pandp-author - Pandp's drawings and writing.
Pandp's drawings and writing.

Up and coming artist and author. Future author of Symbiosis, seasons. To create list: Symbiosis, Seasons. Apollo Knights, Highschool Sweethearts, Deathbound & Regno de Sole.

154 posts

Mini Comic Sketch For James, Featuring Scarlett And Fodoquia

Mini Comic Sketch For James, Featuring Scarlett And Fodoquia
Mini Comic Sketch For James, Featuring Scarlett And Fodoquia

Mini comic sketch for James, featuring Scarlett and Fodoquia 🥛

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More Posts from Pandp-author

1 year ago

I just want to point this out.

In this year's Rider series the MC Shouma is half-granute, his father being an alien from another dimension and his mother being a human. The villains are Shouma's half-siblings, pure-blooded granutes who look down on humanity as nothing more than ingredients. They killed Shouma's mother out of this racism when their father died, using her to make dark treats, and even tried to do that to Shouma who was only saved because he was part granute. As such, he now fights to protect humans from his siblings and the junkies sent after him.

The reason why I bring this up is how people act that Byleth being part Nabatean is a flaw, and that them becoming entirely "human" is a good thing as they kill other Nabateans. People even act as though Byleth ISN'T a Nabatean, with them losing their power at the end just them returning to being "normal." Normal means rejecting the idea of coexistence, treating the other race as something to be disposed of simply because they are not the same.

It's a villain trope, one Houses inverts by making it so that the villains are actually all humans. Hell, that last one is pretty big considering how many games end with dragons, demon kings, Gods of Law, etc. Humans are the cause of suffering, the non-humans are just scapegoats for their shitty actions. Kinda sounds like something out of The Witcher novels really.

1 year ago

Because she's a fave.

100% just because she's a fave.

Did Edelgard hold a trial for Dimitri when she was "forced" to kill him? Or for Claude or Seteth and Flayn when she killed them too?

"She spared them!"

As if vanishment isn't a horrible fate as well. And she still didn’t hold a trial for them.

I suppose it is my lack of attachment toward Edelgard that makes me feel that way (me shaking Edelgard like : you were almost my favourite but your writing fails you) is that I see people saying that of course the Eagles siding with Edelgard makes sense in the Tomb (CF) because can you imagine seeing the Archbishop condemning your house leader without trial ? Someone you admire getting condemned without any fair process ?

Meanwhile I'm like

The Eagles siding against Edelgard makes sense in the Tomb (SS) because can you imagine learning that your house leader is involved in almost all the shit that went down during your academic year, including sending the Death Knight against you multiple times, and you almost died, and saw death around you, multiple times... And she was actively involved in it ? She was an active participant in it ?

It's interesting. I think.

1 year ago

Only related to a post I saw but it IS wild that

Things that Dimitri Fire Emblem can rightfully be criticized for:

Using excessive violence against his enemies

Dedicating a massive amount of his life to revenge

Actively seeking death when he’s made promises he needs to be alive to keep

Leading people who loved and were loyal to him on what is essentially a suicide mission

Being a dick to people trying to help him

(All of which are acknowledged by the story and he changes)

Things Dimitri gets criticized for:

Defending his home country against imperialism

Some bullshit “status quo” argument

Being mentally ill

1 year ago

The biggest issue with Akechi for me is the lack of acknowledgement of the scope of the things he did.

Like I said before, Akechi is proto Edelgard for me, and there are more than a few reasons as to why.

They actually have a lot in common, now that I think about it: Very early on, the games present us with events that Edelgard and Akechi are revealed to behind of: The bandit attack in the prologue, which turned out to be an assassination attempt on Dimitri and Claude by Edelgard. And a train accident that killed and injured people, which turned out to be the result of Akechi forcing a mental breakdown on the innocent driver. From then on, we have these terribles events that are happening both in the foreground and background while we're befriending this person that have some strong opinions of their own while still being at least amicable enough to you.

But their amicability was ultimately just a farce to get the drop on the player with a surprise twist. These friendly people turned out to be the villain all along, behind nigh all bad things that have happened through the year and working in tandem with the greater scope villains, enabling them in all their fuckery with the excuse that they will deal with the "actual" bad guys themselves, and now they're going to remorselessly kill you and your real friends for no other reason other than you "being on their way".

But the similarities don't end there, they also share the one trait that ultimately made me hate them as characters: Everyone else is feeling sorry for them instead rightfully telling them off.

The games are very heavy-handedly trying to get us to feel bad for these awful people because they had the saddest backstories the writers could've come up with, completely glossing over their evil deeds in order to do so. And the games very deliberately chose the people that should be the angriest at these villains, besides the plank of wood protagonists, as THE ONES WHO FEEL SORRY FOR THEM THE MOST: Futaba and Seteth respectively. It has to be deliberate, there is no way this is coincidental. Insulting doesn't begin to describe it.

And this is just in the base game for Akechi. Royal comes up and it makes everything worse: The game is forcing you to play alongside this person who doesn't even bother to hide his contempt for you and your real friends. In fact, he fully embraces his psychotic personality and hijacks the story from then on. He basically contributes nothing but manpower for the new dungeon, as all he does in the story is catching up to where you are in regards as to who the antagonist is, and then being very vehemently against everything the antagonist does in the most visceral way possible, even though I don't care what this unwanted bastard thinks (side note, you know how people go at great lengths to say that Edelgard is an antagonist and not a villain? This idea very much applies, like actually applies, to Royal's new palace ruler) We're actually forced to deploy him for a sizeable part of the dungeon, and we spend a considerable amount of time on his thoughts and feeling on the matter, at the cost of spending time with the thoughts and feelings on the people we actually care about, Akechi is basically everything people accuse Yoshizawa, the new girl, of doing, even though Yoshizawa herself could've used some more time both in Royal and in the base game. And to top it all off, Royal further buys into the idea that Akechi was a victim and everything he's done was really Shido's fault and you should really feel bad for him.

Marketability has to play a factor in all of this. Just like how they needed to pull their punches with Edelgard's villainy because she's the game's main waifu, Atlus needed to ramp up the sympathy point for Akechi because he's a pretty anime boy.

This is just like what I've been talking about with @randomnameless a few weeks ago. Sympathy for the villains is a zero-sum game in which the writers and the audience need to ignore the suffering of the villains' victims in order to sell the sympathy. It's easier to do when the victims are ultimately background characters, so the story doesn't need to dwell on their pain like it does with main characters like Akechi or Edelgard. Even though this is all bad on its own, it gets worse for these two fuckers because among their victims are main named characters. Akechi killed Futaba's mom some time ago, which is the reason Futaba got a palace in the first place, and Akechi also kills Haru's dad on screen. Even though Kunikazu was ultimately a terrible person, I'd argue he was the least messed up of all palace rulers bar Futaba (yes, that includes Sae (does being a bitch run in the Niijima family?)) he didn't deserve such a horrible fate (none of Akechi's victims did) and that still doesn't change the fact that this must have scarred Haru, who despite having a bad relationship with her father, must have looked forward to patching thing up. Akechi robbed her of that.

Speaking of Haru, just like how the game has Futaba of all fucking people to try to feel bad for Akechi, the game also has Haru of all fucking people stay completely quiet during Akechi's little sad backstory moment (it's like Seteth and Flayn in Marianne's paralogue)

Really Haru was probably the most screwed over by the game, thank God Strikers came along and gave Haru the spotlight she deserves, which single handedly made her my most favorite character of all of Persona 5!

It ALL comes down to the fact that the game is deciding my feelings for these characters for me. Akechi and Edelgard are not good people, but they still could be great characters, but the games don't commit to the fact that they're bad people, for one reason or another. Some explanation may be that Joker and Byleth don't hate them despite everything they've done because of their past relationships, even if said relationships were built on lies, but this explanation isn't very satisfying because it's a well-known fact that Joker and Byleth try to be both silent protagonist for the players to self-insert into as well as their own character, resulting in them failing at both.

Maybe the games didn't want to promote hatred for these characters because of the themes and whatnot, but that doesn't mean going so far to the other direction. I understand the protagonists not letting themselves be consume by hatred, the problem is one of framing. Far too much focus goes into feeling uwu sad for Akechi and Edelgard and not enough (or any at all) goes into how Joker and Byleth need to not let themselves be too consumed by their hatred of this people who had hurt them so deeply, even as they try to stop them. I guess I should be fair to Three Houses and acknowledge they did do this with Dimitri in Azure Moon, but Persona 5 has no such thing for Futaba, and especially not Haru.

Trying to get me to feel bad for a character has consistently achieved the opposite.

I feel like Akechi is a poor-man's Adachi.

Like, the twist with Adachi was really well-handled. He was a character you always say, were on friendly terms with, but him not having a social link in the original game served to highlight that something was off about him. Him being revealed to be the killer, as well as his true emotions, came as a shock as well as highlighted P4's themes of how often we only see people on a surface level. I haven't played Golden but I know about giving Adachi a social link and an ending where the protag instead allows Adachi to go.

Akechi feels like they wanted to pull off the same twist, but tries to imporve upon it. They gave him a social link that automatically progresses as the story does, but unlike Teddy he doesn't become playable until very late in the game. So that should tip some people off. Likewise, he's the only theif who is not in the original opening, making his inclusions stand out more. And whereas Adachi served to highlight the themes, Akechi instead serves to highlight what the Phantom Thieves could become in the bad ending. He betrays, we find out the truth, kick his ass, and then attempts to redeem himself though self-sacrifice. I honestly don't like how wishy-washy the series is with his survival unlike P3's protagonist.

Haven't played Royal yet though, but I'm going to now considering I realized the hadou thing. Really, I feel like P5 didn't click with me partially because of the hadou element even if I didn't recognize it.


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1 year ago

So, I said I was going to talk about this and here I am. Edelgard's death scenes, Japanese vs English script. First off, let us remember the translation we were given. Quote:

“It looks as though... my path...will end here. My teacher... claim your victory. Strike me down. You must! Even now... across this land, people are killing each other. If you do not act now, this conflict will go on forever. Your path... lies across my grave. It is time for you to find the courage to walk it. If I must fall... let it be by your hand. I wanted... to walk with you...”

Now the Japanese, using Wordvice as my translator.

“My path is... Is it going to end here...? Master... The duty of the victor... Defeat me, Master...! Even now... Many people are still fighting and killing each other in various places... Unless you defeat me, the battle... will not end... Your... Your path... Can only be found beyond my corpse... So, at the very least... With your own hands...! Together, we will... Walk, and...”

First of all, Edelgard is surprised she lost in the Japanese text. She expected that she would win.

Secondly, she uses the same duty of the victor line we see in Hubert's letter, which combined with her telling Byleth to kill her. The word she uses for defeating her, I've had other translators say it was her telling Byleth to avenge her. If we take “duty of the victor,” which will be soon used for taking down TWSITD and later Byleth taking ruling over Fodlan in order to prevent it's collapse, it ties her words together more. Killing Edelgard and going on to defeat TWSITD and then being crown ruler is Byleth's path, and unless Byleth goes down this path Fodlan will never know peace. If Edelgard lives, she'll try this again. If TWSITD get away, they'll try it again. And if Byleth doesn't accept the crown, then Fodlan will fall into chaos causing the people to suffer.

Then there's the last line, Edelgard will let herself be killed by Byleth and this will be them walking the same path together. Edelgard accepts that her death will help Byleth end the suffering that's happening, and with this they'll work towards the same goal. This is not her expressing sadness Byleth didn't support her or how she can't join Byleth.

I mean, she could still try to side with Byleth, live and make amends, but as she's saying this all she's activating her weapon. It would tie into her not having the self-control needed to accept her loss and live, and how she'd keep going until she either dies or wins.

But what gets me is that this same scene happens in Wind, not just Snow. Is it just a lazy reusing of the scene? Maybe, I feel it could also be calling out the similarities between those routes. The Alliance is the underdog in the war, to the point that Claude points out that the Empire would not accept losing to them, foreshadowing the loyalist movement mentioned in the route's endings. Byleth's conversation with Claude about not wanting to kill Edelgard the same as the one with Seteth, putting the onus on Edelgard whether they will walk a path together or not.

Edelgard does not in the Japanese version, though chooses to die.

It would set up a contrast between Claude and Edelgard as well. Claude's first impressions of the Church weren't good, and he wouldn't fight alongside them in Snow leading to his defeat. In Wind, Claude goes against his instincts and works with them instead, putting the trust in them that Edelgard says she never could with Rhea in the Japanese text. It marks Claude walking the path of enlightenment himself alongside Byleth, while Edelgard walks the path of the animal (with Claude joining her in Hopes). It sets up that Claude and Edelgard's beliefs, their ideals, are different as well much like how Edelgard pointed out in the Japanese version.

But I think that's the core of why this scene happens, Edelgard's ideals. Edelgard believes that relying on others teaches people to be weak, and the Church is bad because it's beliefs encourage people to not rely on themselves and even does charity. Edelgard did what she did, and helped TWSITD, because she believed that doing so would give her the strength needed to change Fodlan into what she believed it should be. The Japanese theme, that plays it's full version at the end of every route bar Flower, does mention she hesitated to go through with the war, due to her time at Garreg Mach regardless of route by implication, before finally deciding to do so. Yet despite all the horrible things Edelgard has done for the power she's accumulated, Edelgard is defeated either by the Church itself, with no real army except for those who supported them, or the Church aligned with the weakest army.

The meek shall inherit the Earth perhaps?

She was forced in that moment, facing a loss she can't believe is happening, to see that everything she has done up until this point has been for nothing. Her ideals fucking lost to the beliefs she damned.

In contrast, look at Moon. Dimitri was able to take back the Kingdom territory she had conquered, force her army out of the Alliance while at the same time killing her ally. And as the territory Dimitri controlled increased, so too did the size of his army whereas Edelgard's army was exhausted following Gronder. Edelgard is now facing half of Fodlan's might on her own while her own forces are diminishing.

So, she throws away her humanity in exchange for power, becoming the Hegemon Husk. And with that Edelgard loses what self-control she had. Dimitri offers her his hand, she instead tries to kill him. No accepting of her death, no duty of the victor, no joining hands to walk the same path. Just her wordlessly making one last attempt to win. The end, as Dimitri puts it, of Edelgard's path sees her come a beast. Hell, the Japanese name for Hegemon Husk is Hegemony Corpse Emperor, making it seem that who Edelgard was is now dead (just like her being brainwashed in Hopes when it shows up now that I think about it).

(I love how France puts it, Shadow of the Conqueror).

In the animal realm, the weak fear the strong who prey upon them. Edelgard was afraid at the end of Moon, plain and simple, and that fear stole away the last of her humanity.

Even with the parley, she says she showed because of a whim. She did it on an impulse, and it's clear from it that she really hasn't thought through her ideals at all. She'll blame the weak if her ideals don't work, and she has no idea what shape her reforms will take. All she's focusing on is increasing her own power, so that she may become strong herself. It's why she's pleased when Dimitri calls her such, acknowledging her strength. Edelgard doesn't think things through, much like what happened with hiring Kostas. Meanwhile, it's Dimitri who points out the flaws in her ideals as well as what Hopes!Claude plans to do. And it's Dimitri who cares about the sacrifices she is making, whereas all Edelgard cares about is her goal.

Dimitri's humanity is what turned him into the boar tearing enemies apart, but when he's freed of his misconceptions about his duties as a leader it leads to him being the savior king. Meanwhile, this route sees Edelgard lose hers making it so that she can't have the last minute realization and acceptance Snow and Wind afforded her. No redemption for Edelgard in Moon.

Meanwhile, Flower encourages her to keep doing what she's been doing because it fucking works. This is where the translation changed things, making it so the player could redeem Edelgard here rather than in Snow or Wind. To have her change her ideals somewhat, while toning down her manipulating her allies. It gives her no reason to change, so she does not and will go on to implement her ideals even if she had the appearance of growing out of them.