deltaswapjevil - Good and Bad AUs
Good and Bad AUs

AUs I made I can't tell if they're good or bad you tell me

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Deltarune Secret Boss Chapter 5

Deltarune Secret Boss Chapter 5

Deltarune Secret Boss Chapter 5

Annoid

Chapter 5 Ice-E's pizza secret boss

Forgotten Concept: Scrapped/Discontinued Mascots

Toy: Windup Toy/Kids Meal Toy (has a Windup mechanism in the back that's only visible in battle)

Undertale Boss: Papyrus/Sans

Mental Disorder: Bipolar

Sin: Gluttony

Light World Object: The last figurine of the old Ice-E mascot that Pizzapants stumbled upon and hopes to sell

Soul Mode: Blue

Items: Pizzarang (Violence, Used for Burgerpants), Heros Emblem (Spare)

Battle Theme: THE FINAL FRONTIER

Circus/Dialtone variant: The Hero in Blue (Plays when encountering Annoid)

Other Themes: Nyuh Nyuh Nyuh! (plays during his puzzle segments)

It's Raining (Post Battle Theme)

Story: Used to be the mascot of Ice-E Pizza. Think the reverse Noid, trying to help people get their pizza on time. After some rebranding he was replaced with Ice-E and all about forgotten. He was then lost for a bit until he met a mysterious man who showed him the future of Ice-E's pizza and how it would fall under its new reign. Determined to stop this fate he tries and keep Ice-E's alive. He takes a Lancer sorta role and appears throughout the chapter but only can be fought by completing all his puzzles (which can all be skipped easily by just walking past them) and collecting all the key pieces and using them to unlock the hero body which he fights you over. Defeating him causes him to realize he can't stop fate and hopes that you will tell his story

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More Posts from Deltaswapjevil

7 months ago

My theory on this is that he's just throwing seeds at you with his plantikensis

He can control plants as shown in the genocide run so why can't he just chuck them at small children?

Anyone ever wonder how Flowey is able to use bullet magic when he lacks a SOUL?

6 months ago

Undertale rants pt. 1

As much as I love Undertale Asriel is such a disappointing final boss of what's meant to be Undertales true ending When compared to Sans, Omega Flowey, and even Asgore; Asriel fails as a final boss

Sans practically cheats the whole fight; getting the first cheap hit, his karma damage, dodging all your attacks, and just using general cheap tricks to mess with you. For the entire Genocide route all monsters (for the most part) go down easily and let you walk all over them. Sans is the perfect final boss as he shows you that your actions have consequences and if you're gonna fight dirty then so will he. It's not just how hard his fight is, it's how he playfully mocks you throughout the fight that really frustrates you. He doesn't want to kill you. He knows you'll just come back. He just wants to piss you off until you quit. Until you reset and bring everyone back. That's why his fight works. It's made to be frustrating and annoying. You've made your choice now Sans is gonna make sure you pay for it

Throughout the entire game characters have dropped hints about the King Asgore. Truly setting him up to be the final boss. And while any player knows that he is not he sure as hell still feels like one. The choice to let us know at the very last moment that we are going to have to kill him is heartbreaking for anyone who is trying to play the game as intended and spare everyone. Especially after hearing how much the monsters of the underground look up to him. He gives them hope for a better future and the player, if they wish to return home, has to tear that all away from them. And when you finally meet him...it's even more heartbreaking. He is a kind gentle soul not truly wanting to hurt anyone. He'll even let you run away or wait until you're ready before he fights you. He creates a very peaceful welcoming aura that you know won't last long. When you do fight him the opening song "BergentrĂĽckung" plays as you're given one last boost of determination. One last reminder that this is it. This is the end. Everything you worked for is finally going to pay off...and then he destroys the mercy button. Now you are forced to fight him. No matter how badly you want a happy ending the game will force you to turn to violence. The fight is designed to get harder the longer you stall. Like Flowey said: It's kill or be killed. If you want to win this fight then you have to attack back. The regal boss fight music and increasingly difficult attacks truly create a very tense fight. Asgore can't even look you in the eyes as he fights you... knowing that one of you won't leave here alive. My first time fighting I had died so many times that I forgot the person I was fighting and I just kept spamming attack and then after the final blow...you defeated him. It was over. You won but at what cost? But you're given one last bit of hope... One last chance at a happy ending as the Mercy Button reappears....you spare him...he talks about taking you in as a family...and then....that's ripped away from you. As you watch Asgore be killed by Flowey who has been hiding in the background for much of the game who you've surely forgotten about during your adventure but might always been in the back of your mind wondering what that weird flower from the beginning was all about... Then he takes the human souls and-

Omega Flowey breaks everything you know about the game. From sending you back to the start only to twist it, to destroying your save file just like that, to mocking you Everytime you die then bringing you back just to do it all again he, much like Sans, is toying with you. But for a different reason. Simply for his own enjoyment. The fight takes everything already established in the game and throws it away for something truly chaotic and, during the first playthrough, frightening. Everything about it is meant to be unnerving, suspenseful, and make you feel like everything is truly hopeless. Flowey twisted himself into a grotesque mix of flesh, plants, and machinery. The fight has no turn based combat or even a bullet box instead putting you for a, seemingly infinite, bullet hell section. The music is like nothing else in the game being very overwhelming, suspenseful and frightening as well as being timed to the phases of the fight. The first time you play you have no idea what's going on however it's also not too confusing to where you can figure it out and eventually gain the upper hand. The hopelessness that the music and Flowey conveyed changes into an uplifting melody as Flowey slowly loses his confidence and begins spamming attacks in hopes of regaining some control. It's not noticeable at first playthrough but Flowey seems to spam one attack a bunch in the final phase while spamming reloads as if he's trying to find something, anything that will work as the tables are turned. Ending the fight with the option to spare...or to kill Flowey... The fight is one of the most beautifully constructed combinations of boss design, music, and gameplay that create a very unique and edge of your seat experience

And then theres Asriel

The fight is built up very dramatically. Everyone came together to try and find a peaceful solution just like you, the pacifist player, has strived for. Only for Flowey to try and take it all away again. And I do mean all of it. The human souls. The monster souls. Everyone's hopes. Everyone's dreams. And now...he's back to Asriel...but with the powers of a god. The fight starts off like any other until the song kicks into beat and the background becomes a collection of beautiful vibrant colors and- Well that's about it for the first phase. The unique actions are pretty fitting and definitely makes that unique...the music definitely slaps...but most of the attacks aren't anything game breaking. Not like Omega Flowey or Sans or even Asgore breaking the mercy button. There's nothing that's too fundamentally changed about the gameplay. The final attack isn't even that interesting and it's not until the second phase that we get anything really groundbreaking. Asriel (despite saying he's been holding back and is going to unleash his full power) only uses one fire attack. Though I guess it could be reasoned that he is still very much a child inside and spamming this attack is similar to Omega Flowey or a kid playing a particularly hard video game and they'll just start spamming whatever seems to work. Saving The Lost Souls and Asriel is very compelling storywise but it doesn't make that much of a fun fight. That sums up Asriels fight perfectly. It's very story driven, is a beautiful conclusion to the game but not a very satisfying final boss the same way Sans and Omega Flowey were

But I love Undertale and Toby Fox and no disrespect to him or anyone else working on it. It's still a very fun game and has characters and fights I adore. I just was disappointed at how standard Asriels fight is in comparison to the other final bosses. I hope the final boss of Deltarune would trump all these bosses and we'll see Toby create more masterpieces in the future whether it be games or just music.

But hey....maybe the reason Asriel didn't break the game as much as Flowey is because he didn't get every monster soul...maybe he is in shock the entire fight as he's not at full power and is confused about how this isn't working... because he missed one soul ... Napstablook's....If he got Napstablook's soul there's no telling how powerful he'd be Maybe he'd be unbeatable But .... Napstablook didn't let him take their soul....therefore:

Napstablook is the true hero of Undertale


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3 months ago

Spooktober Day 5

SpongeBob Monsters

Mine

Spooktober Day 5

SpongeBob is a weird eyeball Eldritch monster thing, Patrick is a Frankensteins Monster, Squidward is a vampire with elements of the vampire squid, Sandy is an invisible mad scientist, Mr Krabs is a ghost pirate, Plankton is a robot piloted by a brain in a jar

Jared's:

Spooktober Day 5

SpongeBob as Frankensteins Monster


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5 months ago

Deltarune The Other Puppet Take

Deltarune The Other Puppet Take

Krizriel is a fusion of Kris and Asriel like Spamton is a fusion of Spam and Mettaton. They were the protagonist of an old PC game called Dragon Slayers but the game started to get really buggy and annoying almost like the player character was resisting inputs and the game faded to obscurity. Why'd this happen? Well Krizriel met a mysterious person who showed them the futility of their life. Forced to play out a game the way someone else wants to. Never following the route they want to. So they started trying to resist the players controls but even after people stopped playing the game they still feel something is controlling them from somewhere just out of their reach...they want you...no they need you to...TAKE THEIR SOUL

Suzilla was an old classroom plush that was very well loved by the children and began to deteriorate until it was simply discarded to the closest since it was leaking stuffing everywhere and beyond repair. She became a bully of the closet so she all the other closet people abandoned her (were put into boxes for clean out but she was too big) leaving her all alone. She then met a mysterious stranger who told her she was now free to be herself without worry of judgement because she's now all alone. She has grown lonely however and waits for someone to join her in her freedom where she built a colosseum for battle to THRASH YOUR ASS!!!

I might tweek the back stories a bit to focus on not wanting to be forgotten rather than wanting to be free as the secret boss freedom let Motif is swapped with Don't Forget


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