Weretiger - Tumblr Posts
So, what are your thoughts on a concept where Great Tiger got himself cursed by his gem’s magic mishap that makes him become a Weretiger?
I like this concept a ton! Perhaps the curse is one to punish sorcery? He struggles to conceal it even through his calm and wise demeanor, choosing to begin isolation rather than confront it. The rest of the circuit and others in the WVBA are worried but as the moon cycles change and the full moon comes near, he goes from worried to aggressive in a attempt to get others to run.
(I apologize a ton from how late this answer is, my life got really crazy but I’m glad I can share my thoughts with this very cool concept! /gen)
Pathfinder 1E Traits - Skinwalkers/Werekin
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Art by Pathfinder artist Joe Wilson
I guess this is is Pathfinder Traits blog now. Had to add a 'read more' tag to this one, there are so many different were-creatures in Pathfinder 1E and almost all of them have some cool traits that set them apart from the others.
What I love about these ones is how they make you think about what discovering lycanthropy would be like, and how that experience might shape you. It'd make for a difficult puberty I bet.
Bonus points if you want to play a queer werewolf, since discovering lycanthropy has so much potential as metaphor for discovering your queerness as a young adult (if you do it right, anyway).
Rat Squeeze (Wererat-kin)
You first discovered your wererat-related abilities while escaping someone, whether the authorities or a rival, and ever since you have honed your ability to squeeze out of tight situations.
Benefit(s) Whenever you change shape into your bestial form, you can squeeze through narrow spaces at least half as wide as your normal space without slowing your movement.
Feline Instinct (Weretiger-kin)
When your weretiger heritage first manifested, you spent a period of time living off what you could catch, developing a sharp instinct to act when your foes were most vulnerable.
Benefit(s) In any combat in which you act during the surprise round, you gain a +3 trait bonus on your initiative check.
Boar Resilience (Wereboar-kin)
You were victimized by bullies or even abusive adults. Although the harassment got worse when your wereboar features became more obvious, those features also gave you fortitude that helped you resist it.
Benefit(s) You are unimpaired by being at exactly 0 hit points.
Lycanthropic Bloodlust (Werewolf-kin)
When your lycanthropic heritage awakened, you thrilled at any excuse for violence. Although you might have learned to focus or suppress this urge, it still gives you energy in a fight.
Prerequisite(s) Werewolf-kin
Benefit(s) Once per day, when you deal damage to a foe with a natural attack, you may gain 1d6 temporary hit points as an immediate action. These temporary hit points last for 1 minute.
Sharkchild (Wereshark-kin)
In your youth, you swam into the ocean as deep as you could, and had it not been for your wereshark ancestry you would have surely drowned.
Benefit(s) You gain a +1 trait bonus on Swim checks. As long as you have a swim speed, you can use the run action to move up to five times your swim speed while swimming straight down from or straight up toward the surface of the water.
Fight with the Flock (Werebat-kin)
You have always been most comfortable in a group. Since awakening to your werebat powers, this feeling has only grown.
Benefit(s) As long as you are within 10 feet of at least two allies, you gain a +1 trait bonus on Intimidate checks and attack rolls to make attack of opportunity.
Reviving Rest (Werebear-kin)
When you first demonstrated your werebear ancestry, you slept for a week and awoke feeling more refreshed than ever before.
Benefit(s) Whenever you undergo complete bed rest for 24 hours, you recover an amount of hit points equal to three times your character level.
I had to include that last one, because having your fantasy race's special power be 'staying in bed' is just too funny.