Major - He/It - I'll make a dedicated art blog eventually

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Orcs My Large Chunky Beloveds. Had A Few Ideas Regarding The Appearance And Culture Of Orcs, So I Finally

The image is titled "ORCS, The Gentle Giants" with text that reads as follows. Orcs are born with floppy, Pig-Like ears and fur all over their bodies. They grow tusks as they age and their head fur develops into a mane which is styled like hair. Cropping ears as adults is a commonplace practice to prevent injury while fighting. Orcs are huge! They stand a head and shoulders over any human they encounter. Orcs are big, fat, and strong. Their bodies naturally store a lot of fat due to low metabolisms, which allows them to better survive harsh environments. A skinny orc is either unhealthy or sick, and weight gain is a sign of coming back to health. All of this is placed by an age progression of a male orc from baby to adult, showing how his youth stripes fade and his hair darkens as he ages. The fourth image is an unclothed fullbody of the same orc, with a marking denoting him as standing 2.3 meters (7 foot 6 inches) tall.
The image is titled "ORCS, The Gentle Giants" with text that reads as follows. Orcish dress tends towards light fabrics and exposed skin decorated with ropes. Sandals are the most common footwear for orcs, though going barefoot is also a common practice among individuals. Orcs value comfort and quality over covering up, so while they may not wear much, their few clothes are always handmade and almost always high quality. Even adventuring, Orcs tend towards classes like Monk, Druid, or Barbarian so they don't have to weigh themselves down with hefty metal armor. The naturally thick hides of orcs afford them some amount of natural armor, allowing them to dress in a fashion that some may deem 'inappropriate' for an adventurer. Adventure is a point of pride in orcish communities as a way to test the orcs skills and as a way to prove they are ready to lead a community or family. Nearly all orcish parents and all community leaders were once adventurers, making adventuring a requirement for any orc wanting to lead. The text is placed around 3 orcs dressed in various semi-revealing clothes, with the third orc covered up the most due to his job as a barbarian.

Orcs my large chunky beloveds. Had a few ideas regarding the appearance and culture of orcs, so I finally took the time to draw them out and jot them down.

I have more thoughts, namely that the 'orcs are aggressive' misconception comes from a deeply ingrained cultural focus on protecting those you love to preserve community. That and they have stripes as babies kinda like wild hogs but lose them later in life, but I didn't quite have enough of them solidified to make a whole third sheet.

Also I wanted them to look more like pigs and wild boars because those are cute.

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More Posts from Translunaryanimus

1 year ago
[ID: The Image Shows Lyhyt, The Ephemeral And Vartija, The Quotidian. They Are 20 Foot Swans Wrapped

[ID: The image shows Lyhyt, The Ephemeral and Vartija, The Quotidian. They are 20 foot swans wrapped in ribbon with glowing eyes. Lyhyt is a white swan with a blue ribbon covered in bells and blue eyes. Vartija is a black swan with an orange ribbon covered in medallions and orange eyes. :END ID]

[ID: The Image Shows Lyhyt, The Ephemeral And Vartija, The Quotidian. They Are 20 Foot Swans Wrapped

[ID: The image shows Lyhyt, The Ephemeral and Vartija, The Quotidian. They are both large Tengu/Sirin hybrids wrapped in ribbon with glowing eyes. Lyhyt has white feathers with a blue ribbon covered in bells and blue eyes. Vartija has black feathers with an orange ribbon with a few medallions and orange eyes. :END ID] The twin pact gods Lyhyt and Vartija, granters of wishes, scourge of the Sarvipöllö-Hollolas. For the @halfstack-smp


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1 year ago
Headshots of DnD animal people, called 'Wilderfolk'. Present is a Marsapid that resembles an Opossum, a Selachian that resembles a Shark, a Varkacin that resembles a Boar, a Seilida that resembles a Snail, a Mustelan that resembles a ferret, a Cetasa that resembles a Whale, and an Aracoun that resembles a Raccoon.

I forgot these 6. Whoops!

Headshots of DnD "Wilderfolk", Anthropomorphic animal people. Present are an Urkta which resembles a Bear, a Loupe which resembles a Wolf, a Vulhui which resembles a Fox, a Fynselk which resembles a Seal, a Cancryan which resembles a Crab, a Tineid which resembles a Moth, an Eqapal which resembles a Horse, a Murin which resembles a Rat, and a Xenarthine which resembles an Anteater.
Headshots of DnD "Wilderfolk", Anthropomorphic animal people. Present are a Whippho (Giff) which resembles a Hippo, a Strix (Owlin) which resembles a Barn Owl, a Leonin which resembles a Lion, a Loxodon which resembles an Elephant, and a Locathah which resembles a Catfish.
Headshots of DnD "Wilderfolk", Anthropomorphic animal people. Present are an Aaracokra which resembles an Eagle, a Harengon which resembles a Hare, a Hadozee which resembles a Macaque, a Yuan-Ti which resembles a Viper, a Kenku which resembles a Raven, a Lacertian (Lizardfolk) which resembles an Iguana, a Tortle which resembles a Sea Turtle, a Bovid (Minotaur) which resembles a Cow, a Tabaxi which resembles a Cheetah, a Thri-Kreen which resembles a Cricket, and a Grung which resembles a Poison Dart Frog.

Large amount of DnD animal people "Wilderfolk" from a sketch session.

Wilderfolk are made 1 of 2 ways. They were either once an animal given Sentience and an upright stance by Magic, The Gods, or a Patron, or they were a person (usually assumed human) cursed (or blessed) into their shape by Magic, The Gods, or a Patron. Method of transformation doesn't entirely matter and Wilderfolk largely end up with a standardized appearance regardless.

The different group names are a courtesy, given to the Wilderfolk BY the Wilderfolk to build a sense of community. Some names are broader than others due to inconsistent naming conventions, but each group name is fairly consistent in telling you what to expect.

Below the cut are the group names and what each group is comprised of.

Whippho - Hippos

Strix - Owls

Leonin - Lions

Loxodon - Elephants

Locathah - Fish and Eels

Aaracokra - Birds of Prey NOT including Owls

Yuan-Ti - Snakes. Typically Poisonous

Harengon - Hares and Rabbits. If it's a Lagomorph, it's a Harengon

Hadozee - Monkeys and Great Apes

Kenku - Corvids such as Crows, Ravens, Jackdaws, etc.

Lacertian - Lizards NOT including dragons

Tortle - Turtles and Tortoises

Bovid - Bovines. Cows, Buffalo, and Antelopes

Tabaxi - Big cats NOT including Lions

Grung - Anuran species like Frogs, Toads. Salamanders on occasion

Thri-Kreen - True Insects NOT including Lepidoptera. May sometimes also resemble arthropods

Urkta - Bears

Loupe - Wolves and Big Dogs

Vulhui - Foxes

Fynselk - Seals and Sea Lions

Cancryan - True Crabs and False Crabs

Tineid - Moths and Butterflies

Eqapal - Horses

Murin - Rats, Mice, and similar Rodents such as Squirrels

Xenarthine - Sloths, Anteaters, and Armadillos. Can also include pangolins


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1 year ago
The first image is titled "Elves, The Faewilde's Children" and reads as such. 'Elves are the living, breathing evidence of the Faewilde's once strong grip on the material plane. Despite similar features, upon a first glance, the primary groups of Elves are actually somewhat distinct subspecies. Light Elves (Fig. 1) have brightly glowing eyes and hair, and their blood is either a bright gold or silver. Wood Elves (Fig. 2) have leaves for hair and chlorophyll in their veins. And Dark Elves (Fig. 3) have shadows in their eyes, hair, and as their lifeblood. Despite these differences, mixes of different subtypes are possible via the inherently magical way Elves produce kids. Elves do not have biological sexes. They have no need for them and present however they see fit. Additionally, they're all built in a very similar way, lanky arms, flat chests, and only eight fingers and eight toes. They have colorful patches of 'scales' that serve as some level of natural makeup. Despite their lanky builds, Elves are actually deceptively small, standing a bit shorter than humans on average. Elves are frequently described as both 'etherial' and 'alien' by those who frequently interact with them, seeming somehow disconnected from the rest of the beings on the material plane.' This text surrounds three bust drawings of a golden haired, dark skinned light elf (Fig. 1), a tan, green haired wood elf (Fig. 2), and a pale purple shadow haired dark elf (Fig. 3). There is also a full-body drawing of a dark purple skinned, glowing silver haired light elf labeled as 160cm tall.

The second image is titled "Elves, The Faewilde's Children" and reads as such. 'Elves are all born with wing buds that grow larger as they age, storing a good portion of the Elves magical power. Wing buds are considered to be a sacred part of the body and nobody but family members or partners are typically allowed to touch an Elf's wing buds. An Elf's wings will open on one of two occasions. First, when an elf reaches two hundred and fifty years, the middle of their natural life cycle, their wings will open on their own. Second, if an elf has their system overloaded with too much magic for them to store within their body, their wing buds will burst open into full wings. Sorcerers are the most prone to this sort of magical overload, so seeing a young sorcerer elf with fully developed wings isn't too uncommon. The already flowy linens and silks of elvish clothing make for comfortable flight clothes, though the tops are often altered to include a hole or other sort of space for the wings to pop out through. In general, elvish clothing is light and airy but not revealing, with most of the focus placed on harmonious colors and complex, often hand painted patterns. This is because Elves, like all fae, have an affinity towards beauty.' This text surrounds three images, a juvenile light elf with wing buds, an adult dark elf with full wings and a silky dress, and a young wood elf with full wings and a silky dress and top.

Elves! I had a lot to say and didn't manage to fit it all in, but I fit most of it!

It's important to note that, because elves are full fae now (why they aren't in core 5e confuses me), they have a weakness to iron and take double damage from iron weapons.


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1 year ago

I just discovered foodtimeline.org, which is exactly what it sounds like: centuries worth of information about FOOD.  If you are writing something historical and you want a starting point for figuring out what people should be eating, this might be a good place?


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1 year ago

@elinex I'm sorry but I'm not

ⓘ A sewing machine is a device that provides a several-fold increase of the speed at which you can make mistakes


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