Flowey Ut - Tumblr Posts
//tw: Blood

"Since when were you the one in control?"
(Fanart of a doodle a friend did which i absolutely adored)

More late than ever BUT WHO CARESSSSS I LOVE THIS GAMEEEEE HAPPY 8TH ANNIVERSARY TO THE BEST GAME EVERRRR

Flowey is meant, I think, to be a sort of a representation of the Player. He has just slightly less Determination than we do and he was filling up that exact same role before Frisk fell into the Underground. He was the one with the power of RESETs and SAVEs before we came along, so he was basically playing his own ‘prequel’ to Undertale over and over
First aiming at getting a 'good ending' -

But since he was unable to see anyone else in the Underground as a real person (what seems to be some sort of combination of the lack of a SOUL, being unable to process his Massive Amount of Trauma and the repeated time-loops allowing him to notice the repetitiveness and limitations of everyone’s reactions) he started moving into choosing crueler and cruller options.

Despite his affinity toward sadistic gloating, it is important to note that Flowey’s main motivation is actually boredom. Although he will only open up about it to Chara, the real reason why he’s out to harness the power of the Human SOULs and destroy everyone - essentially his equivalent to a Murder Route - is because destroying the world is the one last thing he hasn't done yet. The one option he hadn't seen yet.

Which mirrors the mindset of many who start on the Murder Route, as Sans himself points out.

Important to note here is that despite Flowey talking about how he ‘killed everyone’, he never actually completed his ‘Murder Runs’. Like both in the sense that he never got to destroy the Entire Universe like the Player does at the end of a Murder Route and Flowey tries to in the Neutral Ending, and in the sense that the reason why he couldn’t is because he never got his vines on the Human SOULs before the events of the game. So there must’ve always been someone that stopped him before he got there. The implication is that it was usually either Asgore -

Or Sans, as usual playing the role of a Murder Route final boss -

The fact he could never beat them might have something to do with his plant body being weaker than the Player’s Human body or whatever - but I think it is probably mainly a matter of Determination. Again, he is slightly less Determined than the Player is - so he would logically be slightly more prone to quitting. Flowey is basically equivalent to a Player who has done everything in Undertale but never actually completed the Murder Route cause he rage-quitted at the Sans Battle.
His relationship to Papyrus can also be a mirror to the Player’s. Since Papyrus is the one character who is always willing to befriend the Player no matter the circumstance. In the more dusty Neutral Runs he is characterized as being in the dark (or in denial) about how terrible his ‘friend’ actually is…


And that is basically also the relationship he has with Flowey in the current timeline. Papyrus is the only one who thinks of Flowey as a friend (and, well, the only one to know he EXISTS in this timeline), but he is totally in the dark (or perhaps willfully ignorant) to this ‘friend’ and his true nature.
Meanwhile, Flowey's behavior once he regains his Asriel form in the Pacifist Route mirrors the behavior of a Player who is replaying the Pacifist Route. He became so attached to the Player that he refuses to let the ‘game’ end.
Instead resorting to a plan to reset time and the Player’s memories over and over again, with the Player doing the exact same things again and again -

Just so Flowey won’t have to say goodbye.

That is basically the mindset behind replaying the Pacifist Route after already achieving everyone’s Happy Ending. Within the fiction of the game, you’re ripping them all away from their happy ending, resetting all of their progress - just because you have a hard time moving on from the game, just because you want another chance to play with them.
And the Route ends with the suggestion of a possibility that Flowey might be able to redeem himself and start caring about others again.

Just as a Player might be able to prove a genuine care to the characters on an in-universe level by being able to resist the temptations of the True Reset.
But they also might not…

Flowey is a third-person-POV demonstration to the Player of how a Player-like entity would be like in a video game world. An immortal time god who knows everything about everyone even while no one really knows them. Someone who has experienced every single reaction anyone could have to anything until they have become unable to see others as anything but predictable lines of code. Someone who prioritizes their own sentimentalities for others over these others’ actual desires. Someone who will destroy the entire world just because it’s something they haven’t done yet.
And I think Asriel, as part of this metaphor, is a demonstration of how this concept of the Player as an Amoral Time God within the fiction of the game does not necessarily translate into a condemnation of the actual real-world morals of the actual person playing the game.

Because Asriel and Flowey are the same person. The difference is that Flowey had Consequences-Free Time God Powers and an (supposed?) inability to care about others in the Underground as real people. In other words, Asriel is the self that interacts with the world as the real world - and Flowey is the self that interacts with the world as a Player in a Game. So while Flowey might be a mirror of the Player, Asriel might be closer to who we are in the real world.
And also…

I wonder if the scene where you have a chance to forgive or not forgive Asriel for what he has done as Flowey is also meant as a chance for the Player to self-reflect and forgive or not forgive themselves for the things they did before that True Pacifist Run. You know, whatever characters you might have accidentally or not-so-accidently killed in previous runs, whatever decisions you regret, whatever previous True Resets you might have done… If you believe Asriel can be forgiven (and most players do) for his actions - because he feels genuine remorse and he’s trying to do better now, then the Player can also forgive themself.
Well, outside of one little thing… There is one bad deed the game won’t ‘forgive’ you for. And it is the one thing that the Player can do and Flowey never could…
Finish a Murder Route.


*~ Merry Christmas ~*
![INKTOBER2023 [13] - RISE](https://64.media.tumblr.com/13464ff0023828423c3773dce7ec6868/b1391418eb816ee6-8b/s500x750/385f96faff9bd0dbeb8c6d3aa2f165007c454810.jpg)
INKTOBER2023 [13] - RISE

flowey's warning has always been ridiculously hilarious to me bc it technically just implies he's waddled up to sans like "hiiii i'm the one ruining ur life. also im God. capital G, xoxo" n got his ass absolutely flattened back into the dirt
flowey U are so embarrassing i love u so much
but yknow. if it's one thing flowey's picked up from sans beating his ass over and over, it's how to serve boss monster Cunt


so all's well i suppose

UMDERTAL NEWSLETTTER!!!!!!!!!!UEAHHHH
I love papyas and flower

UMDERTAL NEWSLETTTER!!!!!!!!!!UEAHHHH
I love papyas and flower

Unfinished flowey drawing I made bleeghhhhhhh.....