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Oh My Gosh. I Just Found This Website That Walks You Though Creating A Believable Society. It Breaks
Oh my gosh. I just found this website that walks you though creating a believable society. It breaks each facet down into individual questions and makes it so simple! It seems really helpful for worldbuilding!
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More Posts from Stoically
I took some historical sword-fighting lessons to make the fights in my novel more realistic - here’s what I learned.

To make the fighting scenes in my low fantasy novel more realistic, I went to see a trainer for historical sword-fighting last week, both to barrage her with questions and to develop realistic choreographies for the fight scenes in the novel. Since I figured some of what she told me might be useful for you too, I put together a small list for you. Big thanks to Gladiatores Munich and Jeanne for making time! (Here are some more pictures if you’re interested.)
Caveat: I’m by no means a sword-fighting expert myself, so take these nuggets with a grain of salt – I might have misremembered or misinterpreted some of the things Jeanne told me. If I did, feel free to tell me.
1.) Weapon choices need to make sense
Let’s start with a truism: always ensure your character’s weapons make sense for a.) their profession, b.) their cultural background and c.) the environment they’re going to fight in. A farmer probably couldn’t afford a sword and might use a knife or threshing flail instead, and someone who doesn’t want to be noticed probably wouldn’t be milling about sporting a glaive or another large weapon. Also, soldiers native to a country with wide open plains would be more likely to carry long-range melee weapons such as spears or large swords, than those from a country consisting of mostly jungle or dense forests. The same applies to situations: if your character is going to be fighting in close quarters (even just a normal house), he’d get little value out of a spear or even a longsword, as there’d be no space to swing it effectively.
2.) Boldness often beats skill
In real swordfights, recklessness was often more important than technique. The fighter less afraid of getting injured would often push harder, allowing them to overpower even opponents with better technique.
3.) Even a skilled fighter rarely stands a chance when outnumbered
While a skilled (or lucky) fighter might win a two-versus-one, it’d be extremely unlikely for even a single master swordsman to win against superior numbers, even just three and if they’re below his skill level. The only way to plausibly pull this off would be to split the opponents up, perhaps by luring them into a confined space where you could take them on one by one. The moment you’re surrounded, you’re probably done for – because, unlike in Hollywood, they wouldn’t take turns attacking but come at you all at once.
4.) Dual-wielding was a thing
… at least in some cultures. I often heard people say that people using a weapon in each hand is an invention of fiction. And while my instructor confirmed that she knew of no European schools doing this—if they did, it’s not well-documented—she said it was a thing in other cultures. Example of this include the dual wakizashi in Japan or tomahawk and knife in North America. However, one of the biggest problems with the depiction of dual wielding in novels/movies/games are the “windmill”-type attacks where the fighter swings their weapons independently, hitting in succession rather than simultaneously. Normally you’d always try hitting with both weapons at once, as you’d otherwise lose your advantage.
5.) Longswords were amazing
Longswords might seem boring in comparison to other weapons, but they were incredibly effective, especially in combat situations outside the battlefield. The crossguard allowed for effective blocking of almost any kind of attack (well, maybe not an overhead strike of a Mordaxt, but still), the pommel was also used as a powerful “blunt” weapon of its own that could crack skulls. Though they were somewhat less effective against armored opponents, the long, two-handed hilt allowed for precise thrusts at uncovered body parts that made up for it.
6.) “Zweihänder” were only used for very specific combat situations
Zweihänder—massive two-handed swords—were only used for specific purposes and usually not in one-on-one combat as is often seen in movies or games. One of these purposes was using their reach to break up enemy formations. In fact, one type of two-handed sword even owed its name to that purpose: Gassenhauer (German, Gasse = alley, Hauer = striker)—the fighters literally used it to strike “alleys” into an enemy formation with wide, powerful swings.
7.) It’s all about distance
While I was subconsciously aware of this, it might be helpful to remember that distance was an incredibly important element in fights. The moment your opponent got past your weapons ideal range, it was common to either switch to a different weapon or just drop your weapon and resort to punching/choking. A good example of this are spears or polearms—very powerful as long as you maintain a certain range between you and your opponent, but the moment they get too close, your weapon is practically useless. That’s also why combatants almost always brought a second weapon into battle to fall back one.
8.) Real fights rarely lasted over a minute
Another truism, but still useful to remember: real fights didn’t last long. Usually, they were over within less than a minute, sometimes only seconds – the moment your opponent landed a hit (or your weapon broke or you were disarmed), you were done for. This is especially true for combatants wearing no or only light armor.
9.) Stop the pirouettes
Unfortunately, the spinning around and pirouetting that makes many fight scenes so enjoyable to watch (or read) is completely asinine. Unless it’s a showfight, fighters would never expose their backs to their opponent or even turn their weapon away from them.
10.) It still looks amazing
If your concern is that making your fight scenes realistic will make them less aesthetic, don’t worry. Apart from the fact that the blocks, swings and thrusts still look impressive when executed correctly, I personally felt that my fights get a lot more gripping and visceral if I respect the rules. To a certain extent, unrealistic and flashy combat is plot armor. If your characters can spin and somersault to their heart’s content and no one ever shoves a spear into their backs as they would have in real life, who survives and who doesn’t noticeably becomes arbitrary. If, on the other hand, even one slip-up can result in a combatant’s death, the stakes become palpable.
That’s about it! I hope this post is as helpful to some of you as the lessons were to me. Again, if anything I wrote here is bollocks, it’s probably my fault and not Jeanne’s. I’ll try to post more stuff like this in the future.
Cheers,
Nicolas
Rosemary? You mean spicy pine needles?
How to write kids, if you don't remember being one or haven't lived with any
1. Kids never feel as small as you see them. A three year old thinks a one year old is a baby and a six year old is grown up. A six year old thinks a three year old is a baby and a twelve year old is an adult. Age is about perspective. One year is a huge age difference to a little kid.
2. Little kids might not be conscious of their physical limitations, but they can still be frustrated by them. A seven year old might see an adult do something relatively simple, like draw a straight line or perfectly crack an egg, and try to do the same thing, only to be frustrated when it doesn't work.
Imagine suddenly having an injury that makes a skill you use every day become difficult- you feel you should be able to do the thing, and you understand the thing should be easy for you, but it isn't. It can be immensely frustrating to have a brain that grasps a concept that language or fine motor skills haven't caught up to.
3. You know when you forget a word, and have to make something up on the fly to describe the word? That's pretty much exactly what learning your first language is like.
You know what you intend, but you don't have a way to express it, and it can move you to tears with frustration when everyone around you is suggesting the wrong thing, or seems completely certain they understand what you mean, and they don't.
You don't have a word for "Later"? You might try saying "next time", or, "after", or, "before tomorrow".
This might result in saying, "Are we going to the park next time?", "Are we going to the park before tomorrow?", or, "Are we going to the park after?", all of which can result in different answers.
4. Kids feel like adults are a different species. They don't get why we do certain things, and they don't understand why we don't want to run around with them all the time.
If sitting still is boring, coffee tastes bitter, and long conversations only happen with weird-smelling strangers who talk to them like they're stupid, then they truly will not understand why anyone would *want* to be left to have coffee with a friend without welcome distractions to make it bearable.
Aren't you bored? You aren't doing anything. How could you possibly be stimulated without any food or toys or music or anything? Why don't you just leave? Do you *have* to be there, the way you had to go to work? Adults are weird.
5. Children have complex social relationships that are just as varied as yours.
A room full of third graders might look like indiscriminate chaos to an adult, but pick a well connected kid, and they'll tell you that Megan is the fashion icon who can do hair really well, Thomas is the athlete, Gray gets mean when he has to share so nobody wants to play with him, Paisley can't read and the boys make fun of her for it so don't make her work in a group with Anthony, Dillon put a bug in their food once so they'll never trust him again, and Matthew's parents let him watch family guy so he says bad words and makes grown-up jokes that make other kids uncomfortable.
You don't see this stuff because you aren't inside the society. They are, and they do.
6. Time. Moves. So. Slow. Five minutes really does feel like half an hour. Sit still for five minutes? That's like you sitting in a waiting room at the DMV for an hour. Wouldn't you get annoyed and impatient? They haven't learned to hide their irritation yet. That's really the only difference.
7. "Reading in your head" requires understanding that you have a Voice, which people can hear, and Thoughts, which are audible only to yourself. This can be a difficult concept to grasp. If a kid is reading out loud, and you tell them to read quietly, there's a good chance they're going to whisper or mouth the words instead of going totally silent the way you might. Splitting the self into multiples like "Internal monologue VS public perception" or "What I look like VS how I think I look" is alien and bizarre. If a kid thinks they look like a Dragon and you laugh at them? Ouch. They might be mad for a while.
8. Repetitive chores make no sense when your awareness of time doesn't extend beyond a week or so. Why should I wash my blankets? They don't look dirty and I don't smell anything bad. Blankets don't get dirty unless you put dirt on them. If you put a blanket in a washer, you can't use that blanket AT ALL the ENTIRE TIME it's being cleaned. That might be an hour, but it will *feel* like a week. And you have to do that every two weeks?? That's overkill. Why even bother?
9. Kids have opinions about adults. They will have a sense about whether an adult is "real-kind" or "fake-kind". An adult who listens respectfully to what they have to say, asks thoughtful questions, and takes their concerns seriously? That's a good adult. An adult that oversimplifies their struggles, ignores their complex social rules, and gives bullshit advice like "just walk away from bullies" and "turn your chores into a fun game"? That's not a trustworthy adult. That's an Adult™. An Adult™ doesn't consider them to be a real human being with thoughts and emotions. An Adult™ sees them as an inferior, amusing pet. And they will actively sabotage An Adult™ like that.
10. Emotions are physical at a young age. Joy might make their body buzz until they can't help but wiggle or jump around. Sadness might be a huge physical pain in their throat and heart. Everything they experience is still relatively new to them, so there is very little frame of reference to decide if this is a "big hurt that will last forever and ever and never go away", or a "small hurt, that can be fixed easily and won't matter in five minutes". If someone lies to them about getting a cookie, that very well might be all the betrayal of your best friend sleeping with your husband.
Fortunately, a child probably won't be able to burn all your clothes in the yard without your notice.
“I had an auto-repair man once, who, on these intelligence tests, could not possibly have scored more than 80, by my estimate. I always took it for granted that I was far more intelligent than he was. Yet, when anything went wrong with my car I hastened to him with it, watched him anxiously as he explored its vitals, and listened to his pronouncements as though they were divine oracles - and he always fixed my car.Well, then, suppose my auto-repair man devised questions for an intelligence test. Or suppose a carpenter did, or a farmer, or, indeed, almost anyone but an academician. By every one of those tests, I’d prove myself a moron, and I’d be a moron, too. In a world where I could not use my academic training and my verbal talents but had to do something intricate or hard, working with my hands, I would do poorly. My intelligence, then, is not absolute but is a function of the society I live in and of the fact that a small subsection of that society has managed to foist itself on the rest as an arbiter of such matters.Consider my auto-repair man, again. He had a habit of telling me jokes whenever he saw me. One time he raised his head from under the automobile hood to say: “Doc, a deaf-and-mute guy went into a hardware store to ask for some nails. He put two fingers together on the counter and made hammering motions with the other hand. The clerk brought him a hammer. He shook his head and pointed to the two fingers he was hammering. The clerk brought him nails. He picked out the sizes he wanted, and left. Well, doc, the next guy who came in was a blind man. He wanted scissors. How do you suppose he asked for them?”Indulgently, I lifted my right hand and made scissoring motions with my first two fingers. Whereupon my auto-repair man laughed raucously and said, “Why, you dumb jerk, He used his voice and asked for them.” Then he said smugly, “I’ve been trying that on all my customers today.”“Did you catch many?” I asked.“Quite a few,” he said, “but I knew for sure I’d catch you.”“Why is that?” I asked.“Because you’re so goddamned educated, doc, I knew you couldn’t be very smart.””
— Isaac Asimov (via skinnybaras)
The first time Yelena sees Maria working diligently beside Melina as they cook supper Yelena laughs so hard she falls out of her chair. Natasha can’t keep from chuckling along with her little sisters frantic laughter. “What’s so funny?” She asks with a grin.
Yelena lays curled on the ground, grabbing her stomach, trying desperately to catch her breath. “You,” was all Yelena could get out before she gasps out another giggle. “You married mom!” She finally shrieks as she breaks into hysterical laughter, as though saying it out loud just made it funnier.
Natasha looks over her shoulder with an indignant frown. Maria looks nothing like Melina. Maria looks only superficially like Melina. They are both lean women with dark hair. She sees them standing beside each other, both frowning down at something unseen on the counter. Maria gestures at something and Melina nods briskly. An action Natasha has seen Maria make nearly daily at work. Maria brushes her bangs back impatiently, more focus on her work than her hair. Exactly like Melina would do when pouring over the reports Alexi brought back. As though cued both tilt their heads in synchronization just slightly to the right, seeking a better angle to consider the task ahead of them. Natasha’s green eyes widen. “I married mom,” she whispers horrified. Her words nearly drown out by Yelena’s ongoing laughter.
A warm hand knocks against Natasha’s shoulder so hard she she nearly falls out of her own chair. “Yes!” Alexi cheers happily. “You did not see this?” Natasha flushes at the question. Alexi noticing something before her is just embarrassing. Even if he was technically a spy. “I told you! You make good choice. Pick nice girl. Your mom is best girl, but your wife is close.”
Natasha does, in fact, vividly remember him saying exactly that when he first met Maria. This realization adds a layer of context that Natasha did not want. “Oh god, why did I marry mom?” Natasha’s still too horrified to think clearly. Alexi’s good natured laugh overwhelms Yelena’s high pitched giggling. “It is rule of life. You marry one parent. You become the other. My beautiful girl is just like me.” He pounds his chest with pride and Natasha uses the freedom to sink beneath the table in shame. Yelena’s also laying on the floor, relearning how to breath. Natasha pokes her, smile licking around her lips. “Careful,” Natasha threatens, “you might end up marrying mom too.”
Yelena’s own eyes widen in horror. “I will never!” She vows.
Natasha grins teasingly and arches an eyebrow. “We’ll see.”
***
One year later when Yelena shyly introduces her sister to her beloved Natasha mouth drops open in shock. “What? What is wrong?” Yelena asks defensively. “Kate Bishop is pretty cool. Don’t try to play me.”
Natasha shakes her head. “No, she is. She’s pretty much an awkward puppy in people form. I just didn’t realize you were so against marry mom that you’re trying to marry dad.”
Yelena’s look of slow dawning horror is worth every second of teasing Natasha survived for the past year.
So Maria and Melina similar-- similar enough for Yelena to make a joke about Natasha dating her mother.