uraniumraptor - Spacesuits, Swords & Saltines
Spacesuits, Swords & Saltines

The sketch blog of Bjørn Højlund Rasmussen

207 posts

Heads Up! I Will Soon Be Changing My Avatar To The Picture Above. Just Letting You All Know.

Heads Up! I Will Soon Be Changing My Avatar To The Picture Above. Just Letting You All Know.

Heads up! I will soon be changing my avatar to the picture above. Just letting you all know. 

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More Posts from Uraniumraptor

8 years ago
More Development On The 2D Side Of A Game I Want To Make. This Time On The Environment Side Of Things.

More development on the 2D side of a game I want to make. This time on the environment side of things.


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9 years ago
Hello Wonderful People!During The Last Month I Have Been Preoccupied With A Freelance Contract For A

Hello wonderful people! During the last month I have been preoccupied with a freelance contract for a pretty cool project. I can hopefully show you guys some of that in the beginning of September. Because I REALLY want to. In the meantime, here is the next chess peice. The Bishop! I have a weakness for characters who represent religion wearing armor. There is just a great amout of silly, religious hats that goes so well with it. Now there is only the Tower left. Uuuh.


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8 years ago
It Is Not All That Often I Make Fanart, But Darkest Dungeon Has Given Me Insight Into What A Game Can

It is not all that often I make fanart, but Darkest Dungeon has given me insight into what a game can be and how it can be done. So I had to do it. I REALLY like that game. Like ... really. A lot.


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8 years ago
My Part Of The Art Trade With @geekyanimator. This Is Their Super Hero Character, Anette.

My part of the art trade with @geekyanimator. This is their super hero character, Anette.


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8 years ago
I Recently Helped A Friend Out With A Couple Of Drawings For His Talk About Puzzle Design In Games, At
I Recently Helped A Friend Out With A Couple Of Drawings For His Talk About Puzzle Design In Games, At

I recently helped a friend out with a couple of drawings for his talk about puzzle design in games, at Quo Vadis. 


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