Some Outfits From, I Think, The First Meme I Ever Made, Which. I Deleted Last Night And Remade Here Bc

some outfits from, i think, the first meme i ever made, which. i deleted last night and remade here bc it was Terrible and now i feel i have an Okay enough pattern for how i make these thinking emoji
not quite as sloppy. looks Nicer™
anyway, same deal– followers send in characters and numbers as prompts for doodles. have fun and happy drawing!
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More Posts from Artisium
how do the centaurs sleep? and how do they stretch after a good sleep?
Ok this is one I’ve been wanting to cover for a while and my cooldown sketches got out of hand, so buckle up and enjoy the picturebook!

The easiest options is exactly what you think, the flop. In a home, thick carpets or tatami-like mats would provide at least some sort of cushion for the horse-half and various sized cushions and pillows to lift and support the top half. And they CAN sleep standing up, like horses, but it does require both a special harness/corset and practice. And it’s not very comfortable for anything deeper than a doze or catnap for most, so it’s mostly reserved for bad situations, naps, or guard duty.

Most common are recliners, or ‘hammocks’. Easy to fold and carry for cultures on the move, or make fancy for the city-folk they are probably the most ubiquitous of centaur furniture. A simple adjustable A-frame supporting some sort of flexible fabric-ish sheet for the top half to lean against and sleep. Usually paired with some sort of large blanket or padding on the ground to lay the horse-half on!

When you don’t have no fancy recliners, your herd will do! The preferred sleeping method of closely bonded herds is to simply rest on your buddies cushy backside! Roaming bands can often form long chains of sleeping centaurs with the unlucky first taur either on guard duty, sleeping sprawled, or with the group’s only hammock.
Mix and match to your character and herd’s personal preference!
Also stretchies!




Drawing from films
Drawing from films is a ridiculously useful exercise. It’s not enough to watch films; it’s not enough to look at someone else’s drawings from films. If you want to be in story, there’s no excuse for not doing this.
The way this works: you draw tons of tiny little panels, tiny enough that you won’t be tempted to fuss about drawing details. You put on a movie - I recommend Raiders, E.T., or Jaws… but honestly if there’s some other movie you love enough to freeze frame the shit out of, do what works for you. It’s good to do this with a movie you already know by heart.
Hit play. Every time there’s a cut, you hit pause, draw the frame, and hit play til it cuts again. If there’s a pan or camera move, draw the first and last frames.
Note on movies: Spielberg is great for this because he’s both evocative and efficient. Michael Bay is good at what he does, but part of what he does is cut so often that you will be sorry you picked his movie to draw from. Haneke is magnificent at what he does, but cuts so little that you will wind up with three drawings of a chair. Peter Jackson… he’s great, but not efficient. If you love a Spielberg movie enough to spend a month with it, do yourself a favor and use Spielberg.
What to look for:
Foreground, middle ground, background: where is the character? What is the point of the shot? What is it showing? What’s being used as a framing device? How does that help tie this shot into the geography of the scene? Is the background flat, or a location that lends itself to depth?
Composition: How is the frame divided? What takes up most of the space? How are the angles and lines in the shot leading your eye?
Reusing setups, economy: Does the film keep coming back to the same shot? The way liveaction works, that means they set up the camera and filmed one long take from that angle. Sometimes this includes a camera move, recomposing one long take into what look like separate shots. If you pay attention, you can catch them.
Camera position, angle, height: Is the camera fixed at shoulder height? Eye height? Sitting on the floor? Angled up? Down? Is it shooting straight on towards a wall, or at an angle? Does it favor the floor or the ceiling?
Lenses: wide-angle lens or long lens? Basic rule of thumb: If the character is large in frame and you can still see plenty of their surroundings, the lens is wide and the character is very close to camera. If the character’s surroundings seem to dwarf them, the lens is long (zoomed in).
Lighting: Notice it, but don’t draw it. What in the scene is lit? How is this directing your eye? How many lights? Do they make sense in the scene, or do they just FEEL right?
This seems like a lot to keep in mind, and honestly, don’t worry about any of that. Draw 100 thumbnails at a time, pat yourself on the back, and you will start to notice these things as you go.
Don’t worry about the drawings, either. You can see from my drawings that these aren’t for show. They’re notes to yourself. They’re strictly for learning.
Now get out there and do a set! Tweet me at @lawnrocket and I’ll give you extra backpats for actually following through on it. Just be aware - your friends will look at you super weird when you start going off about how that one shot in Raiders was a pickup - it HAD to be - because it doesn’t make sense except for to string these other two shots together…

this is something I don’t see talked about often when it comes to drawing different body types. sure, weight distribution is a big one, but torso-to-leg ratio affects body types just as much!
For example, I have a longer torso, so high waisted pants rarely reach my belly button and pant legs are always wayyy too long. I’ve stood next to people that were shorter than me, but their crotch was a good 4 inches higher, just because their ratio was way different than mine.
something to keep in mind when designing characters!





Hey friends, Meg here for WOOPS IT’S WEDNESDAY! Today we’re taking a look at how to study values and the importance of knowing how to use them! It’s not all about color, you know. If you have any tutorial recommendations send ‘em in here or my personal. Now go forth and I’ll see you next week!
Quick art tip - child proportions
Ok this is a real quick one but let me show you how to get more-or-less accurate sizes for child characters. Kids are tricky to draw, they are - from toddler up to about teens people change radically almost every year so pinpointing character’s size during those years is pure hell.
What you need to do to make everything super easy for yourself is to check their Head Proportion. What makes kids look like - well, kids, is that their heads are proportionally large in comparison to their body.
Average adult is about 7,5 heads tall in comparison to their own body, however with children under 10 that number is just under 6 heads with about 1 head shorter the younger you go down to 3 heads as an infant.
Easiest way to figure the so-so head-height of a certain age is to find images of said age group and do a quick count on them

at which after you can replicate it in your own works - don’t mind if it’s not 1:1 with reference, finding images that are actually of the age you need is tricky and kids in general vary a lot so someone might be a lot taller than others. You have a bout 0,5 -1 heads of wiggle room before it starts to look way older.


Proportions are super important in art and i lovingly recommend everyone to figure out basics of them - it’s the easiest way to get notifically better with art. I could go on about proportions but let’s wrap this up. Need to note however that head proportion is not same as character height - a character can be 15 feet tall but still have head-height of 6, HH is simply a way to scale out the body.