Old Web Aesthetic - Tumblr Posts
Windows 95 & 98 / Early webcore aesthetic graphics stuff!!




















![[sources: X / X / X / X / X / X / X / X ]](https://64.media.tumblr.com/4e4f8f7050c37576667d1d6b1e2148f0/fd97eaa3fd84e741-a5/s250x400/e8e36f4e3ec63b097dfa15e399a66a20084509f1.png)
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"Frutiger Aero - Fish/Aquarium" (Stamps)
8 digital stamps (200x100) plus variations made in GIMP with self-made templates/borders and free stock images from pexels and unsplash. The theme I was going for was Frutiger Aero + Fishes/Aquarium.
Further thoughts beneath the cut:
I saw some stamps pop up on my dashboard and immediately wanted to try and make some myself. I went for Frutiger Aero + Fish/Aquarium as a theme and I quite like how the stamps turned out.
And yes, the templates/borders are my own - for a first attempt, I quite like them, though I am aware they could be improved upon. All in due time though.
These could be used on tumblr blogs, personal blogs or neocities websites (or anywhere else really, though those pages are the most common to use these for).

"Basilisk 2000" (CD Cover Mockup)
[source: x Sternum and right side of rib cage: seen from behind. Line engraving by A. Bell, 1798, from the Wellcome Collection]
CD cover mockup for the game 'Basilisk 2000' by Akuma Kira @stylishkira, made with Aseprite and GIMP and using an image from wikimedia commons (CC BY 4.0). The font name is Dogica Pixel Bold.
This is a by-product of another art piece related to 'Basilisk 2000' that I recently finished and will eventually upload.
I found out via a tutorial that Aseprite has a color indexing option that allows artists to use color palettes while indexing, allowing me to make stuff that looks like old web/low poly/2000s graphics.
This is a result of pixelation (in GIMP), color indexing (in Aseprite) and then further editing the picture in GIMP. I immediately liked the way it looked, kinda ominous and foreboding. I played around with size of the picture and ended up with a CD cover I quite liked. So I decided to finish and post it.
The piece also fits with the theme(s) of the game - an 'unfinished' ribcage and an unfinished game, a ribcage split in two like a certain character in the game, plus it references the 'recipe' that the player can find and the menu screen of the game.
Also, side note, I discovered this game through the video essay by Sagan Hawkes on YT ('The Disturbing Development of a Haunted Game...'), which I (re)watched while making this piece.

"Basilisk 2000" (CD Cover Mockup)
[source: x Sternum and right side of rib cage: seen from behind. Line engraving by A. Bell, 1798, from the Wellcome Collection]
CD cover mockup for the game 'Basilisk 2000' by Akuma Kira @stylishkira, made with Aseprite and GIMP and using an image from wikimedia commons (CC BY 4.0). The font name is Dogica Pixel Bold.
This is a by-product of another art piece related to 'Basilisk 2000' that I recently finished and will eventually upload.
I found out via a tutorial that Aseprite has a color indexing option that allows artists to use color palettes while indexing, allowing me to make stuff that looks like old web/low poly/2000s graphics.
This is a result of pixelation (in GIMP), color indexing (in Aseprite) and then further editing the picture in GIMP. I immediately liked the way it looked, kinda ominous and foreboding. I played around with size of the picture and ended up with a CD cover I quite liked. So I decided to finish and post it.
The piece also fits with the theme(s) of the game - an 'unfinished' ribcage and an unfinished game, a ribcage split in two like a certain character in the game, plus it references the 'recipe' that the player can find and the menu screen of the game.
Also, side note, I discovered this game through the video essay by Sagan Hawkes on YT ('The Disturbing Development of a Haunted Game...'), which I (re)watched while making this piece.

"Basilisk 2000" (CD Cover Mockup)
[source: x Sternum and right side of rib cage: seen from behind. Line engraving by A. Bell, 1798, from the Wellcome Collection]
CD cover mockup for the game 'Basilisk 2000' by Akuma Kira @stylishkira, made with Aseprite and GIMP and using an image from wikimedia commons (CC BY 4.0). The font name is Dogica Pixel Bold.
This is a by-product of another art piece related to 'Basilisk 2000' that I recently finished and will eventually upload.
I found out via a tutorial that Aseprite has a color indexing option that allows artists to use color palettes while indexing, allowing me to make stuff that looks like old web/low poly/2000s graphics.
This is a result of pixelation (in GIMP), color indexing (in Aseprite) and then further editing the picture in GIMP. I immediately liked the way it looked, kinda ominous and foreboding. I played around with size of the picture and ended up with a CD cover I quite liked. So I decided to finish and post it.
The piece also fits with the theme(s) of the game - an 'unfinished' ribcage and an unfinished game, a ribcage split in two like a certain character in the game, plus it references the 'recipe' that the player can find and the menu screen of the game.
Also, side note, I discovered this game through the video essay by Sagan Hawkes on YT ('The Disturbing Development of a Haunted Game...'), which I (re)watched while making this piece.

"Basilisk 2000" (CD Cover Mockup)
[source: x Sternum and right side of rib cage: seen from behind. Line engraving by A. Bell, 1798, from the Wellcome Collection]
CD cover mockup for the game 'Basilisk 2000' by Akuma Kira @stylishkira, made with Aseprite and GIMP and using an image from wikimedia commons (CC BY 4.0). The font name is Dogica Pixel Bold.
This is a by-product of another art piece related to 'Basilisk 2000' that I recently finished and will eventually upload.
I found out via a tutorial that Aseprite has a color indexing option that allows artists to use color palettes while indexing, allowing me to make stuff that looks like old web/low poly/2000s graphics.
This is a result of pixelation (in GIMP), color indexing (in Aseprite) and then further editing the picture in GIMP. I immediately liked the way it looked, kinda ominous and foreboding. I played around with size of the picture and ended up with a CD cover I quite liked. So I decided to finish and post it.
The piece also fits with the theme(s) of the game - an 'unfinished' ribcage and an unfinished game, a ribcage split in two like a certain character in the game, plus it references the 'recipe' that the player can find and the menu screen of the game.
Also, side note, I discovered this game through the video essay by Sagan Hawkes on YT ('The Disturbing Development of a Haunted Game...'), which I (re)watched while making this piece.