Guys, I Found A Leak Of Mh Wild Flagship!

Guys, i found a leak of mh wild flagship!
-
studiomosfilmv2024 liked this · 6 months ago
-
vkkviki liked this · 6 months ago
-
hexadot liked this · 6 months ago
-
bunnyapocalips reblogged this · 6 months ago
-
navadev liked this · 6 months ago
-
clitar liked this · 6 months ago
-
currymaker reblogged this · 6 months ago
-
door-keeper liked this · 6 months ago
-
heronforest liked this · 6 months ago
-
bungerc0re reblogged this · 6 months ago
-
cyberbun reblogged this · 6 months ago
-
shadowknight liked this · 6 months ago
-
claudiostudios liked this · 6 months ago
-
ace-robot-has-matcha liked this · 6 months ago
-
thatotherman001 liked this · 6 months ago
More Posts from Blackblooms
Irredeamable developpement retrospective: Bonus part: A lesson in commitment
As much as this retrospective may be a self-indulgent exercise in sharing all the project ideas that had to be shelved or discarded during development, it was also a cautionary tale on how much time and effort can go to waste when you keep starting over because a new idea just seems a tad more interesting than the old one.



This can be especially seen in how i had to completely redo the main character's sprites several times, despite the moveset remaining nearly identical. But she was not the only one.















and those are just the ones with direct parallels. A lot of development time was spent, doing and redoing the same few basic enemies and areas with a few minor alterations.

What ive learned from this is to be both more careful and more committed with what i create. Be more thorough with the design process of characters, enemies and areas, but set it in stone once its actually implemented into the game. The result won't be perfect, but perfect is the enemy of good enough, and a flawed game is always better than one that won't ever come out.




New Argethrenne Ref Sheet :DDDDDD

Jumping and flying and attacking and dashing in Canto I!!!!! Yay!!!!!!
For free on Steam in just 3 days!!!!!!
I went through my old files and collected some plans and drawings from all over irredeamable development. I think I'll start posting a series of retrospective threads about them to show the messy history of making this game and the many iterations it went through. Should make for a nice demonstration of how much a game can change during development and all the ideas i had to adapt or discard along the way.
Potatostrike Progress Report - August 13th, 2024
Today's Potatostrike progress report:
1) Potatostrike is currently part of @indiequesting's Feedback Quest 7, and Gameround's latest playtest.
2) The next patch for Potatostrike will include a weapon rebalance based off the feedback gathered.
