somekindofsentience - not a puppyboy
not a puppyboy

banner credits: omoriboii; pfp credits: zipsunz // i write analyses and apparently also voice act

87 posts

The Relevance Of Arcs In The DreamScape AU, Or Trying My Best To Make Predictions

the relevance of arcs in the DreamScape AU, or trying my best to make predictions

WARNING: SPOILERS FOR THE OMORI DREAMSCAPE AU - THIS ANALYSIS ASSUMES YOU HAVE READ UP TO THE CURRENT LATEST CHAPTER (14) PLEASE READ IT!!! ITS GOOD!!

CONTENT WARNING: MENTIONS OF SUICIDE.

READING-THIS WARNING: I'M STUPID AND MISINTERPRET THINGS SOMETIMES, ITS ALL MY ANALYSIS AND DO REMEMBER THAT IT CAN BE WRONG/BAD/STUPID SOMETIMES

*cracks knuckles*

Let's do this.

Determining the Goal of Each Arc

If a story is formatted in a particular way, typically it has a specific goal for that. You learn this back in the years of High School English, when you start to understand the point of plays being separated into acts. They have somewhat different stories, but ultimately link to the same final goal, or final climax of the story.

In DreamScape's instance, it is split into three arcs. An arc (in other contexts) typically refers to the development and eventual resolution of a particular theme or aspect - such as a character arc, which portrays character development over a period of time. I tend to use arc when referring to characters, so I'll capitalise when referring to the actual in-text arcs.

I believe that it is possible to use our understandings of the current Arcs to determine where loose ends might be tied up in Arc 3. We know for certain the ending is "bittersweet" - somewhat good, somewhat bad, not unlike the original game.

Arc 1

The first Arc provides us with the most understanding, since it's complete, but it's relatively easy to miss the goal of the Arc, considering how much is going on. We gain understanding of DreamScape as a location and a plot device, and begin to understand the characters centered around it, which is a lot to process.

The importance of the events that occur is obvious. Sunny fucks with the program, revives Mari, and causes a shit ton of problems, including seriously injuring Basil. Basil knows the truth of Mari's weird online activity, and Sunny is trying to fix the problem he made, causing more problems on the way. In the meantime, Kel and Hero wrestle a dysfunctional relationship, and Aubrey and Basil aren't on good terms.

Despite all this, the finale of the Arc is focused on Aubrey's relationship with Sunny, and it deliberately doesn't end with the creation of the Mari virus - that's the beginning. Having it as an ending would be a relatively reasonable ending for a beginning arc, so why wasn't it?

I believe the goal of the first Arc revolves around Aubrey/Kim/Kel discovering what Sunny has done, and also reader discovering the "truth" about Mari's death, as well as the way Sunny's life rotates around it. Rather than a journey of creation, it is a journey of discovery.

Mari's suicide is first directly described in Chapter 10, and so is Sunny's suicide attempt (mimicking his sister's). We also see Sunny's direct involvement in Mari's death - while her legs breaking was already mentioned, here we see Sunny curled up in the corner, sitting with Mari's dead body, when Aubrey finds him. We see Sunny mimic Mari's suicide, and we get one of the most key lines of this arc-

The Relevance Of Arcs In The DreamScape AU, Or Trying My Best To Make Predictions

From this, we learn more about Sunny as a character before the events of her death, and the nature of the destruction of Aubrey and Sunny's relationship, indirectly destroying Aubrey and Basil's relationship at the same time. Similar to the original game (except actually explicit), we watch how the friendship group broke up. This is the goal of the first Arc - much like the Truth Segment of the original game, we are understanding what happened in the past.

The first Arc also introduces Kel and Hero's clashing personalities, and also introduces Kim, to act as "Aubrey's Hero" (at least for this section). Kim and Hero are third-parties who don't like and rarely interact with DreamScape, although they are later required to. I believe setting up these characters makes them more relevant later.

Arc 2

As of current writing, this Arc is incomplete, which makes it difficult to determine its main goal. However, we can look at the current state of events and determine a potential conclusion from there.

Arc 2 has us understand more about the Mari virus, and its interaction and storage of memory. It also introduces Sweetheart, as well as Hero's bargain with her, and it foreshadows/demonstrates severe destruction of DreamScape.

The sequences wherein Sunny enters Mari's memories are very reminiscent of several Truth sequences in the original game. Even the images reflect this, depicting Sunny falling through a red sea; or the hospital. It depicts a continuum of Mari's memory, which also foreshadows the destruction of the way Sunny perceives time.

Despite the horrific nature of it, we know Sunny enjoys being with Mari or acting as her, in her memories - his obsession with his sister has driven him to insane lengths to see and feel her again, punishing himself . In this way, Sunny now acts as an antagonist, where his goals are somewhat beyond reader empathisation and understanding, pivoting them to want him to get help. It may be that we rarely see Sunny as the main perspective onward, but it's perfectly possible for that to not happen as well.

It is likely the game will be immensely broken from here on, or at least somewhat changed. I also predict Sunny will break free from Sweetheart's weird little lab to cause further destruction, because it would ultimately lead to a more interesting future climax.

Considering Loose Ends for Arc 3

The Potential Ending of DreamScape (as a game): Considering the best possibility for a bittersweet ending, the destruction/abandonment of DreamScape as a game would tie up Sunny's grieving and acceptance character arc. Though Hero's focuses on the use of DreamScape to heal grief, Sunny is more relevant and requires more support. Either the virus itself will ruin the game, or Sunny will choose to leave it.

Understanding the Mari Virus: At the present moment, Sunny (and everyone else) has a very limited understanding of the virus - we understand why it is there, and somewhat understand what it can do, but nothing of its extent. Surprisingly, we also understand little about its creation. Either another character will introduce a better understanding of it and its potential, or we learn from Sunny's experience.

A Possible Sunny Final Boss Fight?: Could be an interesting avenue to go down as complete corruption threatens the game, but also threatens Sunny's safety. Aubrey has already fought Sunny before, so it's not impossible. However, that fight also didn't achieve any goals of the other parts of the main cast.

Kel and Hero's relationship: I feel absolutely confident it won't stay this way forever, and we can already see slight change. This also goes for Aubrey and Basil. Whether or not the entire friendship group is revived is debatable, and potentially unlikely, considering Sunny's apparent differences.

Kim as a Character: Putting this here because she's apparently going to get more relevant. This may be because she knows something we do not, or perhaps to understand Aubrey more.

Sweetheart and her Crew: These characters definitely know more about DreamScape than the reader, as is evident by their relevance in the second Arc, as such I believe they might be beneficial to keep around for the next Arc.

Sunny's Eviction/Expulsion Threat: While stated to be five months away, time has been slipping from Sunny's grasp recently, meaning that this is definitely going to become relevant again soon.

Sunny's Physical and Mental Wellbeing: Need I say more?

Basil and Unrequited Love: The pining is probably going to get worse from here, especially considering Sunny's current state. It is possible Basil will have an internal strife between his desire to see Sunny happy and what is best for him.

There's definitely more. It's like, insanely early. I stopped having a train of thought twenty minutes ago. But I hope you enjoyed this!

  • anonymous-utility
    anonymous-utility liked this · 10 months ago
  • frenchgirltalya
    frenchgirltalya liked this · 1 year ago
  • doggodrevontuli95
    doggodrevontuli95 liked this · 1 year ago
  • owoiwonderwhatsthis
    owoiwonderwhatsthis liked this · 1 year ago
  • not-someone-who-matters
    not-someone-who-matters liked this · 1 year ago
  • thegaysproutmole
    thegaysproutmole liked this · 1 year ago
  • sirenspells
    sirenspells liked this · 1 year ago
  • ourasriel
    ourasriel reblogged this · 1 year ago
  • ourasriel
    ourasriel liked this · 1 year ago
  • tvsoftboi
    tvsoftboi liked this · 1 year ago
  • tentajack
    tentajack liked this · 1 year ago
  • somekindofsentience
    somekindofsentience reblogged this · 1 year ago
  • red-space-enjoyer
    red-space-enjoyer reblogged this · 1 year ago
  • cuibv
    cuibv liked this · 1 year ago
  • omoriboii
    omoriboii reblogged this · 1 year ago
  • omoriboii
    omoriboii liked this · 1 year ago
  • j00d-3ug
    j00d-3ug liked this · 1 year ago
  • red-space-enjoyer
    red-space-enjoyer liked this · 1 year ago
  • somekindofsentience
    somekindofsentience liked this · 1 year ago

More Posts from Somekindofsentience

1 year ago
Ooooh Yesss More VHS Lore. The Devices Themselves Quite Literally Need Their Own Computers Just To Run,
Ooooh Yesss More VHS Lore. The Devices Themselves Quite Literally Need Their Own Computers Just To Run,
Ooooh Yesss More VHS Lore. The Devices Themselves Quite Literally Need Their Own Computers Just To Run,
Ooooh Yesss More VHS Lore. The Devices Themselves Quite Literally Need Their Own Computers Just To Run,
Ooooh Yesss More VHS Lore. The Devices Themselves Quite Literally Need Their Own Computers Just To Run,

ooooh yesss more VHS lore. The devices themselves quite literally need their own computers just to run, as they're constantly tasked to read sensors covering parts of the player's body _and_ run a game at the same time. The consoles went through multiple iterations before eventually being discontinued. However, just about everyone who owns one has cracked it in order to keep using it. As mentioned in a few chapters though, this hasn't been an entirely 'ethical' or 'safe'. Thing. Reports of injuries have been cropping up left and right, with Chapter 6 showing Basil to be one of them. It only gets worse from here.


Tags :
1 year ago

reframing Omori, or are the endings really black and white?

MAJOR OMORI SPOILERS FOR EVERY SINGLE ENDING PLEASE PLAY THIS GAME I SWEAR ITS SUPER GOOD PLAY ALL THE ENDINGS (OR AT LEAST KNOW ABOUT THEM IF YOU'RE TOO SCARED TO PLAY THE NEUTRAL ENDING BECAUSE GOD KNOWS I WAS TOO)

TW: SUICIDE, GRIEF, LOSS, DEPRESSION, MENTAL ILLNESS, GAME-TYPICAL CONTENT

THIS IS ALSO REALLY LONG BECAUSE I'M INSANE. SORRY.

Right. This will be a big write-up of multiple interpretations of the different Omori endings. I feel like the game is quite black-and-white with how the endings should be interpreted, the achievements literally state what is good and bad for the player (and "other", which is also referred to as the neutral ending). But I don't think things are as good or as bad or as neutral as they seem.

Let's be explicit here - you're meant to get the good ending. The game does everything it can to ensure you get the good ending - even scrapping a daytime Hellmari jumpscare to ensure the player would keep opening the door for Kel. You're meant to save Basil. You're meant to defeat Omori. You're meant to uncover the Truth. You're meant to sit there and cry when Sunny and Mari play that Final Duet. And also, we like a story where there's the possibility for a happier ending! Don't you want these little babies you've follow around for 20 or 80 hours to get some closure and peace?

For these reasons, the good ending is usually considered canon, and I personally think the secret ending is also canon. I'll also be considering both canon for the sake of this post, although that isn't really relevant, since I'm going through all endings.

With this in mind, let's consider each ending.

THE "GOOD" AND SECRET ENDING.

This one is by far the easiest to flip the switch on. Since it's left ambiguous as to whether or not Sunny is forgiven by his friends, it could easily lead to a far worse ending where Hero throws Sunny down the stairs, or he is never forgiven, or other horrible events occur. Arguably, the point of the game is Sunny's personal acceptance, so whether or not his friends forgive him is so irrelevant that it's up for player speculation.

But that's all so simple, and all personal interpretation. I think considering the actual canon is far more interesting, particularly how it may affect Basil.

You could consider the secret ending to be an objective "good" ending - Sunny and Basil are smiling, and the Somethings fade away. But take a look where each Something goes.

If Something fades away behind Sunny, then why does it seem to retreat further into Basil's head?
Reframing Omori, Or Are The Endings Really Black And White?

Sunny's fades away entirely behind him, because his character arc surrounds finding and accepting the truth, and this means admitting to his friends what he has done. In this way, he also somewhat frees Basil from needing to obsessively hide the truth from the others, which is part of Basil's character arc, and quite crucial for the specific event that traumatised them both. This is healing specifically from Mari's death and the coverup.

But Basil's Something seems to... hide itself. It doesn't fade. It is still there.

Furthermore, the credits. Despite everything, Sunny does move from Faraway, the credits of a car rolling by definitely suggest this. I also don't think this fight would deter Sunny's Mom from wanting to start a new life - in fact, she'd probably want to do so more.

Basil's abandonment issues are unanswered.

I believe these issues have occurred for longer than the day of the recital - Basil takes photos of things he is "afraid to lose", we know Basil's parents are absent - and therefore they are a separate problem Basil needs to heal from. (omocat make an Omori 2 about basil pls it would be so good i swear i swear)

Basil means a lot to Sunny. We can see this in the numerous Basil-related things that appear in Headspace - all the little flower facts, the photo album's integrity to the group, Headspace's insistence they are best friends - and we juxtapose this to Basil's absolute state of panic over potential further abandonment, which is heartbreaking to witness, ending with his psychotic meltdown, furiously begging Sunny to stop leaving him. The abandonment of Basil had a massive affect on Sunny's mindscape, where his friend is constantly missing and tormented in Black Space, a forever reminder of the truth and the world he shut away. And from the way their Follow-Up Moves work, a hurt Basil is also hurt Sunny.

This comes to my final point - the Good ending is not objectively "Good" because of the implications it has for Basil, who has the ability to influence Sunny. Basil is missing a massive part of his healing, which is often why he is mischaracterised by the fandom as an insane yandere. Sure, the ending has the potential for future healing, but this ending also has the potential for further mental decline, and even points to the latter.

The ending is better than the others, yes. But it is far from a "good" ending.

Whether or not Sunny is aware of all this is up to you, which could be altered by whether or not you believe the two share dreams.

THE "BAD" ENDING.

Obviously the bad ending is bad. I am absolutely not encouraging the events of that ending, and I genuinely thought it was the worst possible ending - you did all that work to seek the truth and mend friendships and it leads to... that? - up until I watched this one amazing animation by _ysther. Please watch it for context.

Rolling Girl is about suicide, or severe mental illness, at least. Many people believe that the 'rolling' within the song is a metaphor for self-harm, but you may also consider that it is a metaphor for some half-baked existence - this feeling of being barely alive, surviving off the next hit of a potential future.

This animation frames the ending in a slightly different way, at least in my interpretation - that Sunny is exhaustedly trudging through Headspace, trying to see if there is something there for him, and there isn't. Omori and Sunny's hug at the end of the animation is notable - Sunny is in his hospital gown, and the headspace background fades through the air... this is implicit of the Bad Ending. This animation ends with the bad ending, and in the context of the song, Omori accepts Sunny's exhaustion, and sets him free.

Reframing Omori, Or Are The Endings Really Black And White?
Reframing Omori, Or Are The Endings Really Black And White?

Ultimately, the Truth is overwhelming. That's why Sunny repressed it for four years - it is so horrific that he cannot function in daily life without dissociation, and even with it, he's still a barely functional shut-in. He creates Omori and White/Black/Red Space, and daydreams to cope with his loneliness. At the end of the game, he faces Omori, who convinces him that death is the only option left in a seemingly sadistic way.

But Omori's purpose - just as any mind with suicidal intentions - is not to kill Sunny. His purpose is not only to repress the Truth, but to protect and support him. This is shown in Omori's final hug. When things get overwhelming, Omori convinces Sunny into suicide for their own freedom from suffering. It is a selfish act, which is why Omori spends time deeming Sunny worthy of committing it, but it is also a freeing act.

Reframing Omori, Or Are The Endings Really Black And White?

Furthermore, we know Headspace repeats over, and this repetitive cycle is innate to Sunny's (and many other people's) trauma. Repress, uncover, repress, uncover. Sunny's final fight with Omori was probably not the first, and if Sunny had survived the bad ending, it probably wouldn't have been the last. Omori is the absolute last line of defense, protecting Sunny and his friends from the Truth. This suggests that Sunny wasn't ready for healing, which lead to the bad ending.

The "bad" ending isn't explicitly bad - it is some twisted form of freedom. By killing him, Omori is freeing Sunny from the guilt and pain that has been destroying him for years. This suicide is the ultimate form of self-protection, Omori's final love note to Sunny.

But it is also a symbol of immaturity, though not necessarily a negative one. The bad ending is the implication that Headspace should have repeated, and the Truth needed further repression before Sunny could accept it. Sunny fell into Omori's trap because he simply wasn't ready, and this led to his death.

People always consider this ending in the context of what is best for the group and everyone outside of Sunny's mind, but they don't consider that, to himself and Omori, Sunny is a selfish person who is worthy of one final selfish act for peace.

THE "NEUTRAL" ENDINGS.

While the other segments were focused on greying out the black and white, demonstrating the more subtle implications of the endings, this will be proving that the word "neutral" should never be associated with these endings ever again.

Please note that I am only talking about the neutral endings that occur when you choose not to save Basil on the final night - we will discuss the implications of the Hikikomori route and its endings later.

The neutral endings are, hands down, the worst possible route you can take during the game. One of them is the only ending where three people explicitly die during the game. If you won't take this from a Basil lover, I'm going to prove objectively that this is the worst route for all members of the group, including Sunny.

Firstly, we have to talk about the dialogue that Aubrey, Kel and Hero say when Basil commit suicide.

Reframing Omori, Or Are The Endings Really Black And White?

Aubrey thinks it is her fault, for everything she did to Basil. Aubrey will forever blame herself for Basil's suicide, and this quote implies that. Looking at her expression, she's completely despondent. She isn't crying, she is feeling horrific guilt - not unlike the guilt Sunny feels for the truth. She might even slip into his habits of isolation and repression, or perhaps lash out further to cope.

Reframing Omori, Or Are The Endings Really Black And White?

Kel, on the other hand, is crying - which is incredibly notable for him, because his whole thing is ignorance and smiles - but he isn't blaming himself or the group or even Aubrey, but comparing this death to Mari's. Kel is such a complex character that I have difficulty analysing this particular line, but I personally think Kel is holding some of that childlike confusion, something similar to when he interacted with the depressed Hero. Why does this keep happening? Kel holds his own cycle of ignorance, and here it's broken. Perhaps he's questioning his own ability to "be happy" just as much as he is questioning the deaths.

idk. i'd love to here people's takes on this.

Reframing Omori, Or Are The Endings Really Black And White?

Hero's use of the second font is particularly notable. This font is associated with truth, and in particular, distortion. The most notable characters who use this distorted font are Basil during a breakdown and Omori - both characters associated with severe trauma and repression, trying to hide something. To me, this suggests that Hero is next.

Hero feels like he is the caretaker of the group - and he's failed, again. He thinks he hasn't been doing enough to protect everyone. He may experience another depressive episode, or that same repression followed by obsessively behaviour, trying to keep everyone alive safe. Whatever it may be, Hero is completely broken, as is the rest of the group. This is the end of any remaining functionality that they worked so hard to build up.

After this, viewing Basil's body leads to his door disappearing, as Sunny slips further into his repression. Something is yet again behind Sunny in the mirror, reminding him of the Truth.

I want to now draw your attention to something stated by the disembodied voice in the Map of Truth.

Reframing Omori, Or Are The Endings Really Black And White?

'They' is referring to both Basil and Mari, and at this point, Basil and Mari are dead. Sunny is the only person still alive who knows the Truth.

There is no way he can live with this, which is why the Knife Ending is readily accessible - but only if you explicitly seek it out. Within the knife ending, a dial-up rings forever for a call that will never be answered, as Sunny bleeds out on his bed. Sunny's Mom has lost both her children, and Kel, Aubrey and Hero have lost three of their friends, close enough to be family. This is in no way a "neutral" ending, this is the worst case scenario.

But even the Abandon Ending is unbearable. Sunny is the only one left who knows the truth of Mari's death. Implicitly, he has also killed Basil by the player's choice not to save him - which you could take as suggesting he somehow knew Basil was going to die.

The game shows to us that complete repression of the Truth is not possible. Even in the Hikikomori route, cracks of the Truth show in abstract ways - including Black Space 2 and the simulated Mari fight are good examples, as well as the horrific repeated jumpscares prevalent on the night in the real world before moving day. Even if Sunny moves away from the two ghosts he left behind, he will never be able to repress the Truth forever.

These endings are in no way neutral, and I think that's obvious to everyone. These are the worst endings you can receive, even the biggest Basil hater couldn't stomach all of this. I think.

THE HIKKIOMORI ROUTE.

If the good ending has elements of bad, and the bad ending has elements of good, and the neutral endings...

Well. Then the Hikikomori route is the perfect combination of both good and bad. It captures perfect game mechanics, and the peak of repression, but in some ways, it is the worst route you could consider taking.

On one hand, it's the perfect route for die-hard players. Peak exploration, unique information, the chance to level up and buff your characters, free access to the photo album, boss rush, and so much more. I personally love it, and I carefully plan out every aspect of what I'll do on that One Day Left. For Sunny, it is also a symbol that Omori has achieved his goal of "repression", or the façade of it, and will now sleep forever in peace. Dreamworld Basil is no longer a threat to Omori's perfect world (of which the meeting of the two literally felt like a wedding) and defeating the three Somethings achieves repression. Everything is okay, in Sunny's head.

On the other hand... it's the guiltiest route. The player is making an active decision to reject Kel and reality, which makes you feel guilty. It is incredibly difficult to take this route by pure accident, unless you were paralysed by the Hellmari jumpscare the night before. Unlike the other endings, Sunny never sees the truth in this route, only distorted fragments in Black Space and Black Space 2. Sunny never experiences the Something boss fight, but does still experience a Stranger fight, Headspace's final prayer to accept the truth, before Omori takes over forever.

And I don't know about you. But watching that piano fade away in the Lost Library... I felt shameful. It makes you want to apologise for the world you left behind.

It's quite easy to forget all this in the blur of Headspace, but Basil and Mari at the picnic blanket are a constant reminder. The blanket represents safety and protection, both for the party, but also the two left behind in it. Perhaps the fact he is present in the picnic blanket specifically suggests that Sunny is somewhat aware that Basil has committed suicide.

Reframing Omori, Or Are The Endings Really Black And White?

This route's endings are no more notable than the neutral endings, except Basil doesn't explicitly die in them, but it can be inferred he does from the results of the neutral endings. But the fact that we cannot confirm this just brings back that regret - Sunny has abandoned Basil and his old friends forever, for unrealistic Headspace reflections that Sunny made up. As I stated before, there is no way the Truth can be repressed forever, but it's pure speculation as to what happens after you abandon the group on the Hikikomori route.

thanks for reading, lol. i don't know how to conclusion. let me know your thoughts! this almost felt like stating the obvious half the time but i dunno, it felt cathartic to write.

i may write something about my journey with omori and i may not. this is a place for me to, idk, ruminate on things. i hope i don't become obsessed.


Tags :
1 year ago

posting tiny snippets of fanfic until someone finds it interesting and i am motivated to finish it, part 1

content warning: self harm.

[KEL MULTIVERSE 1 - 332]

At least 46,656.

Oar dipped into murky, purple waters as Kel pushed himself along the river. How many times had he travelled through this exact spot, in this odd, hand-whittled canoe? He couldn't remember.

46,656 universes. Maybe more. Hopefully more.

Eerie, white light streamed in from the… ceiling? Roof? Could it be the Sun? 

He didn't think this place had a Sun.

But he supposed it didn't really matter.

He pulled himself towards the shore, which was made of an opaque salmon crystal, and pulled his dull, orange canoe onto the bank. He dragged it to one of the many coral-like plants, each brightly coloured with pastel pink, orange, green, and laid it along the plant’s pointy edges to dry. 

Kel sat down, feeling the hard, cool ground beneath him.

He turned his eyes to the fleshy, pink walls surrounding the water. They stood high above him, making him seem like a small bug tasked with climbing a mountain, beating with obscure, lifelike movement. Their ribbed texture reminded Kel of cutting slices of ham with a jagged kitchen knife. 

Ham sandwiches. 

Hero.

The walls themselves seemed to hold their breath.

Kel hesitated. He had tried not to think about this.

How many times had he watched Hero-

Kel put a hand over his mouth, his head spun around, the world began to cave in, heavy smoke filled his lungs, he couldn't breathe, he was dying, he was dying, he was-

Kel stuck his hand into his pocket and grabbed forcefully onto the edge of his knife.

He took a deep breath in as the blood dripped down his fingers. Calmness enveloped him.

Sure, it was an unhealthy way to cope, but what else was he supposed to do? Talk about his feelings to the open air? Wait for comfort no-one would give him? Waste time letting a panic attack occur?

Fast relief was far more important than worrying over his mental health. He had things to do.

Kel pulled a wrap of white bandages out of his pocket and pulled some around his bleeding hand, leaning back on the pulsating wall. He dipped his knife into the river, and pulled it out completely clean.

The light began to fade, and Kel realised he wouldn’t be able to travel to the Forest tonight. 

I'll have to set up camp.


Tags :
1 year ago

PafL

Parties are for Losers

From Ferry

You can find it on YouTube for free.

Each song describes some events, usually from the same narrator throughout one song.

It uses Vocaloids which can be interesting.

another ask yayy

I am a massive Vocaloid nerd. you've discovered my weakness.

see you with an analysis soon.


Tags :