
18, she/her, cisgender, demi-aroace bi/pan/lesbian/queer/labels are hard ok;;; Come watch me sell my soul to a new work of fiction every week
185 posts
Reblog If Boobs Are Pretty Cool
Reblog if boobs are pretty cool
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More Posts from Phiikichi
Writing fight scenes
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@bluebxlle_writer on Instagram
1. Pacing
A fight scene should be fast-paced and intense. Unless it's a final battle with numerous parties, a fight scene that's too long tends to take away suspense. To speed up your pacing, use active voice to describe movement and don't overdescribe your characters' thoughts. Excessive inner monologue will be unrealistic, as people usually have no room to think during intense combats.
2. Character mannerisms
Here's a point that people often overlook, but is actually super important. Through fight scenes, you should be able to reveal your characters' contrasting mannerisms and personality. A cunning character would play dirty - fighting less and making use of their opponent's weakness more. A violent character would aim to kill. A softer one would only target to disarm their enemies, using weakened attacks. A short-minded character would only rely on force and attack without thinking. This will help readers understand your characters more and decide who to root for.
3. Making use of surroundings
Not only the characters, you also need to consider the setting of your fight scene and use it to your advantage. Is it suitable for fighting, or are there dangerous slopes that make it risky? Are there scattered items that can help your characters fight (e.g. nails, shards of glass, ropes, wooden boards, or cutlery)? Is it a public place where people can easily spot the fight and call the authorities, or is it a private spot where they can fight to the death?
4. Description
The main things that you need to describe in a fight scene are :
• Characters involved in the fight
• How they initiate and dodge attacks
• Fighting styles and any weapons used
• The injuries caused
Be careful to not drag out the description for too long, because it slows down the pace.
5. Raise the stakes
By raising the stakes of the fight, your readers will be more invested in it. Just when they think it's over, introduce another worse conflict that will keep the scene going. Think of your characters' goals and motivations as well. Maybe if the MC didn't win, the world would end! Or maybe, one person in the fight is going all-out, while the other is going easy because they used to be close :"D
6. Injuries
Fights are bound to be dirty and resulting in injuries, so don't let your character walk away unscathed - show the effect of their injuries. For example, someone who had been punched in the jaw has a good chance of passing out, and someone who had been stabbed won't just remove the knife and walk away without any problem. To portray realistic injuries, research well. I have two posts about writing realistic pain and injuries back in my pink theme, check them out if you need any reference!
7. Drive the plot forward
You don't write fight scenes only to make your characters look cool - every fight needs to have a purpose and drive the plot forward. Maybe they have to fight to improve their fighting skills or escape from somewhere alive. Maybe they need to defeat the enemy in order to obtain an object or retrieve someone who had been kidnapped. The point is, every single fight scene should bring the characters one step closer (or further :D) to the climax.
8. Words to use
• Hand to hand combat :
Crush, smash, lunge, beat, punch, leap, slap, scratch, batter, pummel, whack, slam, dodge, clobber, box, shove, bruise, knock, flick, push, choke, charge, impact
• With weapon :
Swing, slice, brandish, stab, shoot, whip, parry, cut, bump, poke, drive, shock, strap, pelt, plunge, impale, lash, bleed, sting, penetrate
A guy walks into a bar, sits at a table and orders a beer.
He then proceeds to pull out hundreds of pink valentine’s day cards, write inside them and stamp them with “Love” stamps. He then pulls out a bottle of expensive perfume and spritzes each envelope. The bartender finally can’t contain his curiosity and approaches the man. “You must have 500 or more cards there,” the bartender says. “I’ve got to admit I’m curious what you’re doing.” “Oh, every year at Valentine’s Day I send out 500 cards, each one signed ‘Guess Who?’” the guy says. “But why?” the bartender asks. “I’m a divorce lawyer,” the guy replies.
Me being french and legit tearing up at that translation makes it incredibly valid
Sometimes I still think about "Grotesque Gourmand" as an alternative translation of "Evil Food Eater".
Only "localization" I've ever thought up that I think is legitimately clever.
Deltarune AU concept where the Vessel is the main character and travelling around Dark Worlds with the secret bosses to get their soul back
When the Vessel is created by the player and Gaster that person who sounds highly similar to a certain scientist but not proved to be him, both of them grant them a soul, the player's soul. However, that soul ends up being ripped away from the Vessel to get into Kris - all of this happens exactly like in the game.
After being created and discarded, the Vessel grows frustrated at their current situation. Once they somehow end up in the Light World and thus gain access to the Dark World like Kris and Susie, they decided to look around everywhere for their soul, as well as traces of the people who created them.
They would meet Jevil, then Spamton, after hearing of their stories and suspecting they may be related to the scientist at the origin of their creation. They'd eventually get the two of them to join their team, one after the other. The three would make an alliance and swear that they'd attain freedom together.
Maybe there could be a final confrontation between the Vesssel and Kris - the Vessel, desperately trying to get their soul back, not understanding what it entails ; and Kris, knowing they have no choice but to keep it, sadly, in order to survive.
Spamton and Jevil's relationship could also be a main focus of the story. The two of them have a very different vision of 'freedom', after all. I imagine Jevil would intentionally push Spamton's buttons (reminding him that he is a puppet, that he will never cut his strings) and causing him all sorts of existential dread crises in order to bring him to the same state of madness he is in, because, for Jevil, the only way to be truly happy is his way. That would cause tensions within the group, with Jevil truly meaning well but not understanding that Spamton and him are not the same, and their problems will not be solved the same way - and Spamton, failing to communicate his feelings and simply avoiding the jester like the plague instead of confronting him.