ditherdream - DitherDream
DitherDream

The game dev behind DitherDream and Tomorrow Forever!

74 posts

Hey All, Work Is Progressing On A.9, And I Just Wanted To Let You Know That You Can Expect It To Include:

Hey all, work is progressing on A.9, and I just wanted to let you know that you can expect it to include:

A server browser, to make joining multiplayer games with friends easier.

Rendering Enhancements, making a lot of things prettier

New Mission types

Mission Giver NPCs

All this new stuff is at least two weeks, maybe more like a month away from a playtest, but I'm looking forward to the next playtest and I'll keep you in the loop as we get closer!

In the meantime, you can try out the game for free now on itch!


More Posts from Ditherdream

2 years ago
How to Steal a Box in TOMORROW FOREVER Alpha.6
YouTube
Stealing a box off the back of a truck is about the simplest kind of theft, but it works into a wide variety of different systems. So here's

Ever wonder how to get your start in the wide world of spacecrime? Have a gander at our new instructional video, based on real gameplay!


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2 years ago

TurtleQuest!

I made a quick little guide to show how to get started on the TurtleQuest exploration puzzle in version A.6!

It's just a silly little thing, but it's also a fun challenge that will teach you a few valuable lessons about how to survive in TOMORROW FOREVER.


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4 years ago

Public Game Development is Hard, Public Political Storytelling is Harder

I’ve been silent here for a while, but I just wanted to say that I’m very much alive! I’ve been working out how I want to do the netcode and general multiplayer setup. Now that I’ve got that going, I’m getting back towards being more public in my progress.

As much as my instinct is to be totally open with my process, my process involves rapid iteration, which is to say throwing some cubes together and making them do a game mechanic in a sloppy way in order to see if it’s actually worth doing right. By working like this, I save a lot of time trying things, as I try to reject most of my own ideas and only keep that which really works well with the game as a whole. I’m happy with that process, but I feel like posting pictures of that both undersells the look of the game and overpromises the gameplay by showing lots of mechanics that wont ever be finished or published. It’s tricky that way.

Additionally, while the game isn’t propaganda by any means, there is a significant political dimension, and the politics at play are both very strange and very familiar. The game is set in the future of Earth, and while it does not directly represent the struggles of today, it does echo them. The ideologies at play are not those of today, they are the descendants of today’s ideologies, which means that if I portray them clumsily, they could very reasonably be read as caricatures of the beliefs of today. All this means that I’m hesitant to reveal them until I’ve had a chance to make sure that they won’t be reasonably misread. Some miscommunication is inevitable, and so is valid criticism of my own assumptions and understanding as a creator, I accept that. I just want to welcome people into the world when the time is right.

So I’m not going to get deep into the lore early on, but that’ll shift over time, and I am very excited to show more and more of what’s happening in this strange future.


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4 years ago
Its Coming Together! This Is The System That I Hope To Use To Have Fully Destructible Space Ships, Space

It’s coming together! This is the system that I hope to use to have fully destructible space ships, space stations, and space mansions. This isn’t the final version by any means, but it’s always nice to have a proof of concept go smoothly.

It’s 4am, my pump up song is on loop, and I’m tearing increasingly intricate space stations apart with a debug gun and watching them collapse with increasing accuracy. Every hour makes things a bit more beautiful, and a bit more sophisticated.

And tomorrow, I don’t even need to get up early.

(And yes, I take time off and take care of myself, don’t worry. I’m just a night owl.)


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4 years ago
I'm Working On A Few Ways Of Detecting The Player...I Didn't Originally Mean For These To Be Terrifying,

I'm working on a few ways of detecting the player...I didn't originally mean for these to be terrifying, but that’s just how the eyes wanted to be.


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