
I do game dev, sprites, sprite animation, writing and music!For more info and links to stuff I do, check out my carrd:https://raininglamppost.carrd.co/
213 posts
Raininglamppost - RainingLamppost

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More Posts from Raininglamppost
The absolute emotional need to have Freya Crescent have a big Peppino-style emotional catharsis moment in FFIX where she goes Trance and beats the everloving snot out of one or all of those responsible for what happened to Burmecia and Cleyra with something like this playing in the background, bonus points for it being during a lightning storm because at this point she absolutely deserves to have as much dramatics as possible:
Since irredeamable wont release for some time. Ill be presenting some of my notable projects. I`ll start with the one i would most recommend. It's pretty old and janky but i think there is plenty to find for those willing to get past its flaws.

Black heart:
One of my most Ambitious project ever, black heart is a sidescrolling action-adventure game, highly inspired by the zelda series. In it, you play as 3 sisters, going on a perilous journey to rescue their people from the tyrannical grasp of an evil empress.
Pros: -Each of the 3 sisters comes with a unique feel. From their attack pattern to their health, physics, and items. Much of the game is built around those distinctions. -The story is simple but effective, with a clear goal to achieve and many characters to meet. -The world is very expensive and diverse, containing several interconnected zones to discover and explore. -The lore is complex, nuanced, and intricate, each of the races is well-developed with their own history, culture, heroes, and villains. -The dungeons are large and numerous. Each features its own type of puzzle and distinct aesthetic. -The bosses are all unique and ambitious, often featuring several phases, mechanics, and attack patterns. -There are a whole lot of secrets to find, certain fun and silly, others strange or creepy.
Cons: -The main characters are pretty bland and display little personality outside of the few traits they are given. -Combat can be pretty bare-bone and uninteresting outside of boss fights -Some of the writing and lore have not aged well and could be considered a bit tasteless or insensitive. -Since puzzles are often built around specific characters which have their own hp, losing them can force players to backtrack.
Recommended to: -Fans of Zelda games who crave another game in the genre. -People who want to get lost in a big and complex world. -People who want to experience a fantasy world unlike any other. -People who long for a game that they can discover for themselves without risking being spoiled by walkthroughs or wikis.
Estimated Duration: 6-8 hours.
Where to find:
Here it is; the final song of FriendShapes - the credits! I suppose that's pretty much it for posting stuff about the game for now, I'm unsure what else I can do to get it seen more but it's out there now for anyone to discover🙏💜
Ponder knew he should have never let Ridcully look at the invisible writings. Wasn't it a basic principle never to let your employer know what it is you actually do all day?
But no matter what precautions you took, sooner or later the boss was bound to come in and poke around and say things like, "Is this where you work, then?" and "I thought I sent a memo out about people bringing in potted plants," and "What d'you call that thing with the keyboard?"
And this had been particularly problematical for Ponder, because reading the invisible writings was a delicate and meticulous job, suited to the kind of temperament that follows Grand Prix Continental Drift and keeps bonsai mountains as a hobby or even drives a Volvo. It needed painstaking care. It needed a mind that could enjoy doing jigsaw puzzles in a dark room. It did not need Mustrum Ridcully.
Terry Pratchett, The Last Continent

Bought a Pyukumuku from Meccha and wow I didn't expect it to be -this- size, here's Crochet Freya With A 3DSXL for scale