Wilderfolk - Tumblr Posts
Large amount of DnD animal people "Wilderfolk" from a sketch session.
Wilderfolk are made 1 of 2 ways. They were either once an animal given Sentience and an upright stance by Magic, The Gods, or a Patron, or they were a person (usually assumed human) cursed (or blessed) into their shape by Magic, The Gods, or a Patron. Method of transformation doesn't entirely matter and Wilderfolk largely end up with a standardized appearance regardless.
The different group names are a courtesy, given to the Wilderfolk BY the Wilderfolk to build a sense of community. Some names are broader than others due to inconsistent naming conventions, but each group name is fairly consistent in telling you what to expect.
Below the cut are the group names and what each group is comprised of.
Whippho - Hippos
Strix - Owls
Leonin - Lions
Loxodon - Elephants
Locathah - Fish and Eels
Aaracokra - Birds of Prey NOT including Owls
Yuan-Ti - Snakes. Typically Poisonous
Harengon - Hares and Rabbits. If it's a Lagomorph, it's a Harengon
Hadozee - Monkeys and Great Apes
Kenku - Corvids such as Crows, Ravens, Jackdaws, etc.
Lacertian - Lizards NOT including dragons
Tortle - Turtles and Tortoises
Bovid - Bovines. Cows, Buffalo, and Antelopes
Tabaxi - Big cats NOT including Lions
Grung - Anuran species like Frogs, Toads. Salamanders on occasion
Thri-Kreen - True Insects NOT including Lepidoptera. May sometimes also resemble arthropods
Urkta - Bears
Loupe - Wolves and Big Dogs
Vulhui - Foxes
Fynselk - Seals and Sea Lions
Cancryan - True Crabs and False Crabs
Tineid - Moths and Butterflies
Eqapal - Horses
Murin - Rats, Mice, and similar Rodents such as Squirrels
Xenarthine - Sloths, Anteaters, and Armadillos. Can also include pangolins
I forgot these 6. Whoops!
Large amount of DnD animal people "Wilderfolk" from a sketch session.
Wilderfolk are made 1 of 2 ways. They were either once an animal given Sentience and an upright stance by Magic, The Gods, or a Patron, or they were a person (usually assumed human) cursed (or blessed) into their shape by Magic, The Gods, or a Patron. Method of transformation doesn't entirely matter and Wilderfolk largely end up with a standardized appearance regardless.
The different group names are a courtesy, given to the Wilderfolk BY the Wilderfolk to build a sense of community. Some names are broader than others due to inconsistent naming conventions, but each group name is fairly consistent in telling you what to expect.
Below the cut are the group names and what each group is comprised of.
Whippho - Hippos
Strix - Owls
Leonin - Lions
Loxodon - Elephants
Locathah - Fish and Eels
Aaracokra - Birds of Prey NOT including Owls
Yuan-Ti - Snakes. Typically Poisonous
Harengon - Hares and Rabbits. If it's a Lagomorph, it's a Harengon
Hadozee - Monkeys and Great Apes
Kenku - Corvids such as Crows, Ravens, Jackdaws, etc.
Lacertian - Lizards NOT including dragons
Tortle - Turtles and Tortoises
Bovid - Bovines. Cows, Buffalo, and Antelopes
Tabaxi - Big cats NOT including Lions
Grung - Anuran species like Frogs, Toads. Salamanders on occasion
Thri-Kreen - True Insects NOT including Lepidoptera. May sometimes also resemble arthropods
Urkta - Bears
Loupe - Wolves and Big Dogs
Vulhui - Foxes
Fynselk - Seals and Sea Lions
Cancryan - True Crabs and False Crabs
Tineid - Moths and Butterflies
Eqapal - Horses
Murin - Rats, Mice, and similar Rodents such as Squirrels
Xenarthine - Sloths, Anteaters, and Armadillos. Can also include pangolins