Monkeywrench - Tumblr Posts

5 years ago

for the color palette thing, hey sailor with basil

image

color palette requests are still open!!


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4 years ago

Draft 1: Everyone’s dead and/or one-dimensional. I have no idea what the ending is. There’s some supernatural stuff but it’s incredibly inconsistent. Multiple important characters don’t exist yet. The Elijah arc is a thing. Basil’s a cinnamon roll (??).

Draft 2: Eliminated the supernatural stuff, but now the setting is boring. Everyone’s better developed, but still dead. Freddie and Hartwell exist now. Elijah arc was cut because it was a bad idea and also irrelevant. Specific scenes are developed in detail. I heard a vague whisper of the ending once in a dream and immediately forgot it.

Draft 3: Selene and Wendy exist now. Basil is no longer a cinnamon roll, and has a hoodie (what an upgrade). Most characters are no longer dead. Everyone’s well developed and I have a solid grasp on the plot, but a bunch of tropes I hate snuck in while I wasn’t looking. I accidentally made about half the characters irrelevant to the plot. The setting and conflict are *so boring.*

Draft 4 (current): We are reintroducing supernatural stuff to this economy, in a way that makes sense this time. ELIMINATE THE SHITTY TROPES. I know the ending now! Everybody’s probably getting minor redesigns. The teens and side Dantescorp characters are relevant again.

I swear to god if there’s a Draft 5 I’ll yell. (Knowing me? There probably will be.)

Watch me completely overhaul & rewrite Monkeywrench for the third time in as many years.


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3 years ago

PRAY TELL US AS MUCH AS YOU CAN ABOUT NEW MONKEYWRENCH I AM EAGERLY AWAITING NEW CONTENT :D THANK YOU <3

AHHH ANON I’M SO HAPPY YOU’RE SO ENTHUSIASTIC ABOUT THIS PROJECT OMG!! I love seeing people excited about my stuff, I didn’t know people were still interested in MW since I haven’t done much with it in a while so this ask makes me so happy omg omg 

(answer under the cut because it’s a bit of a wall)

The main big change is that I’ve introduced some supernatural/magic elements to bring MW solidly into the urban fantasy realm. I’ve tried to integrate a magic system before but I could never find anything that felt thematically cohesive that also jived with the main plot. I’m still early in development with my current concept, but it works a lot better than anything else I’ve come up with before. I’m hesitant to talk a lot about it because a lot of details are still up in the air but know that it’s thematically relevant to land ownership rights and capitalism and those sorts of things. Oh, and the magic periodically manifests into a scary eldritch monster, so that’s pretty neat.

I’m really excited about the magical elements because it lets me get a solid motivation in place for the Dantescorp characters and really focus in on them as antagonists. In past drafts their motivation as antagonists has been either mind numbingly boring or just plain nonexistent. The magic stuff also lets me reincorporate a few cool plot moments that had previously been cut when I decided MW wouldn’t have magic in earlier drafts, and give the whole project a stronger ideological backbone than it used to have.

Um, other things... I’ve axed a lot of the cast to cut down to the interesting subplots. Vince/Nathan don’t really exist anymore beyond as background characters and Igor is totally gone because he doesn’t fit with the new premise and I had a bunch of issues with him anyway. I feel a bit bad because I know he was rather popular among people who were familiar with MW’s cast but he just... wasn’t working for a variety of reasons. I had been trying to fix those issues by tweaking things about him / his motivations / etc. but I sorta realized it would have to be a “throw out the whole suitcase” kinda deal sadly. On the other hand, a few characters who had really been sidelined in my previous drafts have a lot more development in this draft, including Selene. Irvine’s gotten some development that makes her more morally dubious that I personally really like; her existing character was relevant to the themes I’ve decided to pursue and I just needed to push her more in certain directions. Hartwell’s probably gonna get a complete overhaul and hopefully will become a lot more interesting — she had previously only been around to jumpstart the inciting incident and help with development for Basil and Freddie which was not at all ideal. Basil’s backstory has been retooled a bit with the removal of Igor and introduction of the magic stuff but the main beats are still the same; the same goes for most of the rest of the cast. Also, not something I’ve ever talked much about, but the ending should be a lot more cathartic than it used to be; previous drafts ended on a bittersweet downer kinda note that wasn’t really what I wanted.

If you have any more specific questions let me know ! I’m still planning on doing something with this project eventually so I’m gonna avoid major spoilers, but I have the feeling that I really skimmed/vagued most of my points here and I’m happy to elaborate on whatever, I love talking about my projects, lmao.


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9 months ago
Two bust-up illustrations of a character with pale skin and light brown hair. The illustration on the left is labelled "Prologue" and shows the character with a relatively short mullet, blue eyes, and an outfit with a trenchcoat. The illustration on the right is labelled "Post-'Incident'" and shows the character with longer hair, green eyes, and a sweater. The two illustrations are surrounded by short annotations noting specific differences between the two designs.

making my guy experience the Incident

(text transcription under the cut)

Prologue: -Natural eye color (blue) -Shorter, slicker mullet

Post-"Incident": -Same hair style, now longer/fluffier (usually tied back) -Pale section of hair, centered around crown (permanent, will not grow out) -Unnaturally green eyes -Outfits are more casual and gender ambiguous after the "Incident" -Freckles & facial structure remain the same


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