Videogame - Tumblr Posts - Page 5

1 year ago
"Basilisk 2000" (CD Cover Mockup)

"Basilisk 2000" (CD Cover Mockup)

[source: x Sternum and right side of rib cage: seen from behind. Line engraving by A. Bell, 1798, from the Wellcome Collection]

CD cover mockup for the game 'Basilisk 2000' by Akuma Kira @stylishkira, made with Aseprite and GIMP and using an image from wikimedia commons (CC BY 4.0). The font name is Dogica Pixel Bold.

This is a by-product of another art piece related to 'Basilisk 2000' that I recently finished and will eventually upload.

I found out via a tutorial that Aseprite has a color indexing option that allows artists to use color palettes while indexing, allowing me to make stuff that looks like old web/low poly/2000s graphics.

This is a result of pixelation (in GIMP), color indexing (in Aseprite) and then further editing the picture in GIMP. I immediately liked the way it looked, kinda ominous and foreboding. I played around with size of the picture and ended up with a CD cover I quite liked. So I decided to finish and post it.

The piece also fits with the theme(s) of the game - an 'unfinished' ribcage and an unfinished game, a ribcage split in two like a certain character in the game, plus it references the 'recipe' that the player can find and the menu screen of the game.

Also, side note, I discovered this game through the video essay by Sagan Hawkes on YT ('The Disturbing Development of a Haunted Game...'), which I (re)watched while making this piece.


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1 year ago
"Wheeliam #2" (Who's Lila)

"Wheeliam #2" (Who's Lila)

[sources: x / x Sycamore trees, Arkholme by Ian Taylor]

Digitial collage made in GIMP using its dithering option, with stock images from pexels.com and wikimedia commons (license). Depiction of the character 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen.

Further thoughts below the cut:

This, like the first Wheeliam piece I posted, was a result of me getting hit with inspiration big time. For this one, I made the wheel from scratch and then used the perspective tool in GIMP to get the final shape. I also wanted to try and 'hide' the wheel-head behind the coat a bit, as if Wheeliam is looking around the Sycamore forest.

I really like how this came out, especially since multiple parts of this piece were a bit more challenging for me, like the wheel, finding a good background, getting the different parts to work together etc.

(Also, fun fact: The working title for this piece was 'biblically accurate Wheeliam'.)

((Tiny rant: Again, it is super frustrating that when I try to upload dithered pics, tumblr will desaturate them and also crop them (or over-size them) in unexpected ways, meaning I had to go back a dozen times to try and crop/saturate/etc. this piece until it looked good. And yet I still like the original much more. Stuff like this can really dampen the enjoyment of making art imo.))


Tags :
1 year ago
"Wheeliam #2" (Who's Lila)

"Wheeliam #2" (Who's Lila)

[sources: x / x Sycamore trees, Arkholme by Ian Taylor]

Digitial collage made in GIMP using its dithering option, with stock images from pexels.com and wikimedia commons (license). Depiction of the character 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen.

Further thoughts below the cut:

This, like the first Wheeliam piece I posted, was a result of me getting hit with inspiration big time. For this one, I made the wheel from scratch and then used the perspective tool in GIMP to get the final shape. I also wanted to try and 'hide' the wheel-head behind the coat a bit, as if Wheeliam is looking around the Sycamore forest.

I really like how this came out, especially since multiple parts of this piece were a bit more challenging for me, like the wheel, finding a good background, getting the different parts to work together etc.

(Also, fun fact: The working title for this piece was 'biblically accurate Wheeliam'.)

((Tiny rant: Again, it is super frustrating that when I try to upload dithered pics, tumblr will desaturate them and also crop them (or over-size them) in unexpected ways, meaning I had to go back a dozen times to try and crop/saturate/etc. this piece until it looked good. And yet I still like the original much more. Stuff like this can really dampen the enjoyment of making art imo.))


Tags :
1 year ago
"Wheeliam #2" (Who's Lila)

"Wheeliam #2" (Who's Lila)

[sources: x / x Sycamore trees, Arkholme by Ian Taylor]

Digitial collage made in GIMP using its dithering option, with stock images from pexels.com and wikimedia commons (license). Depiction of the character 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen.

Further thoughts below the cut:

This, like the first Wheeliam piece I posted, was a result of me getting hit with inspiration big time. For this one, I made the wheel from scratch and then used the perspective tool in GIMP to get the final shape. I also wanted to try and 'hide' the wheel-head behind the coat a bit, as if Wheeliam is looking around the Sycamore forest.

I really like how this came out, especially since multiple parts of this piece were a bit more challenging for me, like the wheel, finding a good background, getting the different parts to work together etc.

(Also, fun fact: The working title for this piece was 'biblically accurate Wheeliam'.)

((Tiny rant: Again, it is super frustrating that when I try to upload dithered pics, tumblr will desaturate them and also crop them (or over-size them) in unexpected ways, meaning I had to go back a dozen times to try and crop/saturate/etc. this piece until it looked good. And yet I still like the original much more. Stuff like this can really dampen the enjoyment of making art imo.))


Tags :
1 year ago
"Wheeliam #2" (Who's Lila)

"Wheeliam #2" (Who's Lila)

[sources: x / x Sycamore trees, Arkholme by Ian Taylor]

Digitial collage made in GIMP using its dithering option, with stock images from pexels.com and wikimedia commons (license). Depiction of the character 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen.

Further thoughts below the cut:

This, like the first Wheeliam piece I posted, was a result of me getting hit with inspiration big time. For this one, I made the wheel from scratch and then used the perspective tool in GIMP to get the final shape. I also wanted to try and 'hide' the wheel-head behind the coat a bit, as if Wheeliam is looking around the Sycamore forest.

I really like how this came out, especially since multiple parts of this piece were a bit more challenging for me, like the wheel, finding a good background, getting the different parts to work together etc.

(Also, fun fact: The working title for this piece was 'biblically accurate Wheeliam'.)

((Tiny rant: Again, it is super frustrating that when I try to upload dithered pics, tumblr will desaturate them and also crop them (or over-size them) in unexpected ways, meaning I had to go back a dozen times to try and crop/saturate/etc. this piece until it looked good. And yet I still like the original much more. Stuff like this can really dampen the enjoyment of making art imo.))


Tags :
1 year ago
"Basilisk 2000" (Aesthetic/Moodboard)

"Basilisk 2000" (Aesthetic/Moodboard)

[sources: x / x / x / x / x / x x ]

Aesthetic/moodboard for the horror game 'Basilisk 2000' made by Akuma Kira @stylishkira, made in GIMP and Aseprite with stock images from pexels.com and wikimedia commons (CC BY 4.0). The pictures have been edited via color indexing.

(I recommend opening the aesthetic/moodboard in a separate tab for the best viewing experience, tumblr really compressed esp the top right picture.)

Good thing the video by Sagan Hawkes about this game taught me that 'perfection is the enemy of finished', or I would have struggled to finish this piece. Which is kinda fitting.

I found and followed a tutorial by tofupixels about color indexing with palettes in Aseprite and found out that this isn't just great for making pseudo-pixel-art backgrounds, but also for emulating the low poly graphics of the 2000s web and video game graphics. Which in turn made me remember this little game and inspired me to try and make a moodboard for it in a matching art style.

I (re)listened to the video by Sagan Hawkes about the game while making the moodboard. Making this was fun and a bit frustrating at times. But I also learned a lot, which is always great (and a good antidote to perfectionism, since learning new things is always an improvement imo).

I might post some of the graphics I used (or didn't use) for this piece separately, since I like how they came out so much.


Tags :
1 year ago
"Basilisk 2000" (Aesthetic/Moodboard)

"Basilisk 2000" (Aesthetic/Moodboard)

[sources: x / x / x / x / x / x x ]

Aesthetic/moodboard for the horror game 'Basilisk 2000' made by Akuma Kira @stylishkira, made in GIMP and Aseprite with stock images from pexels.com and wikimedia commons (CC BY 4.0). The pictures have been edited via color indexing.

(I recommend opening the aesthetic/moodboard in a separate tab for the best viewing experience, tumblr really compressed esp the top right picture.)

Good thing the video by Sagan Hawkes about this game taught me that 'perfection is the enemy of finished', or I would have struggled to finish this piece. Which is kinda fitting.

I found and followed a tutorial by tofupixels about color indexing with palettes in Aseprite and found out that this isn't just great for making pseudo-pixel-art backgrounds, but also for emulating the low poly graphics of the 2000s web and video game graphics. Which in turn made me remember this little game and inspired me to try and make a moodboard for it in a matching art style.

I (re)listened to the video by Sagan Hawkes about the game while making the moodboard. Making this was fun and a bit frustrating at times. But I also learned a lot, which is always great (and a good antidote to perfectionism, since learning new things is always an improvement imo).

I might post some of the graphics I used (or didn't use) for this piece separately, since I like how they came out so much.


Tags :
1 year ago
"Basilisk 2000" (Aesthetic/Moodboard)

"Basilisk 2000" (Aesthetic/Moodboard)

[sources: x / x / x / x / x / x x ]

Aesthetic/moodboard for the horror game 'Basilisk 2000' made by Akuma Kira @stylishkira, made in GIMP and Aseprite with stock images from pexels.com and wikimedia commons (CC BY 4.0). The pictures have been edited via color indexing.

(I recommend opening the aesthetic/moodboard in a separate tab for the best viewing experience, tumblr really compressed esp the top right picture.)

Good thing the video by Sagan Hawkes about this game taught me that 'perfection is the enemy of finished', or I would have struggled to finish this piece. Which is kinda fitting.

I found and followed a tutorial by tofupixels about color indexing with palettes in Aseprite and found out that this isn't just great for making pseudo-pixel-art backgrounds, but also for emulating the low poly graphics of the 2000s web and video game graphics. Which in turn made me remember this little game and inspired me to try and make a moodboard for it in a matching art style.

I (re)listened to the video by Sagan Hawkes about the game while making the moodboard. Making this was fun and a bit frustrating at times. But I also learned a lot, which is always great (and a good antidote to perfectionism, since learning new things is always an improvement imo).

I might post some of the graphics I used (or didn't use) for this piece separately, since I like how they came out so much.


Tags :
1 year ago
"Basilisk 2000" (Aesthetic/Moodboard)

"Basilisk 2000" (Aesthetic/Moodboard)

[sources: x / x / x / x / x / x x ]

Aesthetic/moodboard for the horror game 'Basilisk 2000' made by Akuma Kira @stylishkira, made in GIMP and Aseprite with stock images from pexels.com and wikimedia commons (CC BY 4.0). The pictures have been edited via color indexing.

(I recommend opening the aesthetic/moodboard in a separate tab for the best viewing experience, tumblr really compressed esp the top right picture.)

Good thing the video by Sagan Hawkes about this game taught me that 'perfection is the enemy of finished', or I would have struggled to finish this piece. Which is kinda fitting.

I found and followed a tutorial by tofupixels about color indexing with palettes in Aseprite and found out that this isn't just great for making pseudo-pixel-art backgrounds, but also for emulating the low poly graphics of the 2000s web and video game graphics. Which in turn made me remember this little game and inspired me to try and make a moodboard for it in a matching art style.

I (re)listened to the video by Sagan Hawkes about the game while making the moodboard. Making this was fun and a bit frustrating at times. But I also learned a lot, which is always great (and a good antidote to perfectionism, since learning new things is always an improvement imo).

I might post some of the graphics I used (or didn't use) for this piece separately, since I like how they came out so much.


Tags :
1 year ago
"Who's Lila? - Michael 'Mike' Graves" Aesthetic/moodboard

"Who's Lila? - Michael 'Mike' Graves" aesthetic/moodboard

[sources: x / x / x / x / x ]

Aesthethic/Moodboard made with GIMP using stock images from unsplash for the character "Michael Graves" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.

Additional thoughts beneath the cut:

Sadly, most interactions with Mike in the game are rather confrontational and the player doesn't find out a lot about the character, but I wanted to put what little bits the story tells us about Mike into a moodboard - the loss of his little brother Malcolm and the subsequent grief, his (complicated) relationship with Tanya, the myriad of feelings he is dealing with due to the events of the story.

I quite like how this turned out. I also noticed I am getting faster at figuring out how to choose images, arrange them, dither them in a way I like etc. And I also enjoy trying to follow the format I set for this particular set of moodboards. Dithering is really fun and I have started to try out different things with that artstyle in the last few weeks.


Tags :
1 year ago
"Who's Lila? - Michael 'Mike' Graves" Aesthetic/moodboard

"Who's Lila? - Michael 'Mike' Graves" aesthetic/moodboard

[sources: x / x / x / x / x ]

Aesthethic/Moodboard made with GIMP using stock images from unsplash for the character "Michael Graves" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.

Additional thoughts beneath the cut:

Sadly, most interactions with Mike in the game are rather confrontational and the player doesn't find out a lot about the character, but I wanted to put what little bits the story tells us about Mike into a moodboard - the loss of his little brother Malcolm and the subsequent grief, his (complicated) relationship with Tanya, the myriad of feelings he is dealing with due to the events of the story.

I quite like how this turned out. I also noticed I am getting faster at figuring out how to choose images, arrange them, dither them in a way I like etc. And I also enjoy trying to follow the format I set for this particular set of moodboards. Dithering is really fun and I have started to try out different things with that artstyle in the last few weeks.


Tags :
1 year ago
"Who's Lila? - Michael 'Mike' Graves" Aesthetic/moodboard

"Who's Lila? - Michael 'Mike' Graves" aesthetic/moodboard

[sources: x / x / x / x / x ]

Aesthethic/Moodboard made with GIMP using stock images from unsplash for the character "Michael Graves" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.

Additional thoughts beneath the cut:

Sadly, most interactions with Mike in the game are rather confrontational and the player doesn't find out a lot about the character, but I wanted to put what little bits the story tells us about Mike into a moodboard - the loss of his little brother Malcolm and the subsequent grief, his (complicated) relationship with Tanya, the myriad of feelings he is dealing with due to the events of the story.

I quite like how this turned out. I also noticed I am getting faster at figuring out how to choose images, arrange them, dither them in a way I like etc. And I also enjoy trying to follow the format I set for this particular set of moodboards. Dithering is really fun and I have started to try out different things with that artstyle in the last few weeks.


Tags :
1 year ago
"Who's Lila? - Michael 'Mike' Graves" Aesthetic/moodboard

"Who's Lila? - Michael 'Mike' Graves" aesthetic/moodboard

[sources: x / x / x / x / x ]

Aesthethic/Moodboard made with GIMP using stock images from unsplash for the character "Michael Graves" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.

Additional thoughts beneath the cut:

Sadly, most interactions with Mike in the game are rather confrontational and the player doesn't find out a lot about the character, but I wanted to put what little bits the story tells us about Mike into a moodboard - the loss of his little brother Malcolm and the subsequent grief, his (complicated) relationship with Tanya, the myriad of feelings he is dealing with due to the events of the story.

I quite like how this turned out. I also noticed I am getting faster at figuring out how to choose images, arrange them, dither them in a way I like etc. And I also enjoy trying to follow the format I set for this particular set of moodboards. Dithering is really fun and I have started to try out different things with that artstyle in the last few weeks.


Tags :
1 year ago
"Who's Lila? - Tanya Kennedy" Aesthetic/moodboard

"Who's Lila? - Tanya Kennedy" aesthetic/moodboard

[sources: x / x / x / x / x ]

Aesthethic/Moodboard made with GIMP using stock images from unsplash for the character "Tanya Kennedy" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.

Additional thoughts beneath the cut:

This moodboard was both easy and difficult to make; easy because I managed to choose a set of pictures that immediately seemed to 'fit' for me and that I ended up using. Difficult, because we find out a lot about Tanya's inner life in the story of 'Who's Lila?', and she has connections with so many characters - so narrowing down what to put in this moodboard seemed a bit daunting before I started.

I think in the end, I managed to convey a couple things about her but haven't dipped too much into spoiler territory - I feel the relationship with William is hinted at in the pic with the cigarette (which has her face hidden, which I think also fits well in regards to her character), her phone hints at the connections with various people etc.

Maybe I'll make a part II one day, or a moodboard that focuses more on specific parts of Tanya's story. For now though, I think this turned out quite well.


Tags :
1 year ago
"Who's Lila? - Tanya Kennedy" Aesthetic/moodboard

"Who's Lila? - Tanya Kennedy" aesthetic/moodboard

[sources: x / x / x / x / x ]

Aesthethic/Moodboard made with GIMP using stock images from unsplash for the character "Tanya Kennedy" of the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.

Additional thoughts beneath the cut:

This moodboard was both easy and difficult to make; easy because I managed to choose a set of pictures that immediately seemed to 'fit' for me and that I ended up using. Difficult, because we find out a lot about Tanya's inner life in the story of 'Who's Lila?', and she has connections with so many characters - so narrowing down what to put in this moodboard seemed a bit daunting before I started.

I think in the end, I managed to convey a couple things about her but haven't dipped too much into spoiler territory - I feel the relationship with William is hinted at in the pic with the cigarette (which has her face hidden, which I think also fits well in regards to her character), her phone hints at the connections with various people etc.

Maybe I'll make a part II one day, or a moodboard that focuses more on specific parts of Tanya's story. For now though, I think this turned out quite well.


Tags :
1 year ago
"Who's Lila? - Martha Jennings" Aesthetic/moodboard

"Who's Lila? - Martha Jennings" aesthetic/moodboard

[sources: x / x / x / x / x ]

Aesthethic/Moodboard made with GIMP using stock images from pexels.com and unsplash for the character "Martha Jennings" from the videogame "Who's Lila?" by Garage Heathen. Both the game and this piece of art make use of 'dithering'.

This one took me longer to make than the other ones; only when I accidentally found the 'love' decoration did I get to finish it tbh. I am glad I managed to find enough pictures to do so.

I didn't want it to solely focus on the (possible) fate of Martha, but like with Mike, I wanted to try and include what little we learn about her; 'fast food for breakfast' and all that. The picture of her opening her eyes wide is more about the confrontation on the roof for example.

One of the more difficult aesthetics I have made, but I like interacting with the game and its characters in this way, it makes me more aware of some of their characteristics and quirks.


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1 year ago
"Henry Stein" (aesthetic/moodboard)

"Henry Stein" (aesthetic/moodboard)

[sources: x / x / x / x / x ]

Aesthetic/moodboard made in GIMP with free stock images from pexels.com. Based on the character of Henry Stein from 'Bendy and the Ink Machine'.

This one has been sitting in my files for a few weeks months at this point, completely forgot to post it - when I first got back into GIMP and then started making moodboards, I wanted to test out different styles. BATIM and the Bendy series as a whole has a very distinct, black-and-yellow, hand-drawn kind of style that was a bit more challenging to recreate, but a fun exercise nontheless.

Finding the right pics for this was also a bit of a challenge - I had planned to make the upper right pic one of a hand with a wedding band for example, but didn't find a good picture at the time. Still, I think this turned out well and making this taught me a lot.


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1 year ago
"Wheeliam #2 - Variation (Front Facing)"

"Wheeliam #2 - Variation (Front Facing)"

[sources: x / x Sycamore trees, Arkholme by Ian Taylor]

Digitial collage made in GIMP using its dithering option, with stock images from pexels.com and wikimedia commons (license). Depiction of the character 'Wheeliam' from the videogame 'Who's Lila?' by Garage Heathen.

Further thoughts below the cut:

A variation of a collage I posted earlier, this one has Wheeliam directly face the viewer of the picture instead of solemnly looking towards the Sycamore trees. Made just because I wanted to see what this variation would look like.


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1 year ago

Not sure HOW MANY of you funny tumblr friends are Joywave fans but if you happen to be one or just wanna help a silly guy out please sign my petition to get Daniel as a skin in Fortnite !!! He literally inspired Fortnite to be the game it is today :)

Sign the Petition
Change.org
ADD DANIEL ARMBRUSTER TO FORTNITE!

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1 year ago

A treat

Do you like videogames? Probably yes, do you like angst? do you like exploration with a furry companion? well I was rummaging for games to play and then remember RiME, it's an incredible game! AND IT'S SPANISH!!!

A Treat
A Treat
A Treat

Please check it out! it's awesome! I adore it and the story

A Treat

LOOK AT HIS GOOFER OH GODS!

A Treat

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