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[Ravnica Battlemap]Deadbridge Chasm 32x56
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Deadbridge Chasm serves as an entrance to the Golgari’s undercity realm and their guildhall, Korozda. The area smells of decomposition, an odor that grows particularly intense on hot days. Many kraul make their homes in the walls that line the cavernous descent, and Devkarin elves come up to the surface through this passage to trade on Tin Street.



I love the design of the goblin camp. The level design in general is top notch in this game, it's given me a ton of ideas on how to make battlemaps for my games.
Let's say I want to use this staircase for an encounter:
Using theater of the mind, you could describe this to your players as "ahead of you is a crude torch and small set of staircases that loops back to the higher level. The ground is made of old stone. Where the stone has given out, between the stairs, is wet and muddy."
You can maybe throw in that the mud slows you down, or you have to trudge through it when the players move forward, but it sets the stage for the rest of the encounter. It could be that the torch was lit, and now a goblin is coming by and they need to extinguish the flame so they aren't seen. Maybe a bunch of goblins are chasing them, so they have to choose between getting in the rough terrain, which would now be drawn on a battlemap, or risk getting knocked prone by jumping the ledge (potential athletics or acrobatics check).
Overall, the game is so well crafted and lovingly made that it's inspiring me to actually play DnD again. It bridges that gap between tabletop and video game so well without many of the drawbacks of it. DnD and BG3 are still wildly different systems and play as their respective medium, but it's such a good marriage of the mediums