Major - He/It - I'll make a dedicated art blog eventually

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Orcs My Large Chunky Beloveds. Had A Few Ideas Regarding The Appearance And Culture Of Orcs, So I Finally

The image is titled "ORCS, The Gentle Giants" with text that reads as follows. Orcs are born with floppy, Pig-Like ears and fur all over their bodies. They grow tusks as they age and their head fur develops into a mane which is styled like hair. Cropping ears as adults is a commonplace practice to prevent injury while fighting. Orcs are huge! They stand a head and shoulders over any human they encounter. Orcs are big, fat, and strong. Their bodies naturally store a lot of fat due to low metabolisms, which allows them to better survive harsh environments. A skinny orc is either unhealthy or sick, and weight gain is a sign of coming back to health. All of this is placed by an age progression of a male orc from baby to adult, showing how his youth stripes fade and his hair darkens as he ages. The fourth image is an unclothed fullbody of the same orc, with a marking denoting him as standing 2.3 meters (7 foot 6 inches) tall.
The image is titled "ORCS, The Gentle Giants" with text that reads as follows. Orcish dress tends towards light fabrics and exposed skin decorated with ropes. Sandals are the most common footwear for orcs, though going barefoot is also a common practice among individuals. Orcs value comfort and quality over covering up, so while they may not wear much, their few clothes are always handmade and almost always high quality. Even adventuring, Orcs tend towards classes like Monk, Druid, or Barbarian so they don't have to weigh themselves down with hefty metal armor. The naturally thick hides of orcs afford them some amount of natural armor, allowing them to dress in a fashion that some may deem 'inappropriate' for an adventurer. Adventure is a point of pride in orcish communities as a way to test the orcs skills and as a way to prove they are ready to lead a community or family. Nearly all orcish parents and all community leaders were once adventurers, making adventuring a requirement for any orc wanting to lead. The text is placed around 3 orcs dressed in various semi-revealing clothes, with the third orc covered up the most due to his job as a barbarian.

Orcs my large chunky beloveds. Had a few ideas regarding the appearance and culture of orcs, so I finally took the time to draw them out and jot them down.

I have more thoughts, namely that the 'orcs are aggressive' misconception comes from a deeply ingrained cultural focus on protecting those you love to preserve community. That and they have stripes as babies kinda like wild hogs but lose them later in life, but I didn't quite have enough of them solidified to make a whole third sheet.

Also I wanted them to look more like pigs and wild boars because those are cute.

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More Posts from Translunaryanimus

1 year ago
Astraoimh, a large whale like Akero patterned like a singularity. Their many fins have an appearance similar to wings and their tendrils sparkle with golden stars. They have 6 lapis eyes, 3 of which are visible, and one pair of which are somewhat obscured by a golden frond-like halo.
Astraoimh's bipedal form in which they appear as a tan skinned humanoid with lapis eyes and dark hair. Their legs end with the same golden stars as their true form's tendrils as do their arms, though they're covered with deep purple gloves. They wear a sheer purple skirt with a spiky star trim layered over a purple leotard, an opaque purple skirt-cape with golden star patterns both over top as a trim and on the inside, and a sheer purple capelet resembling the fins of their true form. Half of their face is obscured by an ornate golden disc which sits in front of a golden halo resembling both laurels and a singularity. They hold a blue and golden bow in which they have a glowing golden Star Arrow drawn back and ready to fire.

[Images described in Alt Text]

Astraoimh. Also called Lights In The Void and Star Archer. God of Stars, Space, and the Void. Astraoimh Took their position shortly after their arrival from the end. Widely regarded as a comforting figure, Astraoimh swims and space swims around them, letting loose shooting stars from their quiver. Astraoimh appears as either a large akero patterned like the event horizon of a black hole, or a humanoid archer, typically with starry limbs and lapis eyes, dressed in some sort of flowing, lacy ensemble. Will respond to Aoimh (aiv) if called.

Astraoimh is considered to be responsible for most modern star showers and is a popular figure in children's books. They occasionally manifest in places other than the void but are most commonly spotted there.

Astraoimh dislikes shrines, considering the open sky to be a shrine all of its own. Astraoimh is for the @halfstack-smp


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1 year ago
Headshots of DnD "Wilderfolk", Anthropomorphic animal people. Present are an Urkta which resembles a Bear, a Loupe which resembles a Wolf, a Vulhui which resembles a Fox, a Fynselk which resembles a Seal, a Cancryan which resembles a Crab, a Tineid which resembles a Moth, an Eqapal which resembles a Horse, a Murin which resembles a Rat, and a Xenarthine which resembles an Anteater.
Headshots of DnD "Wilderfolk", Anthropomorphic animal people. Present are a Whippho (Giff) which resembles a Hippo, a Strix (Owlin) which resembles a Barn Owl, a Leonin which resembles a Lion, a Loxodon which resembles an Elephant, and a Locathah which resembles a Catfish.
Headshots of DnD "Wilderfolk", Anthropomorphic animal people. Present are an Aaracokra which resembles an Eagle, a Harengon which resembles a Hare, a Hadozee which resembles a Macaque, a Yuan-Ti which resembles a Viper, a Kenku which resembles a Raven, a Lacertian (Lizardfolk) which resembles an Iguana, a Tortle which resembles a Sea Turtle, a Bovid (Minotaur) which resembles a Cow, a Tabaxi which resembles a Cheetah, a Thri-Kreen which resembles a Cricket, and a Grung which resembles a Poison Dart Frog.

Large amount of DnD animal people "Wilderfolk" from a sketch session.

Wilderfolk are made 1 of 2 ways. They were either once an animal given Sentience and an upright stance by Magic, The Gods, or a Patron, or they were a person (usually assumed human) cursed (or blessed) into their shape by Magic, The Gods, or a Patron. Method of transformation doesn't entirely matter and Wilderfolk largely end up with a standardized appearance regardless.

The different group names are a courtesy, given to the Wilderfolk BY the Wilderfolk to build a sense of community. Some names are broader than others due to inconsistent naming conventions, but each group name is fairly consistent in telling you what to expect.

Below the cut are the group names and what each group is comprised of.

Whippho - Hippos

Strix - Owls

Leonin - Lions

Loxodon - Elephants

Locathah - Fish and Eels

Aaracokra - Birds of Prey NOT including Owls

Yuan-Ti - Snakes. Typically Poisonous

Harengon - Hares and Rabbits. If it's a Lagomorph, it's a Harengon

Hadozee - Monkeys and Great Apes

Kenku - Corvids such as Crows, Ravens, Jackdaws, etc.

Lacertian - Lizards NOT including dragons

Tortle - Turtles and Tortoises

Bovid - Bovines. Cows, Buffalo, and Antelopes

Tabaxi - Big cats NOT including Lions

Grung - Anuran species like Frogs, Toads. Salamanders on occasion

Thri-Kreen - True Insects NOT including Lepidoptera. May sometimes also resemble arthropods

Urkta - Bears

Loupe - Wolves and Big Dogs

Vulhui - Foxes

Fynselk - Seals and Sea Lions

Cancryan - True Crabs and False Crabs

Tineid - Moths and Butterflies

Eqapal - Horses

Murin - Rats, Mice, and similar Rodents such as Squirrels

Xenarthine - Sloths, Anteaters, and Armadillos. Can also include pangolins


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1 year ago
An image titled 'Dwarves & Halfling & Gnomes (Oh My), How to Tell the Difference.' It depicts headshots of 2 dwarves, 2 gnomes, and 2 halflings wrapped around text that, in order, reads as follows. 'Dwarves, Gnomes, and Halflings are often mistaken for each other, especially by the taller folk of the world. Despite some minor similarities, though, the three are quite different from each other upon closer inspection. Dwarves are the tallest of the three, standing about 120-135cm (4'-4'6) on average. They're built for caving, with big round ears to hear echoes and vibrations, small eyes, thick beards, and large noses to ensure clean air intake and prevent dust from harming their lungs, and thick hands with tough, bony nails that allow dwarves to dig away without hurting themselves. Dwarves are stocky and build muscle easily, having to eat far more than the average human to maintain their physiques. Dwarven feasts are rumored to be legendary. Gnomes are the second tallest standing at 90-105cm (3-3'6) on average. Unlike Dwarves or Halflings, Gnomes are most closely related to Goblins, sporting their tiny eyes and long, high set ears. Gnomes also tend to be a bit hairy but less so than Dwarves. They're typically quite wiry and slender with long and lithe fingers, sometimes retaining short tough claws from their Goblin cousins. Gnomes usually have poor eyesight and make up for it by wearing loud colors, bright makeup, and tall hats. This style of dress also prevents them from being stepped on or kicked around by the taller races. Halflings are by far the smallest of the three, standing only about 75-85cm (2'5-2'8) on average. They tend towards a heartier, deceptively strong build and put on fat easier than the other two. Halflings have proportionally large hands and feet, large eyes, and small pointy ears. Most Halflings are stereotyped as jovial and friendly, though this is more the case for country dwelling Halflings as opposed to those who live in cities.'
An image titled 'Dwarves & Halfling & Gnomes (Oh My), How to Tell the Difference.' It depicts 6 full-body drawings of Dwarves, Gnomes, and Halflings, 2 of each, in just their undergarments. These drawings are positioned around text that reads as follows. 'Dwarves naturally have a higher tolerance for extreme temperatures due to their body composition. Their layer of fat insulates them against the cold, while their tough skin, especially on their hands and feet, protects them from intense hear. Unfortunately, their stocky figures make them less dexterous. Gnomes are, on average, quite thin. This is due to their development as a species occurring in dense forests, narrow caves, and rocky outcroppings. Gnomes, alongside Goblins, developed to be small, lithe, and wiry in order to dart between and slip into small and claustrophobic spaces. In the modern day, Gnomes have retained this body structure due to the way they build their homes and how they live, preferring narrow hallways, small crawl spaces, and comfortably crammed rooms. The average Gnome is the opposite of claustrophobic and prefers to be enclosed on all sides. Unfortunately, their thin builds lead them to getting cold or hot quite easily as they have very little body fat with which to regulate their temperatures. Halflings have fairly average looking builds, tending towards the heavier side. This is because Halflings have had a longstanding cultural tradition of extensive journeys and nomadic life, leading them to gaining and keeping fat easier than other races. This also means that Halflings can go longer without food than Gnomes or Dwarves, even Humans, due to being able to pull from their fat stores. Unfortunately this does mean that halflings overheat a bit easier than others, and their slower metabolism lead them to not feeling hungry when they likely should.'

The little guys! I put them all in one cause I've seen some people mix up Dwarves/Gnomes/Halflings before and figured this would be a fun way to show the differences (and to make Halflings and Gnomes more distinct than they are in base 5e).


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1 year ago

Equinox Sage

Equinox Sage

[ID: The image depicts Equinox Sage, a white and grey furred Tonttu/Imp Hybrid, multiple times. He dresses in a simple cream shirt, brown pants, and a wide brimmed brown witch hat. They have a cape made of orange and yellow autumn leaves and bright blue eyes. :END ID]

A new(ish) halfstack oc and one taking over an old role. Equinox is an adventurer, traveling half the year and staying with their QPP Cygnus for the other half. He's a prolific alchemist and a talented herbalist, always happy to help Cygnus stock up on both normal and questionable potions.

As we can tell, Equinox has largely taken over Averett's role as Cygnus's partner. But Averett isn't gone! They're still floating about in the ether of characters in need of designs

Equinox Sage is for the @halfstack-smp


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