I Didnt Even Plan On This Being In The Atlas Thing - Tumblr Posts

3 years ago

Hyrule Atlas Project

@squid-ink-personal

So, I've been thinking.

Video games can be hard, or they can be easy. Video games can push your limits, or gently bring you up to speed.

But almost all of the time, you have the advantage.

Let's take the Tests of Strength, for example.

Hyrule Atlas Project

In these, Link gets put in a fight against a small guardian with magic / science-based weapons. They have a few limited moves they can do.

They can; Block attacks if they have a shield, strike with limited weapons, spin their weapons aggressively, spin a laser in a circle, shoot a concentrated laser at you, and break ice pillars. When you put it like that, they can't really do much.

Link can; Block attacks with shields specifically designed for fighting those types of machines, attack with certain types of shields, attack with anything from a weapon based of the machine to a literal leaf, freeze the machine temporarily, throw remote bombs at it, launch actual magic balls at it, throw things at it for bonus damage, can use it's attacks to counter them such as with flying and parrying, shot it with bows in mid air in slow motion, eat a dish that let's him temporarily fight God, and more.

When you put it that way, it doesn't seem very fair. Unless you are playing in master mode, the guardian is unable to heal. Sure, you can go into the battle in a state where it is physically impossible to beat it, but other than that not much can go wrong other than simple, human error.

So here is an idea for a battle scenario.

Remember this guy?

Hyrule Atlas Project

In OoT, if you went into one of the rooms you would be locked in with a more clear version of this guy. You attack, your Swords collide. Because I have not personally played the game, I am unaware of how you beat him (but don't tell me, I want to figure it out someday myself). However, if you wait around for long enough, your shadow will start to get thicker and thicker, until it fills in and is completely black, and the eyes go red. Now, you have to fight someone who basically spans attacks like you do, and as far as I can tell the only advantage you have is that you have items you can use, although like I said, I have not played the game.

So what if we were to take this guy,

And fight something like him in BoTW.

Imagine fighting a Link that can do everything your Link can do. Spam attacks? Yes. Switch weapons in the blink of an eye? Totally. Flurry rushes? Sure, but if he can do it, you both have some way to defend against them, which is another equalizer. Random Stasis+? It would be weird, but yes. Anything you can do, your shadow can match, and depending on your skill level probably surpass.

That would include healing.

Now, this guy probably would only be hypothetically found at the end of, let's say, something in the style of the trial of the sword. You have scavenged things across all of the floors, weapons, armor, and food to heal. Whatever you find, you bring to the fight. Anything you have access to, your equal also has. If you have a completely full inventory? The fight could theoretically last for hours. 3 hearts and a boko club? Whoever gets the first hit will probably win. Sure, this might make people drop all their weapons on the second to last floor, but if they want to be a whimp then so be it.

This would likely be totally optional, because of the possibility of it being unbelievably difficult, but the idea is awesome to think about!


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