
Join the revolution cuz we have a god on our side and the queen does not
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Making Actually Good Updates To Clash Royale Every Day Until Supercell Fixes Their Stupid Game
Making actually good updates to Clash Royale every day until Supercell fixes their stupid game
I literally have nothing to say for this little blurb
Day 22: Trebuchet
Rarity: Rare
Card: troop
Elixir: 5
Attack damage: 600 (at lvl 11)
Burn damage: 15 per tic
Burn tic speed: 0.5 secs
Burn duration: 6 secs
Health: 1379
Attack speed: 2.5 secs
Range: 7 tiles
The trebuchet is a long range single targeting troop that shoots flaming cannonballs at the opposing troops. Each of the shots only hit one troop, but if the troop was next to any other opposing troops when hit, all of them will catch on fire from the cannonball.
The trebuchet can help as a way to deal with mini tank + swarm pushes. It also has the range of the magic archer, helping it stay away from enemy attacks and help from afar. This compensates for the trebuchet's disgustingly slow attack speed. Plus it's just really fun to say.
I think this might be a very fun card to play with. It would be alone to defend most "mini pushes" (a term I coined to describe any push without a win con), but it can also be used to counter any swarms helping a win con. Overall, this seems like a balanced card.
Seriously tho, it's really fun to say. TREBUCHET!
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th3-r4t-48 liked this · 9 months ago
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ecofmaster reblogged this · 10 months ago
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caretaleandotherstuff reblogged this · 10 months ago
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caretaleandotherstuff liked this · 10 months ago
More Posts from Ecofmaster
@caretaleandotherstuff do you even read these?
Making actually good updates to Clash Royale every day until Supercell fixes their stupid game
I literally have nothing to say for this little blurb
Day 22: Trebuchet
Rarity: Rare
Card: troop
Elixir: 5
Attack damage: 600 (at lvl 11)
Burn damage: 15 per tic
Burn tic speed: 0.5 secs
Burn duration: 6 secs
Health: 1379
Attack speed: 2.5 secs
Range: 7 tiles
The trebuchet is a long range single targeting troop that shoots flaming cannonballs at the opposing troops. Each of the shots only hit one troop, but if the troop was next to any other opposing troops when hit, all of them will catch on fire from the cannonball.
The trebuchet can help as a way to deal with mini tank + swarm pushes. It also has the range of the magic archer, helping it stay away from enemy attacks and help from afar. This compensates for the trebuchet's disgustingly slow attack speed. Plus it's just really fun to say.
I think this might be a very fun card to play with. It would be alone to defend most "mini pushes" (a term I coined to describe any push without a win con), but it can also be used to counter any swarms helping a win con. Overall, this seems like a balanced card.
Seriously tho, it's really fun to say. TREBUCHET!
Making actually good updates to Clash Royale every day until Supercell fixes their stupid game
I'm back, but this time, it's different
So I've been posting suuuuuuper lately night basically since the start of this entire thing, and that basically puts a lot of pressure on me to rush making the post, and then I forget about it the rest of the day.
But now I have a better and more consistent way. Instead of posting at 11:59 PM, I'll post at 12:01 AM!
So now I'll be posting very early morning. This will be the final late night post of this series.
That also means this one and the next one will be much closer timewise to each other than any other two Clash posts.
With that being said, Clash post!
Day 23: Sniper
So this is a really weird and interesting idea I thought of and it's loosely based off of the sniper monkey from BTD6 but that doesn't mean it can't be in Clash.
Rarity: Legendary
Elixir: 4
Attack: 2400 (at lvl 11)
Health: 190
Attack speed: 12 secs
Range: 13.5 tiles
Movement speed: 1 tps (tile per second)
Can only reload while standing still
The sniper is basically an amalgamation of the princess and the sparky combined into a squishy MENACE. It's single targeting, meaning literally skeletons can take it out, but if it hits something, that something takes a LOT of damage. Letting this thing run on your tower is game over almost immediately. But it is very easy to deal with considering its low health.
The sniper would be VERY annoying if not dealt with properly, but honestly isn't as overpowered as it may seem. This may actually become a midlatter menace, whilst seeing no play in top latter. If it's added, that is.
Welp, see ya in a few hours.
That's an l ngl
- X-bow player
just played a round with a guy with combination hog 2.6 and LUMBERLOON???
and i LOST???
BRO
WHY DO YOU LIKE OTHER FUCKING THINGS WITH TOMATOES IN THEM
IF YOU DON'T FUCKING LIKE TOMATOES
IT WOULD BE EXCUSABLE IF YOU SAID YOU DON'T LIKE TOMATOES BECAUSE OF THE TEXTURE
BUT YOU SAID THE INGREDIENTS
YOU BAFFOONS
