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[Ravnica Battlemap]New Prahv 32x56
New Prahv, at the other end of the same district, consists of three towering, three-sided columns that form a circular courtyard. The towers of New Prahv are the tallest structures on the ground in all of Ravnica. The three towers literalize the guild's structure: each houses the operations of one of the three Columns (Sova, Jelenn, and Lyev).
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[Ravnica Battlemap]Azoruis Court Plaza 32x56
Founded by parun Supreme Judge Azor I, a sphinx lawmage who authored the original Guildpact, the Azorius Senate functions as Ravnica's official government and creates Ravnican laws.
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[Ravnica Battlemap]Overgrown Tomb 32x56
The Golgari Swarm is the embodiment of life and death. The teeming masses of the Swarm believe that life and death are both natural and equally essential. To them, life and death are natural elements of a cycle with no intermediary break.
[Ravnica Battlemap]Golgari Rot Farm 32x56
Golgari territory is filled with creatures composed of fungus and detritus from the guild's rot farms. Shriekers serve as sentries in Golgari tunnels, and violet fungus sprouts from the corpses of intruders. Amorphous masses of dead and decaying matter can develop into shambling mounds in the spore-saturated environment of the undercity.
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[Ravnica Battlemap]Deadbridge Chasm 32x56
Deadbridge Chasm serves as an entrance to the Golgari’s undercity realm and their guildhall, Korozda. The area smells of decomposition, an odor that grows particularly intense on hot days. Many kraul make their homes in the walls that line the cavernous descent, and Devkarin elves come up to the surface through this passage to trade on Tin Street.
[Ravnica Battlemap]Sacred Foundry 32x56
The Legion functions as the righteous and zealous constabulary and standing army of Ravnica, as the League of Wojek and Boros Army, respectively, and enforces Ravnican laws created by the Azorius Senate.
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[Ravnica Battlemap]Gruul Turf 32x56
It is common for Gruul clans to raid an area, destroy it just like the Rakdos, and live there until the resources gleaned from the destructive raid are used up. Once that happens, they move on to a new area, leaving smoldering ruins in their wake.
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[Ravnica Battlemap]Izzet GuildGate 32x56
The Izzet League are charged with attending to Ravnican civic works, including water supply systems, sewers, heating systems, boilers, and roadways. In addition to carrying out these functions, the Izzet members — obsessive, keen, and creative intellectuals, who often have short attention spans — are known to perform magical experiments, ever with reckless abandon and sometimes with spectacular but severe results.
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[Ravnica Battlemap]Orzhov Guildgate 32x56
The Orzhov Syndicate is the Ravnican guild of business, where the values of white and black meet and the dead exist solely as capital. Nearly every business in Ravnica ties back to the Orzhov in some way or another.
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[Ravnica Battlemap]Precinct One - Orzhov Territory 32x56
The grandeur of Precinct One is the heart of Ravnica's civilization, and visitors gawk at the impressive architecture and rub shoulders with the rich and powerful. Immaculately maintained avenues and manicured gardens create an impression of order, civility, and high culture. During the day, the streets are filled with tourists, government officials, diplomats, and wealthy merchants and financiers. At night, most of Precinct One is quiet, with a few lit carriages drawn by constructs and well-groomed beasts making their way to exclusive nightclubs and restaurants.
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[Ravnica Battlemap]Precinct Two - Azoruis Territory 32x56
Small houses, modest apartments, and commercial shops are sprinkled through Precinct Two, a place that law enforcement officers, lawyers, retired soldiers, and well-off working families call home. Corner shops cater to everyday needs, and many establishments are run by ex-soldiers. Streets are kept tidy, and buildings are maintained to be serviceable. Under the precinct's urbane veneer, tension simmers between law officers and the opportunistic crime families who call this precinct home.
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[Ravnica Battlemap]Precinct Three City of Fog 32x56
Despite their appearance of being "good" and "peace-loving", in truth the guild has a sinister streak. The Conclave used to employ its quietmen and other members to silence the civilians of Ravnica.
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[Ravnica Battlemap]Izzet league - Steam Vents 32x56
The Izzet League is organized into units designated as laboratories that specialize in certain fields of research. Though they all operate under the general guidance of the lzmundi, each laboratory is typically left alone to conduct its research.
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[Ravnica Battlemap]Izzet Steam Maze 32x56
The Izzet have networks of steam tunnels below the city, laden with pipeworks designed to conduct crucial materials and crackling energies where they're needed. To be sure, wild Izzet magic powers much of the machinery, and the rules are simply different down here than they are up on street level. You may find your spellcraft more efficient, more energetic, more cranked up, to a degree you've never evoked before. But be careful: other planeswalkers may experience similar gains in thaumaturgical performance; and will surely use it against you.
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[Ravnica Battlemap]The Great Concourse 32x56
A network of elevated roadways links many of the most important Selesnya communities near Vitu-Ghazi. The polished white stone of the roadways gleams in the sun, and the pathways are topped with lush trees, grasses, and flowers. On high holy days, its central hub serves as a gathering place for throngs of Selesnya devotees. On most other days, the Concourse is a teeming marketplace where goods transported across the city on the great roadways are bought and sold.
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[Ravnica Battlemap]Kamen Fortress 32x56
Kamen Fortress is the newest of the Boros stronghold in the Tenth. It overlooks the Smelting Quarter, Deadbridge Chasm, and Wayport, keeping watch for Rakdos activity. As the Theatre of Order headquarters, this is its prime directive.
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[Ravnica Battlemap]Path to the Rix Maadi
Rix Maadi, or the Dungeon Palace, is the guildhall of the Cult of Rakdos on Ravnica. It is located deep in the Undercity — lower even than the Golgari — under a large mountain. Enclosing an active volcano, it holds the lava pit in which Rakdos slumbers. Rix Maadi stands at the far end of a courtyard, the Festival Grounds, its ornate stone edifice flanked by jagged basalt pillars flowing with lava streams. The façade is the only part of the guildhall that resembles an actual building.
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[Ravnica Battlemap]Gruul Turf - Scab Clan Territory 32x56
The Scab Clan is made up of a variety of races, including minotaurs, centaurs, ogres, and goblins. Scab clan warriors despise pretentiousness and false airs. They believe that the body is the outward form of the spirit and that the more maimed the appearance, the more authentic the warrior. The Scab have engulfed or destroyed several clans in recent years, but the leader of the clan, a corpulent giant known as Narbulg Nine Fingers, has not yet designed to challenge Borborygmos or the Burning Tree.
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[Ravnica Battlemap]Interplanar Beacon (Interior) 32x56
As Bolas and his forces began their arrival, Ral was sent to activate the Interplanar Beacon while the Firemind flew off to delay Bolas for as long as possible. With the help of Kaya and Hekara, Ral was able to bypass the Azorius guards and enter the Beacon Tower, only to find Vraska and a possessed Lavinia waiting for them. At the coast of Hekara's life, Ral was able to defeat Vraska and free Lavinia. Ral activated the Interplanar Beacon to bring other planeswalkers to Ravnica for help, but it turned out that was exactly what Bolas was counting on.
Once the Beacon was active, Bolas brought the Immortal Sun to Ravnica, trapping the planeswalkers there. Like all the planeswalkers who'd been lured to Ravnica by the Beacon.
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Stomping Ground - Bolrac Clan Territory 32x56
The Bolrac clan is made up of large lumbering brutes, primarily cyclopes, ogres, trolls, and giants. The clan's leadership changes almost daily, since brutal battles for supremacy are as common as meals. The word "bolrac" is an old Ravnican word meaning "heavy hammers," and the Bolrac specialize in bringing down massive structures using mauls and battering rams. The only thing the Bolrac love more than destroying something smaller than them is toppling, crumbling, and then destroying something that was once larger. And if no opponent can be found, ogres of the Bolrac Clan will often pick fights with buildings.
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