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The Relevance Of Arcs In The DreamScape AU, Or Trying My Best To Make Predictions
the relevance of arcs in the DreamScape AU, or trying my best to make predictions
WARNING: SPOILERS FOR THE OMORI DREAMSCAPE AU - THIS ANALYSIS ASSUMES YOU HAVE READ UP TO THE CURRENT LATEST CHAPTER (14) PLEASE READ IT!!! ITS GOOD!!
CONTENT WARNING: MENTIONS OF SUICIDE.
READING-THIS WARNING: I'M STUPID AND MISINTERPRET THINGS SOMETIMES, ITS ALL MY ANALYSIS AND DO REMEMBER THAT IT CAN BE WRONG/BAD/STUPID SOMETIMES
*cracks knuckles*
Let's do this.
Determining the Goal of Each Arc
If a story is formatted in a particular way, typically it has a specific goal for that. You learn this back in the years of High School English, when you start to understand the point of plays being separated into acts. They have somewhat different stories, but ultimately link to the same final goal, or final climax of the story.
In DreamScape's instance, it is split into three arcs. An arc (in other contexts) typically refers to the development and eventual resolution of a particular theme or aspect - such as a character arc, which portrays character development over a period of time. I tend to use arc when referring to characters, so I'll capitalise when referring to the actual in-text arcs.
I believe that it is possible to use our understandings of the current Arcs to determine where loose ends might be tied up in Arc 3. We know for certain the ending is "bittersweet" - somewhat good, somewhat bad, not unlike the original game.
Arc 1
The first Arc provides us with the most understanding, since it's complete, but it's relatively easy to miss the goal of the Arc, considering how much is going on. We gain understanding of DreamScape as a location and a plot device, and begin to understand the characters centered around it, which is a lot to process.
The importance of the events that occur is obvious. Sunny fucks with the program, revives Mari, and causes a shit ton of problems, including seriously injuring Basil. Basil knows the truth of Mari's weird online activity, and Sunny is trying to fix the problem he made, causing more problems on the way. In the meantime, Kel and Hero wrestle a dysfunctional relationship, and Aubrey and Basil aren't on good terms.
Despite all this, the finale of the Arc is focused on Aubrey's relationship with Sunny, and it deliberately doesn't end with the creation of the Mari virus - that's the beginning. Having it as an ending would be a relatively reasonable ending for a beginning arc, so why wasn't it?
I believe the goal of the first Arc revolves around Aubrey/Kim/Kel discovering what Sunny has done, and also reader discovering the "truth" about Mari's death, as well as the way Sunny's life rotates around it. Rather than a journey of creation, it is a journey of discovery.
Mari's suicide is first directly described in Chapter 10, and so is Sunny's suicide attempt (mimicking his sister's). We also see Sunny's direct involvement in Mari's death - while her legs breaking was already mentioned, here we see Sunny curled up in the corner, sitting with Mari's dead body, when Aubrey finds him. We see Sunny mimic Mari's suicide, and we get one of the most key lines of this arc-

From this, we learn more about Sunny as a character before the events of her death, and the nature of the destruction of Aubrey and Sunny's relationship, indirectly destroying Aubrey and Basil's relationship at the same time. Similar to the original game (except actually explicit), we watch how the friendship group broke up. This is the goal of the first Arc - much like the Truth Segment of the original game, we are understanding what happened in the past.
The first Arc also introduces Kel and Hero's clashing personalities, and also introduces Kim, to act as "Aubrey's Hero" (at least for this section). Kim and Hero are third-parties who don't like and rarely interact with DreamScape, although they are later required to. I believe setting up these characters makes them more relevant later.
Arc 2
As of current writing, this Arc is incomplete, which makes it difficult to determine its main goal. However, we can look at the current state of events and determine a potential conclusion from there.
Arc 2 has us understand more about the Mari virus, and its interaction and storage of memory. It also introduces Sweetheart, as well as Hero's bargain with her, and it foreshadows/demonstrates severe destruction of DreamScape.
The sequences wherein Sunny enters Mari's memories are very reminiscent of several Truth sequences in the original game. Even the images reflect this, depicting Sunny falling through a red sea; or the hospital. It depicts a continuum of Mari's memory, which also foreshadows the destruction of the way Sunny perceives time.
Despite the horrific nature of it, we know Sunny enjoys being with Mari or acting as her, in her memories - his obsession with his sister has driven him to insane lengths to see and feel her again, punishing himself . In this way, Sunny now acts as an antagonist, where his goals are somewhat beyond reader empathisation and understanding, pivoting them to want him to get help. It may be that we rarely see Sunny as the main perspective onward, but it's perfectly possible for that to not happen as well.
It is likely the game will be immensely broken from here on, or at least somewhat changed. I also predict Sunny will break free from Sweetheart's weird little lab to cause further destruction, because it would ultimately lead to a more interesting future climax.
Considering Loose Ends for Arc 3
The Potential Ending of DreamScape (as a game): Considering the best possibility for a bittersweet ending, the destruction/abandonment of DreamScape as a game would tie up Sunny's grieving and acceptance character arc. Though Hero's focuses on the use of DreamScape to heal grief, Sunny is more relevant and requires more support. Either the virus itself will ruin the game, or Sunny will choose to leave it.
Understanding the Mari Virus: At the present moment, Sunny (and everyone else) has a very limited understanding of the virus - we understand why it is there, and somewhat understand what it can do, but nothing of its extent. Surprisingly, we also understand little about its creation. Either another character will introduce a better understanding of it and its potential, or we learn from Sunny's experience.
A Possible Sunny Final Boss Fight?: Could be an interesting avenue to go down as complete corruption threatens the game, but also threatens Sunny's safety. Aubrey has already fought Sunny before, so it's not impossible. However, that fight also didn't achieve any goals of the other parts of the main cast.
Kel and Hero's relationship: I feel absolutely confident it won't stay this way forever, and we can already see slight change. This also goes for Aubrey and Basil. Whether or not the entire friendship group is revived is debatable, and potentially unlikely, considering Sunny's apparent differences.
Kim as a Character: Putting this here because she's apparently going to get more relevant. This may be because she knows something we do not, or perhaps to understand Aubrey more.
Sweetheart and her Crew: These characters definitely know more about DreamScape than the reader, as is evident by their relevance in the second Arc, as such I believe they might be beneficial to keep around for the next Arc.
Sunny's Eviction/Expulsion Threat: While stated to be five months away, time has been slipping from Sunny's grasp recently, meaning that this is definitely going to become relevant again soon.
Sunny's Physical and Mental Wellbeing: Need I say more?
Basil and Unrequited Love: The pining is probably going to get worse from here, especially considering Sunny's current state. It is possible Basil will have an internal strife between his desire to see Sunny happy and what is best for him.
There's definitely more. It's like, insanely early. I stopped having a train of thought twenty minutes ago. But I hope you enjoyed this!
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More Posts from Somekindofsentience

a place between unreality and lucidity, or understanding the intentions of Chapter 12
CONTENT WARNING: DISCUSSIONS OF DEATH, SUICIDE, AND ABUSE. I ALSO TALK A LOT ABOUT LUCID DREAMING, WHICH CAN BE DISSOCIATIVE FOR READERS, SO PLEASE TAKE CARE OF YOURSELF.
SPOILER WARNING: REFERENCED YUME NIKKI AND OMORI SPOILERS, AND OBVIOUSLY, DREAMSCAPE SPOILERS.
We're back bois, and we're back with my favourite chapter.
I love Chapter 12 so much, the same way I adore the Truth Sequence in Omori. Originally I was going to compare the two, but I realised there's little overlap other than the intentions they're written with.
...so I wrote about the intentions instead. The little bitch boy intentions. You'll see what I mean.
Buckle up, this one takes some insane turns. I had wild epiphanies while churning all this out in a couple hours. I think I may be losing my mind.
understanding what I mean by "lucidity", and discussing dreams as plot devices
Lucidity is a very particular type of plot device that I find difficult to describe - it is a specific type of fragmented narrative that fragments location, exploring an impossibility that often has links to deeper meaning. Typically it is an abstract way of foreshadowing or revealing something to the reader, and it mirrors the concept of a "liminal space".
Dreams in texts have been used as a method of foreshadowing for hundreds of years. While the human brain has no ability to predict the future, but only reframe the past, the uncontrollable fragments of memory that are spat back out at you during unconsciousness have captured human fascination since we first started sleeping.
Dreamscape itself isn't a dream, but it is a different form of consciousness, and the creator has stated that Chapter 12 draws a lot from lucid dreaming, which suggests this counts as part of the 'Lucidity' narrative trope. As someone who does not dream much, I find this shit fascinating. Like I'm sure it's horrific as hell but. It seems so fucking cool.
Perhaps some of the best examples of the use of lucid dreaming to form narrative are Yume Nikki and its fangames, as well as Omori. Yume Nikki was a catalyst for the creation of many RPG maker horror games, and it's an excellent piece of work. No concrete story, just wandering an endless abyss of Madotsuki's mind, observing the horrors within it. The fangames branched off this concept (I personally recommend .flow ) and added more aspects, but never being concrete about the trauma.
Things are illogical in the Yume Nikki dreamverse, but they don't have to be logical, and things don't have to make sense to the player - it is purely up for speculation. At the same time, we know it has to mean something. There's an innate sense of exploration and meaning in dreams, despite the real life version often being meaningless bullshit.
This is where Omori explicitly diverts - it outright states what happened on the Recital day, in a short, distorted sequence known ominously as "The Truth". While the entire game is about lucid dreaming, this section captures the horror due to the illogical nature of it, where Sunny travels from his living room, to a hospital, to stairs, his bedroom, backstage... things are wrong. At the same time, the player is focused on completing the album and collecting the polaroids, with the confusing nature of the locations building to the horror of the final moment.
Despite all this, none of these sequences are the big moment, or even nearing the climax.
Yume Nikki doesn't have a big moment, unless you see the ending as significant enough for that title. It is a game about wandering unreality, and without a plot, it can't have a climax. It uses lucidity to provide a sense of narrative, even when there isn't one, tricking the player into trying to comprehend an impossible universe.
Omori is not building up to that that one sequence, but rather, it is a stepping stone leading to the Final Duet, which is the true climax of the game. It's an emotional release for Sunny and the player, a sense of finality in a game without a proper "ending". The Truth sequence is merely a way for the player to understand plot and build horror, and without the Truth's photo album... we would understand nothing at all. An impossible universe.
This leads to my big theory...
the purpose of chapter 12 - you can't understand it
Chapter 12 is a lying piece of shit and won't admit to us more than cookie crumbs about the future of the Dreamscape universe. And I still love it. And here's why.
Due to the abstract nature of it, we can't understand it. Perhaps Sunny can, to some extent, but since we're not sure the cause nor purpose for it, we can't understand it. We can speculate, but we can't understand. Just like Yume Nikki, we might never properly understand what each segment means.
Here's some little nuggets I've been scrambling through for information.
The beginning talks about time and distortion of it, which mimics some of the issues with time Sunny has in real life. This may be foreshadowing his eviction or declining physical state.
Body horror is incredibly prevalent, particularly self-mutilation. This has several implications, but it likely hints to Sunny's feelings for himself. It may also foreshadow what Mari looked like during the Recital day scene, which I'm starting to realise hasn't actually been shown yet. Interesting.
While this is one of the first times we see Mari as more than a virus or a corpse in the text, it's also completely distorted by Sunny's unreliable narration. Despite the slightly manipulative conversation held between them, Sunny is completely frozen in grief, desperate to beg for her forgiveness.
Sunny sits there with her pain in that hospital, insisting he deserves it. It hints further to Sunny's declining mental state, but that doesn't tell us anything more than his own self-loathing. Both this and the above point foreshadow Mari's potentially abusive nature.
Sunny is completely determined to stay within the lucid dream, and is also very insistent that Mari is somewhere at the end, which turns out to be right. How he knows this is not shown to the reader.
Segments of this are related to Mari's own memory, which provides us with a better understand of the VHS system, and of the accident that lead to her suicide.
The lucid dream is a representation of Sunny's unending trauma through what he perceives to be Mari's eyes, perhaps even a representation of what he feels he needs to do for her forgiveness.
We also learn a bit more about Pianoboy, who we know is a clone of Sunny, and he specifically highlights a connected feeling of isolation. At the same time, it has to go further than that, but we're again limited by understanding. There's more, but not enough to guess what 'more' means.
But those tidbits mean nothing. And I can't do much more than spew nonsense about segments, with no ultimate conclusion.
Because Chapter 12 is not designed to be understood, but rather, it's something to look back on when you finally do understand. It's foreshadowing in its most complex form, hinting ominously to what you don't understand. It is also similar to Black Space in this way - no-one can figure out the truth of the Recital Day from Black Space alone.
I could spend hours trying to understand every symbol, every room, the essence of Chapter 12 itself, and fuck me because i totally would but ultimately, it's all fragments of a deeper narrative, more complex than our limited understanding.
And it's a horrible, horrible thing to do to a reader. An unanswerable segment, dangling understanding right in front of their nose, but making it unreachable. Haunting them with the human desire to see patterns in chaos. What utter cruelty. How could you do this to me, @omoriboii. Why would you do this to me, the analysis God, with the most overthink-y brain in existence, and yet give me, ultimately, nothing to lead to. Why leave me a crumb to look back on, something I can never understand with the information I hold. I may be stupid, but I can understand when I am beat.
It's perfection.
why even torture someone with the inability to understand?
Building horror is incredibly difficult, because it's so easy to do foreshadowing incredibly wrong. We've all seen horror movies that are so bad they're funny, relying entirely on petty jumpscares, terrible props and showing off the killer way too fast-
Wait a minute. Showing off the killer too fast ruins everything? Dammit, I wanted to flex my big sharp knife. That's right guys. I'm the serial killer of this blog. ?????
Anyway, demonstrating the inability to understand something to the reader is a common feeling that gets the emotional brain hooked and the cogs whirring in the logical segments. You need to understand. You develop theories, you discuss them with others, seeking evidence, only to find something that changes your view, ruining everything, forcing you to start again. Being teased is fun. I am kinky
That's my favourite feeling of all time. It's why I spent hours searching for that again after I played Omori. I still remember my first theories of the truth of the game, right up until the one I had just before I discovered the real Truth. Even after that, there was more for me to analyse. Analysis. I love analysis. Yk?
I love a good challenge, and analysing these segments are so much of a challenge that I actually can't do it, which is why I get so hyped over it. Why do I do this to myself?
I actually don't really know how to end this, but I think you get my point. It's fun. I like it. I love suffering. uhh. dreams cool.
new bit: song i wrote this listening to.
today's song, the main title theme from Tomorrow Won't Come for those without.
i needed a reminder of what horrible liminality feels like, and that goddamn game does it better than anyone. i love it so much. thanks, etherane, your games cursed me with a sick desire for unreality.
special thanks to all the games who ever bullied me for having boring ass dreams.
posting tiny snippets of fanfic until people find it interesting but remember this is just a segment of a wider multiverse, part 6
content warning: description designed to remind reader of an in-game jumpscare
[MARI - 25]
“I’m going out,” Mari’s mother yelled from the living room. Mari made no effort to reply.
Her mother leaving meant the knocking would start up again, like someone was watching her house just to target Mari.
It scared her.
The Puppeteer whispered things that the person might do.
It didn’t help.
Mari sighed, and leaned back on her bed. The knocking started up again.
“Open the door.”
It was Sunny’s voice. He looked at her forcefully. She turned away from him, staring at the wall.
He is with Basil.
“Open the door,” he repeated.
Mari lay down. Maybe she could will the knocking away.
He isn’t supposed to be here.
“Open the door.”
She covered her head with a pillow. She knew what was going to happen.
Sunny angrily threw his halo on the ground.
Suddenly, Sunny’s voice distorted, and he let out a piercing shriek. Mari froze, burying herself more, squeezing her eyes shut. Sunny kept shrieking, screaming, like he was a child throwing a tantrum, he wouldn’t shut up, he wouldn’t shut up, he wouldn’t shut up. Mari could see his snapped neck and twisted features, mouth gaping open to eat her, eyes empty, empty, empty, begging, wailing…
Sunny went dead silent.
Mari opened her eyes. She was in front of the door, and it was open.
I didn’t do that.
“Oh-oh-oh my gosh! M-Mari! It’s me! Aubrey? Do you remember me?”
A short, brown-haired girl beamed. She was wearing a pink shirt and a long, beige skirt, clutching her fingers together. Her eyes were shining, like she’d seen a present or a shiny toy. She looked simple.
This isn’t Aubrey, Mari thought. Aubrey was shorter, and carried a stuffed toy. Aubrey…
Aubrey’s real features had escaped her mind. But this wasn’t Aubrey.
“I didn’t expect you to open the door!”
I didn’t open it.
I think an Omori 2 staring Basil would fall into the same trap as Subnautica (2) below zero.
Subnautica Below Zero is an awesome game! IF it would have been the first. It is literally smaller in map size and less scarier in nearly every way.
An Omori 2 might find itself in the shadow of the Original, in many aspects.
Omori 2, if it even comes to exist (hope not), might honestly ruin the franchise as a whole. Although the team seems to be milking what they can, with merch and the manga, so it's still relatively popular.
I can see, what, a few functional (?) possibilies:
Your Basil idea could work. I wouldn't trust it unless all assets were completely rewritten, and everything was entirely changed, because if not, it demonstrates a very poor understanding of trauma. I can't really stand people who try to give Basil or anyone else a White Space, it just misses the point of representing dissociation and repression. Different characters value different things, and their trauma manifests differently. Even as minor things as people assuming Basil can actually see Sunny's Something and isn't viewing a different hallucination are incredibly and dangerously damaging.
A potential Mari AU might work, but it would have the same problem. It would also need to have better twists or other convoluted, since the original game's twist was so central to its current fandom.
I really hope that Omori 2 never exists, genuinely. As much as I love the original game, its irreplaceability is key to its charm.
reframing Omori, or are the endings really black and white?
MAJOR OMORI SPOILERS FOR EVERY SINGLE ENDING PLEASE PLAY THIS GAME I SWEAR ITS SUPER GOOD PLAY ALL THE ENDINGS (OR AT LEAST KNOW ABOUT THEM IF YOU'RE TOO SCARED TO PLAY THE NEUTRAL ENDING BECAUSE GOD KNOWS I WAS TOO)
TW: SUICIDE, GRIEF, LOSS, DEPRESSION, MENTAL ILLNESS, GAME-TYPICAL CONTENT
THIS IS ALSO REALLY LONG BECAUSE I'M INSANE. SORRY.
Right. This will be a big write-up of multiple interpretations of the different Omori endings. I feel like the game is quite black-and-white with how the endings should be interpreted, the achievements literally state what is good and bad for the player (and "other", which is also referred to as the neutral ending). But I don't think things are as good or as bad or as neutral as they seem.
Let's be explicit here - you're meant to get the good ending. The game does everything it can to ensure you get the good ending - even scrapping a daytime Hellmari jumpscare to ensure the player would keep opening the door for Kel. You're meant to save Basil. You're meant to defeat Omori. You're meant to uncover the Truth. You're meant to sit there and cry when Sunny and Mari play that Final Duet. And also, we like a story where there's the possibility for a happier ending! Don't you want these little babies you've follow around for 20 or 80 hours to get some closure and peace?
For these reasons, the good ending is usually considered canon, and I personally think the secret ending is also canon. I'll also be considering both canon for the sake of this post, although that isn't really relevant, since I'm going through all endings.
With this in mind, let's consider each ending.
THE "GOOD" AND SECRET ENDING.
This one is by far the easiest to flip the switch on. Since it's left ambiguous as to whether or not Sunny is forgiven by his friends, it could easily lead to a far worse ending where Hero throws Sunny down the stairs, or he is never forgiven, or other horrible events occur. Arguably, the point of the game is Sunny's personal acceptance, so whether or not his friends forgive him is so irrelevant that it's up for player speculation.
But that's all so simple, and all personal interpretation. I think considering the actual canon is far more interesting, particularly how it may affect Basil.
You could consider the secret ending to be an objective "good" ending - Sunny and Basil are smiling, and the Somethings fade away. But take a look where each Something goes.


Sunny's fades away entirely behind him, because his character arc surrounds finding and accepting the truth, and this means admitting to his friends what he has done. In this way, he also somewhat frees Basil from needing to obsessively hide the truth from the others, which is part of Basil's character arc, and quite crucial for the specific event that traumatised them both. This is healing specifically from Mari's death and the coverup.
But Basil's Something seems to... hide itself. It doesn't fade. It is still there.
Furthermore, the credits. Despite everything, Sunny does move from Faraway, the credits of a car rolling by definitely suggest this. I also don't think this fight would deter Sunny's Mom from wanting to start a new life - in fact, she'd probably want to do so more.
Basil's abandonment issues are unanswered.
I believe these issues have occurred for longer than the day of the recital - Basil takes photos of things he is "afraid to lose", we know Basil's parents are absent - and therefore they are a separate problem Basil needs to heal from. (omocat make an Omori 2 about basil pls it would be so good i swear i swear)
Basil means a lot to Sunny. We can see this in the numerous Basil-related things that appear in Headspace - all the little flower facts, the photo album's integrity to the group, Headspace's insistence they are best friends - and we juxtapose this to Basil's absolute state of panic over potential further abandonment, which is heartbreaking to witness, ending with his psychotic meltdown, furiously begging Sunny to stop leaving him. The abandonment of Basil had a massive affect on Sunny's mindscape, where his friend is constantly missing and tormented in Black Space, a forever reminder of the truth and the world he shut away. And from the way their Follow-Up Moves work, a hurt Basil is also hurt Sunny.
This comes to my final point - the Good ending is not objectively "Good" because of the implications it has for Basil, who has the ability to influence Sunny. Basil is missing a massive part of his healing, which is often why he is mischaracterised by the fandom as an insane yandere. Sure, the ending has the potential for future healing, but this ending also has the potential for further mental decline, and even points to the latter.
The ending is better than the others, yes. But it is far from a "good" ending.
Whether or not Sunny is aware of all this is up to you, which could be altered by whether or not you believe the two share dreams.
THE "BAD" ENDING.
Obviously the bad ending is bad. I am absolutely not encouraging the events of that ending, and I genuinely thought it was the worst possible ending - you did all that work to seek the truth and mend friendships and it leads to... that? - up until I watched this one amazing animation by _ysther. Please watch it for context.
Rolling Girl is about suicide, or severe mental illness, at least. Many people believe that the 'rolling' within the song is a metaphor for self-harm, but you may also consider that it is a metaphor for some half-baked existence - this feeling of being barely alive, surviving off the next hit of a potential future.
This animation frames the ending in a slightly different way, at least in my interpretation - that Sunny is exhaustedly trudging through Headspace, trying to see if there is something there for him, and there isn't. Omori and Sunny's hug at the end of the animation is notable - Sunny is in his hospital gown, and the headspace background fades through the air... this is implicit of the Bad Ending. This animation ends with the bad ending, and in the context of the song, Omori accepts Sunny's exhaustion, and sets him free.


Ultimately, the Truth is overwhelming. That's why Sunny repressed it for four years - it is so horrific that he cannot function in daily life without dissociation, and even with it, he's still a barely functional shut-in. He creates Omori and White/Black/Red Space, and daydreams to cope with his loneliness. At the end of the game, he faces Omori, who convinces him that death is the only option left in a seemingly sadistic way.
But Omori's purpose - just as any mind with suicidal intentions - is not to kill Sunny. His purpose is not only to repress the Truth, but to protect and support him. This is shown in Omori's final hug. When things get overwhelming, Omori convinces Sunny into suicide for their own freedom from suffering. It is a selfish act, which is why Omori spends time deeming Sunny worthy of committing it, but it is also a freeing act.

Furthermore, we know Headspace repeats over, and this repetitive cycle is innate to Sunny's (and many other people's) trauma. Repress, uncover, repress, uncover. Sunny's final fight with Omori was probably not the first, and if Sunny had survived the bad ending, it probably wouldn't have been the last. Omori is the absolute last line of defense, protecting Sunny and his friends from the Truth. This suggests that Sunny wasn't ready for healing, which lead to the bad ending.
The "bad" ending isn't explicitly bad - it is some twisted form of freedom. By killing him, Omori is freeing Sunny from the guilt and pain that has been destroying him for years. This suicide is the ultimate form of self-protection, Omori's final love note to Sunny.
But it is also a symbol of immaturity, though not necessarily a negative one. The bad ending is the implication that Headspace should have repeated, and the Truth needed further repression before Sunny could accept it. Sunny fell into Omori's trap because he simply wasn't ready, and this led to his death.
People always consider this ending in the context of what is best for the group and everyone outside of Sunny's mind, but they don't consider that, to himself and Omori, Sunny is a selfish person who is worthy of one final selfish act for peace.
THE "NEUTRAL" ENDINGS.
While the other segments were focused on greying out the black and white, demonstrating the more subtle implications of the endings, this will be proving that the word "neutral" should never be associated with these endings ever again.
Please note that I am only talking about the neutral endings that occur when you choose not to save Basil on the final night - we will discuss the implications of the Hikikomori route and its endings later.
The neutral endings are, hands down, the worst possible route you can take during the game. One of them is the only ending where three people explicitly die during the game. If you won't take this from a Basil lover, I'm going to prove objectively that this is the worst route for all members of the group, including Sunny.
Firstly, we have to talk about the dialogue that Aubrey, Kel and Hero say when Basil commit suicide.

Aubrey thinks it is her fault, for everything she did to Basil. Aubrey will forever blame herself for Basil's suicide, and this quote implies that. Looking at her expression, she's completely despondent. She isn't crying, she is feeling horrific guilt - not unlike the guilt Sunny feels for the truth. She might even slip into his habits of isolation and repression, or perhaps lash out further to cope.

Kel, on the other hand, is crying - which is incredibly notable for him, because his whole thing is ignorance and smiles - but he isn't blaming himself or the group or even Aubrey, but comparing this death to Mari's. Kel is such a complex character that I have difficulty analysing this particular line, but I personally think Kel is holding some of that childlike confusion, something similar to when he interacted with the depressed Hero. Why does this keep happening? Kel holds his own cycle of ignorance, and here it's broken. Perhaps he's questioning his own ability to "be happy" just as much as he is questioning the deaths.
idk. i'd love to here people's takes on this.

Hero's use of the second font is particularly notable. This font is associated with truth, and in particular, distortion. The most notable characters who use this distorted font are Basil during a breakdown and Omori - both characters associated with severe trauma and repression, trying to hide something. To me, this suggests that Hero is next.
Hero feels like he is the caretaker of the group - and he's failed, again. He thinks he hasn't been doing enough to protect everyone. He may experience another depressive episode, or that same repression followed by obsessively behaviour, trying to keep everyone alive safe. Whatever it may be, Hero is completely broken, as is the rest of the group. This is the end of any remaining functionality that they worked so hard to build up.
After this, viewing Basil's body leads to his door disappearing, as Sunny slips further into his repression. Something is yet again behind Sunny in the mirror, reminding him of the Truth.
I want to now draw your attention to something stated by the disembodied voice in the Map of Truth.

'They' is referring to both Basil and Mari, and at this point, Basil and Mari are dead. Sunny is the only person still alive who knows the Truth.
There is no way he can live with this, which is why the Knife Ending is readily accessible - but only if you explicitly seek it out. Within the knife ending, a dial-up rings forever for a call that will never be answered, as Sunny bleeds out on his bed. Sunny's Mom has lost both her children, and Kel, Aubrey and Hero have lost three of their friends, close enough to be family. This is in no way a "neutral" ending, this is the worst case scenario.
But even the Abandon Ending is unbearable. Sunny is the only one left who knows the truth of Mari's death. Implicitly, he has also killed Basil by the player's choice not to save him - which you could take as suggesting he somehow knew Basil was going to die.
The game shows to us that complete repression of the Truth is not possible. Even in the Hikikomori route, cracks of the Truth show in abstract ways - including Black Space 2 and the simulated Mari fight are good examples, as well as the horrific repeated jumpscares prevalent on the night in the real world before moving day. Even if Sunny moves away from the two ghosts he left behind, he will never be able to repress the Truth forever.
These endings are in no way neutral, and I think that's obvious to everyone. These are the worst endings you can receive, even the biggest Basil hater couldn't stomach all of this. I think.
THE HIKKIOMORI ROUTE.
If the good ending has elements of bad, and the bad ending has elements of good, and the neutral endings...
Well. Then the Hikikomori route is the perfect combination of both good and bad. It captures perfect game mechanics, and the peak of repression, but in some ways, it is the worst route you could consider taking.
On one hand, it's the perfect route for die-hard players. Peak exploration, unique information, the chance to level up and buff your characters, free access to the photo album, boss rush, and so much more. I personally love it, and I carefully plan out every aspect of what I'll do on that One Day Left. For Sunny, it is also a symbol that Omori has achieved his goal of "repression", or the façade of it, and will now sleep forever in peace. Dreamworld Basil is no longer a threat to Omori's perfect world (of which the meeting of the two literally felt like a wedding) and defeating the three Somethings achieves repression. Everything is okay, in Sunny's head.
On the other hand... it's the guiltiest route. The player is making an active decision to reject Kel and reality, which makes you feel guilty. It is incredibly difficult to take this route by pure accident, unless you were paralysed by the Hellmari jumpscare the night before. Unlike the other endings, Sunny never sees the truth in this route, only distorted fragments in Black Space and Black Space 2. Sunny never experiences the Something boss fight, but does still experience a Stranger fight, Headspace's final prayer to accept the truth, before Omori takes over forever.
And I don't know about you. But watching that piano fade away in the Lost Library... I felt shameful. It makes you want to apologise for the world you left behind.
It's quite easy to forget all this in the blur of Headspace, but Basil and Mari at the picnic blanket are a constant reminder. The blanket represents safety and protection, both for the party, but also the two left behind in it. Perhaps the fact he is present in the picnic blanket specifically suggests that Sunny is somewhat aware that Basil has committed suicide.

This route's endings are no more notable than the neutral endings, except Basil doesn't explicitly die in them, but it can be inferred he does from the results of the neutral endings. But the fact that we cannot confirm this just brings back that regret - Sunny has abandoned Basil and his old friends forever, for unrealistic Headspace reflections that Sunny made up. As I stated before, there is no way the Truth can be repressed forever, but it's pure speculation as to what happens after you abandon the group on the Hikikomori route.
thanks for reading, lol. i don't know how to conclusion. let me know your thoughts! this almost felt like stating the obvious half the time but i dunno, it felt cathartic to write.
i may write something about my journey with omori and i may not. this is a place for me to, idk, ruminate on things. i hope i don't become obsessed.
posting tiny snippets of fanfic until someone finds it interesting enough for me to finish it and put it all on ao3, part 5
content warning: serious self-harm, references to emotional neglect and abuse.
[MARI - 25]
Mari booted up the old PC. The Puppeteer watched, warped face sneering in the reflection of the black screen, long, stringy hair covering thin shoulders; Sunny was busy with Basil today.
Trying to ignore the creature behind her, Mari looked out the window. Perhaps her vision was getting worse, some parts of the backyard looked blank, like raindrops distorting the view outside a windowpane. She could still see the forest and sky, and figure outside. He was always there too, scarf flapping in the wind. She imagined him as her father, waiting peacefully for her to come outside and play…
Come now, Mari. You know that’s not good enough. Take a break, we can do more soon.
Mari’s fingers tapped absent-mindedly along the desk. She played out some notes… right, G4, E5, …left, C4, G4 and E4, once again,... everything played mezzoforte, she hummed quietly to herself…
Yes, this one would sound good enough for Dad. This one would be perfect…
She closed her eyes. It was like it was all really there… left, A3, C#4 and E4; G3, C#4 and E4, repeat,... right, G5, D5, no, wait, E5…
Wait.
Mari froze.
What was she doing?
No, what the fuck was she doing?
No, no, no. Absolutely not. Never again
Her mother's voice echoed in her head.
Don't hurt yourself, Mari. I told you to stop. You're burdening me and everyone else.
No, no, wait, but,
Mari slammed her hands on the edge of the desk, and again. Over and over and over and over and over. She hit them harder and harder. Over and over and over and over and over. She hit them until they turned purple and throbbed, she hit them until they went numb. Then she kept hitting.
She stopped. Her fingers were shaking, bent in odd directions. The bandages must've slipped off.
She knew it was supposed to hurt, but it didn't. She looked blankly at the shattered mechanics of her hands.
Her mother burst into the room, the door flying open. Mari hadn't heard the footsteps. “God, Mari, what did I tell you? That's the third time this month.”
Mari stood up and looked at her mother's shoes, avoiding her eyes. They were navy velvet loafers, with a small rose near the top of the shoe. Perfect mom shoes for a perfect mom.
“No, we're not going to the hospital again. They're fed up with you.” Her mother grabbed Mari's wrists, pulling them harshly. She peered at the fingers.
“Go and clean them up and bandage them. I'm sick of this. I know you miss him, but this isn't appropriate.”
Mari moved to leave, slipping past her mother, avoiding touch. As she walked toward the door, her mother sighed deeply.
“You know you're fine. Don't pretend otherwise. I'm fine and you're fine. If you weren’t fine, you would talk to me.”
Mari nodded distractedly, and busied herself in the bathroom. Puppeteer loomed in the mirror, hissing the words her mother said.
You're a burden. She's sick of you. They’re fed up with you. You're fine. You're fine. You're fine. This isn’t appropriate.
Mari tried to ignore it.