Thanks For Saving Me, The Trouble Of Coming Up With An Birthday For My D&D Character!
Thanks for saving Me, the trouble of coming up with an birthday for My D&D Character!
Months of signs on the alignment chart
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More Posts from Radkittyfox
Writing Character Arcs
Here’s an easy secret about character arcs—they fit the same structure as plots (that’s because your main character’s arc is the main plot, but I’ve already talked about that here).
That means, your character arc will somewhat follow this structure:
Normal world
Inciting Incident
Big thing happens 1
Fun and Games
Midpoint
Things get worse
Big thing happens #2
Crisis
Climax
Resolution
It begins with your character in their ‘normal state’—who they are from their backstory. They have some sort of problem that they aren’t addressing, because why would they? Change is hard.
Then, inciting incident. Something happens that sends them into a “change spiral”. They’re forced to face something they’ve been ignoring or avoiding. This incident can be just about anything that turns their world upside down—a new person comes into their life, an old person they left behind reappears, a close one dies, or a friend moves on. Etc. Etc.
Big thing #1 is the first action they take to “right” what happened in the inciting incident. An old flame reappears in their life, maybe they decide to meet up with them. A close friend dies—maybe they decide to take a trip away for a little while. It is an action taken by your character because of what happened in the inciting incident.
Fun and Games is the part where things seem to be going okay for them. Or things can be going terribly for them—it’s up to you. Either way, it accumulates to…
The midpoint. Something happens and it’s terrible and probably their fault. The old flame reinforces why they stopped going out by breaking your character’s heart again. The funeral for the friend is happening and MC missed it. Etc.
Things get worse is just hammering home this point. From their actions, things are going downhill.
Big thing happens #2 is the second action they take to right things again. This time they’re changing strategies from the first thing they tried. Maybe if they tried avoiding their problem first, they’re going to confront it (for better or for worse).
The crisis is the recognition of their initial problem or flaw. Leading to:
The climax, in which the character either chooses to change or to stay the same. Grow and do the right thing knowing what we now know, or stay stagnant and do the thing they would have done in the beginning. What you choose here depends on if your story is a tragedy or a comedy—tragic characters don’t recognize their flaw and grow from them.
Resolution is the consequences of their actions. For tragic characters, things are probably bad and remain that way—we need to show the readers their choice was the one wrong. For characters who do grow, we see them begin to thrive for the first time in the story. They’ve achieved what they wanted, though maybe not in the way they thought they wanted it.
(Pair this post with Character is Plot to flesh out your characters.)
how do i get my character out of the corner i wrote myself in without a dues ex machina😭
How to Not Write Yourself Into a Corner (and How to Write Yourself Out of a Corner if You’re Already In One)
One of a writer’s WORST fears is writing themself into a corner.
It’s easy to write your characters into death-defying situations…but it’s not as easy to write the actual “defying death” part.
Some writers, in their desperation to get their characters out of a bind, employ the use of a Deus Ex Machina, as mentioned by anon:
Deus Ex Machina: (Translates to "god from the machine") A plot device where a seemingly unsolvable situation is fixed by an out-of-the-blue occurrence. The term “deus ex machina” is a reference to Greek plays, when actors playing a god would literally be lowered into the scene via a machine to magically solve any situation.
Unfortunately, this plot device is often ridiculed by readers, cited as a hack-job solution for a writer out of ideas.
How do we avoid this situation, then? Here are some tips and tricks on how to not write yourself into a corner, and how to write yourself out of a corner if you’re already in one!
Note that these tips may not work for everyone, so make sure to use your own intuition as a writer— you know your story best.
1. NIP IT IN THE BUD— OUTLINES ARE KEY!
I’m sorry to all of you pantsers out there, but the key to prevent writing yourself into a corner is to already have an idea of how each scene is going to turn out; don't make a problem without making a solution! If you keep on top of your outline, you should have no worries about writing your characters into a situation they can't get out of it.
It may be easiest to jot down ideas about a couple of scenarios and then select the one that works best, especially when it comes to dire climax scenes that have a lot of moving parts.
Check out my posts below for more in-depth advice about outlining!
How to Outline
Plotting for Pansters and Pantsing for Plotters
This advice, although essential, does require a ton of foresight and time to plan…and if you’ve sought out this post, it may mean that it’s too late for preventative measures. The subsequent tips in this post are going to be for people who are already in the thick of it and need a way to save all of their writing progress.
2. FORESHADOWING IS YOUR FRIEND (AKA “CHEKHOV’S GUN YOUR WAY OUT OF THAT SHIT”)
Foreshadowing: A narrative device wherein a writer gives an advance hint of what is to come later in the story. It helps maintain believability while subverting expectations and making plot twists.
Chekhov’s Gun: A narrative device wherein a seemingly insignificant element or object in the story becomes useful later on. Sometimes used synonymously with foreshadowing, but usually refers to a specific object.
Examples of Foreshadowing/Chekhov’s guns in media:
The 1981 Quarter (Or Extra Life Quarter) in Ready Player One
“Don’t Cross the Streams” in Ghostbusters (1984)
Winchester Rifle Hanging over the Bar in Shaun of the Dead (2004)
The Rita Hayworth Poster in The Shawshank Redemption (1994)
The Water Bottle in Bullet Train (2022)
In my opinion, a Chekhov’s Gun is the more refined twin of the deus ex machina; although it may seem like it comes out of nowhere, observant readers or those who go back into the story will realize that this event was set up from the beginning.
Foreshadowing is the key to turning a deus ex machina into a Chekhov’s Gun. It’s spreading breadcrumbs to maintain believability even when unbelievable things happen.
My advice: plant a line here and there referring to the object/element that will get you out of the corner.
These lines can be about a healing potion that a character carries around to save them when they’re at the brink of death, the fact that the city they’re fighting in often suffers from sinkholes, or that a character has a seemingly useless skill.
However, haphazardly inserting foreshadowing into your story may come across as heavy-handed; make sure it aligns with the narrative beats. Particularly big Chekhov’s Guns, especially ones that “save the day," may require multiple foreshadowing elements.
It can take a lot of work to incorporate the foreshadowing smoothly, so make sure it actually saves you time in comparison to rewriting the whole scenario/plot point.
3. TAKE A BREAK
Sometimes, the solution to your problem may not come to mind because you’re too immersed into the writing process and not thinking of the bigger picture. Or maybe it might just be good old-fashioned writer’s block. Take a step back, reassess, and return with the scene properly re-evaluated. Maybe start a new book or TV show to get some inspiration, or check out one of my posts below!
How to Overcome Writer’s Block
How to Get Inspired to Write and Regain Creativity
4. ASK FOR HELP
Sometimes, it might be best to have another set of eyes on your story! A situation that may seem unsolvable to you may have an obvious solution to a writing buddy.
5. KNOW THAT SOMETIMES RE-WRITING IS NECESSARY
I know this sounds horrible. It’s something that I wouldn’t wish upon any writer.
Sometimes, however, no amount of foreshadowing can get your characters out of the debacle they’ve put themselves in. Either that, or the work that it would take to insert the foreshadowing would be more than it’d take to rewrite the scene or the plot point.
My suggestion would be to search for the last place that you didn't feel lost, and then cut out everything after that.
(NEVER DELETE MAJOR CHUNKS OF YOUR WRITING! ALWAYS CUT IT AND SAVE IT IN A SCRAP DOC—IT COULD COME IN HANDY LATER!)
Then, take the time to outline the scenario and figure out the solution to your problem beforehand. It will suck, but trust me, it'll be worth it in the end.
HOPE THIS HELPED, AND HAPPY WRITING!
The 8 Steps of a CHARACTER ARC
You know that moment as a writer, when you’ve been charging through the story, high on how fantastic it is, and then suddenly…it all STOPS. The next scene doesn’t form in your head. You’ve got nothing.
Behind your characters, a string of bright and captivating scenes mark the trail of that rocket of inspiration; ahead of your characters, a foggy expanse, stretching to who-knows-where, a few shapeless blobs that should be scenes floating in the nothingness. The rocket is dead, and not refueling any time soon.
Well, to everybody who’s suffered this, or is currently suffering it, there’s a way to navigate through that fog. A map. Directions and a destination.
Or, more specifically, events that form the underlying structure of the story.
This post is going to focus on one facet of story structure: character arc. Structure is something people subconsciously recognize and expect, and if the story doesn’t match those expectations, they feel cheated (though usually can’t explain why). Every good story follows a structure. So if you know structure, you’ll always know where to go next, and won’t get lost in the fog.
So here are the 8 steps of a character arc: 1) Hero: Strength, Weakness, and Need
This happens in the setup of the story, when the main character’s ordinary world is being introduced. First, the main character’s strengths must be displayed; we must be given a reason to like them, or if not exactly “like” them, empathize with them, and be fascinated by them. The reader needs to bond with the character, feel concerned about how it all turns out for them. Or in other words, feel that the main character is worth experiencing the story. There are easy traits that do this: courage, love, humor, being in danger, being unfairly treated, being highly skilled at something, having a powerful noble goal. (Courage is the one they all need. If the character doesn’t have the gumption to actively pursue what they want, they are automatically a background character.)
After this, still in the beginning of your story, let the character exhibit what needs to change. Show their weaknesses of character and self awareness. And lastly, hint at what they NEED to learn. Sometimes this is even stated to the character, and they don’t understand it, refuse to believe it, or condemn it. Like “A Christmas Carol”, when Scrooge’s nephew says his speech about Christmas and how wonderful it is, and Scrooge replies “Bah Humbug!“
2) Desire: This is the moment when the character knows what they need to pursue, in order to obtain what they inwardly want. It is not the inciting incident or catalyst, the event in a story that disrupts the ordinary world and calls the hero on an adventure. This is a separate step entirely, occurring after that catalyst has shattered life as the main character knows it. They believe obtaining this goal will calm whatever inner turmoil or conflict they’re battling. And always, they’re not quite right. Think of Mr Fredricksen: His goal is to get the house – a symbolic representation of Ellie and the life he shared with her – to Paradise Falls, which he believes will heal his grief and guilt. It won’t. Once he obtains it, the achievement feels hollow. But I’m getting ahead of myself. So on we go!
3) Plan: Once in Act Two, the character is going to scramble for a plan of action. The inner want has solidified into a tangible goal, but they need a strategy to achieve it. This also spells out for the reader what to expect in that second act.
4) Conflict: What’s going to try stopping them? A hero with a goal is one thing, but to make it a story we need something that stands in the way. An obstacle. A force of opposition. If we didn’t have obstacles, books would be as interesting as “Harry Potter and the Trip to the Grocery Store.” (Although honestly, I’d probably read that.) After the catalyst has changed everything, after the character crosses the threshold into Act Two, everything from here on out will be laden with conflict. This is usually when enemies, or more accurately forces of opposition, begin to appear. Everything is accumulating to complicate the main character’s pathway to achieving what they want. The forces of opposition come from not only the villains, but from the actions that have to be taken to achieve the desire. Whatever this action is, it’s exactly what the main character is not suited to do, an action that pressures their flaws, exposes them to exactly what they need to become but can’t right now.
Like Stitch being forced to be the family dog. He’s not suited to this task.
5) Battle: The forces of opposition are amping up, growing stronger, fighting with greater intensity. The main character is taking the punches and working around them, relentlessly plowing forward. Hero and allies are usually punching back too.
6) Midpoint: This is the event where they first encounter what they need to learn, what they need to become. Something happens that forces them to behave in this new, life-saving way. But once they’ve seen it, they don’t know what to do with this knowledge.
7) Dark Night, Revelation, Choice: This is always the darkest point in the story, where all seems lost, and death – of a literal or spiritual nature – is in the air. And in this moment, something usually happens that makes the main character wake up to what is wrong, and what they need. More often than not, this revelation will arrive from the “love story” or relationship of the plot, and will be the thing that helps them pull themselves out of despair and see the light. And once this is uncovered, once the revelation of the truth about themselves is recognized, they are faced with a choice. Of course, they’ve been faced with choices in every beat of every scene, but this is the big choice that is going to determine if their story has a happy ending or a tragic one. The choice is this: “You are being faced the truth that you need to heal. Are you going to choose what you need, let your old self die, and become someone better?” And always, always, always this is a hard choice. The revelation must be significant to them. And it’s never easy. It can’t be. We don’t write stories about heroes who make easy choices. Villains have it easy. Are you going to adopt this new way of living, adopt this truth, and let your old self die? Or are you going to stay the way you are (which feels safer and is much less challenging) but end up stuck in a sort of living death? Most of the time, of course, they choose the right thing.
This moment is usually always the saddest scene in the thing. Like this scene with Stitch.
8) New Life: This is their changed life. After experiencing the trials of the story, after realizing what they need and choosing to be reborn, they are going to be different people – and are going to live a different life. This is what follows the statement “And every day after …” What has changed? Show the audience how things are different, how things are better, because they want to see that. This is the resolution, the wrapping up of everything we’ve been through with the main character, and having this in the story is often what gives that feeling of satisfaction after seeing a really well-told story.
So! To show off how this works, I’ve chosen the character arc of Carl from Up.
1) Hero: Strengths, Weakness, Need
Strengths: Reasons to like Carl are packed into that heartbreaking opening sequence. By the end of it, we love him, love Ellie, and are crying our eyes out.
Weaknesses: Now Carl is curmudgeonly, grumpy, cold, and won’t pay attention to a living soul. He’s also plagued by grief, regret, guilt, and loneliness. (Which we are all 100% okay with, because we already like him.)
Need: He needs Russel. The statement of what he needs to learn isn’t outright said (as it will be later) but Russel represents it.
Step Two: The catalyst was when a truck knocked down Ellie’s mailbox, Carl hit a construction worker in the head with his cane, and for this a judge declares him a public menace and orders him to go to Shady Oaks Retirement Village. The DESIRE is this moment.
Carl escapes in a flying house, thousands of balloons lifting him skyward. He even says the desire of the whole story out loud, “So long boys! I’ll send you a postcard from Paradise Falls!” The tangible goal is “live out the rest of his days in his and Ellie’s house, on the edge of Paradise Falls, South America.” (“It’s like America … but South.”)
Step Three: The plan and the conflict overlap, as they are wont to do. We have a scene where Carl is unfurling sails, setting a compass, and settling back in his chair for a smooth journey. But later on, after some conflict has arrived, we have Russel figuring out how to actually make it there. And after even more conflict has arrived, we have him telling Russel “We’re going to walk to the falls quickly and quietly, with no rap music or flash-dancing.”
Step Four: The moment he settles back into his armchair, high above the city, and here’s a knock on the front door, nothing is going to be easy for Carl. First, we have opposition in the form of Russel. Then we have a storm. Then the house lands miles away from the Falls, so they’ll have to walk it. Then we have Kevin, the giant bird. Then we have Dug. Which means they’re also being chased by a legion of talking dogs. Which brings us to Muntz, the main villain, and Carl’s shadow – the representation of Carl’s flaws, and the consequences of refusing to let go of the past.
Step Five: This is the trek to the Falls. It’s also the battle with every complication that arises. And it’s also exactly what Carl is not suited to do. He’s a curmudgeonly old guy, bent on living out the rest of his life alone. Well, the story says “Nope, Carl, that’s not how it’s going to be” and promptly gives him a surrogate grandson to take care of, a dog who adores him, and even a giant mythical bird. And he has to lead them all, if he’s going to get to the Falls.
Step Six: The moment when Russel invades Carl’s heart. Which is what he needs, but he doesn’t understand. (I have the scene beated out in the previous post.)
Step Seven: Finally, he gives in to the worst of himself and chooses his goal of living in his broken house on the edge of Paradise Falls. But somehow this doesn’t feel like victory. He’s still alone, next to Ellie’s empty chair, and she is still beyond his reach.
He picks up her adventure book, and leafs through the photographs, missing her; he pauses on the page scrawled with the words “Stuff I’m Going To Do”, lets his hand rest on it, grief and regret overwhelming him. He begins to close the book, and the page shifts … revealing the edge of another picture. Surprised, he turns the page. It’s their wedding picture.
Ellie added picture after picture of their happy marriage, the whole wonderful life they shared, all the things she did. And on the bottom of the last page is her last message to him: “Thanks for the adventure! Now go have a new one! Love, Ellie.” Exactly what Carl needs. He doesn’t need to be guilty, he doesn’t need to regret the past. The past was beautiful, and she will never truly leave him.
Choice: So, Carl can make the choice to throw everything out of the house to go save Russel.
New Life: Sitting on a curb, eating ice cream with Russel.
In the credits, we see a whole new life – or new adventure – with Carl, Russel, Dug, and even a bunch of new puppies.
So, it’s actually pretty simple. And once again, it’s fun to develop your own stories like this, but it’s surprisingly fun to analyze movies and books with it too. It improves your storytelling ability, I’ve found. Practice makes perfect.
I hope this post helps somebody out. It’ll make the ten times I cried while writing it, while watching scenes from Up, worth it.
What Makes an Ethnic Villain "Ethnic" or "Villainous?" How Do You Offset it?
anonymous submitted:
Hello WWC! I have a question about the antagonist of my story. She is (currently) Japanese, and I want to make sure I’m writing her in a way that doesn’t associates [sic] her being Asian with being villainous. The story is set in modern day USA, this character is effectively immortal. She was a samurai who lost loved ones due to failure in combat, and this becomes her character[sic] motivation (portrayed sympathetically to the audience). This story explores many different time periods and how women have shown valor throughout history. The age of the samurai (and the real and legendary female warriors from it) have interested me the most, which is why I want her to be from this period. The outfit she wears while fighting is based on samurai armor, and she wears modern and traditional Japanese fashion depending on the occasion. She acts pretty similar to modern day people, though more cynical and obsessed with her loss. She’s been able to adapt with the times but still highly values and cherishes her past. She is the only Asian main character, but I plan to make a supportive Japanese side character. She’s a history teacher who knows about the villain and gives the protagonists information to help them, but isn’t involved in the main plot otherwise. Are the way I’m writing this villain and the inclusion of a non-antagonist Japanese character enough to prevent a harmful reading of the story, or is there more I should do?
Why Does Your Villain Exist?
This makes me feel old because David Anders plays a villain with this kind of backstory in the series Heroes starring Masi Oka.
I think you want to think about what you mean when you say:
Villainous (In what way? To whom? To what end?)
Harmful (What tropes, narratives and implications are present?)
I’m relatively infamous in the mod circle for not caring too much about dimensions of “harm”. The concept is relative and varies widely between people and cultures. I don’t see much value in framing motivations around “What is less harmful?” I think for me, what matters more is:
“What is more true?”
“Are characteristics viewed as intrinsic to background, or the product of experiences and personal autonomy?”
“Will your portrayal resonate with a large audience?”
“What will resonate with the members of the audience who share the backgrounds your characters have?”
This post offers additional questions you could ask yourself instead of “is this okay/not okay/harmful.”
You could write a story where your antagonist is sly, sadistic, violent and cold-blooded. It may not be an interpretation that will make many Japanese from combat backgrounds feel seen or heard, but it’s not without precedent. These tropes have been weaponized against people of Japanese descent (Like Nikkei Japanese interned during World War II), but Japan also brutalized a good chunk of Asia during World War II. See Herge’s Tintin and The Blue Lotus for an example of a comic that accurately showcases the brutality of Japan’s colonization of Manchuria, but also is racist in terms of how Japanese characters are portrayed (CW: genocide, war, imperialism, racism).
You could also write a story where your character’s grief gives way to despair, and fuels their combat such that they are seen as calculating, frigid and deeply driven by revenge/ violence. This might make sense. It’s also been done to death for Japanese female warriors, though (See “Lady Snowblood” by Kazuo Koike and Kazuo Kamimura here, CW: sexual assault, violence, murder and a host of other dark things you’d expect in a revenge story).
You could further write a story where your antagonist is not necessarily villainous, but the perceived harm comes from fetishizing/ exoticizing elements in how her appearance is presented or how she is sexualized, which is a common problem for Japanese female characters.
My vote always goes to the most interesting story or character. I don’t see any benefit to writing from a defensive position. This is where I'll point out that, culturally, I can't picture a Japanese character viewing immortality as anything other than a curse. Many cultures in Japan are largely defined by transience and the understanding that many things naturally decay, die, and change form.
There are a lot of ways you could conceivably cause harm, but I’d rather hear about what the point of this character is given the dilemma of their position.
What is her purpose for the plot?
How is she designed to make the reader feel?
What literary devices are relevant to her portrayal?
(Arbitrarily, you can always add more than 1 extra Japanese character. I think you might put less pressure on yourself with this character’s portrayal if you have more Japanese characters to practice with in general.)
- Marika.
When Off-Setting: Aim for Average
Seconding the above with regards to this villainess’s story and your motivations for this character, but regardless of her story I think it’s also important to look specifically at how the Japanese teacher character provides contrast.
I agree with the choice to make her a regular person and not a superhero. Otherwise, your one Asian character is aggressively Asian-themed in a stereotypical Cool Japan way (particularly if her villain suit is samurai-themed & she wears wafu clothing every so often). Adding a chill person who happens to be Japanese and doesn’t have some kind of ninja or kitsune motif will be a breath of fresh air (well, more like a sigh of relief) for Japanese readers.
A note on characterization—while our standard advice for “offset” characters is to give your offset character the opposite of the personality trait you’re trying to balance, in this case you might want to avoid opposites. You have a villainess who is a cold, tough “don’t need no man” type. Making the teacher mild-mannered, helpful, and accomodating would balance out the villainess’s traits, but you’ll end up swinging to the other side of the pendulum towards the Submissive Asian stereotype depending on execution. If avoiding stereotypes is a concern, I suggest picking something outside of that spectrum of gentleness to violence and making her really boring or really weird or really nerdy or a jock gym teacher or…something. You’re the author.
Similarly, while the villainess is very traditionally Japanese in her motifs and backstory, don’t make the teacher go aggressively in either direction—give her a nice balance of modern vs. traditional, Japanese vs. Western sensibilities as far as her looks, dress, interests, values, etc. Because at the end of the day, that’s most modern Japanese people.
Sometimes, the most difficult representation of a character of color is making a character who is really average, typical, modern, and boring.
- Rina
How To End Your Story
The Circle Ending: A story that does a full circle and comes back to the beginning
The Moral Ending: An ending where you learn a lesson and see the character develop
The Surprise Ending: A big plot twist last-minute
The Reflection Ending: The character looks back on their past achievements and experiences
The Emotional Ending: Leave your readers feelings sad, bittersweet, or happy
The Cliffhanger Ending: End on something that will leave your readers at the edge of their seat
The Humor Ending: Finish in a funny or humorous way
The Question Ending: Make the reader wonder what will happen next
The Image Ending: Show, don't tell
The Dialogue Ending: Finish with a quote from one of your characters