
Stuffed (hopefully) with random ideas I hope to share for campaigns of all kinds~!
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Rejoining Of The Immortal Lovers
Rejoining of the Immortal Lovers
D&D Longterm Quest Idea
Ingredients:
1. A main hub of operations like a city or a gang hideout!
2. A party of traveling adventurers with good intentions in their souls and lots of places to visit!
3. Lots of places to visit!
The main crew, the gang, your lovely PCs, have a common home or base they return to between adventures. Within this base could be a wide array of things. Family members! Rivals! Their favorite tavern! A marketplace~! Etc... But the most important thing there (for the sake of this random tumblr idea) is the shop that contains The Immortal Lovers!!!
....At least one of them.
A random shopkeeper, maybe from a store that sells magical items from across the land, or maybe a tavern keeper that deals in the trading of secrets and information. Regardless of whoever they are, they’ve made shop in the place you’re located and have just one thing to ask of you once you’ve earned their trust.
“Please help me find the missing pieces of my love!! An odd request to be sure.
Through RP our group finds out that this NPC is actually immortal due to idunno blood sacrifice or something and their long lost love met an unfortunate fate so now due to probably blood sacrifices again their body was scattered Across the World!! Your party is tasked with this “BODY-PART FETCH QUEST” (maybe that should’ve been the title) that they can complete while they’re already out and about exploring the world. Kind of like the side getting all of the Korok seeds in Legend of Zelda: Breath of the Wild but instead of mystical seeds it’s some guy’s liver~~~
Now every time the characters search a dungeon, a graveyard, a mad scientist’s crazy mad science lab, they have a chance of finding a little piece of flesh or a limb that gives off the same glow as all of the other immortal parts they’ve found so far. They return home after completing a mission and carry the body parts back with them to give to the immortal lover, who offers something alluring in return~ Is it gold? Is it a cool weapon? Is it perhaps some Additional Spice?
Additional Spice: The Immortal Lover has been around for quite some time and has seen most of your Homebrew world (which is looking marvelous by the way, really love the lore behind it). Because of this, they might have snagged an heirloom of one of your PCs. A long lost Flute that was fabled to have belonged to the ancestor of that Goliath Bard in the party or maybe an enchanted set of armor baring the family crest of the Aarakocra Fighter. Whatever it is you think might push the plot forward, it’s gonna be hanging up on that immortal’s wall!
Additional Spice with a Lemon Twist: The Immortal Lovers are actually evil wizards that have engaged in naughty phylactery nonsense and what-have-you. Once you manage to locate the last piece, the other lover is fully resurrected and the two begin wreaking havoc on the world making your new mission to put them down once and for all.
This idea is for sale!! The cost, you must run it in your campaign, and tell me about it when you do! Happy Rollin~!!
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More Posts from Scurpdurgen
I'm being recharged




Location/Puzzle Idea~!
The Moving Tower
Ingredients:
1. Multiple closed room puzzles.
2. Treasures of varying degrees of rarity.
3. PCs with questionable morals.
Premise - An ancient tower stands proud amidst a blanket of fog. As you approach the structure, you realize you cannot determine its true massive height as its pointed body shoots up past the clouds to mingle with the stars. As you approach closer, you also realize you cannot determine its depth as the path you walk is a platform connected to the midsection of this behemoth, a bridge with nothing but a sea of those same clouds surrounding you on all sides. How did you get here? Where are you? Questions for later.
The only thing you can see right now is a heavy lever and a large stone door left creaked open. Through the doors and into the tower bares a large room full of death traps, already sprung and dripping with blood. In the center of the room is a treasure chest snapped wide and full of emptiness.
You leave the room as nothing appears worth your time in there to inspect and pull the lever. Ancient gears turn and groan as they come to life somewhere deep down. The entire massive tower grinds as it slowly sinks down, turning like a drill penetrating the clouds below while your platform with the lever remains perfectly still. Eventually the tower *THUNKS* into place, and a new door appears, colored differently than the one prior. It opens to reveal a brand new room, with a new piece of treasure to claim and more puzzles to beat.
How many floors of the tower can you conquer before it conquers you?
Added Spice: This is a death-cult's tower. More death traps. More gore. More prizes worth throwing your life away for. This is an end game area worth investigating by the truly brave and OP PCs or a side quest the party can come back to once they've leveled up a bit and feel more comfortable tackling the death traps again. You could even make the prize visible from the beginning of the puzzle but somehow unattainable, this way the party knows how worth it completing the puzzle will be and makes it all the more tantalizing.
Added Flavor: This is actually a trial puzzle for one of the party members (or all) to prove themselves worthy of whatever mcguffin is needed for their quest. Tone down the difficulty and hold back on the prizes until the very end or simply swap magical items for health potions and the like to help your PCs make sure they can get through the slog.
Added Sweetness: This isn't actually a puzzle at all, but instead a massive hotel! Using the lever allows you to head from floor to floor and somehow not bother the patrons inside. Each patron is friendly and offers advice or items as thanks for chatting with them like a random villager in an RPG.
This idea is for sale. The price is to play it in your own games and tell me how it goes! Enjoy~!
Now I have to find this freaking hat on Etsy somewhere


Random D&D Idea
The Silk Seller Spider
A giant spider that sells amazing quality silken fabrics in a busy city or town's market. It isn't hostile and the townsfolk leave it alone since it's actually helped with bringing in customers, but it's really just a giant spider, about as big and hairy as a full grown grizzly bear. It skitters around in it's tent to get you what you're looking for and takes payment oftentimes in rare and exotic things.
If you have Speak with Animals you'll be able to converse with it easily. If you don't, there's some guy hanging in cocoon from the ceiling. That's the spider's "Employee" who will help translate for you.
It's really quite worth taking a look at her wares, even if she tends to stare.