Pls Love Yourself And Stop Pre-ordering Aaa Games
pls love yourself and stop pre-ordering aaa games
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More Posts from Ditherdream
DitherDream is Coming to Steam!
We’re thrilled to announce that the trippy little exploration game DitherDream is coming to Steam on January 19th! We’ll be launching in Early Access with more than a dozen islands to explore!

Wishlist DitherDream now!
This will also bring Update 2 to the game, which will bring several other new islands! Of course, this also means that Patrons at the Inquisitive Infiltrator level and above will get access to Update 2 a week early, on January 12th!
And if you prefer itch.io, don't worry, we're already all set up there!

New DitherDream update is out! (1.2.1)



There's a new update out for DitherDream! Four major points for this minor update:
improvements to most of the existing islands layouts and palettes. Test of Winds and Way of Harmony changed the most.
Basic Controller Support - You can do pretty much everything with a controller, but controls aren't rebindable yet.
Color transitions between levels are handled differently now, leading to smoother transitions and a more colorful experience overall.
Sliders have been added to adjust the speed of most effects and the intensity of the colors. You can see the contrast between the three screenshots here: The first is at minimum color, the second is at default color, and the last is at MAXIMUM COLOR. This should help everyone to get their preferred experience, without melting anyone's eyes. Like specifying how hot you want your curry to be at a restaurant.
Patrons get most updates a week early, but this one is available now, since accessibility features are fixing problems with the game that prevent people from playing it. So, in my mind anyway, that makes them urgent bugfixes. Check it out now!



DitherDream Update 6: Colors of Dust
Major Changes:
New Colors: I'm letting go of just dithering between two colors, and now dithering between three pairs of colors. This lets the game highlight and emphasize certain things without relying as much on potentially nauseating shader motion, and makes things even more beautiful!
New Dust: The old Way of Dust has been scrapped and replaced with three new Dust islands that use a new mechanic.
And of course, there are dozens of smaller changes that I'll leave you to discover on your own.

The best part of 3d model asset packs is being able to get out of this stage ASAP, at least in my experience. They can be creatively limiting in the long term but the sheer morale boost of having things look like things instead of boxes means that a lot of my projects start out with a giant pile of placeholder synty models as soon as the very basic mechanics are in.
This probably doesn’t apply to people that are better at 3D modeling? Idk though.

gamedev is great because all my levels look like this at the beginning and I have to assure myself it'll look good in the end if I trust the process and I'm not a complete hack