somekindofsentience - not a puppyboy
not a puppyboy

banner credits: omoriboii; pfp credits: zipsunz // i write analyses and apparently also voice act

87 posts

Posting Tiny Snippets Of Fanfic Until Someone Finds It Interesting Enough For Me To Finish It And Put

posting tiny snippets of fanfic until someone finds it interesting enough for me to finish it and put it all on ao3, part 5

content warning: serious self-harm, references to emotional neglect and abuse.

[MARI - 25]

Mari booted up the old PC. The Puppeteer watched, warped face sneering in the reflection of the black screen, long, stringy hair covering thin shoulders; Sunny was busy with Basil today. 

Trying to ignore the creature behind her, Mari looked out the window. Perhaps her vision was getting worse, some parts of the backyard looked blank, like raindrops distorting the view outside a windowpane. She could still see the forest and sky, and figure outside. He was always there too, scarf flapping in the wind. She imagined him as her father, waiting peacefully for her to come outside and play…

Come now, Mari. You know that’s not good enough. Take a break, we can do more soon.

Mari’s fingers tapped absent-mindedly along the desk. She played out some notes… right, G4, E5, …left, C4, G4 and E4, once again,... everything played mezzoforte, she hummed quietly to herself… 

Yes, this one would sound good enough for Dad. This one would be perfect…

She closed her eyes. It was like it was all really there… left, A3, C#4 and E4; G3, C#4 and E4, repeat,... right, G5, D5, no, wait, E5…

Wait.

Mari froze.

What was she doing?

No, what the fuck was she doing?

No, no, no. Absolutely not. Never again

Her mother's voice echoed in her head. 

Don't hurt yourself, Mari. I told you to stop. You're burdening me and everyone else.

No, no, wait, but,

Mari slammed her hands on the edge of the desk, and again. Over and over and over and over and over. She hit them harder and harder. Over and over and over and over and over. She hit them until they turned purple and throbbed, she hit them until they went numb. Then she kept hitting. 

She stopped. Her fingers were shaking, bent in odd directions. The bandages must've slipped off.

She knew it was supposed to hurt, but it didn't. She looked blankly at the shattered mechanics of her hands.

Her mother burst into the room, the door flying open. Mari hadn't heard the footsteps. “God, Mari, what did I tell you? That's the third time this month.”

Mari stood up and looked at her mother's shoes, avoiding her eyes. They were navy velvet loafers, with a small rose near the top of the shoe. Perfect mom shoes for a perfect mom.

“No, we're not going to the hospital again. They're fed up with you.” Her mother grabbed Mari's wrists, pulling them harshly. She peered at the fingers.

“Go and clean them up and bandage them. I'm sick of this. I know you miss him, but this isn't appropriate.”

Mari moved to leave, slipping past her mother, avoiding touch. As she walked toward the door, her mother sighed deeply.

“You know you're fine. Don't pretend otherwise. I'm fine and you're fine. If you weren’t fine, you would talk to me.”

Mari nodded distractedly, and busied herself in the bathroom. Puppeteer loomed in the mirror, hissing the words her mother said. 

You're a burden. She's sick of you. They’re fed up with you. You're fine. You're fine. You're fine. This isn’t appropriate.

Mari tried to ignore it.

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More Posts from Somekindofsentience

1 year ago

the relevance of arcs in the DreamScape AU, or trying my best to make predictions

WARNING: SPOILERS FOR THE OMORI DREAMSCAPE AU - THIS ANALYSIS ASSUMES YOU HAVE READ UP TO THE CURRENT LATEST CHAPTER (14) PLEASE READ IT!!! ITS GOOD!!

CONTENT WARNING: MENTIONS OF SUICIDE.

READING-THIS WARNING: I'M STUPID AND MISINTERPRET THINGS SOMETIMES, ITS ALL MY ANALYSIS AND DO REMEMBER THAT IT CAN BE WRONG/BAD/STUPID SOMETIMES

*cracks knuckles*

Let's do this.

Determining the Goal of Each Arc

If a story is formatted in a particular way, typically it has a specific goal for that. You learn this back in the years of High School English, when you start to understand the point of plays being separated into acts. They have somewhat different stories, but ultimately link to the same final goal, or final climax of the story.

In DreamScape's instance, it is split into three arcs. An arc (in other contexts) typically refers to the development and eventual resolution of a particular theme or aspect - such as a character arc, which portrays character development over a period of time. I tend to use arc when referring to characters, so I'll capitalise when referring to the actual in-text arcs.

I believe that it is possible to use our understandings of the current Arcs to determine where loose ends might be tied up in Arc 3. We know for certain the ending is "bittersweet" - somewhat good, somewhat bad, not unlike the original game.

Arc 1

The first Arc provides us with the most understanding, since it's complete, but it's relatively easy to miss the goal of the Arc, considering how much is going on. We gain understanding of DreamScape as a location and a plot device, and begin to understand the characters centered around it, which is a lot to process.

The importance of the events that occur is obvious. Sunny fucks with the program, revives Mari, and causes a shit ton of problems, including seriously injuring Basil. Basil knows the truth of Mari's weird online activity, and Sunny is trying to fix the problem he made, causing more problems on the way. In the meantime, Kel and Hero wrestle a dysfunctional relationship, and Aubrey and Basil aren't on good terms.

Despite all this, the finale of the Arc is focused on Aubrey's relationship with Sunny, and it deliberately doesn't end with the creation of the Mari virus - that's the beginning. Having it as an ending would be a relatively reasonable ending for a beginning arc, so why wasn't it?

I believe the goal of the first Arc revolves around Aubrey/Kim/Kel discovering what Sunny has done, and also reader discovering the "truth" about Mari's death, as well as the way Sunny's life rotates around it. Rather than a journey of creation, it is a journey of discovery.

Mari's suicide is first directly described in Chapter 10, and so is Sunny's suicide attempt (mimicking his sister's). We also see Sunny's direct involvement in Mari's death - while her legs breaking was already mentioned, here we see Sunny curled up in the corner, sitting with Mari's dead body, when Aubrey finds him. We see Sunny mimic Mari's suicide, and we get one of the most key lines of this arc-

The Relevance Of Arcs In The DreamScape AU, Or Trying My Best To Make Predictions

From this, we learn more about Sunny as a character before the events of her death, and the nature of the destruction of Aubrey and Sunny's relationship, indirectly destroying Aubrey and Basil's relationship at the same time. Similar to the original game (except actually explicit), we watch how the friendship group broke up. This is the goal of the first Arc - much like the Truth Segment of the original game, we are understanding what happened in the past.

The first Arc also introduces Kel and Hero's clashing personalities, and also introduces Kim, to act as "Aubrey's Hero" (at least for this section). Kim and Hero are third-parties who don't like and rarely interact with DreamScape, although they are later required to. I believe setting up these characters makes them more relevant later.

Arc 2

As of current writing, this Arc is incomplete, which makes it difficult to determine its main goal. However, we can look at the current state of events and determine a potential conclusion from there.

Arc 2 has us understand more about the Mari virus, and its interaction and storage of memory. It also introduces Sweetheart, as well as Hero's bargain with her, and it foreshadows/demonstrates severe destruction of DreamScape.

The sequences wherein Sunny enters Mari's memories are very reminiscent of several Truth sequences in the original game. Even the images reflect this, depicting Sunny falling through a red sea; or the hospital. It depicts a continuum of Mari's memory, which also foreshadows the destruction of the way Sunny perceives time.

Despite the horrific nature of it, we know Sunny enjoys being with Mari or acting as her, in her memories - his obsession with his sister has driven him to insane lengths to see and feel her again, punishing himself . In this way, Sunny now acts as an antagonist, where his goals are somewhat beyond reader empathisation and understanding, pivoting them to want him to get help. It may be that we rarely see Sunny as the main perspective onward, but it's perfectly possible for that to not happen as well.

It is likely the game will be immensely broken from here on, or at least somewhat changed. I also predict Sunny will break free from Sweetheart's weird little lab to cause further destruction, because it would ultimately lead to a more interesting future climax.

Considering Loose Ends for Arc 3

The Potential Ending of DreamScape (as a game): Considering the best possibility for a bittersweet ending, the destruction/abandonment of DreamScape as a game would tie up Sunny's grieving and acceptance character arc. Though Hero's focuses on the use of DreamScape to heal grief, Sunny is more relevant and requires more support. Either the virus itself will ruin the game, or Sunny will choose to leave it.

Understanding the Mari Virus: At the present moment, Sunny (and everyone else) has a very limited understanding of the virus - we understand why it is there, and somewhat understand what it can do, but nothing of its extent. Surprisingly, we also understand little about its creation. Either another character will introduce a better understanding of it and its potential, or we learn from Sunny's experience.

A Possible Sunny Final Boss Fight?: Could be an interesting avenue to go down as complete corruption threatens the game, but also threatens Sunny's safety. Aubrey has already fought Sunny before, so it's not impossible. However, that fight also didn't achieve any goals of the other parts of the main cast.

Kel and Hero's relationship: I feel absolutely confident it won't stay this way forever, and we can already see slight change. This also goes for Aubrey and Basil. Whether or not the entire friendship group is revived is debatable, and potentially unlikely, considering Sunny's apparent differences.

Kim as a Character: Putting this here because she's apparently going to get more relevant. This may be because she knows something we do not, or perhaps to understand Aubrey more.

Sweetheart and her Crew: These characters definitely know more about DreamScape than the reader, as is evident by their relevance in the second Arc, as such I believe they might be beneficial to keep around for the next Arc.

Sunny's Eviction/Expulsion Threat: While stated to be five months away, time has been slipping from Sunny's grasp recently, meaning that this is definitely going to become relevant again soon.

Sunny's Physical and Mental Wellbeing: Need I say more?

Basil and Unrequited Love: The pining is probably going to get worse from here, especially considering Sunny's current state. It is possible Basil will have an internal strife between his desire to see Sunny happy and what is best for him.

There's definitely more. It's like, insanely early. I stopped having a train of thought twenty minutes ago. But I hope you enjoyed this!


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1 year ago

I MISSED A THEME???????? rereads whole fanfic

hey, "pretty accurate" is a compliment. (?)

the relevance of arcs in the DreamScape AU, or trying my best to make predictions

WARNING: SPOILERS FOR THE OMORI DREAMSCAPE AU - THIS ANALYSIS ASSUMES YOU HAVE READ UP TO THE CURRENT LATEST CHAPTER (14) PLEASE READ IT!!! ITS GOOD!!

CONTENT WARNING: MENTIONS OF SUICIDE.

READING-THIS WARNING: I'M STUPID AND MISINTERPRET THINGS SOMETIMES, ITS ALL MY ANALYSIS AND DO REMEMBER THAT IT CAN BE WRONG/BAD/STUPID SOMETIMES

*cracks knuckles*

Let's do this.

Determining the Goal of Each Arc

If a story is formatted in a particular way, typically it has a specific goal for that. You learn this back in the years of High School English, when you start to understand the point of plays being separated into acts. They have somewhat different stories, but ultimately link to the same final goal, or final climax of the story.

In DreamScape's instance, it is split into three arcs. An arc (in other contexts) typically refers to the development and eventual resolution of a particular theme or aspect - such as a character arc, which portrays character development over a period of time. I tend to use arc when referring to characters, so I'll capitalise when referring to the actual in-text arcs.

I believe that it is possible to use our understandings of the current Arcs to determine where loose ends might be tied up in Arc 3. We know for certain the ending is "bittersweet" - somewhat good, somewhat bad, not unlike the original game.

Arc 1

The first Arc provides us with the most understanding, since it's complete, but it's relatively easy to miss the goal of the Arc, considering how much is going on. We gain understanding of DreamScape as a location and a plot device, and begin to understand the characters centered around it, which is a lot to process.

The importance of the events that occur is obvious. Sunny fucks with the program, revives Mari, and causes a shit ton of problems, including seriously injuring Basil. Basil knows the truth of Mari's weird online activity, and Sunny is trying to fix the problem he made, causing more problems on the way. In the meantime, Kel and Hero wrestle a dysfunctional relationship, and Aubrey and Basil aren't on good terms.

Despite all this, the finale of the Arc is focused on Aubrey's relationship with Sunny, and it deliberately doesn't end with the creation of the Mari virus - that's the beginning. Having it as an ending would be a relatively reasonable ending for a beginning arc, so why wasn't it?

I believe the goal of the first Arc revolves around Aubrey/Kim/Kel discovering what Sunny has done, and also reader discovering the "truth" about Mari's death, as well as the way Sunny's life rotates around it. Rather than a journey of creation, it is a journey of discovery.

Mari's suicide is first directly described in Chapter 10, and so is Sunny's suicide attempt (mimicking his sister's). We also see Sunny's direct involvement in Mari's death - while her legs breaking was already mentioned, here we see Sunny curled up in the corner, sitting with Mari's dead body, when Aubrey finds him. We see Sunny mimic Mari's suicide, and we get one of the most key lines of this arc-

The Relevance Of Arcs In The DreamScape AU, Or Trying My Best To Make Predictions

From this, we learn more about Sunny as a character before the events of her death, and the nature of the destruction of Aubrey and Sunny's relationship, indirectly destroying Aubrey and Basil's relationship at the same time. Similar to the original game (except actually explicit), we watch how the friendship group broke up. This is the goal of the first Arc - much like the Truth Segment of the original game, we are understanding what happened in the past.

The first Arc also introduces Kel and Hero's clashing personalities, and also introduces Kim, to act as "Aubrey's Hero" (at least for this section). Kim and Hero are third-parties who don't like and rarely interact with DreamScape, although they are later required to. I believe setting up these characters makes them more relevant later.

Arc 2

As of current writing, this Arc is incomplete, which makes it difficult to determine its main goal. However, we can look at the current state of events and determine a potential conclusion from there.

Arc 2 has us understand more about the Mari virus, and its interaction and storage of memory. It also introduces Sweetheart, as well as Hero's bargain with her, and it foreshadows/demonstrates severe destruction of DreamScape.

The sequences wherein Sunny enters Mari's memories are very reminiscent of several Truth sequences in the original game. Even the images reflect this, depicting Sunny falling through a red sea; or the hospital. It depicts a continuum of Mari's memory, which also foreshadows the destruction of the way Sunny perceives time.

Despite the horrific nature of it, we know Sunny enjoys being with Mari or acting as her, in her memories - his obsession with his sister has driven him to insane lengths to see and feel her again, punishing himself . In this way, Sunny now acts as an antagonist, where his goals are somewhat beyond reader empathisation and understanding, pivoting them to want him to get help. It may be that we rarely see Sunny as the main perspective onward, but it's perfectly possible for that to not happen as well.

It is likely the game will be immensely broken from here on, or at least somewhat changed. I also predict Sunny will break free from Sweetheart's weird little lab to cause further destruction, because it would ultimately lead to a more interesting future climax.

Considering Loose Ends for Arc 3

The Potential Ending of DreamScape (as a game): Considering the best possibility for a bittersweet ending, the destruction/abandonment of DreamScape as a game would tie up Sunny's grieving and acceptance character arc. Though Hero's focuses on the use of DreamScape to heal grief, Sunny is more relevant and requires more support. Either the virus itself will ruin the game, or Sunny will choose to leave it.

Understanding the Mari Virus: At the present moment, Sunny (and everyone else) has a very limited understanding of the virus - we understand why it is there, and somewhat understand what it can do, but nothing of its extent. Surprisingly, we also understand little about its creation. Either another character will introduce a better understanding of it and its potential, or we learn from Sunny's experience.

A Possible Sunny Final Boss Fight?: Could be an interesting avenue to go down as complete corruption threatens the game, but also threatens Sunny's safety. Aubrey has already fought Sunny before, so it's not impossible. However, that fight also didn't achieve any goals of the other parts of the main cast.

Kel and Hero's relationship: I feel absolutely confident it won't stay this way forever, and we can already see slight change. This also goes for Aubrey and Basil. Whether or not the entire friendship group is revived is debatable, and potentially unlikely, considering Sunny's apparent differences.

Kim as a Character: Putting this here because she's apparently going to get more relevant. This may be because she knows something we do not, or perhaps to understand Aubrey more.

Sweetheart and her Crew: These characters definitely know more about DreamScape than the reader, as is evident by their relevance in the second Arc, as such I believe they might be beneficial to keep around for the next Arc.

Sunny's Eviction/Expulsion Threat: While stated to be five months away, time has been slipping from Sunny's grasp recently, meaning that this is definitely going to become relevant again soon.

Sunny's Physical and Mental Wellbeing: Need I say more?

Basil and Unrequited Love: The pining is probably going to get worse from here, especially considering Sunny's current state. It is possible Basil will have an internal strife between his desire to see Sunny happy and what is best for him.

There's definitely more. It's like, insanely early. I stopped having a train of thought twenty minutes ago. But I hope you enjoyed this!


Tags :
1 year ago

OCD in Hello Charlotte 3, or why Charles Eyler doesn't (necessarily) have Dissociative Identity Disorder

MAJOR SPOILERS FOR HELLO CHARLOTTE 3

CONTENT WARNING: Discussions of severe mental illness, including intrusive thoughts and psychosis. Please be warned if this may cause you to spiral out of control, and take care of yourself.

DISCLAIMER: A lot of this is coming from my personal experience and understanding of OCD. While I do not experience DID, I don't really focus much on it in this, more reframing Scarlett Eyler as a character. You can take Charles' experiences however you feel is accurate.

I feel like the fandom gets tripped up when Charles calls Scarlett Eyler a tulpa.

I've seen a lot of people state that this quote directly implies Charles has DID, and that's therefore canon. But I'd actually like to propose a different take, that Scarlett is a physical manifestation of Charles' intrusive thoughts.

First of all, a tulpa implies a sense of desire - it is willingly created through spiritual meditation. Scarlett is, in no way, a desired existence that haunts Charles. There is some debate as to whether or not the game was originally in Russian or English, but regardless, tulpa just may be what Charles refers to the phenomenon as. It's not as if this directly confirms anything, as we know in-game Charles is only diagnosed with autism, and takes medication for psychosis.

Charles experiences many symptoms of OCD, contamination OCD in particular. He is intensely preoccupied with purity and disease, insisting that the majority of the population has a "parasite", aside from a select few people (Vincent being one of them, and by the end, the only one).

OCD In Hello Charlotte 3, Or Why Charles Eyler Doesn't (necessarily) Have Dissociative Identity Disorder

OCD and psychosis have several unique overlaps when acting as comorbid conditions. It has a relatively high comorbidity, due to both conditions often suffering with heightened paranoia. I couldn't find any research which suggests it can cause the hallucination of intrusive thoughts, but OCD does make people more susceptible to hallucinatory disorders, and vice versa.

Many people with OCD, especially those who have experienced symptoms since being a child, start to conceptualise these thoughts as a being - appearing as imaginary friends which act and react negatively. It definitely happened to me - I genuinely thought I had DID for a year or so of my life, because I had this voice in my head that hated me, and it didn't feel like myself. As a child, it just felt like my own mind was trying to bully me, and I didn't understand why.

We know that Scarlett Eyler is the instigator of "punishment" for Charles' actions...

OCD In Hello Charlotte 3, Or Why Charles Eyler Doesn't (necessarily) Have Dissociative Identity Disorder

This sort of "punishing" is very reminiscent of OCD. The rule-breaking itself is confusing to an outsiders, and the punishments even more so. However, I find this rule-and-punishment system very relatable, and I'd argue that some people with OCD might have even more confusing rules and punishments - for example, I can't watch very specific youtube videos, I can't explain what the rules I have surrounding them are, and I have strange punishments for this (that which I will not disclose).

Scarlett also doesn't exhibit typical alter behaviour. She never takes over, Charles doesn't seem to lose time, she does little more than act as a harsh observer, and also physically threaten Charles. She seems very real to him, aside from the fact that he knows taking pills will make her "disappear".

For Charles, Scarlett is simply a being who threatens and instigates intrusive thoughts, but in a particular way. Charles still experiences other intrusive thoughts - Scarlett never discusses the parasites, even though that's a very prevalent fear of Charles'.

Scarlett is the manifestation of intrusive thought that Charles is a failure, rather than being a separate existence to Charles.

my little rat analysis lmaoooo. this was my first hello charlotte one, i've always loved charles, he's just peak gender in so many ways, incredibly relatable.

hope your little polycule goes well salutes


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1 year ago

posting tiny snippets of fanfic until someone finds it interesting and i am motivated to finish it, part 1

content warning: self harm.

[KEL MULTIVERSE 1 - 332]

At least 46,656.

Oar dipped into murky, purple waters as Kel pushed himself along the river. How many times had he travelled through this exact spot, in this odd, hand-whittled canoe? He couldn't remember.

46,656 universes. Maybe more. Hopefully more.

Eerie, white light streamed in from the… ceiling? Roof? Could it be the Sun? 

He didn't think this place had a Sun.

But he supposed it didn't really matter.

He pulled himself towards the shore, which was made of an opaque salmon crystal, and pulled his dull, orange canoe onto the bank. He dragged it to one of the many coral-like plants, each brightly coloured with pastel pink, orange, green, and laid it along the plant’s pointy edges to dry. 

Kel sat down, feeling the hard, cool ground beneath him.

He turned his eyes to the fleshy, pink walls surrounding the water. They stood high above him, making him seem like a small bug tasked with climbing a mountain, beating with obscure, lifelike movement. Their ribbed texture reminded Kel of cutting slices of ham with a jagged kitchen knife. 

Ham sandwiches. 

Hero.

The walls themselves seemed to hold their breath.

Kel hesitated. He had tried not to think about this.

How many times had he watched Hero-

Kel put a hand over his mouth, his head spun around, the world began to cave in, heavy smoke filled his lungs, he couldn't breathe, he was dying, he was dying, he was-

Kel stuck his hand into his pocket and grabbed forcefully onto the edge of his knife.

He took a deep breath in as the blood dripped down his fingers. Calmness enveloped him.

Sure, it was an unhealthy way to cope, but what else was he supposed to do? Talk about his feelings to the open air? Wait for comfort no-one would give him? Waste time letting a panic attack occur?

Fast relief was far more important than worrying over his mental health. He had things to do.

Kel pulled a wrap of white bandages out of his pocket and pulled some around his bleeding hand, leaning back on the pulsating wall. He dipped his knife into the river, and pulled it out completely clean.

The light began to fade, and Kel realised he wouldn’t be able to travel to the Forest tonight. 

I'll have to set up camp.


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1 year ago

through the looking glass, or understanding windows and their relation to colour theory in OMORI

WARNING: MAJOR OMORI SPOILERS. PLEASE PLAY THE GAME FOR YOURSELF IT IS BEAUTIFUL

CONTENT WARNING: REFERENCES TO SUICIDE, DEATH, LOSS, AND GRIEF

READING-THIS WARNING: ITS VERY LONG IM SORRY I AM INCAPABLE OF SHUTTING UP AND I ALSO GO IN TANGENTS ALL THE TIME

I feel as though people miss the smaller symbols in this game.

Obviously it's easy to look at, say, flowers throughout the game, or what Something and Stranger demonstrate, or maybe even mirrors and our understanding of reflection, but there's plenty of symbols that people don't look at or write about, because they feel less relevant. Symbols are easy to overlook when you're no longer studying English Lit.

But I am your certified Wet Rat, and I spend hours overthinking this game, so I'm going to talk about what windows represent in Omori, and how this relates to colour theory.

There are several colours that are designed to remind players of the truth, or at least hint toward it, and these are bright red (light), saturated blue, and monochrome. These are all somewhat relevant here, so I'll go through them, and explain their connections with windows.

Windows as a Foreshadower of Truth, but also Repression

Before we discuss the relevance of red light shining through windows in foreshadowing Truth, we have to understand why they stand out among the rest of the house.

Through The Looking Glass, Or Understanding Windows And Their Relation To Colour Theory In OMORI

To do this, let's discuss saturated blue.

Saturated blue is a very deliberate choice - we know this from Omocat herself - it is the colour of the Phobias, and Sunny's house during Phobia sequences, as well as Basil's boss fight. The use of saturation conveys intensity and fear, and there is a sense of impending failure - we cannot "beat" any of these boss fights by normal means, but instead are doomed to lose or wait until Mari consoles us. This blue is also deliberately not black - this somewhat disconnects these segments from the Truth, because the ultimate purpose of the Phobia bosses is to provide a comparison between Mari saving Sunny's life and Sunny ending hers. Within the Basil boss fight, more features are monochrome, which ties it more closely with the Truth. (Saturated blue is also the colour of Hellmari, but she's more relevant when I talk about Spirit Mari later down the line.) It's prevalent in the Deeper Well, but notably absent from many Black Space rooms, who choose to use solid monochrome or other colours to convey emotion. It still exists within Black Space despite this.

Red (light, specifically in windows) is symbolic of distortion, but it also foreshadows the Truth creeping into Sunny's life. I am talking about red light in particular - while red is carefully used in the final boss fight, Red Space, several areas of further Black Space and in the Red Hands, red has more complex meanings in this game, where it depends entirely on the other colours around it (red and black represents malicious intention, red and white is more closely tied to repression, and red standing out against the Dreamworld is tied to Truth).

It is designed to feel wrong, the same way the encroaching fog across vast forest feels wrong, and the deeper well's atmosphere feels wrong. This discomfort is very well-captured throughout the game, and the careful use of red contributes to this.

In several segments, red light streaming through a window is shown to represent repression of Truth. We know that the sky was not red when Mari was killed - it was late afternoon, with some light streaming through the trees - so, in some ways, the Truth has already been distorted, being shown as worse and more horrific than the actual events. This is likely a result of Sunny's repression.

There is one particular moment where this glowing red light represents repression. This occurs in the Hikikomori Route, if you wake Sunny up during the night. You see several horror sequences relevant to the truth, and the piano room lit with a red glow. Entering it reveals this...

Through The Looking Glass, Or Understanding Windows And Their Relation To Colour Theory In OMORI

I'll talk more about the symbolism of that particular window later, but we know that the piano is being repressed here. Instead of the pure red light, we see the combination of black and red - which we know represents malicious intent - showing how Sunny's repression of the Truth has become more powerful than Sunny himself, and Omori is now taking over his mind.

Windows as a Door to the Truth

During the Truth sequence, there are red windows in almost every room, aside from backstage-like areas. We know from the previous section that this foreshadows the Truth, and the increasing number of these windows brings it to the player's attention, standing out more than it did previously. The same glow is also found coming from the TV in the first room. Sunny is notably drawn to this glow, as is the player, and you are also required to interact with (which implies potentially entering) the window in the Hospital sequence to proceed.

To understand windows acting as doors, we need to talk about the sliding glass door.

Through The Looking Glass, Or Understanding Windows And Their Relation To Colour Theory In OMORI

The sliding glass door in Omori is both a window and a door - letting in the eerie red light, but also letting the player (and Sunny) access it and understand it for the first time. This makes it the ultimate foreshadower of Truth, and we must enter it in order to view the entirety of the Truth photo album.

Sunny never represses the sliding glass door, but will refuse to go outside until forced by his friends in Faraway visiting the Treehouse. In the real world, it is shaded over, making it impossible for the player to see through (save for a short Stranger encounter). This opaque nature is present in the Truth segment as well, except it is glowing red.

You can't see through it, but you can finally enter it.

This door leads us to the peak combination of our colour theory.

Through The Looking Glass, Or Understanding Windows And Their Relation To Colour Theory In OMORI

To the eyes, this first looks like a fade between red and purple, but the only possible relevance purple would have is its association with Mari.

This colour scheme is actually the result of a fade between red and saturated blue. Combining the colours of the Phobias, fear, as well as Mari's support and safety, and the day of the Phobias' creation; and the Truth, repression, and the fateful day of the recital. Although subtle, this is the game's big comparison, and the main purpose of mentioning the creation of the Phobias at all.

These two days are designed to compare Mari and Sunny, increasing his guilt as he remembers the way his sister generously saved his life, and remembers what he did to kill her.

Windows as a Symbol of Ascension

Monochrome is a key colour associated with Truth in Omori, and it does so in a relatively obviously. It is the colour of White Space, Black Space, Something, Stranger, and, notably, the colours of the photos that show the player the Truth. In this way, monochrome simultaneously represents repression of the Truth and the past; but also the desire to uncover it. Areas and characters that contain more black than they do white tend to represent truth, whereas the opposite tend to represent repression, save for portions of the Final Duet and the Hospital, where white represents acceptance. White also symbolises Sunny, shown in the pinwheels, and it has further meaning in the multiple flowers associated with it.

Spirit Mari is also associated with monochrome, her sprites existing in this colour. We contrast this to Hellmari, who is coloured in the saturated blue beforehand, and we can start to understand the mechanics of Headspace as a whole.

Despite Stranger's quote, Sunny, Basil and Mari are all split in halves, each half with different goals. Sunny, although he doesn't always know it, wants to seek the Truth; but Omori wants to repress it. Stranger wants to free the real world's Basil; but Headspace Basil is a representation of desire, the idea that everything is okay. In a similar way, Spirit Mari wants Sunny to seek forgiveness, and Hellmari is a hallucination of a Mari who would never forgive him.

I personally do not believe that Spirit Mari is Mari's actual spirit trying to communicate with Sunny - as much as that is a nice thought, and even though it is backed up with meaning of the White Egret Orchid, I choose to believe that Spirit Mari is Sunny's own desire for acceptance. As much as Sunny hates himself, the game is about seeking and forgiving yourself for what happened that day, and that requires this hidden desire, which is channeled through Mari.

The window above the piano room is found in several locations in Headspace. It is found in the first Black Space room, just above the first ever key you collect, and Mari is found hallucinated in front of it several times in the Real World. It is an important reminder of the real world, everything Sunny is leaving behind.

Spirit Mari also ascends through the this window during the North Lake sequence, and again during the Final Duet.

Through The Looking Glass, Or Understanding Windows And Their Relation To Colour Theory In OMORI
Through The Looking Glass, Or Understanding Windows And Their Relation To Colour Theory In OMORI

The whiteness of the area is highlighted with a light, pastel blue. Unlike the horror of saturation, pastel in-game represents peace and purity, being directly contrasted with each other. Pastel isn't symbolic of repression, although it is the main theme during the happier segments of Headspace. These particular colours - white and pastel blue - are also found in the Hospital, and in the final scene of the good ending. Pastel means acceptance, and it means there is no need to "saturate" the events of the recital day.

Here, the colour gradient, and Mari ascending through the window, are symbols of freedom. Sunny has accepted the Truth, and can now properly grieve his lost sister in peace. Simultaneously, you could argue Mari's spirit is finally free - she isn't tied down by Sunny's repression, and her ascending through the window is symbolic of finally entering the afterlife.

sorry for going so off-topic. as with most of my analyses, the idea came to me at 5am when i was half-asleep and i just had to write it out. lmaooooo.


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