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@watoniki

@watoniki
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More Posts from Tales-from-the-robins-nest
If I was going to put the Horrible Goose in a D&D game, I wouldn’t make it some big high-CR threat – it’d just be a regular goose that’s capable of regular goose stuff, with three significant exceptions:
1. It can show up anywhere, even if there’s no reasonable way for it to have gotten there.
2. It seems to have limited ontological intertia. If the players imprison it, it vanishes from its prison when they’re not looking. If they kill it, another goose shows up eventually. It’d be impossible to prove that it’s always the same goose, save for the third notable trait…
3. …namely, that it doesn’t show up in divinations. Like, at all. Predictions don’t take it into account. Scrying on its location reveals an empty room. Spells that would detect it or read its mind act like there’s no valid target present. If the cleric communes with their god and asks about it, their god has no idea what the cleric is talking about. It might take some doing to arrange for the players to become aware of this property, so don’t force it – the opportunity will arise!
There we go. No goofy boss monster tricks, yet it’s guaranteed to drive your players nuts – not even by harassing them, necessarily, but just by existing as they try to figure out what it means, particularly once they learn of the third trait discussed above.
the only 2 base designs for wizards are weird grandpa and twink
character in a fight scene: *restrains their opponent by pinning them against the wall by their wrists*
me:

I always see the whump community hating on healing magic but GUYS
Everyone can survive more injuries. Go nuts.
Healing magic that exhausts the user, leading to an entire team of whumpees when the healer faints after saving their wounded friends.
Healers in pain tearing out pieces of their own life force to save the life of a friend.
Healing magic that works best with contact and close proximity: holding the whumpee’s hand, stroking their hair, forehead kisses, whumpees being held and cuddled…
Very sore and weak whumpees who just recovered from something too quickly.
Healing magic that hurts…
Healing magic that feels good and warm, soothing the whumpee’s consciousness away into a deep sleep in the healer’s arms.
Characters with a healing factor putting themselves between their friends and the threat, taking bullets for teammates because they can heal.
Characters with healing factors being tortured or cruelly experimented on.
Healing stasis: limp, broken, very unconscious whumpees behind glass or floating or laid out on an altar.
The whumpee coming out of stasis taking quite a while to fully regain consciousness.
Healers saving everyone else but passing out before they can heal themselves.



OCTOBER APPROACHES!
And so does Whumptober 2019! Feast your eyes on this year’s gut-wrenchingly glorious Prompt List, and get inspired to create some killer content starting October 1st. There are some changes to the tagging system from last year, so be sure to give the attached Event information a read! If after reading you still have questions, feel free to send an ask to @whumptober2019 or reach out to the event creator, @la-vie-en-whump !
We hope you’re as excited as us to watch the Whump Community come together once again for a month of bone-crunching creativity and collaboration!
-Kat
The official Prompt List, Event information, and FAQs are all transcribed below the cut.
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