
Hoard of your resident sarcastic ace friend. Somewhere between 25 and 250. Asexual/Demisexual, Cis, She/Her/Hers. Posts a lot about: D&D, language learning, LGBT+ content, social justice, and fiber arts. Also cats and books.
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Hot Tip If You Wanna Play A Warlock Or Another High Charisma Character But Have An Irl Charisma Of Like
hot tip if you wanna play a warlock or another high charisma character but have an irl charisma of like 10:
there’s more than one kind of charisma. the default always seems to be “suave ladykiller/casanova who can and will knowingly manipulate people and do it with a sly smile”, but that’s not the only kind.
i play a 20 charisma warlock who is… none of those things. she’s kind of shy and easily flustered but she IS extremely good-hearted and kind, and she radiates a certain kind of aura that just makes people want to like her and trust her because they can tell she’s a good person.
don’t feel boxed in by traditional portrayals of charisma and let it scare you away from playing classes you’re interested in.
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More Posts from Sarcasticacefriend
Here’s a fun thing about tieflings: while many folks – particularly critics – seem to be under the impression that tieflings are the offspring of Dungeons & Dragons 3rd Edition’s brief dalliance with dungeonpunk aesthetics, their first appearance as a playable race actually came six years earlier, in 1994′s Planescape campaign setting for D&D 2nd Edition. Interestingly, though later iterations of the game would push hard for a standardised tiefling appearance, in their original incarnation you had the option to randomly generate your demonic features.
The tables for this are reproduced in their entirety below; roll 1d4 to determine the number of demonic features your tiefling possesses, then 1d100 on the Tiefling Appearance table for each feature, re-rolling any contradictory or redundant results. Some entries in the Special Side Effects table have been lightly re-written for mechanical compatibility with D&D 5th Edition, and may not represent reasonable racial features in a typical 5E game – the objective here is to reflect the source material as closely as possible, not to achieve balance.
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INTJ: You love trickery.
INTP: I love puzzles, trickery is just my native tongue.
draw some fat elves you cowards you tepid fools