
This is just a place for random ideas that nobody thought up of.... And a place for highlighting obscured, or otherwise rare awesome fan artworks.
238 posts
Randokaizer - Such Random Things

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More Posts from Randokaizer
I just remembered this post and I realized this also applies the same to Crystallis, the Wishing Tokens, the playable Unicorns and their pet counterparts, and the upcoming Dragons suggest Animal Jam: Play Wild! had to also absorb some of the "DNA" of Fer.al in order for the whole "playing as a mythical creature" concept to live on.
now that izzyzzz mentioned it… i think feral was doomed from the start. they built it with a million very awesome bells and whistles but no real core gameplay. every game that’s popular has some sort of core feature that, even with everything else stripped away, makes it fun to play. minecraft has building and exploring in an infinite world, fornite has robust pvp, pokemon has battling and catching pokemon.
feral didn’t have anything like that. the main “gameplay” i guess was exploring and collecting items and ingredients, which isnt as fun when you’ve explored the whole map to the point of memorizing every location and decorated your available avatars and sanctuary. and i feel like this is something that shouldve been addressed before anyone ever touched a keyboard to start working on the game. it’s something the character customization and item collection should’ve been built on top of, not as a substitute for.
thinking about her again, also, why didn't this get enough notes???

androwomon




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