blackblooms - Blackbloom
Blackbloom

A small game dev with big projects

379 posts

Guys, I Found A Leak Of Mh Wild Flagship!

Guys, I Found A Leak Of Mh Wild Flagship!

Guys, i found a leak of mh wild flagship!

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More Posts from Blackblooms

6 months ago

Irredeamable developpement retrospective: Bonus part: A lesson in commitment

As much as this retrospective may be a self-indulgent exercise in sharing all the project ideas that had to be shelved or discarded during development, it was also a cautionary tale on how much time and effort can go to waste when you keep starting over because a new idea just seems a tad more interesting than the old one.

Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment

This can be especially seen in how i had to completely redo the main character's sprites several times, despite the moveset remaining nearly identical. But she was not the only one.

Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment
Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment

and those are just the ones with direct parallels. A lot of development time was spent, doing and redoing the same few basic enemies and areas with a few minor alterations.

Irredeamable Developpement Retrospective:Bonus Part: A Lesson In Commitment

What ive learned from this is to be both more careful and more committed with what i create. Be more thorough with the design process of characters, enemies and areas, but set it in stone once its actually implemented into the game. The result won't be perfect, but perfect is the enemy of good enough, and a flawed game is always better than one that won't ever come out.


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6 months ago
New Argethrenne Ref Sheet :DDDDDD
New Argethrenne Ref Sheet :DDDDDD
New Argethrenne Ref Sheet :DDDDDD
New Argethrenne Ref Sheet :DDDDDD

New Argethrenne Ref Sheet :DDDDDD

6 months ago
Jumping And Flying And Attacking And Dashing In Canto I!!!!! Yay!!!!!!

Jumping and flying and attacking and dashing in Canto I!!!!! Yay!!!!!!

For free on Steam in just 3 days!!!!!!

6 months ago

I went through my old files and collected some plans and drawings from all over irredeamable development. I think I'll start posting a series of retrospective threads about them to show the messy history of making this game and the many iterations it went through. Should make for a nice demonstration of how much a game can change during development and all the ideas i had to adapt or discard along the way.


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6 months ago

Potatostrike Progress Report - August 13th, 2024

Today's Potatostrike progress report:

1) Potatostrike is currently part of @indiequesting's Feedback Quest 7, and Gameround's latest playtest.

2) The next patch for Potatostrike will include a weapon rebalance based off the feedback gathered.

A screenshot showcasing one of the changes coming to Potatostrike in the next patch.

The 23mm Cannon has been modified to fire two projectiles at base, which split in separate directions in a V-like pattern. This gives it better coverate in its most basic form.

When upgraded, the 23mm Cannon can fire up to four projectiles at once. It becomes quite deadly against groups of weaker ships, like Brawlers and Scouts. You might need something stronger for bigger foes, though.