Cc Using My Stuff - Tumblr Posts
Yay! It looks great! :-D

Whew, it’s been a while since I did object defaults! Here’s a default (and recolours) of a Base Game TV that I wanted to do much earlier, but the mapping on the TV stand was… horrible, which prevented any recolours from looking nice.
I’ve edited the mapping, and used this fix by @vegan-kaktus as a base.
Download mesh edit!
Oh, and the new colours. Default replacement and bundled recolours in seven of @shastakiss’ cluedo woods.
Download cluedo TVs!
Yay! :-D thank you so much!!
As for the nintendo, I didn’t know how to fix that either, and I realize now that I completely forgot to mention that in my post - oops... :-D
Another post dedicated to updates
@maksplaygroundsims2
Hey! I know you don’t generally take requests however I was just looking at your scuba diving mod and got really curious if it would be possible/easy to add in the ability to find treasure that would be some of the same things that you’d find when you’re combing for shells at the beach or digging for treasure on regular terrain.. Not sure if it’s doable, I know nothing about modding but just thought Id make the suggestion. Amazing work btw, you modders keep the Sims community thriving.
Hi!
It’s possible and fairly easy, so I created new version of main file of my diving mod. This new version is called Meduza_diving_in_the_ocean_find_sth. This version will let your Sims collect conch, starfish, colored glass and clam (beach collectibles). Sorry for not including found jewellery or things that Sims can dig up. These seemed the most reasonable things to collect during diving, but I might add more in the future. Sims will have 5% chance of finding something per loop.
You have to redownload the file and replace Meduza_diving_in_the_ocean with Meduza_diving_in_the_ocean_find_sth. You can’t keep both versions in your Downloads folder.
Custom cellphone and camera mod updated (again)
@vegan-kaktus released two wonderful default replacements (for handheld game and digital camera) and I decided to turn these into non-defaults and incorporate them into my mods.
Switch is custom handheld game and can be found for $400 in the electronics/small category. I included grey recolor.
If you want your Sims to use it, you have to put it into their inventory. If your Sim has both original handheld game and Switch in their inventory, original one will be used instead of Switch. Let’s just say those Sims want to act old school. ;) However, Switch will be prioritised over smartphone.
Reporter camera is repo’d to sherry’s camera (click on the second picture to download). You have to put sherry’s deco camera into your Sim’s inventory if you want them to use reporter camera. If your Sim also has decat’s extracted digital camera in their inventory, digital camera will be used instead of reporter’s one. Both cameras wil be prioritised over smartphone. If your Sim neither have any of deco cameras, nor smartphone, they’ll use default digital camera.

There’s an issue with Switch. When you buy it and place it on the ground it will sink leaving only a thin line visible. You’ll still be able to grab it when you zoom close enough. I’m sorry, I don’t know what is causing this behaviour.
Credits: @vegan-kaktus, @wyxii, sherry
These are great! Thank you so much :-D
The great @vegan-kaktus made an awesome default replacement for the handheld game with a Nintendo Switch, which I love! I’ve made three two-tone recolours of it, for more variety, based on real joy-con controllers.

That’s it! The default replacement and CEP-extra linked above are required but not included, please read the original post carefully and download the required files if you want these recolours to show up in your game. These are compatible with Cyjon’s buyable electronics in case you’re interested.
Download SFS | Dropbox
This is so awesome!! Thank you for sharing :-D
1000 followers gift(s)🎉
Um… 1000 people is a lot. I don’t know how did you all stumble across this blog, but thanks! To celebrate it, I’d like to share with you some goodies.

Rented-Space’ TS3 EP11 Cuts Top recolored
I made four recolors of @rented-space‘ TS3 EP 11 Cuts Top to match @mrs-mquve-cc‘s wonderful this year’s Founder’s Day gift. Teens and elders are repositoried to adults. Tops are set as everyday, formal and gym (and maternity for adults).
Credits: @rented-space, @mrs-mquve-cc
Download at SFS | alt

Rented-Space’ TS3 EP11 Cuts Top recolored
I also made four recolors of @rented-space‘ TS3 EP 11 Casual Stair Step to match @mrs-mquve-cc‘s wonderful this year’s Founder’s Day gift, because men also need some clothes, amirite? Children, teens and elders are repositoried to adults. Tops are set as everyday and gym (and maternity for adults).
Credits: @rented-space, @mrs-mquve-cc
Download at SFS | alt

Jacky93′s smoothies cabinet edited
Next item on the list is an edit of @jacky93sims smoothies cabinet. I swapped the fruit basket for @vegan-kaktus‘ fruit bowl default. Additionally I turned writings on coffee (or tea?) bags and can to simlish. I also made a tiny change to smoothies - I removed unnecessary glass textures, because all galsses used the same.
The polycount of the cabinet dropped to 6831 polys.
I changed filenames so you could tell which one is the original version and which one is an edit.
Credits: @jacky93sims, @vegan-kaktus
Download at SFS | alt

Standing Eva’s cauldron
I really like Sunni’s functional version of Eva’s cauldron, but it didn’t fit my vagabond Sims as they have no spot to hang the cauldron. I copied the cauldron and edited mesh by adding metal legs from Sunni’s Skyrim pit conversion. Polycount: 2070
There are two versions of cauldron: repositoried to Sunni’s functional Eva’s cauldron and standalone. You have to choose one. I slightly edited the texture in standalone version to add metal legs part. If you want my edited texture on repositoried cauldron, put in your downloads my edit of Sunni’s Eva’s cauldron (included in the zip file). If you choose not to replace the original cauldron, metal legs aren’t going to look that bad either - they’ll have the same texture as the cauldron. You can see the difference between Skyrim- and cauldron-textured legs in the preview: on the left there’s version using Skyrim pot texture, on the right there’s version using cauldron texture.
Logs are not a part of the mesh. Credits: Sunni, Eva Download at SFS | alt
Download at PBK
Sell cures from inventory
No, I haven’t finished yet.
This little mod allows your Sims to buy cures from TSM herbal station set from Sims with ‘physician’ trait by @sunmoon-starfactory . It works similarly to my ‘sell poisons from inventory’ mod. (It is based on @midgethetree‘s ‘witches can sell potions from inventory’)
Sims can buy from physicians cures for morning sickness, food poisoning, cold, pneumonia, flu and mysterious disease, provided that you have these cures in your downloads folder. If your Sim doesn’t have enough money, the cure seller doesn’t have the cure in their inventory or your Sim is an enemy of the seller, the potion seller will refuse to sell the cure. However, sims with ‘born salesperson’ trait will sell cures to their enemies, but they will deduce additional $25 per item from them.
The price the seller will ask your Sim to pay is higher by $25 than the catalog price. Considering that creating cures with the herbal crafting station costs $25 less than the catalog price, it gives your cure seller extra $50 per item. You can change the added value in the BCON ‘Tuning - Cure Added Price‘.
‘Physician’ trait is not included in the download, so get it here.
Cures aren’t included in the download as well, get them here.
You’ll also need ‘trait_MAIN’ by @hexagonal-bipyramid.
Credits: @midgethetree, @sunmoon-starfactory
Download at SFS | alt
Grow plantbaby together
Last but not least, something I’ve been working on for quite some time. First, let me ask you a question: aren’t you tired of plantbabies looking all so similarly?
With this mod two plantsims of opposite genders can grow plantbaby together. Sim A will approach Sim B and suggest having a plantbaby. If Sim A suggest the other Sim growing plantbaby together and the other Sim has ‘dislikes children’ trait, they will decline. However, if Sim B is married to Sim A or has family aspiration, they have 10% chance of agreeing and if they are both married to Sim A and have family aspiration, they have 20% chance of agreeing.
If Sim B agrees, they’ll headbang together producing spores (apparently headbanging is now a plantsim equivalent of WooHoo? Don’t ask me. 🤷♀️) Then plantbaby will appear and you will be asked to choose its name. Both parents will have a memory of producing a plantbaby
Cyjon’s Smarter EP Check is required for this mod to work!
“Fairy” versions require @paradoxcase’s Fairy Changelings and @midgethetree “Fairy Life State”.
Plantbaby of two plantsims will inherit genes from both of them. It’ll have personality and skill points varying between personality and skill points of its parents - e.g. if Sim A has 1 cooking point and Sim B has 4 cooking points, their plantbaby will have 1, 2, 3 or 4 cooking points. The baby will inherit each badge randomly from one of its parents - e.g. flowermaking badge from Sim A and fishing badge from Sim B. It might also not inherit a badge if one of parents has it but the other doesn’t. Genes are a lottery, you don’t always have luck.
These functionalities differ in versions that are compatible with other mods to make my mod fit other mods - e.g. ‘changes’ versions diminish plantbaby’s skill points by half like Cyjon’s PlantbabyChanges does.
This mod contains new social interaction and overrides of BHAVs controlling growing a plantbaby. Because of that it conflicts with some other mods.
Therefore there are 6 versions of the base file:
Meduza_GrowPlantbabyTogether - vanilla behaviour
Meduza_GrowPlantbabyTogetherChanges - choose if you want edits made by Cyjon in PlantbabyChanges
Meduza_GrowPlantbabyTogetherFairy - choose if you’re using @paradoxcase’s Fairy Changelings
Meduza_GrowPlantbabyTogetherPersonality - choose if you’re using @episims’ Baby Personality
Meduza_GrowPlantbabyTogetherPersonalityChanges - choose if you’re using @episims’ Baby Personality and want edits made by Cyjon in PlantbabyChanges
Meduza_GrowPlantbabyTogetherPersonalityFairy - choose if you’re using @episims’ Baby Personality and @paradoxcase’s Fairy Changelings
Delete Cyjon’s PlantbabyChanges if you decide to use my mod - both mods edit the same resources.
Make sure my mod loads after @episims’ Baby Personality and @paradoxcase’s Fairy Changelings if you’re using these mods.
Meduza_GrowPlantbabyTogether_ChooseLastName is an optional file that allows you to choose plantbaby’s last name if it has two playable parents. It should load after the base file.
I don’t intend to add dialog to choose with which parent the plantbaby should leave if parents live in different households. Initiating growing plantbaby together is not tied to only one gender like giving birth in most cases is, so the plantbaby will live with the initiator.
They way plantbaies are produced by only one plantsim remains unchanged - if you choose vanilla version, you’ll have vanilla behaviour in this regard. If you choose one of compatible with other mods versions, you’ll have behaviour introduced by those mods.
Overrides resources are:
Interaction - Plantsim - Make Baby BHAV, group 0x7F01EC29, instance 0x00002457
Interaction - Plantsim - Make Baby - TEST BHAV, group 0x7F01EC29, instance 0x00002458
Plantbaby - Prepare Baby as Plantbaby BHAV, group 0x7F01EC29, instance 0x0000247A
Plantbaby - Setup Family Memories BHAV, group 0x7F01EC29, instance 0x0000247C
Plantman - Make Baby Memories, group 0x7F01EC29, instance 0x00002459
Plantsim - Give Baby Badges BHAV, group 0x7F01EC29, instance 0x00002477
Credits: @episims, Cyjon, @paradoxcase
Download at SFS | alt