Basilisk 2000 - Tumblr Posts

9 months ago
"Basilisk 2000" (CD Cover Mockup)

"Basilisk 2000" (CD Cover Mockup)

[source: x Sternum and right side of rib cage: seen from behind. Line engraving by A. Bell, 1798, from the Wellcome Collection]

CD cover mockup for the game 'Basilisk 2000' by Akuma Kira @stylishkira, made with Aseprite and GIMP and using an image from wikimedia commons (CC BY 4.0). The font name is Dogica Pixel Bold.

This is a by-product of another art piece related to 'Basilisk 2000' that I recently finished and will eventually upload.

I found out via a tutorial that Aseprite has a color indexing option that allows artists to use color palettes while indexing, allowing me to make stuff that looks like old web/low poly/2000s graphics.

This is a result of pixelation (in GIMP), color indexing (in Aseprite) and then further editing the picture in GIMP. I immediately liked the way it looked, kinda ominous and foreboding. I played around with size of the picture and ended up with a CD cover I quite liked. So I decided to finish and post it.

The piece also fits with the theme(s) of the game - an 'unfinished' ribcage and an unfinished game, a ribcage split in two like a certain character in the game, plus it references the 'recipe' that the player can find and the menu screen of the game.

Also, side note, I discovered this game through the video essay by Sagan Hawkes on YT ('The Disturbing Development of a Haunted Game...'), which I (re)watched while making this piece.


Tags :
9 months ago
"Basilisk 2000" (CD Cover Mockup)

"Basilisk 2000" (CD Cover Mockup)

[source: x Sternum and right side of rib cage: seen from behind. Line engraving by A. Bell, 1798, from the Wellcome Collection]

CD cover mockup for the game 'Basilisk 2000' by Akuma Kira @stylishkira, made with Aseprite and GIMP and using an image from wikimedia commons (CC BY 4.0). The font name is Dogica Pixel Bold.

This is a by-product of another art piece related to 'Basilisk 2000' that I recently finished and will eventually upload.

I found out via a tutorial that Aseprite has a color indexing option that allows artists to use color palettes while indexing, allowing me to make stuff that looks like old web/low poly/2000s graphics.

This is a result of pixelation (in GIMP), color indexing (in Aseprite) and then further editing the picture in GIMP. I immediately liked the way it looked, kinda ominous and foreboding. I played around with size of the picture and ended up with a CD cover I quite liked. So I decided to finish and post it.

The piece also fits with the theme(s) of the game - an 'unfinished' ribcage and an unfinished game, a ribcage split in two like a certain character in the game, plus it references the 'recipe' that the player can find and the menu screen of the game.

Also, side note, I discovered this game through the video essay by Sagan Hawkes on YT ('The Disturbing Development of a Haunted Game...'), which I (re)watched while making this piece.


Tags :
9 months ago
"Basilisk 2000" (CD Cover Mockup)

"Basilisk 2000" (CD Cover Mockup)

[source: x Sternum and right side of rib cage: seen from behind. Line engraving by A. Bell, 1798, from the Wellcome Collection]

CD cover mockup for the game 'Basilisk 2000' by Akuma Kira @stylishkira, made with Aseprite and GIMP and using an image from wikimedia commons (CC BY 4.0). The font name is Dogica Pixel Bold.

This is a by-product of another art piece related to 'Basilisk 2000' that I recently finished and will eventually upload.

I found out via a tutorial that Aseprite has a color indexing option that allows artists to use color palettes while indexing, allowing me to make stuff that looks like old web/low poly/2000s graphics.

This is a result of pixelation (in GIMP), color indexing (in Aseprite) and then further editing the picture in GIMP. I immediately liked the way it looked, kinda ominous and foreboding. I played around with size of the picture and ended up with a CD cover I quite liked. So I decided to finish and post it.

The piece also fits with the theme(s) of the game - an 'unfinished' ribcage and an unfinished game, a ribcage split in two like a certain character in the game, plus it references the 'recipe' that the player can find and the menu screen of the game.

Also, side note, I discovered this game through the video essay by Sagan Hawkes on YT ('The Disturbing Development of a Haunted Game...'), which I (re)watched while making this piece.


Tags :
9 months ago
"Basilisk 2000" (CD Cover Mockup)

"Basilisk 2000" (CD Cover Mockup)

[source: x Sternum and right side of rib cage: seen from behind. Line engraving by A. Bell, 1798, from the Wellcome Collection]

CD cover mockup for the game 'Basilisk 2000' by Akuma Kira @stylishkira, made with Aseprite and GIMP and using an image from wikimedia commons (CC BY 4.0). The font name is Dogica Pixel Bold.

This is a by-product of another art piece related to 'Basilisk 2000' that I recently finished and will eventually upload.

I found out via a tutorial that Aseprite has a color indexing option that allows artists to use color palettes while indexing, allowing me to make stuff that looks like old web/low poly/2000s graphics.

This is a result of pixelation (in GIMP), color indexing (in Aseprite) and then further editing the picture in GIMP. I immediately liked the way it looked, kinda ominous and foreboding. I played around with size of the picture and ended up with a CD cover I quite liked. So I decided to finish and post it.

The piece also fits with the theme(s) of the game - an 'unfinished' ribcage and an unfinished game, a ribcage split in two like a certain character in the game, plus it references the 'recipe' that the player can find and the menu screen of the game.

Also, side note, I discovered this game through the video essay by Sagan Hawkes on YT ('The Disturbing Development of a Haunted Game...'), which I (re)watched while making this piece.


Tags :
9 months ago
"Basilisk 2000" (Aesthetic/Moodboard)

"Basilisk 2000" (Aesthetic/Moodboard)

[sources: x / x / x / x / x / x x ]

Aesthetic/moodboard for the horror game 'Basilisk 2000' made by Akuma Kira @stylishkira, made in GIMP and Aseprite with stock images from pexels.com and wikimedia commons (CC BY 4.0). The pictures have been edited via color indexing.

(I recommend opening the aesthetic/moodboard in a separate tab for the best viewing experience, tumblr really compressed esp the top right picture.)

Good thing the video by Sagan Hawkes about this game taught me that 'perfection is the enemy of finished', or I would have struggled to finish this piece. Which is kinda fitting.

I found and followed a tutorial by tofupixels about color indexing with palettes in Aseprite and found out that this isn't just great for making pseudo-pixel-art backgrounds, but also for emulating the low poly graphics of the 2000s web and video game graphics. Which in turn made me remember this little game and inspired me to try and make a moodboard for it in a matching art style.

I (re)listened to the video by Sagan Hawkes about the game while making the moodboard. Making this was fun and a bit frustrating at times. But I also learned a lot, which is always great (and a good antidote to perfectionism, since learning new things is always an improvement imo).

I might post some of the graphics I used (or didn't use) for this piece separately, since I like how they came out so much.


Tags :
9 months ago
"Basilisk 2000" (Aesthetic/Moodboard)

"Basilisk 2000" (Aesthetic/Moodboard)

[sources: x / x / x / x / x / x x ]

Aesthetic/moodboard for the horror game 'Basilisk 2000' made by Akuma Kira @stylishkira, made in GIMP and Aseprite with stock images from pexels.com and wikimedia commons (CC BY 4.0). The pictures have been edited via color indexing.

(I recommend opening the aesthetic/moodboard in a separate tab for the best viewing experience, tumblr really compressed esp the top right picture.)

Good thing the video by Sagan Hawkes about this game taught me that 'perfection is the enemy of finished', or I would have struggled to finish this piece. Which is kinda fitting.

I found and followed a tutorial by tofupixels about color indexing with palettes in Aseprite and found out that this isn't just great for making pseudo-pixel-art backgrounds, but also for emulating the low poly graphics of the 2000s web and video game graphics. Which in turn made me remember this little game and inspired me to try and make a moodboard for it in a matching art style.

I (re)listened to the video by Sagan Hawkes about the game while making the moodboard. Making this was fun and a bit frustrating at times. But I also learned a lot, which is always great (and a good antidote to perfectionism, since learning new things is always an improvement imo).

I might post some of the graphics I used (or didn't use) for this piece separately, since I like how they came out so much.


Tags :