sirsirsonson - It’s An Abstract Kind Of Stupidity, Kinda
It’s An Abstract Kind Of Stupidity, Kinda

I’m just a guy that likes animation, dnd, and weapons. I may also use this as a place to put down my homebrew ideas

68 posts

Camatoz (claws) Very Rare, +2On A Hit, The Target Takes Additional 1d6+2 Slashing And 1d4 Necrotic Damage.

Camatoz (claws) Very Rare, +2On A Hit, The Target Takes Additional 1d6+2 Slashing And 1d4 Necrotic Damage.

Camatoz (claws) very rare, +2 On a hit, the target takes additional 1d6+2 slashing and 1d4 necrotic damage. the user heals half the total damage. While wearing camatoz, the wearer gains a climbing speed equal to there walking speed and a glide speed of 45. The user’s jump distance is doubled while wearing camatoz.

the edgier twin of papillon


More Posts from Sirsirsonson

6 years ago

Thunderballs

Wondrous item (uncommon)

A small, purple velvet bag with the words “dr. Wondertainment’s thunder in a bag!” With a text below saying “lightning in a bottle not included” the bag has 6 balls, you can throw a ball at an enemy to cast these spells:

Radiant word: 1

Toll the dead: 1

Thunderclap: 1

Thunder wave: 2

Shatter: 3

You regain 1d4+2 balls each day


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6 years ago

A combustion propelled repeating crossbow

Otherwise known in monster hunter as a bowgun

A gun that shoots arrows instead of bullets

3 years ago

I just like aliens

sirsirsonson - It’s An Abstract Kind Of Stupidity, Kinda
6 years ago

Hamon training

Feat (bonus if monk)

Hamon Training

You have learned how to conduct solar energy through your body via breathing methods. You age half as fast, have advantage on CON saves and are resistant to poison damage. Your unarmed strikes do 1d double proficiency (1d4 at lvl 1, 1d6 at lvl 5, 1d8 at lvl 9, 1d0 at lvl 13, and 1d12 at lvl 17) +wisdom radiant damage.

If conducted through a weapon, It does one die size lower (1d4+wis is just +wis). If taken by a monk, you can spend 1 ki point to channel hamon through an object, get creative.

This is a bit broken so talk to the dm before adding this


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6 years ago
Walking Arm (rare) Quarterstaff , Requires Attunement A Staff Topped With A Sentient Glove That Mentally

Walking arm (rare) quarterstaff , requires attunement A staff topped with a sentient glove that mentally links to the attuned. the glove behaves like the magic carpet from Aladdin, barely communicating in hand gestures and sign language. As a free action, the glove can do thing that requires just one hand (ie. Grabbing, pressing, etc.) if the glove grabs a weapon, it becomes a different weapon depending on what weapon was grabbed, dagger/spear, sword/scythe or glaive, etc.


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