☀️The morning sun has vanquished the horrible night☀️21, any pronouns. Trying to be an artist. Currently trying to use RPG Maker. Commissions not open. Please read my intro post, it’s more comprehensive :3.
279 posts
Started Playing Fear And Hunger Recently And This Guy Is Pretty Silly. I Like That He Likes Bugs, Thats
Started playing Fear and Hunger recently and this guy is pretty silly. I like that he likes bugs, that’s a green flag in my book, bugs are great.
Nothing in this post in particular is mature, but the game itself is, it’s a pretty dark horror game, so I’ll be putting some content warnings in the tags so any talk about the game on my account can be filtered out easier!
Some thoughts about the game under a cut :3
I haven’t played as Enki tho, I picked Cahara because he’s easier and it’s my first playthrough, and he’s pretty cool too. I really love the character and monster designs in this game. The art is super cool :3. I’ve had the worst luck this run tho oh my god; I started the game took like two steps and immediately got blindsighted by three dogs. All the enemies in the first left entrance area spawned in the first room. Two elite guards spawned in the room past the prisons instead of the usual one. Moonless would not spawn for like a solid few reloads and then ended up on the bottom of the map instead of the top where they usually are. I talked to Nosramus (love them, they’re great, they were off screen the whole conversation tho whoops) and immediately afterwards got the crow mauler text and had to leave the room. Got D’arce and promptly ran into a yellow mage and lost my arm! It’s been wild and I’m even just playing on easy mode 💀💀💀!!! My computer also kinda sucks and lags sometimes, but yeah! The game is fun!!!!! I have no idea how far I am in it, but I’m almost to where Le’garde is captured. My whole strategy has been fuck around and find out and it’s working XD!!! I kinda expected it to be scarier, but that might be because I’m a little used to horror as a genre in general, but it’s a nice balance of spooky atmosphere and usual RPG action stuff in a way that comes off sincere and not like edgy for the sake of being edgy if that makes sense. It’s cool :3
Anyway there’s a lot of games I’ve started recently and haven’t finished so I guess I’ll be playing those for a while. I still need to beat CV64, I’m just currently stuck on the uh gear platforming section with the bomb. If you know, you know 💀💀💀. It’s hard. I also have to beat Curse of Darkness, but I’m really close to the end in that one I’m just getting all the random side rooms and stuff. Raising more innocent devils besides my main team just to be able to open a door is a little tedious tbh, but eh it’s an excuse to play the game for longer so I’ll take it. But yeah, hopefully life actually lets me beat all these games so I can talk about them more (TwT ;).
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More Posts from Chibishortdeath
I just put on a playthrough of CV1 as background noise for drawing and I have realized that I can tell exactly where this guy is in each level by sound effects alone. He just missed a secret chest.
I redrew something from 2022 :3! Yippie, now you guys get to see the old one and the new one next to each other heck yeah.
I’m gonna rant like absolutely bonkers length about Simon’s Quest and the endings and story under a cut for anyone interested:
The original version (the last image) had this like long rant about how I see the endings of the game, but it wasn’t as comprehensive cause I was still kinda new to things and well instagram character limit lol.
The endings of the game are a really really cool topic to me because of how ominous and vague they all are. They’re all left pretty open! But I’ve always gotten some sinking dread even when getting the fastest “red sky” ending. The game really sets up the ending with a lot of empty areas and suspense beforehand, especially with the still present but now more pressing clock still ticking ya know, and the final battle is kinda just there, but it ends off all this tense build up with
A eulogy. One definitely written for Simon too. In every ending.
The first ending (grey sky) is really vague, just a general statement that “Simon you will always be remembered for your bravery and courage” and that “Peace and serenity have been restored to Transylvania and the people are free of Dracula’s curse”. Which is really odd for what would be assumed to be a “bad ending”. This generally sounds like a pretty good outcome and it’s primarily the same in the Japanese version just slightly worded differently. Heck, it’s not even stated in the text outright if he died. But the visuals, oh man. Dreary greyscale and Simon doesn’t even appear on screen in front of Dracula’s grave. Did Dracula even get reburried? It’s some really bleak imagery compared to the otherwise pretty unsuspecting text.
And second ending (blue sky) is very interesting. Simon appears on screen with some nice bright generally cheery colors, but the text deliberately mentions his death in both versions. The English version however says something the Japanese version doesn’t: it says the curse wasn’t broken. The original text says “until a young man to fight against evils like him comes again to this world, Transylvanians will keep praying forever.” Which I guess you could assume means that something went wrong and the curse still exists, but it could also be taken as a general “there’s no cool badass vampire hunter guy to kill any other general threats, so we hope another one comes along”. So, again, it’s so extremely vague.
So far the first and the second don’t really have all that much different as far as implications go: Simon beat Dracula but he died.
So what about the third ending (red sky)? Would it shock you if I said there’s not much difference from the text of the first ending? It’s essentially just another eulogy text with nice things to say about him. It says “Simmon Belmont put an eternal period to the legend of Dracula” (yes the Japanese version says Simmon lol it happens), which is something we know isn’t true because well more games got made later. Also because Dracula’s hand pops out of the ground afterwards! Which is hard to say the meaning of, is it just a teaser like “to be continued” or is it actually meaning that Dracula wasn’t put down properly and will be back really soon? Because that still is in line with things since yeah Drac did kinda sorta come back early in Harmony of Dissonance. Anyway— But it’s just another way of saying “he killed Dracula” and probably “he ended the curse”. The last section is just “his blood and sweat have penetrated into the ground of Transylvania and will bring us full-blown flowers with happiness in next spring”. Which is, again, just a really pretty, poetic way of saying “we’re never gonna forget this guy”. And again, this ending never outright says if he lives or dies!
Which is so!!!!! Weird!!!!!!!!!!! Why have multiple endings in a game if they’re all so vague that they’re almost completely interchangeable and can all be argued to be the ending of the game? You could genuinely make an argument for each of the endings being the canon ending and it would affect essentially nothing. They’re so vague to the point that a lot of people assume that they were mixed up at some point in development, which I find unlikely coming from the dev team of the guy said to want his games to be a cinematic experience. But it’s so strange! Why!?!?!
But I think that this vagueness and sense of idk how to put it— um ya know when something builds something up to get you all excited and convinced it’ll go one way and then it pulls the rug out from under you? Like when it’s set up to where it feels like the protagonist is finally going to get something and then it just doesn’t happen completely unceremoniously? Like a hope crushing twist?
Idk what I mean is, to me, it feels completely intentional. It feels to me like the game is just ramping up the tension and the suspense and the dread just to cut it off with vague, bittersweet endings that just seem to imply sad things and don’t sit right. It’s like as if the game wants you to get the first ending, see that it’s really gloomy, try to figure out the game more and get the second ending, see that that one outright says he’s dead, then try to get something better only to run into another awkward seemingly negative ending and a realization that you can’t do anything about it.
And I was thinking about this again a bit ago and realized that it really fits with the rest of Simon’s story. Simon kinda has this general “hero goes to save the day” plot in the first one with some slight mention of Christopher before him and the fact that this is a clan and a repeating 100 year Dracula cycle right? But things go wrong and he gets cursed and presumably either struggles to figure out what to do or just puts it off for like 6 ish years. Add the general vibes of “will I ever be as good as my ancestors?” and repeating themes of being alone and then compare that with Dracula’s Curse that comes out not long later and this game is suddenly the most “power of friendship” “seeing the good in people” “together we can overcome this” kind of story in the whole series and it hit me: Simon feels like a subversion of the lone hero trope. Like this super uplifting, unlikely band of heroes story coming out right after the solitude if it were personified as a 1600s vampire hunter story feels so so so so important to me. And then The Adventure and Belmont’s Revenge come out and what are they about? Christopher goes into the castle alone and something goes wrong! And I’ve noticed how other Belmonts and protagonists in later games get companions or friends or helpers or somebody else, and oh boy does that make how alone Simon is that much more noticeable.
It just all comes together in a messed up way. I really feel like Simon dies in all of these endings. And I didn’t even get into weird symbolism discussion lol—
And maybe this is just me looking too hard into an old game from a modern used to stories in games being detailed perspective, but idk man, I love the Simon’s Quest because it never fails to baffle me. Honestly so much of Simon’s Quest genuinely haunts me (affectionate), like I’ll just be sitting around and think of another possible answer to something and it’ll end up just as vague and full of holes as any other speculation, it’s wild. This game will have you sitting around looking for answers only to consistently run into dead ends with sad or nonexistent implications. I hope any of this makes sense, this game drives me insane I love it debating replaying and overthinking it again hmmmmmmm—
Some OC concept doodles, idk if I’ve posted any of these before or not whoops. I feel like I have posted the one with all 4 main characters, but eh whatever. The little girl has a name now, her name is Zarie :3. But yeah some doodles and a nice color reference of Miran :)!
I also think I should uh label this mature for the second to last image, I almost completely forgot about that part. The person in said image is currently an event in the first room, I have a sprite of her and everything… I’ll have to take some screenshots to show progress I’ve made on the game so far (>_< ;). It’s not very finished, but I almost have one whole floor mapped out :D!!!!!!!! Slowly but surely I guess. Augh anyway that’s it.
The land is wrought with terror He roams the countryside They call him vampire killer Wipe the blood from your eyes
Some random doodles :3. I’ll put some explanations and stuff under a cut on this post cause eh it’s fun explaining things and I guess hope they’re at least kinda helpful or interesting:
Based on some promotional art of Christopher getting some really harsh shading and a spooky smile, the text says “Aw little guy!” “Oh he’s a little bit fucked up actually..”
This one is based on the song “Triple Baka” lol. I like to think these three would get along, the older classicvania trio X3.
The text says “a menace (affectionate” with an arrow pointing to Trevor and “menacing” with an arrow pointing to Christopher. I l think Trevor would probably generally tease all of the Belmonts younger than him if they met, so he’s giving Chris the old bunny ears photobomb hehehe. Christopher also has a shirt that says “world’s best grandpa”.
This one I just imagined Chris in a sweater vest and it looks nice on him, although now that I’m thinking about it he might wear one with like a white turtleneck under it rather than a button up tbh. Also haha “#1 Dad” mug cause yeah, Mr. Dad Belmont. It’s not coffee btw, it’s hot cocoa, but how one would convey that in a tiny pencil doodle is beyond me lol. The bottom text says “scalded his tongue” with an arrow at him, he was a little impatient—
This one exists cause I was having a conversation about how Castlevania doesn’t have enough silly merch (or merch in general) like other media and ran into some pictures of those like tsun tsun style plushies of some vocaloids and immediately thought that would be hilarious. Stupid, silly little Belmont cylinders lmao, I wish man. I meant to draw more than just Christopher, but I forgot alas.
This is just a couple doodles of the same interaction. For one, I think Christopher and Simon would get along great, like really close family. And for two, I think it would probably take a very long time for Simon to be comfortable around anyone, but when he does he is immediately in your personal space. Combine this with the him not sitting correctly or still in chairs and yeah he’s been changing position every few minutes. He also hasn’t said a word the whole time 💀. Christopher doesn’t mind tho, he doesn’t get distracted easily and generally appreciates having company. The text says “they are friends” and “trying to determine what book he’s reading”. There’s also a Chris tbh creature (I think I’ve drawn just about every Belmont as one at some point in my life) and I am aware that Simon smiling doodle has already been posted, I just didn’t wanna cut it in half trying to crop the photo!
Yeah that’s about it, just some little stuff for now. I need to let myself doodle more often, especially character interactions cause they’re fun :3.