
I am an aspiring author. My biggest dream in life is to publish my book and be able to make a happy living as a fantasy novelist. I have been writing a high-fantasy character driven novel known as Party of Three for five years now. It is almost done. Here in this blog, I hope to record my progress and talk about the thing I have the most passion for in life, my book. This is a place for me to talk about lore and other fun things, promote my book, and just rant about writing and whatever is on my mind. Thank you for viewing my page!My RoyalRoad: https://www.royalroad.com/profile/310331
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ROAW Stuff - Weekly Writing Post #1 (spoilers)
ROAW Stuff - Weekly Writing Post #1 (spoilers)
Hello!
Since this is just the first real post i've made that isn't an introduction, I won't talk about any lore stuff this time. The reason im doing weekly is because having a schedule feels better than doing it randomly, and also because i didnt know what to title this post. Maybe I will do it randomly anyway, we'll see. It just depends.
For future context, the series title is Record of Another World, abbreviated as ROAW. The "collection" title (encompassing the "main" series) is Party of Three. The first book will likely also be called Party of Three. idk if that makes sense.
So I suppose like how you have A Song of Ice and Fire - Game of Thrones, or A Song of Ice and Fire - A Tale of Dunk and Egg, you have Record of Another World - Book 1, Party of Three, Party of Three(?) idk lol
In any case, in this post I wanted to go over who the people in my book are in a bit more detail, as that feels like an appropriate first "real" post, to me.
Taka
Starting off with our main POV, we have Taka. When he was born, his parents didn't want to deal with the burden of a child, so they gave him up to a lizardfolk who had been a part of their party for a very long time. This lizardfolk, named Dane, became Taka's adoptive parent. At the beginning of book 1, Taka has just turned fifteen, the age of majority in Kommodia (and the age one is allowed to register as an adventurer) and wants to experience the world for himself.
He may have seen a lot of the world traveling on Dane's ship (Dane is a captain with his very own port, and at a certain point became responsible for the Advent Route, which is the sea path from ports to adventurer-centric towns.) but he wants to see it on his own two legs, of his own volition. He wants to explore, and meet new people, try new things. He wants to live, and satisfy the intense wanderlust he'd harbored for so long.
Even still, he is very young at fifteen, and has a lot of anxiety and worries.
Taka is neurodivergent, like most people in my book are in some way. He has ADHD and Autism.
Soon enough, Taka finds himself wrapped up in a world of adventure, surrounded by people he never thought he'd meet, friends with people he never could have possibly thought he'd befriend.
Beriyl
Next up is Beriyl! He is a half-elf who hails from a very prestigious noble family. While he can come off as abrasive and even incendiary at times, he has his moments of genuine caring and warmth. He connects with Taka on a very deep level, I think.
Beriyl is probably one of my favorites to write because he's a know-it-all, he possesses a very large vocabulary and REALLY wants to show it off. He's spent so much time cooped up reading, his brain is a literal vault of random tidbits and facts. He is a textbook bookworm, and he *will *make sure you know it. He's very snarky and sarcastic and I find some of his exchanges with Taka really funny. Their dynamic, although it softens with time, is one of my favorite things ever. Not unlike Taka, I believe Beriyl also has Autism.
Arthur
Last of team Lucky Seven, Arthur.
When we first meet him, he's incredibly depressed, giving off this awful vibe of a man who has all but given up. He hasn't slept in days, probably hasn't eaten or drank much either. His eyes dark pits of horrible despair, but gradually he learns to live again, to love and forgive himself.
The rest is a bit spoiler-y, revealed within the first half of the book. I will be spoiler marking it, but just so you all know! (The stuff at the end about Rend is never revealed, so that counts as lore i guess)
Anyway, pretty big spoilers actually, and i cant hide them because tumblr doesnt have a spoiler text feature for some reason, and i cant figure it out with html or anything. All of this is revealed at roughly 55% through the book or so, so i guess it is pretty massive spoilers. Don't read the stuff about Arthur, skip down to the Advent Route if you don't want to be spoiled on Arthur's backstory and my read on his mental state.
Arthur is a sufferer of extreme PTSD, he likely has DID. When he tells Taka and Beriyl of his past, of how he felt when his friend and family died, when his town was razed to the ground, I believe it's really hard for him to really stay "present". I think he probably suffers from an extreme emotional block, he feels very absent and er, numb, I think is the right word. When he was a mercenary, I don't imagine he was truly himself. I do think he created a separate persona who didn't think or feel just so he could get through it. At that point I think he was just biding his time until he died, only truly happy when he was able to do things that reminded him of his parents like train or cook. Yet, we see that when he meets Taka and Beriyl, he starts to look better. He starts to sleep, to eat. He makes Taka and Beriyl his life's goal, his one true priority. He becomes unhealthily co-dependent on their safety and existence, so I think that reflects in how overwhelmingly overprotective he is, how quick he is to justify violence in the sake of defending Taka and Beriyl. Without them, he never would have had the "color" restored to his world. He'd still be wandering in a storm without a light. Taka and Beriyl are that light-- without them, he would be dead, most likely.||
Hell. He says it himself: how he tells them he'd become an adventurer to die helping someone, so he'd have an excuse for Rend in the afterlife.
(little does he know, Rend died young enough, and as a person who was isekaied to Tamalnh without his memories from Earth, the Gods allowed him to reincarnate again. He is the Spear Warrior that Taka asks for directions to the guild in Chapter 1.) I will elaborate more on how this works, how the afterlife and things like that work, and summoning and blablabla, all will be explained in a future post.
some minor adjustments 8-26-24. Rend cannot be the Spear Warrior, iirc Arthur was a merc for about 10-15 years, from 18-26? i think? Smth like that, anyway, that means Spear Warrior would have had to have been born the instant Rend died, so... it makes more sense to believe he isn't the Spear Warrior, but someone else. Arthur will probably meet him (whoever rend reincarnated into) towards the end of his (arthur's) life.
Now, about the Advent Route...
The Advent Route, to be better explained, sort of works like this.
On Kommodia, the most popular starting town at present is Leln, a town named after the legendary hero who felled a Dark God several thousand years prior.
Each port runs along a prescribed route and anchors on the coastline. From the coast, adventurers are taken via carriage to the town of their choosing.
Simply put, the Advent Route is a searoute chosen specifically to maximize safety and efficiency, seeing all those who'd wish to become adventurers to their destinations with relative safety, barring extreme circumstance. It is conducted at a time of year (the book starts as summer ends.) where the water in the sea becomes cold enough that sea monsters like Krakens and such go into a state of hibernation.
I'll do a follow-up post talking about the people Lucky Seven meet at the end of ch1 and their incredibly important role in the overarching story, also with spoiler tags soon. I will also elaborate on the afterlife/reincarnation process and what that really means, how people were summoned from another world, their role, and about what a "starting town" actually means.
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More Posts from Officialauthorofanotherworld
ROAW Stuff - Weekly Writing Post #2
Hello, and welcome to my second weekly post ^.^
Like I promised at the end of my last weekly post, in this one I have a few topics to cover. This might be a bit of a long one! :D
Topics covered: Twin Feathers, Towns and Cities, The Afterlife
On that end, let's start with the members of Twin Feathers, the rival adventuring party that the members of Lucky Seven meet and become so inseparable from.
Eirairr
Eirairr is an interesting one-- he's a full elf, but due to his many long years of isolation he's incredibly eccentric. His personality changes on a dime, he is very much a person that takes from other peoples personalities and tries to mimic them if he thinks they're "cool" or "funny". Despite his weirdness, he's dependable when it counts. He's a good friend, and loyal-- even if he IS a bit immature and annoying at times. (and almost incapable of taking anything seriously) He is definitely the most childish out of the six.
Some of my favorite Eirairr scenes are when he's acting like a total nutcase, and then Qlul joins in because he's a bubbly, energetic birb.
Qlul
Speaking of Qlul, let's talk about him next! The resident birdfolk healer of Twin Feathers, he shares a few similarities with Eirairr. Namely, he's awful with directions, is far too energetic and happy, (although honestly, you can never be TOO happy) and has a problem taking most things seriously. His serious side does come out more often than Eirairr's. All in all, Qlul is a very empathetic person who cares deeply for his friends and the general well-being of those around him. He's dependable when it counts.
Contrasting Ecirr, he's an eagle-like birdfolk with white/brown plumage. (although honestly, i always see him as pretty much completely white)
(and he's dating Ecirr)
Ecirr
Ecirr is the closest thing to a leader Twin Feathers has-- stoic, stubborn, and serious, maybe a bit arrogant. He (also a birdfolk, but raven-like in appearance) and Qlul grew up together as close friends. They attended a prestigious university in Kaarda, then headed to Kommodia to become adventurers-- and see the world. I'd say Ecirr and Qlul are both of above average intelligence, but you wouldn't really guess it with how Qlul acts.
He has a good heart, if a short temper. He's the kind of person who won't say anything if he sees other people doing something wrong, until they notice. This tends to result in Twin Feathers getting very lost in the middle of nowhere for days on end. (and arguing alot)
Honestly, it's a miracle their party works at all. It's thanks to that when it really comes down to it, all of them can really "get their head in the game" so to speak.
Final Words on Twin Feathers
Before we move onto the next topic, I just wanted to say that I really love Twin Feathers. They give a much needed "happy" vibe to the world when they're around. They're the kinds of people that when you're around them, you can't help but smile, even if they're acting utterly ridiculous.
It may not seem it, but these three silly guys have a huge part to play in the overarching story. Without saying too much, there's a certain part where their lives (Taka, Beriyl, Arthur's) would have taken a very dark turn had they not been able to intervene/had they never met one another.
What is a "starting town"?
This will be a relatively short explanation, and I started thinking about it because I watched a scene from the new Sword Art Online Aincrad movie, (which i still need to watch, really want to) and i was like hmm... Why do I call Leln a "starting town"?
(anyway, i think that's why this came to mind)
Anyway...
In the first chapter of my book, I describe Leln as a "beginners town" or something to that effect. The reason is relatively simple:
In the world of commercialized adventuring, where everyone wants to do it and tons of people *are* doing it, it's a very lucrative business.
Leln is situated in the perfect part of the world where new adventurers can get the hang of things, do a few jobs, figure stuff out, all that good stuff. Leln is smaller than most cities, it *is* a town, after all. (I think with something like less than 20,000 people living there, probably in the 5,000-10,000 range. Compare this to the capital city which is like 300,000 or more? So...)
(the numbers aren't exact, i have them written somewhere but i'm too lazy to pull them up rn)
Basically: Leln is relatively safe. The goblins in the area are culled regularly by government-sent high ranking adventurers who can be trusted to do the job and do it right. (This, of course, is standard procedure and happens in Hamelan Territory, too. Hamelan is actually very safe, the towns outside Hamelan's walls pay a tax to the royal family to be under their knights protection, so pretty much everyone up there is relatively safe)
Back to Leln: There aren't too many caves or dungeons nearby, and given that it's a small town, the "risk level" of jobs at the Guild are, naturally, much lower than the ones you might see in a sprawling city like Hamelan (the capital). or even Demarcos (a coastal city) idk if that makes any sense.
tldr: leln calm area of the world, other places not so much, but still safe enough. leln good for new adventurer, other places ok too, but leln is the most popular destination (and also the one the *MAIN* Advent Route has carriage's go to!)
And finally... Let's talk about The Afterlife
First, there are a few things I think it's important to understand about the world before I delve fully into what awaits people after death.
In the world of Tamalnh, the Gods tend to not intervene. They do exist, but a very long time ago, they swore to not intervene in the world any more than absolutely necessary to ensure it's survival. (As the Gods are omnipotent, they'd step in if a world-ending threat were to crop up, but as long as 50% of the world remains safe they won't intervene. To reiterate, if a threat capable of killing more than 50% of the worlds population arose, they would step in and destroy it to save their world, and their creations.)
Here are some fun bullet points:
When you die, there's a short period of time as your soul leaves the Mortal Realm, ascending to the Judging Realms for the "Will of the Gods" to, for lack of a better word, judge you for your actions and intents in life. When a soul has reached the Judging Realms, it can not be brought back into the body it was from- ergo, resurrection magic only works within a short window (and it's very, very hard to pull off. I will talk about healing magic, magic in general most likely, churches and resurrection magic/etc in a later post. I also want to talk about "Wills" as that is very important to my world.)
The "window" shortens or lengthens based on the individuals will/desire to live, how much they have left undone. I think the longest time a soul could stay tethered to it's vessel would be 8-10 hours. It's usually a pretty short process of a few hours, although theoretically the most strong willed of people could stay tethered for a day or two, i suppose.
You are not conscious as your soul ascends, and as souls cannot be pulled from the Judging Realms or the Afterlife itself, no memory of the "in-between period" remains, hence nobody knows the afterlife exists.
However, there are some practitioners of specialized magic known as Soul Diviners/Spiritual Diviners/whatever u wanna call em. These people serve two purposes: They can read your soul and tell you your fortune, like a palm-reader, or they can tell you the color of your soul. The color of one's magic is tied to the soul, so the proof of a soul, magic that interacts with a soul, and some other phenomenon prove that souls exist (and hence, the afterlife.) Also, Ghosts, Revenants, Wraiths, etc, exist.
The Gods believe that Soul Erasure is the worst "crime" one could ever inflict on another (apart from the act of killing someone to begin with, I wager. Although they aren't going to condemn you to eternal torment for killing in self defense like Arthur has/does, it's circumstantial.), as life does not end in death, it only begins. Your eternity begins in death, an eternity of doing whatever you wish for as long as you wish, with the ability to sleep, be intimate, read, write, do whatever you like-- forever. Taking that away from someone, taking life away from someone is something the Gods can not condone. Even the worst of criminals aren't subjected to the erasure of their soul, and only one in history was ever punished in a way even slightly reminiscent to that-- they were put permanently to sleep. They still exist, technically, but are unable to experience the afterlife, as they are asleep. Forever. Fun little loophole for the Gods, I say.
If a person dies before the age of 15 (or was it 20-25, i dont remember), when their soul is "completed", they are given a second chance and allowed to reincarnate. They lose the memories of their past life. Similarly, the two examples of isekai'ed people (Rend, Arthur's childhood friend, and Lelnas, the legendary hero. fwiw, this will never be brought up in my book, so it's not a spoiler at all) lost their memories of their time in their original worlds. For the most part, generally people who are murdered or lose their "remaining/full life" in some unfortunate way are granted a second chance if they wish to take it, a chance to reincarnate. Their soul and personality would remain the same as they're still the same consciousness/person but in a different body, going through different circumstances. You know how every person you know kind of has their own "feeling" to them? It would be like if one person you knew died, and you met another who had the same "feeling". That's how you'd know someone you cared about had reincarnated.
Closing notes:
I'm not really sure what i'll cover next, but i should still have a few things I can talk about that are general lore that wont be talked about in the main books and isnt a huge spoiler for anything. I might talk about the "Body of God" and the nature of reality and some other fun things. I think that'd fit in well to my long expo dump about magic in my next post :p
Unrelated: this song reminds me of taka, beriyl, and arthur's dynamic (and it reminds me of ecirr, qlul, and eirairr)
(the tone of the series changes alot with book 2 and i feel like this would fit as an anime ED showing the lighthearted moments of book 1 as a sort of parallel)
its a good song :D bye for now!
something a bit random
I'm replaying BG3 on tactician as Gale (he's hot asf and i was like, well i'm not gonna be able to romance him this playthrough, why not play as him?), and was thinking about how the people my book follows would answer this question.

I think their answer changes based on where they are growth-wise.
For the most part, Twin Feathers reason stays the same. Perhaps until book 2, anyway.
Taka: 6
Early Beriyl: 5
Late Beriyl: 2
Early Arthur (pre. ch1 most likely): 3/some sort of middle ground, lingering in "i dont care." territory
Late Arthur: 4 (Except only in reference to people he cares about, as he truly would give up anything and everything to save someone he holds dear.)
Ecirr: 2
Qlul: 2, 6/maybe 1
Eirairr: 1 (and maybe jokingly, 5 or 3)
Special bonus: (villains and other, exceedingly minor or otherwise unmentioned people)
Coile Eisner: 3 (dead serious)
Edge (Edward Dagger): 5
Valerius: 5/3
Ergo: 1/2/4
A certain katanese catfolk: 1/2/4/6
Eortimer: 1/2/4
Esmerelda: 2/6
Beriyl’s parents: 2 (6 depending on interpretation) 3/5
Vitsmunir: 5
Sargantas: 1 except it’s “no life matters!!!! we’ll all be equal in death xDdDdDd” 😊 *kills you*
A Walk Through the Archives - Another Long RoAW Writing Post: No. 3
Hello everybody, welcome to our third weekly lore/exposition/whatever post.
In this post, we have a lot to talk about. But I believe the best place to start is where everything began-- ergo, the creation mythos.
This one has been cooking for quite a while!

All right... here we go.
In the beginning, there was nothing. Perhaps to say there was simply "nothing" is incorrect. Outside of known existence, of all reality, is a creature known as the Body of God.
The Body of God is a non-sapient, unconscious creature that simply exists. it is impossibly big, unfathomable to imagine. I tend to see it as a great white thing, with huge hulking limbs that floats in endless white space, far away from any mortal plane of existence and away from anything truly "existent" It simply is. It is not alive, nor is it dead. It does not experience reality, it simply is. It's hard to explain, but it doesn't really matter.
There are universes in each "part" of God. The Eyes of God, Head/Mind of God, Arms of God, Fingers of God, Legs of God, Feet of God, etc. The Body would be its "Midsection" if it had one, but you could also say "Body" meaning its entire being. It doesn't matter.
Now, inside this being, The Body of God, lies everything. Inside of it is infinite multiverses, universes, timelines parallel and those not. Infinite of everything. Every afterlife, every everything. Think of it as a bunch of squares lined up. Each "universe" is a block, and they can't really interact without intervention from the Gods within that "block." (it's how Lelnas was summoned, he was pulled from a parallel "block" to the one Tamalnh is in.) Basically, each "area" of God has tons, and tons, of these. Tamalnh is one such universe in its own "block".
Each world is similar-- you could think of it like how, in Shield Hero, the world L'arc came from is similar to the one Naofumi got isekai'd to, yet its fundamentally different, right? It's kinda like that, I guess.
Anyway, each "block" has Gods, and those Gods created the world within their respective block. The Gods do not know of the existence of the Body of God. "space" does not technically exist, space travel isn't really possible as there are no other planets. If a world ends, the Gods would recreate it. One shared rule is likely that Souls are sacred-- not to be destroyed. The one thing you cannot take away is ones right to experience life-- or the afterlife.
Speaking strictly to Tamalnh's universe now, in the beginning was nothing. Then, a crystal. From that crystal, was born Neutrality. From Neutrality, was born Law and Chaos. Presumably eons later, Neutrality's children waged war against eachother because they could not agree on how the world should be formed. Their battle created the oceans, the sky, the elemental planes, and many other things one would come to know as "Earth".
Eventually, there were enough Gods that they began to populate the earth. Thus, the races (and monsters) were born into existence.
Off the top of my head, these are the existing races:
Catfolk (miqo'te basically, best way i can explain it. They're anime catboys/catgirls)
Dogfolk, Wolffolk, Horsefolk, Birdfolk (aarakocra with the expressive faces of the Rito people from BoTW/ToTK, best way I can explain it) , and some other furry/scaly races like otters, snakes, lizardfolk, sharkfolk, etc (anthro furries basically)
Elves (Of the sea, being Sea Elves with gills like the Hoshigaki clan from Naruto basically. Of the forest, being Elves like Legolas from LoTR. Then Dark Elves, and finally, in the Gods very image, considered to be second to the Gods themselves, High Elves. Unlike the Gods, however, High Elves are not omnipotent.)
Fun fact; High Elves are mostly androgynous and able to have either sets of genitals, although I imagine they probably have neither as "default". They're very alien. I don't imagine they have sexual desires on the level most races do, but... some of them probably do, uh, do it. Which, yaknow, leads to more High Elves.
Humans
Orcs (think of them as vikings, basically. Orcs in Tamalnh are very viking-like)
Dwarves
Halffolk: Gnomes, Halflings, and Dwarves too
Half-races aside from gnomes and halflings come into being later down the line, when races begin to crossbreed. I.e, half-elves are human + elf. (got some fun lore about this regarding the Aschwaz lol)
Half-orcs do exist, but are likely incredibly rare as Oku (the land of Orcs) is in a really dangerous part of the world, where war is almost constant and the tribes of Orcs never really get along long enough to formulate any technology. At a certain point, they do have boats and use them to, well, raid and kill eachother, it's really just a land of warring factions. A valhalla for the living, i guess.

(ty kashimo)
tl;dr Orcs are trapped in Oku. There is a deadly sea-beast (a particularly vicious kraken) that stops people from entering or leaving that part of the world. I'm sure he's probably the inspiration for the "World Serpent" if the Orcs believe in something akin to norse mythology.
Demonfolk do exist, as the Hells technically do exist as a plane, despite Hell not really being a thing the Gods subject those who "sin" to. I think i've talked about the Gods idea of worthy punishments for criminals/very, very bad people in a prior post, so I won't do it again here.
Basically, Demonfolk can be seen in two "categories."
True Demonfolk: Succubi, Incubi, and regular old Demons.
Half-Demonfolk: The spawn of demons, devils, Succubi and Incubi. Basically, "Tieflings" is what DnD calls them, but because i'm scared of copyright, they really are just "Half-devils", or "cambions". They are discriminated against because people are afraid of them. Succubi (demonfolk who were cursed and thrown out of the Hells as punishment) are known to kill people trying to sate their curses, so people naturally fear them. Hamelan's government welcoming them and allowing them to run their businesses only works on two fronts;
The Hamelan Royal Family has a demonfolk fetish (and the demonfolk fucking hate it, but tolerate it because statistically Hamelan is the safest place for a Demonfolk of any kind to be)
as long as they don't kill people, they can do whatever they want (obviously, within the confines of the law itself)
Anyway, the first peoples were "created" as full adults. I imagine when they discovered sex, that they found new feelings- the feeling of being a parent. I've read that people when they have kids feel very strongly instinctively protective over them, i'm sure it's the same for the first peoples in Tamalnh.
Anyway, here's where the chronology gets hectic. There are many races at place in the first days, and humanity at large is given one prime directive, one clear defined purpose from the Gods. Build, survive, thrive. Do so, so that future generations can seek out their purpose, their destinies, and so the world will thrive into a beautiful place full of different cultures and yadayada.
For this time, the Gods walk amongst men. This time-period is where all our cool fables, mythos, and lore books in-universe come from.
Anyway, the first peoples do that stuff. A few generations later, think like, 500-1000 years, I think conflicts start to rise as people have their "necessities" decided. Not to say that conflict doesn't exist, as I'm sure certain places (Like Kaarda, due to it's harsh climate and inhospitable landscape, or Oku, due to the fact that nearly everyone there is obsessed with fighting/expanding their faction's territory) end up having small skirmishes here and there.
So, around that time- the 500-1000 year mark is when the Beastfolk-Kaardan war happens, simultaneously war amongst the elves breaks out. you could think of this as the "warring" period.
I won't go into extreme detail about these wars because it's not really necessary to, although I do have notes on them.
Tl;dr, the Beastfolk warred for territory and the war ended when 4 of the 8 (or however many, cant remember off the top of my head) racial factions were subjugated. The races that lost became slave races, and although some of them managed to escape to other places of the world (mostly Kommodia and what would become known as Katan as they were the closest) many of them remain enslaved. Basically, this war ended when most of the races had lost, therefore the continent became "majority-ruled" by a select few races who had "proven themselves" while the rest became, effectively, lower (waaaay lower, like treated like trash) class citizens.
Tl;dr for elvish war: To understand this, first understand that, for the most part, elves all existed in one place in the very beginning. Elves, High Elves, and Dark Elves existed all on this beautiful continent known as Sylvania, or Sylphlande. It is possible Sea Elves lived here too, originally known as Water Elves if they did.
Eventually however, differences in idealogy (elves wanted to explore, dark elves wanted power and more control, they felt distrusted, and the high elves wanted stability and peace-- for everyone to remain as they were forever. the elves were restless, and thus arguments brewed.)
Eventually, the Dark Elves moved into action, trying to overtake the High Elvish council by force, demanding a piece of their power so to speak. Perhaps enraged, the Gods came down to intervene and stop what was happening between their creations, but found their avatar destroyed by none other than a certain elf named Sargantas.
Sargantas, having grown bored with existence despite its beauty, having tired of the "inequality" apparent just amongst his own people, (likely being jealous of the power and respect the Gods afforded the High Elves in particular, and how they alone seemed in charge of making each and every decision regarding their lands) killed the avatar of the "progenitor god" so to speak, Neutrality. Now, know this. You can't kill a God, it is not possible. Yet you can kill their avatar. So, he kills Neutrality's avatar, takes her power, and uses it to link his soul permanently to this realm. This is but one "step" in his plan which he sort of grows as he goes along.
Basically, with this, the elves are thrown into chaos. Sargantas flees and narrowly avoids capture and a likely execution, and sets about with what i've taken to calling his "Thousand-Year-Plan".
In any case, this action more or less ends the "war" which was likely a collection of small battles mixed with ideological skirmishes. It ends when the High Elves, boiling over with rage, tear apart the very Earth, creating a terrible, seemingly endless pit-- with which they cast the Dark Elves inside, sending them to what is essentially the Underdark.
After that, the other Elves are exiled, and, creating elven tribes from their ideologies, set out to find a new home. Many make their homes in Kommodia's forests, and other places in the world-- wherever nature calls them.
Then, finally, the High Elves uproot a piece of Sylvania, leaving behind a fractured landmass below-- which becomes Lower Sylvania, as the pieces they take to the sky becomes High Sylvania. Embracing their role as silent, actionless watchers of the world, they hide themselves away and are never seen again. Many years later, explorers find the lower landmass completely barren, with no trace of anything ever having lived there. (as the other elvish subraces were likely banished permanently from the land itself)
Later on, a Fae curse befalls (well, they were tricked into the contract) several elvish tribes, giving birth to the "Pacted Elves", elves suffering from a curse of eternal devotion to a certain area of the world. These elves become like the high elves, immortal, un-ageing, but (unlike the High Elves on High Sylvania, who do not leave out of choice and spite) unable to leave lest they choose to break the contract and activate the dormant curse within their blood.
Around this time, as wars end and people start to branch out more, the world becomes more "lively" so to speak. During this time, Fae are quite active, and cause lots of trouble. Eventually (couple hundred years), they either stop bothering with the Mortal Realm, are explicitly told to stop by the Gods, or stop being able to interact with it as "tangibly" if that makes sense.
With the wars over, the Gods retreat and decide to no longer intervene, as them doing so allowed someone like Sargantas to gain power that he shouldn't have. They made a mistake, and instead of fixing it or growing, in typical God fashion, they choose to just... go away. Go away, and watch silently. Like a two year old. Some people end up believing that they entered the great white tree in the northern bit of the continent. This tree becomes known as the Godstree, and Hamelan is built around it.
Eventually, Sargantas is put an end to by the summoned hero, Lelnas, and yadayada...
Thanks to Lelnas, adventuring eventually becomes popular enough that more people are doing it (instead of it just being like 10% of people who were wandering around trying to find work and stuff like Lelnas did, or explorers tracking down a single target... like Lelnas was.)
Give it a few more long periods of time, Lelnas, Sargantas, and the wars fade into history, myth, and become fables. No one alive except for the High Elves remember a time when those people were alive....
and so slowly, we enter the modern day. An age of myth, legend, of adventure. The GOLDEN AGE OF ADVENTURING AND MERCHANTRY IS UPON US!

Pirates wage war against the Kommodian Navy on the high seas, while Navy-Pirates wage war against the... bad pirates! (fun fact: Beriyl's sister, Esmerelda, is a pirate for the Kommodian Navy)
Merchants turn fortune in their favor with the toss of a coin, and adventurers seek fame and fortune, friendship and treasure. It's dangerous work, but it's rewarding and truly... truly the freest one could be.
Thus, we meet Taka, Beriyl, and Arthur. And as such.. the story begins.
I don't think i missed anything! I hope i didn't. if something i said doesn't make sense, feel free to ask a question and i'll elaborate.
random:
There is a place known as the Hall of Mirrors, existing outside of all realities. This place holds links to every known reality in all of existence-- even other worlds outside the Body of God, every possible reality in any timeline can be "watched" from here. The Hall of Mirrors is an infinitely long square-corridor of mirrors. You can not enter other realities from these mirrors, trying would result in you being shunted back to your own, which would be quite painful. (think of it as taking Psychic and Force damage at the same time)

bear in mind that this is still being added to, theres a possibility i forgot to correct something so it wont match up with what's in the text, but it's a pretty good look at the world at large i believe. most of the sea names are likely placeholders fwiw
alrighty... that was a lot lol, took me a few hours to write (despite me having all this written down in my notes...)

dungeon meshi.... AH, dungeon meshi!
anywayyyyyy
Concluding this post, here's a poll. And a question. Well... a few.
Does anyone read these?
Does it matter?
Are these interesting?
until next time! ^.^
@thelaughingstag
![A line chart titled "when you roll a..." which goes from 20 to 1. The following points are labeled.
20: you know exactly how to fix this problem!
16: you're pretty confident that you can solve this
12: you could probably figure it out?
8: you're... not really sure what you're looking at here
3: you have NO IDEA how to fix this problem
1: [text is larger and in bolded italics] you know exactly how to fix this problem (evil version)](https://64.media.tumblr.com/f628befb4b5a44ae8d58893370532311/3343ff471ada7340-36/s500x750/a5af36b68317bb6f44f705ec52ac05f3485c373a.png)
inspired by the scariest words my dm has ever said to me and the subsequent coolest (AND SCARIEST) scene of my life
just something i thought was funny while writing:

microsoft word will randomly change my font when i do italics sometimes and i just thought this was so funny, like suffer being in a different font is just hilarious to me for some reason lol
btw my font is High Tower Text if anyone's curious
I will try and get my third weekly post out, (and respond to the stuff you've tagged me in @jev-urisk) even though at this point i'm pretty sure its been more than a week since my last weekly post. fwiw I don't think i'll be able to maintain weekly posts but imma keep calling them that, or maybe i'll rename it to something cool like "Kommodian Archive Day" or something, something unique like that cuz its like we're "walking through the archives (of gods i guess) that somehow have info on the entire world/things that even the denizens of it dont know"
idk just random nonsense, anyway back to writing for me