
Definitely not a game dev pretending to be a writer. Aro/Ace
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Greetings Friends! I Am On Time This Week . Am Late Again, This Time Was Even Worse Because I Already
Greetings friends! I am on time this week . am late again, this time was even worse because I already wrote the post, I just didn’t post it. For my forgetfulness, you will get a free fun fact about the supervillain Lord Valthoraxe. I will now explain more about the Monsters of Alterra.
Starting off with the obvious, undead. Any creature can become an undead, but they have to either be “revived” by a lich or get corrupted by dark magic such as necromancy. Revived undead possess various levels of memory depending on how soon after death they were brought back. Even if immediately resurrected, the undead entity is forever bound to the necromancy user that revived them. If a necromancy user dies themselves, all of their resurrected undead become mindless, barely capable of movement. If an undead creature with only a skeletal structure remaining has their necromancy user die, their bones will fall apart, leaving the skeleton forever trapped in a skull until put out of their misery.
Prolonged use of necrotic magic can lead to the user becoming a lich. A necromancer can prepare for this by trapping their soul in an object before the corruption takes place, although this guarantees that the user will become a lich the next time necrotic magic is used. The process of becoming a lich is extremely painful, feeling the pain you would feel if your body went through the entire decomposition process every second that lasts until the next new moon reaches midnight. Once a lich arises from their death, they are fully sentient and possess all of their previous memories. They no longer age, and their necrotic magic is far more powerful, but they can no longer use any other form of magic. If a lich put their soul in an external object, that object acts as a backup that revives the lich one time if they are defeated in battle. This works one time, after which the lich must provide the object with 40-50 sentient souls to restore it. If a lich fails to restore the object, referred to as a “soulstone,” within a month, the will begin to fade away.
If a lich corrupts a living creature, that creature will be forcefully fused with the nearest other creature that is not of the cursed creature’s own species nor the lich themself. This causes a “curseborn” to be created, and are not bound to the lich. A cursed being is most likely to be fused with an animal, such as wolves, birds, and rats, and act no different to their prior selves. Due to the curse being necrotic in nature, removing it would instantly kill the victim, who would then later rise as an undead, same if the cursed creature is killed while cursed. Curseborns almost never gain any advantages from the beings they fuse with unless the lich that cursed them is over a thousand years old.
The only creatures that can’t get turned into undead are ones who don’t have meat based skin, such as golems, and magic users more powerful than the lich.
Now for the final undead or cursed creature, the ghoul. A ghoul is created when a sentient creature with a soul dies in their sleep during a time of mass civil unease, such as during a war or drought. Ghouls are cursed to roam the nights for all eternity, never able to rest again. They are mostly docile, only really attacking when approached, apart from one exception. If an adventurer experiences “bad sleep” while away from civilization, such as staying awake during the nights or are burdened by nightmares, their tiredness can potentially attract and aggravate a ghoul. There is almost no chance in escaping a ghoul, with the only places that they can’t reach you being deep underground, in deserts, and high in the mountains. Technically you can survive if you manage to avoid it until the day breaks, but that is extremely unlikely as they can and must move slightly faster than you. There is one other place that ghoul dare not go, even if they are able to. Ghouls will without fail not go further than 13 meters in The Lord’s Wastelands, but anyone who willingly enters those lands are already dead men walking.
Fun Valthoraxe fact; Valthoraxe’s favorite food is a tie between Alterra’s equivalent of honey, which is called sugarseep, and lemons, because they are some of the few things it can taste. Valthoraxe holds great respect for humwing guardians(beekeepers, but humwings are 70cm tall and very dangerous if annoyed) and has installed hidden automated defense drones around the perimeter of the guardians he secretly buys from, as well as orbital satellite defense that protect them from bandit attacks.
Next week (Tuesday hopefully) I’ll delve into the different types of magic used on Alterra, stay tuned.
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More Posts from Writingalterras
I actually did write an incident report, tldr; a solar system supernova’d while testing an experimental FTL engine
I don't 'write' my characters, I just watch them do stupid shit and write up the incident report.
Tomorrow I will reveal a very important aspect of Alterra.
Note that I am trying to limit myself to posting about Alterra once a week, because I will otherwise never shut up. I have way too much random tidbits of information and lore and will just ramble on for 7 hours straight until nobody is willing to talk to me anymore.
Crap, I forgot to post yesterday. Sorry be being late
Hello gentlemen, time for that important reveal for my work in progress fantasy novel Alterra.
While it is a fantasy novel at it’s core, it is still a bit of a lie. Several factions in the story are heavy sci-fi, with their prevalence increasing over the course of the story. Next week I’ll either talk more about the magic system or about some of the monsters.
This guy knows what he’s talking about!

Notes from a 5-day creative writing course:
Motivation
Make it a habit. That way, each time that familiar voice of self-doubt makes its appearance, it’ll be easier to ignore it, because writing will become something that you do-your thing-and you’ll gain confidence in it.
Visit your novel every single day. It doesn’t necessarily mean that you have to write something every day. You could outline the plot, or write character portraits, or draw a special part of your world. Your subconscious will work on your story even when you don’t. So, each time you visit the story consciously, you’ll find that things have developed in the story.
Manage the time of writing in a way that it is manageable for you. (It can be that one hour between classes or your lunch break or the morning before you go to work or at night before you sleep - Schedule it in a way that suits you and then, be serious about it.
Set a goal. For example, 100 or 500 words a day.
Keep reading
Literally Valthoraxe;
In exchange for a bountiful harvest, the hive is safe. The elder one, smoke bringer and invulnerable goliath, makes it so. A strange and unknowable being, it brings with it arcane artifacts and demands we sacrifice our honey, and in return it grants protection to the swarm