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Please Note I Don't Support This Game For The Slaving Mechanic Nor Do I Want To Support It. This Is About
Please note I don't support this game for the slaving mechanic nor do I want to support it. This is about if the game would've actually antagonized and punished the player for going down that path.
Had this game not have a crazed mishmashed of Pokémon designs alongside emphasizing and enabling the player that enslaving Pals and humans makes the game "better", it should've been an evil route. Basically, this evil route is like a "automatic option" to hard mode, making it as a form of punishment for the player for committing such acts.
Taking the evil route, NPCs views on the player have changed into hating them and going against them as they acknowledged the player for enslaving humans and Pals. The two has a higher chance of revolting against the player and refuse to do any work for them. Everyone in the game is out to get you.
But too bad the real game isn't like I what I said. Oh yeah, I don't know if anyone before me mentioned this, but there's no NPCs that commit to enslaving humans and Pals, only the player does it. I've heard there's NPCs designated as villains but I don't think they're slaving humans and Pals.
Edit: Nope! Apparently they're not just giving you the option to mistreat your pals, you get railroaded into it via "pay to win" but now it's "enslave to win" because not enslaving them makes the game a ton slower. The exact same formula that's despised across the board when it's demanding money, but now it's demanding slavery, and that's seriously fucked up.
Original post:
Undertale: literally gives you the option to commit genocide.
no one flips their shit and says the game is endorsing genocide. It is constantly celebrated and unavoidable because everyone loves the series so much.
Palworld: gives you the option to mistreat your pals
suddenly everyone is on board with PETA-style claims that this game is endorsing animal abuse. As though all of the same criticisms haven't been lobbed at Pokemon since day 1...Pokemon, where you're literally beating and catching animals to fight them.
I think people should just admit they're mad about having proof that modern Pokemon games are shitty glitched messes that they shouldn't be wasting their money on because the company is lazy and greedy and can't make a playable game even with millions of times the budget and manpower of some random indie game that's parodying them.
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More Posts from Randokaizer
Oh so that explains why the designers made the kobolds of fer.al look more like werewolves than something reptilian looking. Especially the fact some of the developers had inspiration from various Japanese media such as the Shinigami's hint references Ryuk from Death Note.
This is a question that’s been bothering me, and after looking into it I think I get it
So kobolds first appear in Germanic folklore as domestic spirits. Kobolds are also considered mine spirits, causing cave-ins and tapping on things in the dark to scare miners
Think the elves from The Elves and the Shoemaker, but bastards
This association with mines and caves and bastardy gets them into the world of tabletop RPGs when Gary Gygax adds them to his fantasy supplement of Chainmail. Kobolds are later added to Dungeons & Dragons as a subterranean race of monsters
Here’s the important thing: due to a throwaway line in the rulebooks about the kobolds having doglike voices, the first artist to depict a D&D kobold gave it a dog nose

This is the beginning point in the divergent evolution
Kobolds in western TTRPG will notoriously become more and more reptilian with each generation, leaning on the interpretation of “chihuahua dragons,” but it’s at this time, heavily inspired by Dungeons & Dragons, that the video game series Wizardry begins

They brought the dog kobolds with them
Wizardry becomes extremely popular in Japan, inspiring JRPG series like Dragon Quest and Final Fantasy as well as manga series like Dungeon Meshi. And while in the west the kobold has become increasingly reptilian with each edition, the Japanese kobold has become increasingly canine
And this is why in the greater fantasy genre, kobolds represent everything from

To

To

And

As I've mentioned from my previous reblogged post, this game attracts racist trash for said mechanic and I hate it that people glance over it.
No, actually if yer out here defending Palworld in any regard you need to be mentioning the fucking human npc slavery mechanic.
Those guys don't wanna try cause' they're allergic to said series just cause' you can't enslave them with humans too, my gawn it really does show those type of fans are unaccepting jerks judging by how they love that mechanic within that game.
I don't get the people touting palworld as a clever deconstruction like no it just sucks. If you want a monster franchise that's sort of fucked up and yucky and weird and has guns and wants to talk about how war is hell. AND is actually fucking good and has a heart instead of just being like "lol look at how SHOCKING and CRAZY we're being". Digimon is right there.

Day 49- Andromon!
I’ve always liked Andromon, it’s a really cool idea the way he has all these cybernetic upgrades, but they’ve caused his flesh to atrophy. Also a good example of a humanoid Digimon with a subtly in-human face.