One Of My Favorite Quirks Of Armored Core Is When You Fight Against A Faction For One Mission And Then
One of my favorite quirks of armored core is when you fight against a faction for one mission and then end up working for them the very next one.
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Krogue are fast and agressive but can only use melee attacks like claw swipes and pounces. You should be safe from them as long as you keep your distance...wait was it it doing?
Concept art for Arcadia- The Colony



The Observatory is the first area of the game Arcadia. In the first game idea, this Biome was a simple room where the player starts the game, but after the mood concept, we decided to build a tutorial level. It's one of the few areas built outside the Colony's cave, so we like to show a wonderful night sky. After working on the mood piece I integrated it into the level design and worked on the assets too.

Been working on a few more forgotten(undead) foes. This one is a variant of the berzeker.
Working on Art
I've spend a bit of time updating the art. I though it was about time I had a decent looking level. I'm still prototyping the abilities - but this was a nice change of pace for me.

So a while back, I pitched a game idea out onto tumblr. I've finally come up with an official pitch,
"Terrorium"- A pixel-art styled RPG alike to the famous titles of Stardew Valley, Harvest Moon, and Animal Crossing. As a powerful mage, your craft is unlike any other: You collect the deepest fears of mankind, replacing those fears with courage and hope. With whispers of a world-ending monster beneath the surface, eating and amplifying one's strongest fears, you find yourself treading toward Adelynne Cove in order to cull the beast and take away its power before its too late. Will you be able to help the folk face their fears, enhance your power, and save the world?
Now, a few months later, I am proud to say that I am starting character and sprite design, officially announcing Terrorium! While I cannot promise it'll come to fruition, I do want and plan on sharing my work moving forward.
I cannot wait to toss my work out there and I really, truly hope that one day I will officially be able to release the beta version.
Under the cut are a few sprites that I've become particularly proud of, visibly sharing similarities to the Stardew Valley styles but in a world of their own. I truly hope that something good will come out of this, so thanks for reading through!!!!



