
Stuffed (hopefully) with random ideas I hope to share for campaigns of all kinds~!
9 posts
I'm Being Recharged
I'm being recharged




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More Posts from Scurpdurgen
Character Idea~!
The Warlock who loved their Patron
Ingredients: 1. Warlock of any understandable subclass (something like Hexblade might get a little iffy).
2. A willing DM.
The Hook: An adventurer that fell for someone of holy status. A long and blissful union occurred between the two but was suddenly cut short due to the holy lover's religious duties and their inevitable ascension into godhood (you might already see where this is going). The adventurer now must travel the land with their one purpose of discovering a way to ascend as well in order to fully live side-by-side with their once lover, now Patron, once more.
Added Spice: The Adventurer had something of a darker past that was tossed aside after falling for their holy love. Without the constant physical presence of that love, they may be inclined to slip back into their old ways, whether on purpose or by their nature slowly creeping its way back in. Their darker past could be something based on a previous job like a highwayman, a mercenary, a torturer, or an executioner. Their internal conflict could be physically represented by taking levels in Cleric, showing the adventurers attempts to ascend, while every level they might take in Warlock would put a wedge further between them.
Added Bliss: There isn't really any internal conflict with the adventurer who just wants to ascend to meet their lover again but the two bicker comically between themselves like old couples do.
This idea is for sale. The price is, you must tell me how it plays out for you in your own games! Enjoy~!
Rejoining of the Immortal Lovers
D&D Longterm Quest Idea
Ingredients:
1. A main hub of operations like a city or a gang hideout!
2. A party of traveling adventurers with good intentions in their souls and lots of places to visit!
3. Lots of places to visit!
The main crew, the gang, your lovely PCs, have a common home or base they return to between adventures. Within this base could be a wide array of things. Family members! Rivals! Their favorite tavern! A marketplace~! Etc... But the most important thing there (for the sake of this random tumblr idea) is the shop that contains The Immortal Lovers!!!
....At least one of them.
A random shopkeeper, maybe from a store that sells magical items from across the land, or maybe a tavern keeper that deals in the trading of secrets and information. Regardless of whoever they are, they’ve made shop in the place you’re located and have just one thing to ask of you once you’ve earned their trust.
“Please help me find the missing pieces of my love!! An odd request to be sure.
Through RP our group finds out that this NPC is actually immortal due to idunno blood sacrifice or something and their long lost love met an unfortunate fate so now due to probably blood sacrifices again their body was scattered Across the World!! Your party is tasked with this “BODY-PART FETCH QUEST” (maybe that should’ve been the title) that they can complete while they’re already out and about exploring the world. Kind of like the side getting all of the Korok seeds in Legend of Zelda: Breath of the Wild but instead of mystical seeds it’s some guy’s liver~~~
Now every time the characters search a dungeon, a graveyard, a mad scientist’s crazy mad science lab, they have a chance of finding a little piece of flesh or a limb that gives off the same glow as all of the other immortal parts they’ve found so far. They return home after completing a mission and carry the body parts back with them to give to the immortal lover, who offers something alluring in return~ Is it gold? Is it a cool weapon? Is it perhaps some Additional Spice?
Additional Spice: The Immortal Lover has been around for quite some time and has seen most of your Homebrew world (which is looking marvelous by the way, really love the lore behind it). Because of this, they might have snagged an heirloom of one of your PCs. A long lost Flute that was fabled to have belonged to the ancestor of that Goliath Bard in the party or maybe an enchanted set of armor baring the family crest of the Aarakocra Fighter. Whatever it is you think might push the plot forward, it’s gonna be hanging up on that immortal’s wall!
Additional Spice with a Lemon Twist: The Immortal Lovers are actually evil wizards that have engaged in naughty phylactery nonsense and what-have-you. Once you manage to locate the last piece, the other lover is fully resurrected and the two begin wreaking havoc on the world making your new mission to put them down once and for all.
This idea is for sale!! The cost, you must run it in your campaign, and tell me about it when you do! Happy Rollin~!!
Session 1! Start of a Campaign Idea~
"You all wake up in Jail!"
Ingredients:
1. Unsuspecting Players.
2. The undeserved trust of said players.
3. A questionnaire sheet for said players asking them personal questions about their characters and backstories.
Here's the plan, fill out a questionnaire sheet for your characters asking them things about their tastes, their life choices, etc etc, but make sure to throw in, "what is a jail-worthy thing that your character has done."
Take all the sheets and start to flesh out your campaign. Now that your players have unknowingly given you the go ahead to enact justice on their butts, establish your beginning scenario based on each and every one of them being incarcerated for those exact things. Now the players must band together to break out of prison through one of several methods. The armory of the prison could be stocked with just the right item one of the players had on them earlier and they need to connive, maneuver, and steal it back. The players could rally the other inmates and create a massive prison break. Maybe there's a secret passage, a series of odd ancient tunnels your players discover underneath the prison that lead them out into freedom. The options are endless.
What if your players are godly good boi Paladins or Clerics and didn't ever wanna hurt nobody? They've certainly done nothing worth jailing them for so they must have left that section on your questionnaire blank. No need to fear, as this would lead perfectly into another plot hook and/or reason for the gang to keep adventuring. Your good boys and girls were FRAMED!! Someone nefarious set them up, and now they must seek out this wicked person to enact justice and clear their name. After the players escape, drop hints of the reason for their incarceration and lead them on a path of revenge towards those responsible. Make it worth their while and/or make it so that they're going to be constantly hunted unless they do actually get their names cleared. This would solve any issues with someone who doesn't actually want to seek revenge and is instead now working to save their skin.
Added Sweetness: One of the characters is actually trying to break out a friend/family member/owner of "information leading player to their prized mcguffin~"
It would be fun to just drop this on your players at the start of the campaign, telling them they get to introduce themselves and these characters they worked so hard on behind bars 😋.
This idea is for sale!! The cost, you must run it in your campaign, and tell me about it when you do! Happy Rolling~!!
Now I have to find this freaking hat on Etsy somewhere

