of his past, of how he felt when his friend and family died, when his town was razed to the ground, I believe it's really hard for him to really stay "present". I think he probably suffers from an extreme emotional block, he feels very absent and er, numb, I think is the right word. When he was a mercenary, I don't imagine he was truly himself. I do think he created a separate persona who didn't think or feel just so he could get through it. At that point I think he was just biding his time until he died, only truly happy when he was able to do things that reminded him of his parents like train or cook. Yet, we see that when he meets Taka and Beriyl, he starts to look better. He starts to sleep, to eat. He makes Taka and Beriyl his life's goal, his one true priority. He becomes unhealthily co-dependent on their safety and existence, so I think that reflects in how overwhelmingly overprotective he is, how quick he is to justify violence in the sake of defending Taka and Beriyl. Without them, he never would have had the "color" restored to his world. He'd still be wandering in a storm without a light. Taka and Beriyl are that light-- without them, he would be dead, most likely.||

Hell. He says it himself: how he tells them he'd become an adventurer to die helping someone, so he'd have an excuse for Rend in the afterlife.

(little does he know, Rend died young enough, and as a person who was isekaied to Tamalnh without his memories from Earth, the Gods allowed him to reincarnate again. He is the Spear Warrior that Taka asks for directions to the guild in Chapter 1.) I will elaborate more on how this works, how the afterlife and things like that work, and summoning and blablabla, all will be explained in a future post.

some minor adjustments 8-26-24. Rend cannot be the Spear Warrior, iirc Arthur was a merc for about 10-15 years, from 18-26? i think? Smth like that, anyway, that means Spear Warrior would have had to have been born the instant Rend died, so... it makes more sense to believe he isn't the Spear Warrior, but someone else. Arthur will probably meet him (whoever rend reincarnated into) towards the end of his (arthur's) life.

Now, about the Advent Route...

The Advent Route, to be better explained, sort of works like this.

On Kommodia, the most popular starting town at present is Leln, a town named after the legendary hero who felled a Dark God several thousand years prior.

Each port runs along a prescribed route and anchors on the coastline. From the coast, adventurers are taken via carriage to the town of their choosing.

Simply put, the Advent Route is a searoute chosen specifically to maximize safety and efficiency, seeing all those who'd wish to become adventurers to their destinations with relative safety, barring extreme circumstance. It is conducted at a time of year (the book starts as summer ends.) where the water in the sea becomes cold enough that sea monsters like Krakens and such go into a state of hibernation.

I'll do a follow-up post talking about the people Lucky Seven meet at the end of ch1 and their incredibly important role in the overarching story, also with spoiler tags soon. I will also elaborate on the afterlife/reincarnation process and what that really means, how people were summoned from another world, their role, and about what a "starting town" actually means.

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More Posts from Officialauthorofanotherworld

can we talk about how good of a song tagatame is?!?!?!?!?!?


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How Cuddleable Are Your OCs?

I got tagged by @jev-urisk, so might as well :D

Premise: Answer the title question using a scale of 1-10 and give context.

These are the "main six" from Party of Three.

(also im re-flavoring the prompt to how huggable as in b1 Taka is 15, Beriyl is 16, and while they might be adults in their world its weird asf by our worlds standards, and i have 0 idea how cuddle-able they'd be, but i have more than enough figured out for hugs!)

fun little fact: i used the color of the persons soul for their text color here :D

(and i wrote up some what-ifs just for the prompt, the descriptions beneath the scored stuff. for everyone but qlul and eirairr :p)

Taka:

7/10 I think he's kind of an awkward hugger, but otherwise it'd be like getting a normal hug from your friend. I think sometimes he struggles with knowing what to say, so if he was trying to give you a comforting hug, hopefully the hug itself helps lol. It was a strange feeling, being hugged by yourself. Yet it wasn't a bad one-- Taka felt oddly calm in his copies embrace. "It's nice..." He murmured. His face nestled in his other self's scarf, he remained there for a time. The faint scent of cinnamon lingered in the air. "Yeah." It finally answered. 'Kinda creepy though. How is this even happening? Well... whatever.'

Beriyl:

7/10 This really, really depends tbh. If Beriyl's in a bad mood, good luck getting him to hug you at all. Other than that, his robes are probably really soft and he uses expensive cologne/perfume so I imagine it'd smell good. He's the best-groomed out of the six (not to say that Taka or Arthur neglect themselves, i think both of them do a good job too), so... like hugging a fresh, fluffy towel I guess? Beriyl wrapped his arms around Taka, pulling him close. "Wh- B- Beriyl?!" "..." "Uh..." For a moment, Taka hesitated, his arms stuck outward. But then, he wrapped them around Beriyl and returned the gesture. His mind swam in a pool of anxiety as his heart pounded in his chest, countless worries making themselves known-- was his posture too awkward? Did he smell bad? Did he remember to reapply the cinnamon stuff to his scarf? He did not remember. Uh... Hm. His robe was soft. And it smelled like flowers. 'Control yourself.' He commanded himself. 'Don't get a... Don't. Do not.' The hug was still happening. It was beginning to make Taka antsy. "U- uh... Beriyl?" In reply, the half-elf only squeezed him tighter. Taka exhaled a shaky breath and tried to steady his nerves. He returned the squeeze. It had felt comforting. He wanted to make sure Beriyl felt that, too. When Beriyl finally released him, Taka just smiled. A hug from your best friend was always nice. "Thanks." Beriyl beamed back. "The pleasure is mine."

Arthur:

8.5/10 Well, first of all... Arthur is huge. He's like, 6'3? It'd be like hugging your dad. Except you'd probably be a little scared he'd accidentally crush you to death, despite knowing he wouldn't ever. (The thing with Arthur is... if he really wanted to, he probably could. He's that strong.) That's the best way I can describe it. I think he gives really good, warm hugs. "Come here, Taka." Taka approached as told, and immediately found himself swooped up by Arthur's imposing form. "Whaagh!" "I'm so proud of you." Arthur was so warm. That was the thought pushing itself to the forefront of his mind as this happened. 'He really is like my dad. I guess I have two dads, huh? I mean, three, but... Wait, no. Arthur isn't my dad. That's weird. Well, no it isn't, but...' His thoughts meandered and spun about uselessly as they tended to do, and before long Taka was back on his feet, looking up at Arthur who was grinning down at him. "You've come so far." "...Yeah." Then, he turned to Beriyl, who immediately shrunk away. "You too, Beriyl. But you don't have to hug me if you don't want to."

Ecirr:

10/10 Feathery birdboi, but most of my evidence for him points towards being great. Taka describes him as a "beacon of warmth" or something to that extent iirc, so. He's a master of comforting/seducing smiles, he's definitely very flirtatious. I think his score goes up or down based on this, but i'd put him up on a 10 because of how hot he is. And also i bet his plumage is soft :p Taka found himself being suddenly pulled upward into the towering birdfolk's feathery embrace. As he was practically cradled against Ecirr's form, he felt a steady blush wash over his face. He tried to hide it, to no avail. Ecirr noticed this, and smiled like he tended to do down at him. Which only made him blush harder. 'Gods. Why the hells does he have to be so cool? And why do I feel like this every time he smiles at me?! Aaaaaaaaaaaaaaaaaaagh!!!!!!!!!' Yet, when those feelings subsided, all that remained was warmth and happiness. It was truly comforting. Like resting in a cloud of feathers, or something. Something like that... Taka could almost swear he was being lulled to sleep. ...

Qlul:

10/10

Same as Ecirr, he's warm and caring. I think he takes extra good care of his feathers and is very proud of him, so they're probably super soft, like Ecirr's. As a healer, he is a very genuine, kind person. I think that reflects in his hugs. And hey, maybe he can cast some healing magic on you while he hugs you :p

"This too, shall pass."

"....Qlul. Is there a specific reason you're doing that?"

lol

Eirairr:

1/10

Good luck getting him to stand still long enough, maybe if he was in a serious mood and there was a reason he'd hug you... It'd probably be pretty nice, because he's an elf. I imagine his hair is really soft and literally perfect.

But otherwise... I think he's going to be too busy climbing around everything like he's a 2 year old who just discovered a jungle gym for the first time.

"Uh... Eirairr?"

"Hold on! I wanna see what this is... See ya!"


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aghhhh ok fine

I did do a music post in the past, but i'll indulge you, @jev-urisk XD

(quickly tho, cuz i'm writing rn)

one song each and a explanation of why :D (i was gonna do three each but then this post would be crazy long)

also, spoilers for Party of Three becase i can't explain these things entirely without spoilers (i tried my best to avoid massive ones)

As such:

Vague-ish spoilers for Taka's future

Minor spoilers for Beriyl's past

Relatively massive spoilers for Arthur and Eirairr's backstories

Taka:

Refrain Boy - ALL OFF

(I am very very passionate about music so this will probably be a long post despite me saying otherwise lmao)

Reasoning: This song to me, embodies a lot of things. The "going ahead with life even though it's hard," that really awesome feeling a lot of shonen have about "pushing through stuff with your friends no matter what," that "great things are gonna happen for you in the future" vibe, its really hard for me to put this emotion into words, but just the "You can look forward to fun stuff in the future, and as long as you have your bonds and yourself, you'll be okay, even if it's sad and hard" and i really, honestly think that embodies Taka very much. He is very much a person who cares VERY much about his friends, he's a very adventurous person, I'm very honored to get to write about him because his journey is to me, one that is very special and very beautiful. We literally watch this scared little kid grow up into someone capable of saving the world, and I think that is just beautiful. We watch him come into his own sort of groove, find out who he is and who he really cares about, what he stands for. It's just really beautiful and very personal to me. I've always loved this song, but in a sense I think it encapsulates the "journey" of Tamalnh, and my own personal journey over the last few years. Except I have far less friends than Taka, and I am nowhere near as happy as he is.

Beriyl:

Aaagh, honestly Beriyl is a tie up between Fightsong - Eve and Yumemigusa by BLUE ENCOUNT

Beriyl's story and him as a person I feel like both of these songs fit him pretty well. His is a story much darker than Taka's, because he's practically a survivor of childhood neglect. For fear of spoiling too much, I really don't know how to explain this without doing so, but Beriyl's story of overcoming self-worth issues, figuring out who he really is and what truly matters to him, and standing up for those things, is one that I think is really beautiful.

Beriyl is an immensely strong person, even if maybe that isn't readily apparent for the first, oh... two hundred pages of the book.

Arthur:

ROAR by ulma sound junction

This lyric in particular; "Where destiny gets robbed and torn in half,"

He lost everything at a very young age, struggled with severe, suicidal depression for many, many years. And he nearly did do it. In a way, he lost his future, then clawed it back into reality with his own two hands, fully intending to die all the while. He may never be able to fulfill that lost childhood dream of adventuring with Rend, he may have lost his family and village, but he found Taka and Beriyl. And they saved him, from himself, in a way.

Ecirr and Qlul:

PRIDE OF A NAMELESS HUNTER - Tadayoshi Makino

Ecirr to me, embodies the "grace" and "refinement" that Qlul doesn't really have. Qlul is the warmth and energy, the relaxed and "silly" side of the coin here, whereas Ecirr is the calm, cool, "serious" side.

Now, for some reason, I don't have a playlist for Qlul. But I do have a theme I feel fits both of them very much so.

L no Theme B - Hideki Taniuchi

Here's one more that resembles them :')

ok fine one more (feels fitting for book 2's tone)

AGHH ALSO BOOK 2 THEMING

Ecirr is really smart, and Qlul's not stupid. This song (L's Theme) to me feels like when they combine their only visible braincells and actually pull off something cool.

Eirairr:

Man, Eirairr is hard to summarize in a single song. He's such a chaotic person.

The enigma of an elf, the Eirairr-ness of... Eirairr.

Here's a few: Kannon by Kita Kouhei

Blue Moon by LiSA

Tyottohitoiki

At his core, he's a good person. He cares about his friends and has an unfathomably great love for life itself. He's also a very tragic figure, as being born as a Pactborn-Elf means that, no matter how long he lived inside that Realm as an immortal being, once outside he's only got a hundred years. Can you imagine how short a hundred years would feel to someone who's lived that long?

Eirairr himself says something to this extent; and yes, this IS a pretty big spoiler, but its necessary to really get my point across.

Some context: A very long time ago, there was a period where Fae were very active, and several curses were placed on various people/parts of the world back then. One of these was locking several "clans" of elves into permanent deification as "guardians" of elements of the world, hence "Pactborn" elves. So you have "pacted" elves of the mountains, seas, forests, etc. They basically exist in a plane that is one "layer" above the physical dimension, which intersects with the Fae realm. They can't leave their "assigned areas", and if they do, they are cursed to die in a hundred years.

(the relative timespan of a human, basically.)

Eirairr was born into that, lived for a very long time, and then decided to leave. When he left, as part of the Curse, he was given knowledge of the modern world, clothes and a weapon, and basically told; "Good luck."

alright that's all from me :D did lots of tumblr today, lots of writing, very productive day today :DDDD and i have work tomorrow aghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh not excited

ok bye


Tags :

some random exposition things i deleted from my book #1

This is a bit of a less formal post, but I thought people might want to see some of the lore I ended up deleting because there was no point in having pace-breaking exposition in the middle of a random scene. I had a *lot* of these and for the last few hours i've been working on compressing/removing them because they were just too much imo. Here's a few of them, for anyone who is *really* interested in reading about my world :P

On the import/export process of one of Leln's taverns:

Original page: pg. 142

reason for deletion: not really necessary even if its kinda cool

It should have gone without saying, but as a drink-serving establishment, they had a wide variety of things. From coffee, to tea. Obviously they specialized in alcohol, given that they were a tavern first and foremost, but that didn’t mean the coffee, tea, or food took a backseat in quality. In fact, one might find every item on the menu to be within the same margin of quality, regardless of what they ordered. It wasn’t the most expensive food on the planet, nor was it ridiculously decadent. It was simple and hearty, perfect for adventurers. The beans for the coffee were imported from a small village that specialized in the harvest of coffee cherries. In that same village, those coffee cherries would transform from seed to bean, where they would be sent to the various establishments who had contracts with said village. The tea was a similar affair, a product offered by farmers who held contracts with establishments. They would procure the ingredients, fill the tea bags, and through a long process of trial and error, make truly quality tea flavors, which could then be served at any number of establishments whether high or low end. The ale was, of course, created in-house and kept fresh in taps. Of course, if another establishment wished to share their blend of ale, they’d have to pay a hefty price. Taverns did not tend to share their specific fermentation process or their brewing secrets, and when and if they did they didn’t come cheap. The best tavern in Kommodia had been rumored to have declined an incredibly exorbitant amount of money, simply because they would have had to give up their secrets for it. It would be, of course, prudent to keep in mind that the quality of coffee and tea available to adventurers and commonfolk, and that which was available to nobles was quite different. It was not, of course, to say that the quality of these goods available to those who were not royalty was bad, but it certainly was not the top of the tree, so to say. Nevertheless, Beriyl enjoyed the tea he was served, even if to him, it was a few cuts under what he was used to.

On a certain merchant's business life:

original page: pg. 29

reason for deletion: not necessary for the reader to know any of this, breaks flow

Managing a store was not cheap, and neither was purchasing supplies to stock the store with. Luckily for him, he’d caught a big break recently, signing numerous contracts with several big name merchant companies. Essentially, he’d have a continuous trickle of arms and armour, amidst other things, delivered to him on a semi-regular basis. What he had was good, for where he was, anyway. Technically speaking, it’d be more profitable if he decided to move to the capital, Hamelan, simply for the fact he’d have even more business opportunity. More contracts and more contacts meant better equipment, which meant higher prices, which meant more money. Of course, he’d have to give an agreed-upon portion to the contractor, but that’s how it was already, and he was paying some pretty steep rates with a few of his existing contracts. While the dwarf shopkeeper was willing to negotiate on certain things, “nobility discounts” was not one of them. If he handed out discounts to every fool coming in claiming to be the heir to some renowned family, he’d be bankrupt in a week. Well, at least living in Leln had some benefits. Cheaper tax than Hamelan’s, at least. Perhaps it was obvious, but Beriyl had no way to know any of that. Putting aside the fact that he grew up in the definition of the lap of luxury, he had no window of insight into the man's confidential business affairs.

About the Adventurers Guilds rules/rankings/other nonsense:

context: i deleted this because this was just completely unnecessary, way too much exposition for something that isn't the biggest part of the story at a certain point, especially because the reader can infer 90% of these rules and a vast majority of them dont need to be shoved into the readers face like this. Ranks are fine imo to have shown and the rest should just be inferred.

original page: pg. 27

As Taka was told, the ranks went something like this, from highest to lowest:

Rank S: Legendary

Rank A: Platinum

Rank B: Gold

Rank C: Silver

Rank D: Copper

Rank E: Bronze

Rank F: Clay

(deleted stuff starts here, just added the stuff above for context)

Apparently, job board requests also followed this structure, although S-Rank missions were never really seen. However, for job board requests there was a special category of missions above S-Rank, known as "Crisis" and "Calamity" class missions. These were reserved for world-ending calamitous threats and other extremely dire situations. For example, in the event of a world-endangering natural disaster, a Crisis-Class, or CC-Rank mission would be placed. In the event of a mad magician rising up from his labyrinthian dungeon to take over a small part of the world, there would be a S-Rank mission placed. If, say, an ancient evil rose to destroy all humanity, that’d be a Calamity-Class, or CC+-Rank mission. However, these two types of requests hadn't been seen in a very long time according to the receptionist. Typically though, they'd be issued by the guild or government itself, as most people lacked the authority to post quests above an A-Rank. In any case, it seemed that the exceedingly high rank of S was more of a social status thing than an actually awarded title.

For adventurers, rank was important. It dictated what type of jobs you could accept, and by extension, how much you would earn for completing them. Dangerous, high ranking quests paid more, but had more risk associated with them than lower ranked, lesser paying quests. Of course, not every adventurer had to take on monster-hunting jobs. There were also crafting and gathering jobs, for those skilled in those fields. There were also rules associated with job-taking. Namely, you were allowed to take jobs ranked one higher and of the same level as you, but not one below. This was supposedly to "push fledglings from the nest" sooner, so that they might start contributing to the realm in larger amounts. It was also to keep a steady influx of low level jobs available for new adventurers, who were always in constant supply. There were also rules for forming parties; you were allowed to create a party with members your rank, or one higher or lower than your rank. This prevented lower ranked adventurers from joining very high ranked adventurers and simply riding their coattails. "You have to work for your rank", seemed to be the message the guild wanted to send with this rule. In essence, the guild was just a medium through which freelancers could band together and find work. In parties, it was common courtesy to split the gold, but different parties did things differently, and the guild did not have any formal regulations on how parties should be run. Most things were left up to the party leader's discretion.

Although it was not said in this exact order, Taka was also told that only the party leader may accept quests, and only one quest may be assigned to any one party at a time, barring a special government exception. He learned of "Clear Tags" which were small tags, much like the adventurer tags he noticed sometimes around people’s necks or wrists, used to verify the completion of a quest. They were given to clients of the guild who posted a job, so there was a clear "verifiable" way to prove that the quest was indeed completed without wasting the time of client and adventurer both, by dragging them both along into the guild and having a lengthy chat to ensure nothing went wrong. This was a recent technology; in the past, adventurers were subjected to long chats after each clear. Essentially, when you completed a quest, you would check in with the client, who would give you the Clear Tag. They'd press their finger on it, and the status depicted on the tag would change to "cleared", thus, the name "Clear Tags". By this point, Taka was beginning to feel sick with how much information was going through his head, and he worried that he would forget it all. He realized he was starting to space out, so he pinched his arm discretely to try and stay focused. Then, he learned that jobs could "expire" if left uncompleted for too long. The time until "expiration" varied from job to job, but mostly depended on the job's rank, although the client could set a "expiration" date themselves, if they so specified. There was a limit on how many quests parties could accept in a day, set at three. A and S-Rank parties however, were given special privileges, and allowed to accept and complete up to five in one day. Reasonably, the risks present and consequences suffered if you faltered in your duty or fell in the field while undergoing a higher ranked mission, could be much more devastating than the consequences of failing a lower ranked mission.

It was for this reason that the guild did not simply hand out promotions-- they had to be earned, by doing work for the guild or by proving yourself in battle against a particularly tough foe. Even then they weren't just granted, you had to go through a special interview process with a representative of the guild, as well as a member of the local government who had been trained in such matters. Parties were not forced to accept promotion offers, should they not feel ready for the correspondingly ranked jobs. If a party turned down such an offer, they would be able to request that promotion at any time going forward. Of course, they would still have to go through the interview process. There were no penalties associated with declining an offer and asking for it again at a later time. With this system in place, the guild was able to assure those who issued requests to the guild that their problem would be solved. However, as with anything in adventuring, nothing was certain. A single mistake could spell doom for your party. It was only a small assurance that those who had proven themselves, and not fledglings would be undertaking these quests. Anything could happen during an adventure. Veteran adventurers die to the seemingly simplest of things, and newbies pass through the most seemingly impossible of tasks. All it took was a bit of luck and skill. Those who failed quests but came back alive were reprimanded and punished, sometimes demoted. How close a party came to demotion would be decided on how many "marks" you had on your card. That is to say, failing three quests in a row would result in a demotion. For F-ranking parties, there were no such punishments, as F-Rank quests were usually inconsequential. However, those who came back alive and succeeded were rewarded with the money as per the quests description and were a step closer to a promotion. One last thing Taka learned was that if a party was confirmed to have wiped, or they simply did not return for a certain period of time while away on a mission, that job would be reevaluated by the guild, assigned a higher rank if deemed necessary, or extra addendums would be put in the description. But, that did not happen often. At least, not in Leln. Sometimes, mistakes happened and job posters tried to post jobs without the guilds permission. That's where things got a bit tricky, as that could lead to double job postings if the guild was also paid to post a job, which could lead to two parties going into the same quest, which could, understandably, lead to all sorts of confusion and conflict.

This did not tend to apply to F-Rank quests, as for the most part they were safe, relatively easy, busywork quests that had you assisting people around town. Maybe you'd kill an oversized spider or two, but monster quests for F-ranks were pretty rare. Job difficulty markers did not just denote the rank an adventurer had to be to accept it, it also denoted the job's threat level. An F-rank job possessed barely any threat to your life, whereas a D, or C rank job possessed some. Put simply, the way Taka saw it was like this:

● F and E-Rank, Clay and Bronze: You'll most likely be fine, unless you drop something on your head and break your neck on accident. Barring insane coincidences like a sudden monster attack, these jobs weren't very dangerous and typically consisted of varying degrees of busywork. Sometimes you'd get a small monster elimination based job with E-Ranked duties. ● D and C-Rank, Copper and Silver: You could die. You will almost certainly fight monsters. Be on your guard, come prepared, and you'll be fine. ● B and A-Rank, Gold and Platinum: These are dangerous jobs, with high consequences but higher rewards. You will die if you do not come prepared. Although, from what Taka had been hearing, you'd die if you weren't prepared on a D or C-ranked job.. ● S-Rank, Legendary and above: Exceptionally dangerous. Exercise the utmost of caution.

That's all for now. I have a few more long deleted exposition dumps, about Dane's backstory and about a type of monster crab that a certain restaurant in Hamelan uses as a food source, but I think I'll post them later. Maybe. we'll see :d

I'll leave you with this:

THE DIE IS CAST

i love this song and how he says that, so damn cool, imma watch code geass


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