I'm exhausted of living in hell, so I spend my time building blueprints for heaven.He/him | 24 | aspec | ASDWorldbuilding Projects:Astra Planeta | Arcverse | Orion's Echo | SphaeraThe Midnight Sea | Crundle | Bleakworld | Pinereach
1984 posts
Every Rush Song
every rush song
geddy lee: one thousand years i’ve been roaming these halls, looking for that cruel, cruel wizard… to unslap my Balls! *plays a synth solo and a bass solo at the same time*
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More Posts from Spyglassrealms
Just adding to the point that we don't have much fossil evidence of polar pterosaurs- there are two big problems that exacerbate each other as to why we don't have much polar pterosaur material. #1 is that pterosaurs didn't fossilize very well. Their bone structure was so amazingly light that their bodies were usually destroyed by indelicate scavengers and general terrestrial weathering after death, where hardier-boned animals wouldn't be as damaged. Most of the well documented pterosaur fossils are from seabed deposits, where the scavengers and weathering would have been much gentler overall and the silt was fine enough to preserve their fragile structures. Problem #2 is the fact that polar environments aren't usually very conducive to fossilization. Food is scarce in the tundras and boreal forests, and any dead pterosaurs would almost certainly have been torn apart by starving scavengers before getting the chance to fossilize. Even if the conditions were ripe for fossilization -a nice silty springtime floodplain, or an icy bog full of tannins- there's a lot of harsh weathering that goes on in the Arctic and Antarctic due to the climate, and fossils don't last very long in conditions like that. Overall, it's just very unfortunate that these animals were mostly unpreserved due to harsh conditions, because in all likelihood they represented some fascinating evolutionary extremes.
Could pterosaurs tolerate cold climates? It's kind of noteworthy how "Ice Worlds" was the only episode without pterosaurs.
Yep, pterosaurs probably would have been fine in the cold! They were active, warm blooded animals with an insulating feathery coat and would have been well protected in colder regions. We actually have some fossil evidence of a pterosaur in Denali National Park in Alaska, in the form of a handprint! I believe this is the most northern example of pterosaur presence but if anyone knows differently do tell!
There are also pterosaur fossils that have been found in Antarctica, and while it wasn't perpetually frozen like today temperatures were still low and most of the continent probably experienced seasonal freezing as shown in Prehistoric Planet. So evidently, pterosaurs were able to put up with that too!
So why aren't there pterosaurs in the Ice Worlds episode? Probably because in most of the locations featured, we don't have pterosaur fossils. It's not enough to say that there definitely weren't pterosaurs there, but the focus was on animals that we know were present in the area.
Okay kids, strap in. Uncle Spy has some worldbuilding to lay on ya.
So the new Spelljammer 5e was announced a few months back, releasing in August (it's just turned June as I write this). Since then my friend and I have been gushing about it and planning some stuff around it, but one of the things that always struck me as disappointing about original Spelljammer was how... boring the Forgotten Realms solar system (Realmspace, where Abeir-Toril lies) was. It's much smaller than our solar system: eight planets, and only one of those is explicitly a giant planet (Coliar, said to be a "gas giant" but really more like a small ice giant). Two of them (Garden and H'Catha) aren't actually planets either, just constructs the size of dwarf planets. Two other planets are just ocean worlds, one with a sargasso sea around its equator and the other full of rocky atolls. Only two planets have any moons at all, to boot. Simply put: there's not a lot to look at, really. I'm hoping the new Spelljammer canon will retcon this and give Toril a larger, more varied solar system with more giant worlds and moon systems.
HOWEVER, there's another factor at play here. I made a character who's a space bard, directly inspired by all the filk I've been listening to lately. The problem is... a good chunk of that filk either A) uses names (planets, programs, people, etc) specific to real life space exploration and/or B) is rocketpunk instead of sailpunk like Spelljammer is intended to be. That got me thinking... I'd had a vague idea for a rocketpunk alt-Toril in the back of my mind for a while –a universe where the magical beings of the Forgotten Realms had reached the stars not through magicked-up sailing ships with atmosphere bubbles, but through magicked-up classic rockets– and this seemed like the perfect excuse to deploy that idea and start hammering it into a more coherent shape.
All of this added up to... well, something! Behold, my attempt to have my cake and eat it too: Terraspace.
This map was made using the template/assets developed by DeviantArt user slimysomething.
Terraspace is a fantasy version of our solar system within the wider Spelljammer setting where elves and dwarves and beastfolk all sing the rocketpunk blues. The Apollo Program exists as part of their history, but Apollo 13 was fine because of hasty Purify Air enchantments and some innovative abjuration. Dragons funded the Space Race. That sorta bullshit. Also, spiced up the solar system with a little idealism, as you can see; part of that was also me leaning into old Golden Age pulpy SF concepts like Jungle Venus and Pyramids of Mars. I don't thhhhhhink this counts as a new worldbuilding project,,, yet? Stay tuned I guess.
https://www.youtube.com/watch?v=bJft6CVUn-c
probably one of my favorite filk parodies (about the space shuttle, a parody of an earlier song by the singer also about the shuttle)
dude.
Rose buses, especially old rose bushes, are a little too eager for a taste of your blood. A friend of mine once watched a bead of her blood disappear into a rose thorn and, every rose bush she had encountered since, had a uncanny knack for anticipating and thwarting her movements. Not exactly ironclad information, but roses and people have been living in close proximity for a long time and that sort of cohabitation tends to have an effect on organisms.
– a snippet from my favorite podcast, @cryptonature, which I felt appropriate to share here (from Ep. 33: Glass Mice)
I think that when you are thinking about planting roses, an important consoderation to keep in mind is that someday, you will die