
Definitely not a game dev pretending to be a writer. Aro/Ace
163 posts
Literally Valthoraxe;
Literally Valthoraxe;
In exchange for a bountiful harvest, the hive is safe. The elder one, smoke bringer and invulnerable goliath, makes it so. A strange and unknowable being, it brings with it arcane artifacts and demands we sacrifice our honey, and in return it grants protection to the swarm
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More Posts from Writingalterras
Holy crap, thank you so much.
If you ever are self-publishing or illustrating a paperback, an absolutely essential tool is this page, which gives you the exact pixel count of a book spine based on its page count, and/or a template you can use for the correct width/height ratio.
How I feel when I'm writing and can manipulate the lives and events of an entire fictional world:

Greetings friends! I am on time this week . am late again, this time was even worse because I already wrote the post, I just didn’t post it. For my forgetfulness, you will get a free fun fact about the supervillain Lord Valthoraxe. I will now explain more about the Monsters of Alterra.
Starting off with the obvious, undead. Any creature can become an undead, but they have to either be “revived” by a lich or get corrupted by dark magic such as necromancy. Revived undead possess various levels of memory depending on how soon after death they were brought back. Even if immediately resurrected, the undead entity is forever bound to the necromancy user that revived them. If a necromancy user dies themselves, all of their resurrected undead become mindless, barely capable of movement. If an undead creature with only a skeletal structure remaining has their necromancy user die, their bones will fall apart, leaving the skeleton forever trapped in a skull until put out of their misery.
Prolonged use of necrotic magic can lead to the user becoming a lich. A necromancer can prepare for this by trapping their soul in an object before the corruption takes place, although this guarantees that the user will become a lich the next time necrotic magic is used. The process of becoming a lich is extremely painful, feeling the pain you would feel if your body went through the entire decomposition process every second that lasts until the next new moon reaches midnight. Once a lich arises from their death, they are fully sentient and possess all of their previous memories. They no longer age, and their necrotic magic is far more powerful, but they can no longer use any other form of magic. If a lich put their soul in an external object, that object acts as a backup that revives the lich one time if they are defeated in battle. This works one time, after which the lich must provide the object with 40-50 sentient souls to restore it. If a lich fails to restore the object, referred to as a “soulstone,” within a month, the will begin to fade away.
If a lich corrupts a living creature, that creature will be forcefully fused with the nearest other creature that is not of the cursed creature’s own species nor the lich themself. This causes a “curseborn” to be created, and are not bound to the lich. A cursed being is most likely to be fused with an animal, such as wolves, birds, and rats, and act no different to their prior selves. Due to the curse being necrotic in nature, removing it would instantly kill the victim, who would then later rise as an undead, same if the cursed creature is killed while cursed. Curseborns almost never gain any advantages from the beings they fuse with unless the lich that cursed them is over a thousand years old.
The only creatures that can’t get turned into undead are ones who don’t have meat based skin, such as golems, and magic users more powerful than the lich.
Now for the final undead or cursed creature, the ghoul. A ghoul is created when a sentient creature with a soul dies in their sleep during a time of mass civil unease, such as during a war or drought. Ghouls are cursed to roam the nights for all eternity, never able to rest again. They are mostly docile, only really attacking when approached, apart from one exception. If an adventurer experiences “bad sleep” while away from civilization, such as staying awake during the nights or are burdened by nightmares, their tiredness can potentially attract and aggravate a ghoul. There is almost no chance in escaping a ghoul, with the only places that they can’t reach you being deep underground, in deserts, and high in the mountains. Technically you can survive if you manage to avoid it until the day breaks, but that is extremely unlikely as they can and must move slightly faster than you. There is one other place that ghoul dare not go, even if they are able to. Ghouls will without fail not go further than 13 meters in The Lord’s Wastelands, but anyone who willingly enters those lands are already dead men walking.
Fun Valthoraxe fact; Valthoraxe’s favorite food is a tie between Alterra’s equivalent of honey, which is called sugarseep, and lemons, because they are some of the few things it can taste. Valthoraxe holds great respect for humwing guardians(beekeepers, but humwings are 70cm tall and very dangerous if annoyed) and has installed hidden automated defense drones around the perimeter of the guardians he secretly buys from, as well as orbital satellite defense that protect them from bandit attacks.
Next week (Tuesday hopefully) I’ll delve into the different types of magic used on Alterra, stay tuned.
HMMMMMM, I wonder if perhaps lord Valthoraxe would just maybe qualify. He’s just the tyrannical ruler of the planet who is 8’8”, with dark purple stone like hide with a faint orange glow emitting from the shallow cracks in the skin. Not to mention the many bone visible through the skin, the cybernetics, and the sharpened fingertips.

Which OC is very obvious in a crowd? Is it because of their clothes, behaviour, species, or something else? Do they like it?