
I am an aspiring author. My biggest dream in life is to publish my book and be able to make a happy living as a fantasy novelist. I have been writing a high-fantasy character driven novel known as Party of Three for five years now. It is almost done. Here in this blog, I hope to record my progress and talk about the thing I have the most passion for in life, my book. This is a place for me to talk about lore and other fun things, promote my book, and just rant about writing and whatever is on my mind. Thank you for viewing my page!My RoyalRoad: https://www.royalroad.com/profile/310331
32 posts
Some Random Exposition Things I Deleted From My Book #1
some random exposition things i deleted from my book #1
This is a bit of a less formal post, but I thought people might want to see some of the lore I ended up deleting because there was no point in having pace-breaking exposition in the middle of a random scene. I had a *lot* of these and for the last few hours i've been working on compressing/removing them because they were just too much imo. Here's a few of them, for anyone who is *really* interested in reading about my world :P
On the import/export process of one of Leln's taverns:
Original page: pg. 142
reason for deletion: not really necessary even if its kinda cool
It should have gone without saying, but as a drink-serving establishment, they had a wide variety of things. From coffee, to tea. Obviously they specialized in alcohol, given that they were a tavern first and foremost, but that didn’t mean the coffee, tea, or food took a backseat in quality. In fact, one might find every item on the menu to be within the same margin of quality, regardless of what they ordered. It wasn’t the most expensive food on the planet, nor was it ridiculously decadent. It was simple and hearty, perfect for adventurers. The beans for the coffee were imported from a small village that specialized in the harvest of coffee cherries. In that same village, those coffee cherries would transform from seed to bean, where they would be sent to the various establishments who had contracts with said village. The tea was a similar affair, a product offered by farmers who held contracts with establishments. They would procure the ingredients, fill the tea bags, and through a long process of trial and error, make truly quality tea flavors, which could then be served at any number of establishments whether high or low end. The ale was, of course, created in-house and kept fresh in taps. Of course, if another establishment wished to share their blend of ale, they’d have to pay a hefty price. Taverns did not tend to share their specific fermentation process or their brewing secrets, and when and if they did they didn’t come cheap. The best tavern in Kommodia had been rumored to have declined an incredibly exorbitant amount of money, simply because they would have had to give up their secrets for it. It would be, of course, prudent to keep in mind that the quality of coffee and tea available to adventurers and commonfolk, and that which was available to nobles was quite different. It was not, of course, to say that the quality of these goods available to those who were not royalty was bad, but it certainly was not the top of the tree, so to say. Nevertheless, Beriyl enjoyed the tea he was served, even if to him, it was a few cuts under what he was used to.
On a certain merchant's business life:
original page: pg. 29
reason for deletion: not necessary for the reader to know any of this, breaks flow
Managing a store was not cheap, and neither was purchasing supplies to stock the store with. Luckily for him, he’d caught a big break recently, signing numerous contracts with several big name merchant companies. Essentially, he’d have a continuous trickle of arms and armour, amidst other things, delivered to him on a semi-regular basis. What he had was good, for where he was, anyway. Technically speaking, it’d be more profitable if he decided to move to the capital, Hamelan, simply for the fact he’d have even more business opportunity. More contracts and more contacts meant better equipment, which meant higher prices, which meant more money. Of course, he’d have to give an agreed-upon portion to the contractor, but that’s how it was already, and he was paying some pretty steep rates with a few of his existing contracts. While the dwarf shopkeeper was willing to negotiate on certain things, “nobility discounts” was not one of them. If he handed out discounts to every fool coming in claiming to be the heir to some renowned family, he’d be bankrupt in a week. Well, at least living in Leln had some benefits. Cheaper tax than Hamelan’s, at least. Perhaps it was obvious, but Beriyl had no way to know any of that. Putting aside the fact that he grew up in the definition of the lap of luxury, he had no window of insight into the man's confidential business affairs.
About the Adventurers Guilds rules/rankings/other nonsense:
context: i deleted this because this was just completely unnecessary, way too much exposition for something that isn't the biggest part of the story at a certain point, especially because the reader can infer 90% of these rules and a vast majority of them dont need to be shoved into the readers face like this. Ranks are fine imo to have shown and the rest should just be inferred.
original page: pg. 27
As Taka was told, the ranks went something like this, from highest to lowest:
Rank S: Legendary
Rank A: Platinum
Rank B: Gold
Rank C: Silver
Rank D: Copper
Rank E: Bronze
Rank F: Clay
(deleted stuff starts here, just added the stuff above for context)
Apparently, job board requests also followed this structure, although S-Rank missions were never really seen. However, for job board requests there was a special category of missions above S-Rank, known as "Crisis" and "Calamity" class missions. These were reserved for world-ending calamitous threats and other extremely dire situations. For example, in the event of a world-endangering natural disaster, a Crisis-Class, or CC-Rank mission would be placed. In the event of a mad magician rising up from his labyrinthian dungeon to take over a small part of the world, there would be a S-Rank mission placed. If, say, an ancient evil rose to destroy all humanity, that’d be a Calamity-Class, or CC+-Rank mission. However, these two types of requests hadn't been seen in a very long time according to the receptionist. Typically though, they'd be issued by the guild or government itself, as most people lacked the authority to post quests above an A-Rank. In any case, it seemed that the exceedingly high rank of S was more of a social status thing than an actually awarded title.
For adventurers, rank was important. It dictated what type of jobs you could accept, and by extension, how much you would earn for completing them. Dangerous, high ranking quests paid more, but had more risk associated with them than lower ranked, lesser paying quests. Of course, not every adventurer had to take on monster-hunting jobs. There were also crafting and gathering jobs, for those skilled in those fields. There were also rules associated with job-taking. Namely, you were allowed to take jobs ranked one higher and of the same level as you, but not one below. This was supposedly to "push fledglings from the nest" sooner, so that they might start contributing to the realm in larger amounts. It was also to keep a steady influx of low level jobs available for new adventurers, who were always in constant supply. There were also rules for forming parties; you were allowed to create a party with members your rank, or one higher or lower than your rank. This prevented lower ranked adventurers from joining very high ranked adventurers and simply riding their coattails. "You have to work for your rank", seemed to be the message the guild wanted to send with this rule. In essence, the guild was just a medium through which freelancers could band together and find work. In parties, it was common courtesy to split the gold, but different parties did things differently, and the guild did not have any formal regulations on how parties should be run. Most things were left up to the party leader's discretion.
Although it was not said in this exact order, Taka was also told that only the party leader may accept quests, and only one quest may be assigned to any one party at a time, barring a special government exception. He learned of "Clear Tags" which were small tags, much like the adventurer tags he noticed sometimes around people’s necks or wrists, used to verify the completion of a quest. They were given to clients of the guild who posted a job, so there was a clear "verifiable" way to prove that the quest was indeed completed without wasting the time of client and adventurer both, by dragging them both along into the guild and having a lengthy chat to ensure nothing went wrong. This was a recent technology; in the past, adventurers were subjected to long chats after each clear. Essentially, when you completed a quest, you would check in with the client, who would give you the Clear Tag. They'd press their finger on it, and the status depicted on the tag would change to "cleared", thus, the name "Clear Tags". By this point, Taka was beginning to feel sick with how much information was going through his head, and he worried that he would forget it all. He realized he was starting to space out, so he pinched his arm discretely to try and stay focused. Then, he learned that jobs could "expire" if left uncompleted for too long. The time until "expiration" varied from job to job, but mostly depended on the job's rank, although the client could set a "expiration" date themselves, if they so specified. There was a limit on how many quests parties could accept in a day, set at three. A and S-Rank parties however, were given special privileges, and allowed to accept and complete up to five in one day. Reasonably, the risks present and consequences suffered if you faltered in your duty or fell in the field while undergoing a higher ranked mission, could be much more devastating than the consequences of failing a lower ranked mission.
It was for this reason that the guild did not simply hand out promotions-- they had to be earned, by doing work for the guild or by proving yourself in battle against a particularly tough foe. Even then they weren't just granted, you had to go through a special interview process with a representative of the guild, as well as a member of the local government who had been trained in such matters. Parties were not forced to accept promotion offers, should they not feel ready for the correspondingly ranked jobs. If a party turned down such an offer, they would be able to request that promotion at any time going forward. Of course, they would still have to go through the interview process. There were no penalties associated with declining an offer and asking for it again at a later time. With this system in place, the guild was able to assure those who issued requests to the guild that their problem would be solved. However, as with anything in adventuring, nothing was certain. A single mistake could spell doom for your party. It was only a small assurance that those who had proven themselves, and not fledglings would be undertaking these quests. Anything could happen during an adventure. Veteran adventurers die to the seemingly simplest of things, and newbies pass through the most seemingly impossible of tasks. All it took was a bit of luck and skill. Those who failed quests but came back alive were reprimanded and punished, sometimes demoted. How close a party came to demotion would be decided on how many "marks" you had on your card. That is to say, failing three quests in a row would result in a demotion. For F-ranking parties, there were no such punishments, as F-Rank quests were usually inconsequential. However, those who came back alive and succeeded were rewarded with the money as per the quests description and were a step closer to a promotion. One last thing Taka learned was that if a party was confirmed to have wiped, or they simply did not return for a certain period of time while away on a mission, that job would be reevaluated by the guild, assigned a higher rank if deemed necessary, or extra addendums would be put in the description. But, that did not happen often. At least, not in Leln. Sometimes, mistakes happened and job posters tried to post jobs without the guilds permission. That's where things got a bit tricky, as that could lead to double job postings if the guild was also paid to post a job, which could lead to two parties going into the same quest, which could, understandably, lead to all sorts of confusion and conflict.
This did not tend to apply to F-Rank quests, as for the most part they were safe, relatively easy, busywork quests that had you assisting people around town. Maybe you'd kill an oversized spider or two, but monster quests for F-ranks were pretty rare. Job difficulty markers did not just denote the rank an adventurer had to be to accept it, it also denoted the job's threat level. An F-rank job possessed barely any threat to your life, whereas a D, or C rank job possessed some. Put simply, the way Taka saw it was like this:
● F and E-Rank, Clay and Bronze: You'll most likely be fine, unless you drop something on your head and break your neck on accident. Barring insane coincidences like a sudden monster attack, these jobs weren't very dangerous and typically consisted of varying degrees of busywork. Sometimes you'd get a small monster elimination based job with E-Ranked duties. ● D and C-Rank, Copper and Silver: You could die. You will almost certainly fight monsters. Be on your guard, come prepared, and you'll be fine. ● B and A-Rank, Gold and Platinum: These are dangerous jobs, with high consequences but higher rewards. You will die if you do not come prepared. Although, from what Taka had been hearing, you'd die if you weren't prepared on a D or C-ranked job.. ● S-Rank, Legendary and above: Exceptionally dangerous. Exercise the utmost of caution.
That's all for now. I have a few more long deleted exposition dumps, about Dane's backstory and about a type of monster crab that a certain restaurant in Hamelan uses as a food source, but I think I'll post them later. Maybe. we'll see :d
I'll leave you with this:
THE DIE IS CAST
i love this song and how he says that, so damn cool, imma watch code geass
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More Posts from Officialauthorofanotherworld
ROAW Stuff - Weekly Writing Post #2
Hello, and welcome to my second weekly post ^.^
Like I promised at the end of my last weekly post, in this one I have a few topics to cover. This might be a bit of a long one! :D
Topics covered: Twin Feathers, Towns and Cities, The Afterlife
On that end, let's start with the members of Twin Feathers, the rival adventuring party that the members of Lucky Seven meet and become so inseparable from.
Eirairr
Eirairr is an interesting one-- he's a full elf, but due to his many long years of isolation he's incredibly eccentric. His personality changes on a dime, he is very much a person that takes from other peoples personalities and tries to mimic them if he thinks they're "cool" or "funny". Despite his weirdness, he's dependable when it counts. He's a good friend, and loyal-- even if he IS a bit immature and annoying at times. (and almost incapable of taking anything seriously) He is definitely the most childish out of the six.
Some of my favorite Eirairr scenes are when he's acting like a total nutcase, and then Qlul joins in because he's a bubbly, energetic birb.
Qlul
Speaking of Qlul, let's talk about him next! The resident birdfolk healer of Twin Feathers, he shares a few similarities with Eirairr. Namely, he's awful with directions, is far too energetic and happy, (although honestly, you can never be TOO happy) and has a problem taking most things seriously. His serious side does come out more often than Eirairr's. All in all, Qlul is a very empathetic person who cares deeply for his friends and the general well-being of those around him. He's dependable when it counts.
Contrasting Ecirr, he's an eagle-like birdfolk with white/brown plumage. (although honestly, i always see him as pretty much completely white)
(and he's dating Ecirr)
Ecirr
Ecirr is the closest thing to a leader Twin Feathers has-- stoic, stubborn, and serious, maybe a bit arrogant. He (also a birdfolk, but raven-like in appearance) and Qlul grew up together as close friends. They attended a prestigious university in Kaarda, then headed to Kommodia to become adventurers-- and see the world. I'd say Ecirr and Qlul are both of above average intelligence, but you wouldn't really guess it with how Qlul acts.
He has a good heart, if a short temper. He's the kind of person who won't say anything if he sees other people doing something wrong, until they notice. This tends to result in Twin Feathers getting very lost in the middle of nowhere for days on end. (and arguing alot)
Honestly, it's a miracle their party works at all. It's thanks to that when it really comes down to it, all of them can really "get their head in the game" so to speak.
Final Words on Twin Feathers
Before we move onto the next topic, I just wanted to say that I really love Twin Feathers. They give a much needed "happy" vibe to the world when they're around. They're the kinds of people that when you're around them, you can't help but smile, even if they're acting utterly ridiculous.
It may not seem it, but these three silly guys have a huge part to play in the overarching story. Without saying too much, there's a certain part where their lives (Taka, Beriyl, Arthur's) would have taken a very dark turn had they not been able to intervene/had they never met one another.
What is a "starting town"?
This will be a relatively short explanation, and I started thinking about it because I watched a scene from the new Sword Art Online Aincrad movie, (which i still need to watch, really want to) and i was like hmm... Why do I call Leln a "starting town"?
(anyway, i think that's why this came to mind)
Anyway...
In the first chapter of my book, I describe Leln as a "beginners town" or something to that effect. The reason is relatively simple:
In the world of commercialized adventuring, where everyone wants to do it and tons of people *are* doing it, it's a very lucrative business.
Leln is situated in the perfect part of the world where new adventurers can get the hang of things, do a few jobs, figure stuff out, all that good stuff. Leln is smaller than most cities, it *is* a town, after all. (I think with something like less than 20,000 people living there, probably in the 5,000-10,000 range. Compare this to the capital city which is like 300,000 or more? So...)
(the numbers aren't exact, i have them written somewhere but i'm too lazy to pull them up rn)
Basically: Leln is relatively safe. The goblins in the area are culled regularly by government-sent high ranking adventurers who can be trusted to do the job and do it right. (This, of course, is standard procedure and happens in Hamelan Territory, too. Hamelan is actually very safe, the towns outside Hamelan's walls pay a tax to the royal family to be under their knights protection, so pretty much everyone up there is relatively safe)
Back to Leln: There aren't too many caves or dungeons nearby, and given that it's a small town, the "risk level" of jobs at the Guild are, naturally, much lower than the ones you might see in a sprawling city like Hamelan (the capital). or even Demarcos (a coastal city) idk if that makes any sense.
tldr: leln calm area of the world, other places not so much, but still safe enough. leln good for new adventurer, other places ok too, but leln is the most popular destination (and also the one the *MAIN* Advent Route has carriage's go to!)
And finally... Let's talk about The Afterlife
First, there are a few things I think it's important to understand about the world before I delve fully into what awaits people after death.
In the world of Tamalnh, the Gods tend to not intervene. They do exist, but a very long time ago, they swore to not intervene in the world any more than absolutely necessary to ensure it's survival. (As the Gods are omnipotent, they'd step in if a world-ending threat were to crop up, but as long as 50% of the world remains safe they won't intervene. To reiterate, if a threat capable of killing more than 50% of the worlds population arose, they would step in and destroy it to save their world, and their creations.)
Here are some fun bullet points:
When you die, there's a short period of time as your soul leaves the Mortal Realm, ascending to the Judging Realms for the "Will of the Gods" to, for lack of a better word, judge you for your actions and intents in life. When a soul has reached the Judging Realms, it can not be brought back into the body it was from- ergo, resurrection magic only works within a short window (and it's very, very hard to pull off. I will talk about healing magic, magic in general most likely, churches and resurrection magic/etc in a later post. I also want to talk about "Wills" as that is very important to my world.)
The "window" shortens or lengthens based on the individuals will/desire to live, how much they have left undone. I think the longest time a soul could stay tethered to it's vessel would be 8-10 hours. It's usually a pretty short process of a few hours, although theoretically the most strong willed of people could stay tethered for a day or two, i suppose.
You are not conscious as your soul ascends, and as souls cannot be pulled from the Judging Realms or the Afterlife itself, no memory of the "in-between period" remains, hence nobody knows the afterlife exists.
However, there are some practitioners of specialized magic known as Soul Diviners/Spiritual Diviners/whatever u wanna call em. These people serve two purposes: They can read your soul and tell you your fortune, like a palm-reader, or they can tell you the color of your soul. The color of one's magic is tied to the soul, so the proof of a soul, magic that interacts with a soul, and some other phenomenon prove that souls exist (and hence, the afterlife.) Also, Ghosts, Revenants, Wraiths, etc, exist.
The Gods believe that Soul Erasure is the worst "crime" one could ever inflict on another (apart from the act of killing someone to begin with, I wager. Although they aren't going to condemn you to eternal torment for killing in self defense like Arthur has/does, it's circumstantial.), as life does not end in death, it only begins. Your eternity begins in death, an eternity of doing whatever you wish for as long as you wish, with the ability to sleep, be intimate, read, write, do whatever you like-- forever. Taking that away from someone, taking life away from someone is something the Gods can not condone. Even the worst of criminals aren't subjected to the erasure of their soul, and only one in history was ever punished in a way even slightly reminiscent to that-- they were put permanently to sleep. They still exist, technically, but are unable to experience the afterlife, as they are asleep. Forever. Fun little loophole for the Gods, I say.
If a person dies before the age of 15 (or was it 20-25, i dont remember), when their soul is "completed", they are given a second chance and allowed to reincarnate. They lose the memories of their past life. Similarly, the two examples of isekai'ed people (Rend, Arthur's childhood friend, and Lelnas, the legendary hero. fwiw, this will never be brought up in my book, so it's not a spoiler at all) lost their memories of their time in their original worlds. For the most part, generally people who are murdered or lose their "remaining/full life" in some unfortunate way are granted a second chance if they wish to take it, a chance to reincarnate. Their soul and personality would remain the same as they're still the same consciousness/person but in a different body, going through different circumstances. You know how every person you know kind of has their own "feeling" to them? It would be like if one person you knew died, and you met another who had the same "feeling". That's how you'd know someone you cared about had reincarnated.
Closing notes:
I'm not really sure what i'll cover next, but i should still have a few things I can talk about that are general lore that wont be talked about in the main books and isnt a huge spoiler for anything. I might talk about the "Body of God" and the nature of reality and some other fun things. I think that'd fit in well to my long expo dump about magic in my next post :p
Unrelated: this song reminds me of taka, beriyl, and arthur's dynamic (and it reminds me of ecirr, qlul, and eirairr)
(the tone of the series changes alot with book 2 and i feel like this would fit as an anime ED showing the lighthearted moments of book 1 as a sort of parallel)
its a good song :D bye for now!
How Cuddleable Are Your OCs?
I got tagged by @jev-urisk, so might as well :D
Premise: Answer the title question using a scale of 1-10 and give context.
These are the "main six" from Party of Three.
(also im re-flavoring the prompt to how huggable as in b1 Taka is 15, Beriyl is 16, and while they might be adults in their world its weird asf by our worlds standards, and i have 0 idea how cuddle-able they'd be, but i have more than enough figured out for hugs!)
fun little fact: i used the color of the persons soul for their text color here :D
(and i wrote up some what-ifs just for the prompt, the descriptions beneath the scored stuff. for everyone but qlul and eirairr :p)
Taka:
7/10 I think he's kind of an awkward hugger, but otherwise it'd be like getting a normal hug from your friend. I think sometimes he struggles with knowing what to say, so if he was trying to give you a comforting hug, hopefully the hug itself helps lol. It was a strange feeling, being hugged by yourself. Yet it wasn't a bad one-- Taka felt oddly calm in his copies embrace. "It's nice..." He murmured. His face nestled in his other self's scarf, he remained there for a time. The faint scent of cinnamon lingered in the air. "Yeah." It finally answered. 'Kinda creepy though. How is this even happening? Well... whatever.'
Beriyl:
7/10 This really, really depends tbh. If Beriyl's in a bad mood, good luck getting him to hug you at all. Other than that, his robes are probably really soft and he uses expensive cologne/perfume so I imagine it'd smell good. He's the best-groomed out of the six (not to say that Taka or Arthur neglect themselves, i think both of them do a good job too), so... like hugging a fresh, fluffy towel I guess? Beriyl wrapped his arms around Taka, pulling him close. "Wh- B- Beriyl?!" "..." "Uh..." For a moment, Taka hesitated, his arms stuck outward. But then, he wrapped them around Beriyl and returned the gesture. His mind swam in a pool of anxiety as his heart pounded in his chest, countless worries making themselves known-- was his posture too awkward? Did he smell bad? Did he remember to reapply the cinnamon stuff to his scarf? He did not remember. Uh... Hm. His robe was soft. And it smelled like flowers. 'Control yourself.' He commanded himself. 'Don't get a... Don't. Do not.' The hug was still happening. It was beginning to make Taka antsy. "U- uh... Beriyl?" In reply, the half-elf only squeezed him tighter. Taka exhaled a shaky breath and tried to steady his nerves. He returned the squeeze. It had felt comforting. He wanted to make sure Beriyl felt that, too. When Beriyl finally released him, Taka just smiled. A hug from your best friend was always nice. "Thanks." Beriyl beamed back. "The pleasure is mine."
Arthur:
8.5/10 Well, first of all... Arthur is huge. He's like, 6'3? It'd be like hugging your dad. Except you'd probably be a little scared he'd accidentally crush you to death, despite knowing he wouldn't ever. (The thing with Arthur is... if he really wanted to, he probably could. He's that strong.) That's the best way I can describe it. I think he gives really good, warm hugs. "Come here, Taka." Taka approached as told, and immediately found himself swooped up by Arthur's imposing form. "Whaagh!" "I'm so proud of you." Arthur was so warm. That was the thought pushing itself to the forefront of his mind as this happened. 'He really is like my dad. I guess I have two dads, huh? I mean, three, but... Wait, no. Arthur isn't my dad. That's weird. Well, no it isn't, but...' His thoughts meandered and spun about uselessly as they tended to do, and before long Taka was back on his feet, looking up at Arthur who was grinning down at him. "You've come so far." "...Yeah." Then, he turned to Beriyl, who immediately shrunk away. "You too, Beriyl. But you don't have to hug me if you don't want to."
Ecirr:
10/10 Feathery birdboi, but most of my evidence for him points towards being great. Taka describes him as a "beacon of warmth" or something to that extent iirc, so. He's a master of comforting/seducing smiles, he's definitely very flirtatious. I think his score goes up or down based on this, but i'd put him up on a 10 because of how hot he is. And also i bet his plumage is soft :p Taka found himself being suddenly pulled upward into the towering birdfolk's feathery embrace. As he was practically cradled against Ecirr's form, he felt a steady blush wash over his face. He tried to hide it, to no avail. Ecirr noticed this, and smiled like he tended to do down at him. Which only made him blush harder. 'Gods. Why the hells does he have to be so cool? And why do I feel like this every time he smiles at me?! Aaaaaaaaaaaaaaaaaaagh!!!!!!!!!' Yet, when those feelings subsided, all that remained was warmth and happiness. It was truly comforting. Like resting in a cloud of feathers, or something. Something like that... Taka could almost swear he was being lulled to sleep. ...
Qlul:
10/10
Same as Ecirr, he's warm and caring. I think he takes extra good care of his feathers and is very proud of him, so they're probably super soft, like Ecirr's. As a healer, he is a very genuine, kind person. I think that reflects in his hugs. And hey, maybe he can cast some healing magic on you while he hugs you :p
"This too, shall pass."
"....Qlul. Is there a specific reason you're doing that?"
lol
Eirairr:
1/10
Good luck getting him to stand still long enough, maybe if he was in a serious mood and there was a reason he'd hug you... It'd probably be pretty nice, because he's an elf. I imagine his hair is really soft and literally perfect.
But otherwise... I think he's going to be too busy climbing around everything like he's a 2 year old who just discovered a jungle gym for the first time.
"Uh... Eirairr?"
"Hold on! I wanna see what this is... See ya!"
Find The Word Tag✨️
Thank you for tagging me @jev-urisk :D
My Words: Snarl, Hope, Tension, Sink (and Drown, and Gape added which i stole from your marked off words) Your Words: Friend, love, hate, exhaustive, rancor, raucous, echo
Colored for fun (and def not stealing the idea from Jev)
I will find one paragraph featuring each individual and that word. Since I only have four I'll do a couple repeats..... or i'll just steal a couple words that jev didn't use :p
I found that most of these words I didn't really use in dialogue, and finding specific ones for each person is actually rather difficult, so instead here are some assorted paragraphs that use the word.
(keeping the coloring cuz it looks nice, although it doesnt necessarily mean anything now.)
Taka, Beriyl, Arthur, Ecirr, Qlul, Eirairr
---------------------------------------------------------------------
Hope
She nodded enthusiastically. “Yes,” Then she paused. “But don’t turn me in.” She met Taka’s gaze one for one, never breaking it. He hoped this meant that she was telling the truth.
Tension
While Taka and Beriyl shrunk backward, Arthur crossed his arms, totally unfazed. “Give us the Clear Tag.” He demanded. Consumed by a sudden state of mania, the old woman lurched backward as a cackling laugh filled the air. Taka and Beriyl shared worried glances, and Arthur’s hand slowly inched toward the hilt of his longsword. Just in case. In the face of her worrying behavior, a thick air of tension had built up and hung thick above the heads of everyone present. “Okay!” She tearfully conceded, coming down from her laugh, finally.
Snarl
What the hell.

I was certain I'd used it at least once, in one of Arthur's fights....
Huh.
Sink
Suddenly, he felt his heart sink into his stomach. “Oh, fuck me.” He mumbled to himself, his voice betraying his sheer panic. In the background, the sound of a sword being sharpened played itself to the tune of true fear.
His coinpurse was missing.
Drown
The rhythmic pittering of rain hitting the floor was a raucous clamor that sought to drown out all but itself.
Gape
“Wh-“ He started, his mouth hung slightly agape. “What- what are you doing up there?” He managed, with a slight laugh.
“I am reading a book.”
“But if you were up there this whole time, why didn’t you respond sooner?”
“I apologize for that. I wanted to wait until I finished the page I was on.”
“Er, alright…”
context: claude.ai said this about my writing and it made me want to cry

i sent it like 5-6 excerpts from various parts of my book for context.



just something i thought was funny while writing:

microsoft word will randomly change my font when i do italics sometimes and i just thought this was so funny, like suffer being in a different font is just hilarious to me for some reason lol
btw my font is High Tower Text if anyone's curious
I will try and get my third weekly post out, (and respond to the stuff you've tagged me in @jev-urisk) even though at this point i'm pretty sure its been more than a week since my last weekly post. fwiw I don't think i'll be able to maintain weekly posts but imma keep calling them that, or maybe i'll rename it to something cool like "Kommodian Archive Day" or something, something unique like that cuz its like we're "walking through the archives (of gods i guess) that somehow have info on the entire world/things that even the denizens of it dont know"
idk just random nonsense, anyway back to writing for me