Hello ! Mimi Here ! It's The First Time I Post Something ! So Exiting !

Hello ! Mimi here ! It's the first time I post something ! So exiting !
Anyway, because The Legend of Zelda is my life, let me introduce you to my AU : Trial of the Godesses !!! (The name is temporary ^^)
Ask me anything about it, I'll be happy to answer and/or doing some requests (even if I'm really slow and not really experienced...)
See you soon !!!
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More Posts from Toast-dude
My face when weight painting

Haha I jest. This is a test of the lips weight painting, which I'm still not satisfied with after six hours of tweaking. Trying to get the mouth corners to behave in the correct fashion is very annoying. I am not sure if it's a rig issue, a topology issue, or a skill issue.
I also finished the teeth, finally. I was dragging my feet hard on finishing them because the molars were relatively complicated. I tried out the multiresolution modifier and that was the solution to getting it done.
I am making decent progress on finishing the character model. I have to weight paint the rest of the face and feet and hands. Maybe I can publish something before the one year mark in October.
I was scrolling through my feed and I distinctly noticed every post was a banger. Awesome stuff on every post.
I was scrolling through my liked posts. Mystery solved.


happy zisu zunday!
zisu and her dog, and Werewolf Zoroark Zisu again because. werewolf. you know
reblog and put in the tags the real reason you joined tumblr no matter how horrible or embarrassing it is
It ain't fair
Look at this gorgeous hair material. It's so luscious and perfect! And the best part is it works with - wait, cycles you say? The worst part is that it's cycles only!

Anisotropy doesn't work in eevee, and as a result the hair looks a lot more bland.

I've already tried the tangent + layer weight combo, and it just isn't the same. I'm heartbroken that this effect is locked behind cycles; my computer is not powerful enough to render animations with cycles in any meaningful amount of time.