The Tumblr Blog of Retro Ace, Head of Divine Comedy Productiosn and aspiring storyteller of high-fantasy blended with various genres
476 posts
See, With How You Describe Subversion, Its Far More Appetizing
See, with how you describe subversion, it’s far more appetizing
I 100% agree with James in early volumes, best subversion of “Military Moron” since the general from The Iron Giant and as much as I dislike the direction V3 onward(mostly due to what I saw what RWBY and it’s world and characters could have been) he was someone who I admired as a General surrounded by “Agent Mansley”s
Then as I heard, they threw that in the trash and used his PTSD(Him being a cyborg and a veteran for God’s sake) to make him the very thing he was a subversion of
Real class act.
I have seen stretches before, but this is a stretch so hard that it'd kill Stretch Armstrong.
I'd say "I'm starting to think you don't know what that means" but let's be honest, "tropes" means "expectations" in your language.
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More Posts from Divinecomedyproductions
Some Things I Believe About Stories
Stories should not be PRIMARILY created to entertain. They should be created to teach, or encourage, or inspire, USING entertaining qualities. The Romans used entertainment to distract the populace from corruption. J. R. R. Tolkien, on the other hand, described "escapism" as "a prisoner of war escaping from enemy camp to go back home." You're not running from reality to fantasy when a story does it's job. You're running from the dark, twisted side of the world to something that reminds you of the good, the true, the beautiful, the correct. You've been imprisoned by bad ideas and confusion and dark perspectives, and the story shows you how to escape and get back to true and beautiful reality. It's got a point, it's not just for diversion.
Stories should be made to serve others and leave the world better than they found it. Storytellers should not only tell a story to exorcize their personal demons or point to how clever and artistic they are. That can be a nice bonus. But the point should be to serve the audience. Think about it. When it's made, it's timeless; it will be read or watched or listened to by the next generation, or the next. What are the storytellers letting fall into the hands of the people who come after they're not around to explain or gain a profit?
The storyteller should be passionate about the story while they make it. This could look like a sense of duty, or fun, or just excitement. But those outward emotions usually signal an inward understanding of how important the story is, and therefore, a level of compassion and care for the eventual audience.
You can like a story or dislike a story. You can interpret a story or misinterpret a story. Those things are subjective. But whether or not a story is good is objective: it can be measured. Does the story say what it is trying to say in the clearest, most compelling way possible? If yes, it's a good story. If no, it might be great entertainment. It might be funny. It might be cool. It might be quotable or franchise-able or profitable or even memorable. But it's not a good story if it does not say something in the clearest, most compelling way possible.
A story's main point, or theme, is the most important thing about it. The characters, the set design, the pacing, the soundtrack, the language, the use of color or lighting or blocking etc.; all of those pieces work best when they are unified in the goal of communicating that main point or theme.
Death of the author = death of the story. It's point is to say something. If you claim the speaker's intent is meaningless, so are the words spoken. If you claim it can mean anything, your words are meaningless too. We all might as well tell no stories and blabber gibberish instead. It’s one thing to say you understand what the author intended, and you like to think of it in/wish it were another way. But it’s quite another to say that what the author intended is unknowable or doesn’t matter. You’re either calling the author a bad storyteller or, again, recommending we all speak gibberish.
Both form (the quality of the story and it's elements) and content (the main point or lessons) matter. Without one you have a lecture, not a story. Without the other you have an echo chamber, because nobody wants to listen to your story
"Pyrrha and the rest of JNPR are based on tragic martyrs! How can you write a well-earned happy ending in your reimagined AU!?"
Me: *currently stuffing dying-and-rising figures into them like suitcases* Yeah and Pinocchio doesn't die, become a real human, and die again and Lampwick doesn't stay human and get eaten by a monster, yet here we are.
Been listening to the Narnia books and I’m near the end of Prince Caspian
Narnia is free therapy and inspiration
The former is a Wes Anderson movie and probably one of the best, Gustave is a dapper man full of sass, he’s the guy with e mustache in the video
Looking at your Good!Dad Jacques for inspiration for my AU and I feel like he’s a mix between M. Gustave from Grand Budapest Hotel and Obi Wan Kenobi, though I might just projecting mind lol
I hope those are good things because I don't know anything about either character. I've never heard of Grand Budapest Hotel. I know about Star Wars but I have never watched any of the films - my biggest crime in the world haha.
I really need to draw Good!Dad Jacques again, that was such a quick idea that was still fun.
How about we just stop “subverting” things in gener
We get it CRWBY, Rian Johnson, and the rest of Hollywood, your very smart and artistic.
I have seen stretches before, but this is a stretch so hard that it'd kill Stretch Armstrong.
I'd say "I'm starting to think you don't know what that means" but let's be honest, "tropes" means "expectations" in your language.